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https://github.com/MCCTeam/Minecraft-Console-Client
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refactor: convert == null / != null to is null / is not null in 31 files
Replace old-style null comparisons with modern C# pattern matching syntax across Commands, Protocol, Mapping, ChatBots, Physics, Inventory, Logger, CommandHandler, Scripting, Crypto, and other modules. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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parent
446c6e7739
commit
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31 changed files with 77 additions and 77 deletions
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@ -251,7 +251,7 @@ namespace MinecraftClient.Protocol.Handlers
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/// <returns>Net read thread ID</returns>
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public int GetNetMainThreadId()
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{
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return netRead != null ? netRead.Item1.ManagedThreadId : -1;
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return netRead is not null ? netRead.Item1.ManagedThreadId : -1;
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}
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public bool SendCookieResponse(string name, byte[]? data)
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@ -268,7 +268,7 @@ namespace MinecraftClient.Protocol.Handlers
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{
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try
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{
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if (netRead != null)
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if (netRead is not null)
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{
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netRead.Item2.Cancel();
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c.Close();
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@ -556,7 +556,7 @@ namespace MinecraftClient.Protocol.Handlers
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string serverHash = CryptoHandler.GetServerHash(serverIDhash, serverPublicKey, secretKey);
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bool needCheckSession = true;
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if (session.ServerPublicKey != null && session.SessionPreCheckTask != null
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if (session.ServerPublicKey is not null && session.SessionPreCheckTask is not null
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&& serverIDhash == session.ServerIDhash && Enumerable.SequenceEqual(serverPublicKey, session.ServerPublicKey))
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{
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session.SessionPreCheckTask.Wait();
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@ -21,7 +21,7 @@ namespace MinecraftClient.Protocol.Handlers
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private readonly ForgeInfo? forgeInfo;
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private FMLHandshakeClientState fmlHandshakeState = FMLHandshakeClientState.START;
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private bool ForgeEnabled() { return forgeInfo != null; }
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private bool ForgeEnabled() { return forgeInfo is not null; }
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/// <summary>
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/// Initialize a new Forge protocol handler
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@ -29,7 +29,7 @@ namespace MinecraftClient.Protocol.Handlers
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/// <remarks>Silently dropped connection can only be detected by attempting to read/write data</remarks>
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public bool IsConnected()
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{
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return c.Client != null && c.Connected;
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return c.Client is not null && c.Connected;
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}
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/// <summary>
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