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https://github.com/MCCTeam/Minecraft-Console-Client
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Basic support for minecraft 1.19 (#2084)
* merge commit from milutinke * chat signature & encrypted login * Bug fix :EncryptionResponse format error below 1.18.2 * Implemented chat command signature * Chat message parsing and verification for 1.19 * Add signature settings * Update Simplified Chinese Translation * Clear up comments * Fix wrong variable naming * Bug fix: SignatureV2 Processing
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55 changed files with 5218 additions and 1174 deletions
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@ -5,6 +5,7 @@ using System.Text;
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using MinecraftClient.Crypto;
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using MinecraftClient.Mapping;
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using MinecraftClient.Inventory;
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using MinecraftClient.Protocol.Keys;
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namespace MinecraftClient.Protocol
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{
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@ -21,7 +22,7 @@ namespace MinecraftClient.Protocol
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/// Start the login procedure once connected to the server
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/// </summary>
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/// <returns>True if login was successful</returns>
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bool Login();
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bool Login(PlayerKeyPair playerKeyPair);
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/// <summary>
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/// Disconnect from the server
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@ -48,7 +49,7 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="message">Text to send</param>
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/// <returns>True if successfully sent</returns>
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bool SendChatMessage(string message);
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bool SendChatMessage(string message, PlayerKeyPair? playerKeyPair = null);
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/// <summary>
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/// Allow to respawn after death
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@ -154,8 +155,9 @@ namespace MinecraftClient.Protocol
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/// Send a use item packet to the server
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/// </summary>
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/// <param name="hand">0: main hand, 1: off hand</param>
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/// <param name="sequenceId">Sequence ID used for synchronization</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendUseItem(int hand);
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bool SendUseItem(int hand, int sequenceId);
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/// <summary>
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/// Send a click window slot packet to the server
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@ -176,7 +178,7 @@ namespace MinecraftClient.Protocol
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/// <param name="count">Item count</param>
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/// <param name="nbt">Optional item NBT</param>
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/// <returns>TRUE if item given successfully</returns>
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bool SendCreativeInventoryAction(int slot, ItemType itemType, int count, Dictionary<string, object> nbt);
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bool SendCreativeInventoryAction(int slot, ItemType itemType, int count, Dictionary<string, object>? nbt);
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/// <summary>
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/// Plays animation
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@ -198,8 +200,9 @@ namespace MinecraftClient.Protocol
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/// <param name="hand">0: main hand, 1: off hand</param>
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/// <param name="location">Location to place block at</param>
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/// <param name="face">Block face</param>
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/// <param name="sequenceId">Sequence ID (use for synchronization)</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendPlayerBlockPlacement(int hand, Location location, Direction face);
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bool SendPlayerBlockPlacement(int hand, Location location, Direction face, int sequenceId);
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/// <summary>
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/// Send player blog digging packet to the server. This packet needs to be called at least twice: Once to begin digging, then a second time to finish digging
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@ -207,8 +210,9 @@ namespace MinecraftClient.Protocol
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/// <param name="status">0 to start digging, 1 to cancel, 2 to finish ( https://wiki.vg/Protocol#Player_Digging )</param>
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/// <param name="location">Location</param>
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/// <param name="face">Block face</param>
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/// <param name="sequenceId">Sequence ID (use for synchronization)</param>
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/// <returns>True if packet was succcessfully sent</returns>
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bool SendPlayerDigging(int status, Location location, Direction face);
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bool SendPlayerDigging(int status, Location location, Direction face, int sequenceId);
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/// <summary>
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/// Change text on a sign
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