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https://github.com/MCCTeam/Minecraft-Console-Client
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Update func info and use concatBytes
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1 changed files with 3 additions and 2 deletions
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@ -1912,7 +1912,8 @@ namespace MinecraftClient.Protocol.Handlers
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/// </summary>
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/// </summary>
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/// <param name="location">The new location of the player</param>
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/// <param name="location">The new location of the player</param>
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/// <param name="onGround">True if the player is on the ground</param>
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/// <param name="onGround">True if the player is on the ground</param>
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/// <param name="yawpitch">Yaw and pitch (optional and currently not parsed)</param>
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/// <param name="yaw">The new yaw of the player</param>
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/// <param name="pitch">The new pitch of the player</param>
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/// <returns>True if the location update was successfully sent</returns>
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/// <returns>True if the location update was successfully sent</returns>
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public bool SendLocationUpdate(Location location, bool onGround, float? yaw = null, float? pitch = null)
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public bool SendLocationUpdate(Location location, bool onGround, float? yaw = null, float? pitch = null)
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{
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{
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@ -1922,7 +1923,7 @@ namespace MinecraftClient.Protocol.Handlers
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byte[] yawpitch = new byte[0];
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byte[] yawpitch = new byte[0];
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if (yaw != null && pitch != null)
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if (yaw != null && pitch != null)
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{
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{
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yawpitch = getFloat((float)yaw).Concat(getFloat((float)pitch)).ToArray();
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yawpitch = concatBytes(getFloat((float)yaw), getFloat((float)pitch));
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packetType = PacketOutgoingType.PlayerPositionAndLook;
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packetType = PacketOutgoingType.PlayerPositionAndLook;
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}
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}
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else
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else
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