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https://github.com/MCCTeam/Minecraft-Console-Client
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Basic support for minecraft 1.19 (#2084)
* merge commit from milutinke * chat signature & encrypted login * Bug fix :EncryptionResponse format error below 1.18.2 * Implemented chat command signature * Chat message parsing and verification for 1.19 * Add signature settings * Update Simplified Chinese Translation * Clear up comments * Fix wrong variable naming * Bug fix: SignatureV2 Processing
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55 changed files with 5218 additions and 1174 deletions
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@ -26,8 +26,10 @@ namespace MinecraftClient.Protocol
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string GetSessionID();
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string[] GetOnlinePlayers();
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Dictionary<string, string> GetOnlinePlayersWithUUID();
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PlayerInfo? GetPlayerInfo(Guid uuid);
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Location GetCurrentLocation();
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World GetWorld();
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bool GetIsSupportPreviewsChat();
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bool GetTerrainEnabled();
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bool SetTerrainEnabled(bool enabled);
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bool GetInventoryEnabled();
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@ -78,11 +80,10 @@ namespace MinecraftClient.Protocol
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void OnGameJoined();
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/// <summary>
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/// This method is called when the protocol handler receives a chat message
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/// Received chat/system message from the server
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/// </summary>
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/// <param name="text">Text received from the server</param>
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/// <param name="isJson">TRUE if the text is JSON-Encoded</param>
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void OnTextReceived(string text, bool isJson);
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/// <param name="message">Message received</param>
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public void OnTextReceived(ChatMessage message);
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/// <summary>
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/// Will be called every animations of the hit and place block
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@ -91,6 +92,12 @@ namespace MinecraftClient.Protocol
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/// <param name="animation">0 = LMB, 1 = RMB (RMB Corrent not work)</param>
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void OnEntityAnimation(int entityID, byte animation);
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/// <summary>
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/// Will be called when a Synchronization sequence is recevied, this sequence need to be sent when breaking or placing blocks
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/// </summary>
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/// <param name="sequenceId">Sequence ID</param>
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void OnBlockChangeAck(int sequenceId);
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/// <summary>
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/// Will be called every player break block in gamemode 0
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/// </summary>
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@ -109,6 +116,22 @@ namespace MinecraftClient.Protocol
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/// </summary>
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void OnServerKeepAlive();
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/// <summary>
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/// This method is called when the protocol handler receives server data
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/// </summary>
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/// <param name="hasMotd">Indicates if the server has a motd message</param>
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/// <param name="motd">Server MOTD message</param>
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/// <param name="hasIcon">Indicates if the server has a an icon</param>
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/// <param name="iconBase64">Server icon in Base 64 format</param>
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/// <param name="previewsChat">Indicates if the server previews chat</param>
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void OnServerDataRecived(bool hasMotd, string motd, bool hasIcon, string iconBase64, bool previewsChat);
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/// <summary>
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/// This method is called when the protocol handler receives "Set Display Chat Preview" packet
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/// </summary>
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/// <param name="previewsChat">Indicates if the server previews chat</param>
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public void OnChatPreviewSettingUpdate(bool previewsChat);
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/// <summary>
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/// Called when an inventory is opened
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/// </summary>
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@ -125,11 +148,10 @@ namespace MinecraftClient.Protocol
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void OnRespawn();
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/// <summary>
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/// This method is called when a new player joins the game
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/// Triggered when a new player joins the game
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/// </summary>
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/// <param name="uuid">UUID of the player</param>
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/// <param name="name">Name of the player</param>
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void OnPlayerJoin(Guid uuid, string name);
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/// <param name="player">player info</param>
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public void OnPlayerJoin(PlayerInfo player);
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/// <summary>
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/// This method is called when a player has left the game
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@ -346,7 +368,7 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="EntityID">Player entity ID</param>
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void OnReceivePlayerEntityID(int EntityID);
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/// <summary>
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/// Called when the Entity use effects
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/// </summary>
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@ -355,8 +377,10 @@ namespace MinecraftClient.Protocol
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/// <param name="amplifier">effect amplifier</param>
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/// <param name="duration">effect duration</param>
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/// <param name="flags">effect flags</param>
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void OnEntityEffect(int entityid, Effects effect, int amplifier, int duration, byte flags);
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/// <param name="hasFactorData">has factor data</param>
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/// <param name="factorCodec">factorCodec</param>
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void OnEntityEffect(int entityid, Effects effect, int amplifier, int duration, byte flags, bool hasFactorData, Dictionary<String, object>? factorCodec);
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/// <summary>
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/// Called when coreboardObjective
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/// </summary>
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@ -385,5 +409,13 @@ namespace MinecraftClient.Protocol
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/// <param name="isRegularVillager">True if regular villagers and false if the wandering trader.</param>
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/// <param name="canRestock">If the villager can restock his trades at a workstation, True for regular villagers and false for the wandering trader.</param>
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void OnTradeList(int windowID, List<VillagerTrade> trades, VillagerInfo villagerInfo);
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/// <summary>
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/// This method is called when the protocol handler receives "Login Success" packet
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/// </summary>
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/// <param name="uuid">The player's UUID received from the server</param>
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/// <param name="userName">The player's username received from the server</param>
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/// <param name="playerProperty">Tuple<Name, Value, Signature(empty if there is no signature)></param>
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public void OnLoginSuccess(Guid uuid, string userName, Tuple<string, string, string>[]? playerProperty);
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}
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}
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