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feat: Wire MC 26.2 (protocol 776) routing and adapt Teams packet parsing
- Add MC_26_2_Version = 776 and bump all upper-bound feature gates - Route 26.2 to the new item/block/entity palettes and StructuredComponentsRegistry262 - Reuse PacketPalette261 (play/config packet IDs are unchanged in 26.2; the only registry change is spectate_entity renamed to spectator_action at the same ID, which MCC does not send) and EntityMetadataPalette261 (serializer list is identical) - Add a 26.2 branch for Set Player Team parsing: field order changed to displayName, prefix, suffix, visibility, collision rule, then color as Optional<TeamColor> (absent maps to -1) and options byte last - Register protocol 776 in both supported-protocol lists and the version string mappings; bump MCHighestVersion to 26.2 JoinGame gained a trailing onlineMode bool and LoginFinished a trailing session UUID in 26.2; both sit after every field MCC reads, so parsing is unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6 changed files with 60 additions and 14 deletions
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@ -27,7 +27,7 @@ public abstract class EntityMetadataPalette
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<= Protocol18Handler.MC_1_21_7_Version => new EntityMetadataPalette1215(), // 1.21.5 - 1.21.8
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<= Protocol18Handler.MC_1_21_9_Version => new EntityMetadataPalette1219(), // 1.21.9 - 1.21.10
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<= Protocol18Handler.MC_1_21_11_Version => new EntityMetadataPalette12111(), // 1.21.11
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<= Protocol18Handler.MC_26_1_Version => new EntityMetadataPalette261(), // 26.1
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<= Protocol18Handler.MC_26_2_Version => new EntityMetadataPalette261(), // 26.1 - 26.2 (serializers unchanged in 26.2)
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_ => throw new NotImplementedException()
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};
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}
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