refactor: convert == null / != null to is null / is not null in 31 files

Replace old-style null comparisons with modern C# pattern matching
syntax across Commands, Protocol, Mapping, ChatBots, Physics,
Inventory, Logger, CommandHandler, Scripting, Crypto, and other modules.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-03-24 00:42:59 +00:00
parent 446c6e7739
commit c7bc25aa17
31 changed files with 77 additions and 77 deletions

View file

@ -276,7 +276,7 @@ namespace MinecraftClient.Commands
}
Container? inventory = handler.GetInventory(inventoryId.Value);
if (inventory == null)
if (inventory is null)
return r.SetAndReturn(CmdResult.Status.Fail, string.Format(Translations.cmd_inventory_not_exist, inventoryId));
if (handler.CloseInventory(inventoryId.Value))
@ -299,7 +299,7 @@ namespace MinecraftClient.Commands
}
Container? inventory = handler.GetInventory(inventoryId.Value);
if (inventory == null)
if (inventory is null)
return r.SetAndReturn(CmdResult.Status.Fail, string.Format(Translations.cmd_inventory_not_exist, inventoryId));
StringBuilder response = new();
@ -307,7 +307,7 @@ namespace MinecraftClient.Commands
response.AppendLine(String.Format(" #{0} - {1}§8", inventoryId, inventory.Title));
string? asciiArt = inventory.Type.GetAsciiArt();
if (asciiArt != null && Settings.Config.Main.Advanced.ShowInventoryLayout)
if (asciiArt is not null && Settings.Config.Main.Advanced.ShowInventoryLayout)
response.AppendLine(asciiArt);
int selectedHotbar = handler.GetCurrentSlot() + 1;
@ -342,7 +342,7 @@ namespace MinecraftClient.Commands
}
Container? inventory = handler.GetInventory(inventoryId.Value);
if (inventory == null)
if (inventory is null)
return r.SetAndReturn(CmdResult.Status.Fail, string.Format(Translations.cmd_inventory_not_exist, inventoryId));
string keyName = actionType switch
@ -373,7 +373,7 @@ namespace MinecraftClient.Commands
}
Container? inventory = handler.GetInventory(inventoryId.Value);
if (inventory == null)
if (inventory is null)
return r.SetAndReturn(CmdResult.Status.Fail, string.Format(Translations.cmd_inventory_not_exist, inventoryId));
// check item exist