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feat: Wire MC 26.2 (protocol 776) routing and adapt Teams packet parsing
- Add MC_26_2_Version = 776 and bump all upper-bound feature gates - Route 26.2 to the new item/block/entity palettes and StructuredComponentsRegistry262 - Reuse PacketPalette261 (play/config packet IDs are unchanged in 26.2; the only registry change is spectate_entity renamed to spectator_action at the same ID, which MCC does not send) and EntityMetadataPalette261 (serializer list is identical) - Add a 26.2 branch for Set Player Team parsing: field order changed to displayName, prefix, suffix, visibility, collision rule, then color as Optional<TeamColor> (absent maps to -1) and options byte last - Register protocol 776 in both supported-protocol lists and the version string mappings; bump MCHighestVersion to 26.2 JoinGame gained a trailing onlineMode bool and LoginFinished a trailing session UUID in 26.2; both sit after every field MCC reads, so parsing is unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6 changed files with 60 additions and 14 deletions
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@ -33,6 +33,7 @@ public class StructuredComponentsHandler
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{
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Protocol18Handler.MC_1_20_6_Version => typeof(StructuredComponentsRegistry1206),
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Protocol18Handler.MC_1_21_Version => typeof(StructuredComponentsRegistry121),
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>= Protocol18Handler.MC_26_2_Version => typeof(StructuredComponentsRegistry262),
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>= Protocol18Handler.MC_26_1_Version => typeof(StructuredComponentsRegistry261),
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>= Protocol18Handler.MC_1_21_11_Version => typeof(StructuredComponentsRegistry12111),
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>= Protocol18Handler.MC_1_21_5_Version => typeof(StructuredComponentsRegistry1215),
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