refactor: convert == null / != null to is null / is not null in 31 files

Replace old-style null comparisons with modern C# pattern matching
syntax across Commands, Protocol, Mapping, ChatBots, Physics,
Inventory, Logger, CommandHandler, Scripting, Crypto, and other modules.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-03-24 00:42:59 +00:00
parent 446c6e7739
commit c7bc25aa17
31 changed files with 77 additions and 77 deletions

View file

@ -45,7 +45,7 @@ namespace MinecraftClient.Protocol.Session
public bool SessionPreCheck(LoginType type)
{
if (ID == string.Empty || PlayerID == String.Empty || ServerPublicKey == null)
if (ID == string.Empty || PlayerID == String.Empty || ServerPublicKey is null)
return false;
Crypto.CryptoHandler.ClientAESPrivateKey ??= Crypto.CryptoHandler.GenerateAESPrivateKey();
string serverHash = Crypto.CryptoHandler.GetServerHash(ServerIDhash, ServerPublicKey, Crypto.CryptoHandler.ClientAESPrivateKey);
@ -57,7 +57,7 @@ namespace MinecraftClient.Protocol.Session
public override string ToString()
{
return String.Join(",", ID, PlayerName, PlayerID, ClientID, RefreshToken, ServerIDhash,
(ServerPublicKey == null) ? String.Empty : Convert.ToBase64String(ServerPublicKey));
(ServerPublicKey is null) ? String.Empty : Convert.ToBase64String(ServerPublicKey));
}
public static SessionToken FromString(string tokenString)