Minecraft-Console-Client/MinecraftClient/Proxy/Handlers/IProxyClient.cs
ORelio d2ec2f48b7 App refactoring almost done
- Created specific namespaces and folders for each app brick
- Added proxy support using Starksoft's Biko Library
- App bricks: Main, ChatBots, Crypto, Protocol, Proxy
- Each class is now in its own file (Aes streams, chatbots)
- Used "Bridge" design pattern for Crypto, Protocol, Proxy
- Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2)
- Need to fully re-test everything and fix bugs
- To Fix : Server pinging is slow on SpigotMC
- To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
2014-05-31 01:59:03 +02:00

97 lines
4 KiB
C#

/*
* Authors: Benton Stark
*
* Copyright (c) 2007-2012 Starksoft, LLC (http://www.starksoft.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
namespace Starksoft.Net.Proxy
{
/// <summary>
/// Proxy client interface. This is the interface that all proxy clients must implement.
/// </summary>
public interface IProxyClient
{
/// <summary>
/// Event handler for CreateConnectionAsync method completed.
/// </summary>
event EventHandler<CreateConnectionAsyncCompletedEventArgs> CreateConnectionAsyncCompleted;
/// <summary>
/// Gets or sets proxy host name or IP address.
/// </summary>
string ProxyHost { get; set; }
/// <summary>
/// Gets or sets proxy port number.
/// </summary>
int ProxyPort { get; set; }
/// <summary>
/// Gets String representing the name of the proxy.
/// </summary>
string ProxyName { get; }
/// <summary>
/// Gets or set the TcpClient object if one was specified in the constructor.
/// </summary>
TcpClient TcpClient { get; set; }
/// <summary>
/// Creates a remote TCP connection through a proxy server to the destination host on the destination port.
/// </summary>
/// <param name="destinationHost">Destination host name or IP address.</param>
/// <param name="destinationPort">Port number to connect to on the destination host.</param>
/// <returns>
/// Returns an open TcpClient object that can be used normally to communicate
/// with the destination server
/// </returns>
/// <remarks>
/// This method creates a connection to the proxy server and instructs the proxy server
/// to make a pass through connection to the specified destination host on the specified
/// port.
/// </remarks>
TcpClient CreateConnection(string destinationHost, int destinationPort);
/// <summary>
/// Asynchronously creates a remote TCP connection through a proxy server to the destination host on the destination port.
/// </summary>
/// <param name="destinationHost">Destination host name or IP address.</param>
/// <param name="destinationPort">Port number to connect to on the destination host.</param>
/// <returns>
/// Returns an open TcpClient object that can be used normally to communicate
/// with the destination server
/// </returns>
/// <remarks>
/// This method creates a connection to the proxy server and instructs the proxy server
/// to make a pass through connection to the specified destination host on the specified
/// port.
/// </remarks>
void CreateConnectionAsync(string destinationHost, int destinationPort);
}
}