refactor: convert == null / != null to is null / is not null in 31 files

Replace old-style null comparisons with modern C# pattern matching
syntax across Commands, Protocol, Mapping, ChatBots, Physics,
Inventory, Logger, CommandHandler, Scripting, Crypto, and other modules.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-03-24 00:42:59 +00:00
parent 446c6e7739
commit c7bc25aa17
31 changed files with 77 additions and 77 deletions

View file

@ -29,9 +29,9 @@ namespace MinecraftClient.Mapping.EntityPalettes
Dictionary<int, EntityType> entityTypes = GetDict();
Dictionary<int, EntityType>? entityTypesNonLiving = GetDictNonLiving();
if (entityTypesNonLiving != null && !living)
if (entityTypesNonLiving is not null && !living)
{
//Pre-1.14 non-living entities have a different set of IDs (entityTypesNonLiving != null)
//Pre-1.14 non-living entities have a different set of IDs (entityTypesNonLiving is not null)
if (entityTypesNonLiving.ContainsKey(id))
return entityTypesNonLiving[id];
}