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refactor: convert == null / != null to is null / is not null in 31 files
Replace old-style null comparisons with modern C# pattern matching syntax across Commands, Protocol, Mapping, ChatBots, Physics, Inventory, Logger, CommandHandler, Scripting, Crypto, and other modules. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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31 changed files with 77 additions and 77 deletions
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@ -29,9 +29,9 @@ namespace MinecraftClient.Mapping.EntityPalettes
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Dictionary<int, EntityType> entityTypes = GetDict();
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Dictionary<int, EntityType>? entityTypesNonLiving = GetDictNonLiving();
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if (entityTypesNonLiving != null && !living)
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if (entityTypesNonLiving is not null && !living)
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{
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//Pre-1.14 non-living entities have a different set of IDs (entityTypesNonLiving != null)
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//Pre-1.14 non-living entities have a different set of IDs (entityTypesNonLiving is not null)
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if (entityTypesNonLiving.ContainsKey(id))
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return entityTypesNonLiving[id];
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}
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