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https://github.com/MCCTeam/Minecraft-Console-Client
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App refactoring almost done
- Created specific namespaces and folders for each app brick - Added proxy support using Starksoft's Biko Library - App bricks: Main, ChatBots, Crypto, Protocol, Proxy - Each class is now in its own file (Aes streams, chatbots) - Used "Bridge" design pattern for Crypto, Protocol, Proxy - Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2) - Need to fully re-test everything and fix bugs - To Fix : Server pinging is slow on SpigotMC - To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
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43 changed files with 6039 additions and 2178 deletions
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MinecraftClient/Proxy/Handlers/IProxyClient.cs
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MinecraftClient/Proxy/Handlers/IProxyClient.cs
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/*
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* Authors: Benton Stark
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*
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* Copyright (c) 2007-2012 Starksoft, LLC (http://www.starksoft.com)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net.Sockets;
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namespace Starksoft.Net.Proxy
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{
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/// <summary>
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/// Proxy client interface. This is the interface that all proxy clients must implement.
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/// </summary>
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public interface IProxyClient
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{
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/// <summary>
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/// Event handler for CreateConnectionAsync method completed.
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/// </summary>
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event EventHandler<CreateConnectionAsyncCompletedEventArgs> CreateConnectionAsyncCompleted;
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/// <summary>
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/// Gets or sets proxy host name or IP address.
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/// </summary>
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string ProxyHost { get; set; }
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/// <summary>
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/// Gets or sets proxy port number.
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/// </summary>
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int ProxyPort { get; set; }
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/// <summary>
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/// Gets String representing the name of the proxy.
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/// </summary>
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string ProxyName { get; }
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/// <summary>
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/// Gets or set the TcpClient object if one was specified in the constructor.
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/// </summary>
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TcpClient TcpClient { get; set; }
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/// <summary>
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/// Creates a remote TCP connection through a proxy server to the destination host on the destination port.
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/// </summary>
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/// <param name="destinationHost">Destination host name or IP address.</param>
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/// <param name="destinationPort">Port number to connect to on the destination host.</param>
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/// <returns>
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/// Returns an open TcpClient object that can be used normally to communicate
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/// with the destination server
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/// </returns>
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/// <remarks>
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/// This method creates a connection to the proxy server and instructs the proxy server
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/// to make a pass through connection to the specified destination host on the specified
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/// port.
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/// </remarks>
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TcpClient CreateConnection(string destinationHost, int destinationPort);
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/// <summary>
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/// Asynchronously creates a remote TCP connection through a proxy server to the destination host on the destination port.
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/// </summary>
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/// <param name="destinationHost">Destination host name or IP address.</param>
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/// <param name="destinationPort">Port number to connect to on the destination host.</param>
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/// <returns>
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/// Returns an open TcpClient object that can be used normally to communicate
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/// with the destination server
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/// </returns>
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/// <remarks>
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/// This method creates a connection to the proxy server and instructs the proxy server
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/// to make a pass through connection to the specified destination host on the specified
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/// port.
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/// </remarks>
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void CreateConnectionAsync(string destinationHost, int destinationPort);
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}
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}
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