From ba0f51dc8cbad9bbc8708683fb823b72ee78ad78 Mon Sep 17 00:00:00 2001 From: Stanley Powers <41586666+repository@users.noreply.github.com> Date: Tue, 9 Apr 2019 22:41:39 -0700 Subject: [PATCH] Update func info and use concatBytes --- MinecraftClient/Protocol/Handlers/Protocol18.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/MinecraftClient/Protocol/Handlers/Protocol18.cs b/MinecraftClient/Protocol/Handlers/Protocol18.cs index 1bf2051c..778801c1 100644 --- a/MinecraftClient/Protocol/Handlers/Protocol18.cs +++ b/MinecraftClient/Protocol/Handlers/Protocol18.cs @@ -1912,7 +1912,8 @@ namespace MinecraftClient.Protocol.Handlers /// /// The new location of the player /// True if the player is on the ground - /// Yaw and pitch (optional and currently not parsed) + /// The new yaw of the player + /// The new pitch of the player /// True if the location update was successfully sent public bool SendLocationUpdate(Location location, bool onGround, float? yaw = null, float? pitch = null) { @@ -1922,7 +1923,7 @@ namespace MinecraftClient.Protocol.Handlers byte[] yawpitch = new byte[0]; if (yaw != null && pitch != null) { - yawpitch = getFloat((float)yaw).Concat(getFloat((float)pitch)).ToArray(); + yawpitch = concatBytes(getFloat((float)yaw), getFloat((float)pitch)); packetType = PacketOutgoingType.PlayerPositionAndLook; } else