mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Supports changing position and angle after catching fish
This commit is contained in:
parent
ccb8610020
commit
949126c9cb
7 changed files with 249 additions and 38 deletions
|
|
@ -15,6 +15,7 @@ namespace MinecraftClient.ChatBots
|
||||||
{
|
{
|
||||||
private int fishCount = 0;
|
private int fishCount = 0;
|
||||||
private bool inventoryEnabled;
|
private bool inventoryEnabled;
|
||||||
|
private int castTimeout = 12;
|
||||||
|
|
||||||
private bool isFishing = false;
|
private bool isFishing = false;
|
||||||
private Entity? fishingBobber;
|
private Entity? fishingBobber;
|
||||||
|
|
@ -25,7 +26,8 @@ namespace MinecraftClient.ChatBots
|
||||||
private readonly object stateLock = new();
|
private readonly object stateLock = new();
|
||||||
private FishingState state = FishingState.WaitJoinGame;
|
private FishingState state = FishingState.WaitJoinGame;
|
||||||
|
|
||||||
private int castTimeout = 12;
|
private int curLocationIdx = 0, moveDir = 1;
|
||||||
|
float nextYaw = 0, nextPitch = 0;
|
||||||
|
|
||||||
private enum FishingState
|
private enum FishingState
|
||||||
{
|
{
|
||||||
|
|
@ -33,8 +35,9 @@ namespace MinecraftClient.ChatBots
|
||||||
WaitingToCast,
|
WaitingToCast,
|
||||||
CastingRod,
|
CastingRod,
|
||||||
WaitingFishingBobber,
|
WaitingFishingBobber,
|
||||||
WaitingFishBite,
|
WaitingFishToBite,
|
||||||
Preparing,
|
DurabilityCheck,
|
||||||
|
ChangeLocation,
|
||||||
Stopping,
|
Stopping,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -47,19 +50,41 @@ namespace MinecraftClient.ChatBots
|
||||||
UnloadBot();
|
UnloadBot();
|
||||||
}
|
}
|
||||||
inventoryEnabled = GetInventoryEnabled();
|
inventoryEnabled = GetInventoryEnabled();
|
||||||
|
if (!inventoryEnabled)
|
||||||
|
LogToConsoleTranslated("bot.autoFish.no_inv_handle");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void AfterGameJoined()
|
private void StartFishing()
|
||||||
{
|
{
|
||||||
|
isFishing = false;
|
||||||
double delay = Settings.AutoFishing_FishingDelay;
|
double delay = Settings.AutoFishing_FishingDelay;
|
||||||
LogToConsole(Translations.Get("bot.autoFish.start", delay));
|
LogToConsole(Translations.Get("bot.autoFish.start", delay));
|
||||||
lock (stateLock)
|
lock (stateLock)
|
||||||
{
|
{
|
||||||
counter = (int)(delay * 10);
|
counter = (int)(delay * 10);
|
||||||
state = FishingState.WaitingToCast;
|
state = FishingState.DurabilityCheck;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void StopFishing()
|
||||||
|
{
|
||||||
|
isFishing = false;
|
||||||
|
lock (stateLock)
|
||||||
|
{
|
||||||
|
state = FishingState.Stopping;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AfterGameJoined()
|
||||||
|
{
|
||||||
|
StartFishing();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnRespawn()
|
||||||
|
{
|
||||||
|
StartFishing();
|
||||||
|
}
|
||||||
|
|
||||||
public override void Update()
|
public override void Update()
|
||||||
{
|
{
|
||||||
lock (stateLock)
|
lock (stateLock)
|
||||||
|
|
@ -69,7 +94,9 @@ namespace MinecraftClient.ChatBots
|
||||||
case FishingState.WaitJoinGame:
|
case FishingState.WaitJoinGame:
|
||||||
break;
|
break;
|
||||||
case FishingState.WaitingToCast:
|
case FishingState.WaitingToCast:
|
||||||
if (--counter < 0)
|
if (AutoEat.Eating)
|
||||||
|
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
|
||||||
|
else if (--counter < 0)
|
||||||
state = FishingState.CastingRod;
|
state = FishingState.CastingRod;
|
||||||
break;
|
break;
|
||||||
case FishingState.CastingRod:
|
case FishingState.CastingRod:
|
||||||
|
|
@ -81,14 +108,14 @@ namespace MinecraftClient.ChatBots
|
||||||
if (++counter > castTimeout)
|
if (++counter > castTimeout)
|
||||||
{
|
{
|
||||||
if (castTimeout < 6000)
|
if (castTimeout < 6000)
|
||||||
castTimeout *= 2;
|
castTimeout *= 2; // Exponential backoff
|
||||||
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.cast_timeout", castTimeout / 10.0));
|
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.cast_timeout", castTimeout / 10.0));
|
||||||
|
|
||||||
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
|
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
|
||||||
state = FishingState.WaitingToCast;
|
state = FishingState.WaitingToCast;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case FishingState.WaitingFishBite:
|
case FishingState.WaitingFishToBite:
|
||||||
if (++counter > (int)(Settings.AutoFishing_FishingTimeout * 10))
|
if (++counter > (int)(Settings.AutoFishing_FishingTimeout * 10))
|
||||||
{
|
{
|
||||||
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.fishing_timeout"));
|
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.fishing_timeout"));
|
||||||
|
|
@ -97,7 +124,21 @@ namespace MinecraftClient.ChatBots
|
||||||
state = FishingState.WaitingToCast;
|
state = FishingState.WaitingToCast;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case FishingState.Preparing:
|
case FishingState.DurabilityCheck:
|
||||||
|
if (--counter < 0)
|
||||||
|
{
|
||||||
|
DurabilityCheckAndMove();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case FishingState.ChangeLocation:
|
||||||
|
if (!ClientIsMoving())
|
||||||
|
{
|
||||||
|
LookAtLocation(nextYaw, nextPitch);
|
||||||
|
LogToConsole(Translations.Get("bot.autoFish.update_lookat", nextYaw, nextPitch));
|
||||||
|
|
||||||
|
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
|
||||||
|
state = FishingState.WaitingToCast;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case FishingState.Stopping:
|
case FishingState.Stopping:
|
||||||
break;
|
break;
|
||||||
|
|
@ -118,7 +159,7 @@ namespace MinecraftClient.ChatBots
|
||||||
|
|
||||||
castTimeout = 24;
|
castTimeout = 24;
|
||||||
counter = 0;
|
counter = 0;
|
||||||
state = FishingState.WaitingFishBite;
|
state = FishingState.WaitingFishToBite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -161,6 +202,7 @@ namespace MinecraftClient.ChatBots
|
||||||
// prevent triggering multiple time
|
// prevent triggering multiple time
|
||||||
if ((DateTime.Now - CaughtTime).TotalSeconds > 1)
|
if ((DateTime.Now - CaughtTime).TotalSeconds > 1)
|
||||||
{
|
{
|
||||||
|
isFishing = false;
|
||||||
CaughtTime = DateTime.Now;
|
CaughtTime = DateTime.Now;
|
||||||
OnCaughtFish();
|
OnCaughtFish();
|
||||||
}
|
}
|
||||||
|
|
@ -169,15 +211,14 @@ namespace MinecraftClient.ChatBots
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnDeath()
|
||||||
|
{
|
||||||
|
StopFishing();
|
||||||
|
}
|
||||||
|
|
||||||
public override bool OnDisconnect(DisconnectReason reason, string message)
|
public override bool OnDisconnect(DisconnectReason reason, string message)
|
||||||
{
|
{
|
||||||
lock (stateLock)
|
StopFishing();
|
||||||
{
|
|
||||||
isFishing = false;
|
|
||||||
|
|
||||||
counter = 0;
|
|
||||||
state = FishingState.Stopping;
|
|
||||||
}
|
|
||||||
|
|
||||||
fishingBobber = null;
|
fishingBobber = null;
|
||||||
LastPos = Location.Zero;
|
LastPos = Location.Zero;
|
||||||
|
|
@ -194,36 +235,125 @@ namespace MinecraftClient.ChatBots
|
||||||
UseItemInLeftHand();
|
UseItemInLeftHand();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
private void UpdateLocation(double[,] locationList)
|
||||||
/// Called when detected a fish is caught
|
|
||||||
/// </summary>
|
|
||||||
public void OnCaughtFish()
|
|
||||||
{
|
{
|
||||||
lock (stateLock)
|
if (curLocationIdx >= locationList.GetLength(0))
|
||||||
{
|
{
|
||||||
state = FishingState.Preparing;
|
curLocationIdx = Math.Max(0, locationList.GetLength(0) - 2);
|
||||||
|
moveDir = -1;
|
||||||
|
}
|
||||||
|
else if (curLocationIdx < 0)
|
||||||
|
{
|
||||||
|
curLocationIdx = Math.Min(locationList.GetLength(0) - 1, 1);
|
||||||
|
moveDir = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
UseFishRod();
|
int locationType = locationList.GetLength(1);
|
||||||
|
|
||||||
++fishCount;
|
if (locationType == 2)
|
||||||
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught", fishCount));
|
{
|
||||||
|
nextYaw = (float)locationList[curLocationIdx, 0];
|
||||||
|
nextPitch = (float)locationList[curLocationIdx, 1];
|
||||||
|
}
|
||||||
|
else if (locationType == 3)
|
||||||
|
{
|
||||||
|
nextYaw = GetYaw();
|
||||||
|
nextPitch = GetPitch();
|
||||||
|
}
|
||||||
|
else if (locationType == 5)
|
||||||
|
{
|
||||||
|
nextYaw = (float)locationList[curLocationIdx, 3];
|
||||||
|
nextPitch = (float)locationList[curLocationIdx, 4];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (locationType == 3 || locationType == 5)
|
||||||
|
{
|
||||||
|
Location current = GetCurrentLocation();
|
||||||
|
Location goal = new(locationList[curLocationIdx, 0], locationList[curLocationIdx, 1], locationList[curLocationIdx, 2]);
|
||||||
|
|
||||||
|
bool isMoveSuccessed;
|
||||||
|
if (!Movement.CheckChunkLoading(GetWorld(), current, goal))
|
||||||
|
{
|
||||||
|
LogToConsole(Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z));
|
||||||
|
isMoveSuccessed = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isMoveSuccessed = MoveToLocation(goal, allowUnsafe: false, allowDirectTeleport: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isMoveSuccessed)
|
||||||
|
{
|
||||||
|
nextYaw = GetYaw();
|
||||||
|
nextPitch = GetPitch();
|
||||||
|
LogToConsole(Translations.Get("cmd.move.fail", goal));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LogToConsole(Translations.Get("cmd.move.walk", goal, current));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
curLocationIdx += moveDir;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void DurabilityCheckAndMove()
|
||||||
|
{
|
||||||
if (inventoryEnabled)
|
if (inventoryEnabled)
|
||||||
{
|
{
|
||||||
if (!HasFishingRod())
|
if (!HasFishingRod())
|
||||||
{
|
{
|
||||||
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.no_rod"));
|
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.no_rod"));
|
||||||
|
|
||||||
|
lock (stateLock)
|
||||||
|
{
|
||||||
|
state = FishingState.Stopping;
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double[,]? locationList = Settings.AutoFishing_Location;
|
||||||
|
if (locationList != null)
|
||||||
|
{
|
||||||
|
UpdateLocation(locationList);
|
||||||
|
lock (stateLock)
|
||||||
|
{
|
||||||
|
state = FishingState.ChangeLocation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
lock (stateLock)
|
lock (stateLock)
|
||||||
{
|
{
|
||||||
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
|
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
|
||||||
state = FishingState.WaitingToCast;
|
state = FishingState.WaitingToCast;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when detected a fish is caught
|
||||||
|
/// </summary>
|
||||||
|
public void OnCaughtFish()
|
||||||
|
{
|
||||||
|
++fishCount;
|
||||||
|
if (Settings.AutoFishing_Location != null)
|
||||||
|
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught_at",
|
||||||
|
fishingBobber!.Location.X, fishingBobber!.Location.Y, fishingBobber!.Location.Z, fishCount));
|
||||||
|
else
|
||||||
|
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught", fishCount));
|
||||||
|
|
||||||
|
lock (stateLock)
|
||||||
|
{
|
||||||
|
UseFishRod();
|
||||||
|
|
||||||
|
counter = 0;
|
||||||
|
state = FishingState.DurabilityCheck;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check whether the player has a fishing rod in inventory
|
/// Check whether the player has a fishing rod in inventory
|
||||||
|
|
@ -233,6 +363,7 @@ namespace MinecraftClient.ChatBots
|
||||||
{
|
{
|
||||||
if (!inventoryEnabled)
|
if (!inventoryEnabled)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
int start = 36;
|
int start = 36;
|
||||||
int end = 44;
|
int end = 44;
|
||||||
Container container = GetPlayerInventory();
|
Container container = GetPlayerInventory();
|
||||||
|
|
|
||||||
|
|
@ -74,8 +74,7 @@ namespace MinecraftClient.Commands
|
||||||
|
|
||||||
Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
|
Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
|
||||||
|
|
||||||
ChunkColumn? chunkColumn = handler.GetWorld().GetChunkColumn(goal);
|
if (!Movement.CheckChunkLoading(handler.GetWorld(), handler.GetCurrentLocation(), goal))
|
||||||
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
|
|
||||||
return Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z);
|
return Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z);
|
||||||
|
|
||||||
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
|
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
|
||||||
|
|
@ -98,8 +97,7 @@ namespace MinecraftClient.Commands
|
||||||
double z = args[2].StartsWith('~') ? current.Z + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
|
double z = args[2].StartsWith('~') ? current.Z + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
|
||||||
Location goal = new(x, y, z);
|
Location goal = new(x, y, z);
|
||||||
|
|
||||||
ChunkColumn? chunkColumn = handler.GetWorld().GetChunkColumn(goal);
|
if (!Movement.CheckChunkLoading(handler.GetWorld(), current, goal))
|
||||||
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
|
|
||||||
return Translations.Get("cmd.move.chunk_not_loaded", x, y, z);
|
return Translations.Get("cmd.move.chunk_not_loaded", x, y, z);
|
||||||
|
|
||||||
if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
|
if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
|
||||||
|
|
|
||||||
|
|
@ -643,5 +643,25 @@ namespace MinecraftClient.Mapping
|
||||||
throw new ArgumentException("Unknown direction", "direction");
|
throw new ArgumentException("Unknown direction", "direction");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check that the chunks at both the start and destination locations have been loaded
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="world">Current world</param>
|
||||||
|
/// <param name="start">Start location</param>
|
||||||
|
/// <param name="dest">Destination location</param>
|
||||||
|
/// <returns>Is loading complete</returns>
|
||||||
|
public static bool CheckChunkLoading(World world, Location start, Location dest)
|
||||||
|
{
|
||||||
|
ChunkColumn? chunkColumn = world.GetChunkColumn(dest);
|
||||||
|
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
chunkColumn = world.GetChunkColumn(start);
|
||||||
|
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -207,11 +207,16 @@ interaction=Attack # Possible values: Interact, Attack (default)
|
||||||
# /!\ Make sure server rules allow automated farming before using this bot
|
# /!\ Make sure server rules allow automated farming before using this bot
|
||||||
enabled=false
|
enabled=false
|
||||||
antidespawn=false
|
antidespawn=false
|
||||||
main_hand=true # Use the main hand or the second hand to hold the rod
|
main_hand=true # Use the main hand or the second hand to hold the rod.
|
||||||
fishing_delay=3.0 # How long after entering the game to start fishing (seconds).
|
fishing_delay=3.0 # How long after entering the game to start fishing (seconds).
|
||||||
fishing_timeout=600.0 # Fishing timeout (seconds). Timeout will re-cast the rod
|
fishing_timeout=300.0 # Fishing timeout (seconds). Timeout will trigger a re-cast.
|
||||||
fishing_hook_threshold=0.2 # Fish hooks moving on the Y-axis above this threshold will be considered to have caught a fish.
|
fishing_hook_threshold=0.2 # Fish hooks moving on the Y-axis above this threshold will be considered to have caught a fish.
|
||||||
fishing_cast_delay=0.4 # How soon to re-cast after successful fishing.
|
fishing_cast_delay=0.4 # How soon to re-cast after successful fishing.
|
||||||
|
location= # Some plugins do not allow the player to fish in one place. This allows the player to change position/angle after each fish caught.
|
||||||
|
# Floating point numbers can be used for both coordinates and angles. Leave blank to disable this function.
|
||||||
|
# Change the angle only (recommended): location=yaw_1,pitch_1;yaw_2,pitch_2;...;yaw_n,pitch_n
|
||||||
|
# Change position only: location=x1,y1,z1;x2,y2,z2;...;xn,yn,zn
|
||||||
|
# Change both angle and position: location=x1,y1,z1,yaw_1,pitch_1;x2,y2,z2,yaw_2,pitch_2;...;xn,yn,zn,yaw_n,pitch_n
|
||||||
|
|
||||||
[AutoEat]
|
[AutoEat]
|
||||||
# Automatically eat food when your Hunger value is low
|
# Automatically eat food when your Hunger value is low
|
||||||
|
|
|
||||||
|
|
@ -88,6 +88,8 @@ error.connection_timeout=§8A timeout occured while attempting to connect to thi
|
||||||
error.forge=§8Forge Login Handshake did not complete successfully
|
error.forge=§8Forge Login Handshake did not complete successfully
|
||||||
error.forge_encrypt=§8Forge StartEncryption Handshake did not complete successfully
|
error.forge_encrypt=§8Forge StartEncryption Handshake did not complete successfully
|
||||||
error.setting.str2int=Failed to convert '{0}' into an integer. Please check your settings.
|
error.setting.str2int=Failed to convert '{0}' into an integer. Please check your settings.
|
||||||
|
error.setting.str2locationList.convert_fail=Failed to convert '{0}' to a floating point number. Please check your settings.
|
||||||
|
error.setting.str2locationList.format_err=Wrong format, can't parse '{0}' into position data.. Please check your settings.
|
||||||
error.setting.argument_syntax={0}: Invalid syntax, expecting --argname=value or --section.argname=value
|
error.setting.argument_syntax={0}: Invalid syntax, expecting --argname=value or --section.argname=value
|
||||||
error.setting.unknown_section={0}: Unknown setting section '{1}'
|
error.setting.unknown_section={0}: Unknown setting section '{1}'
|
||||||
error.setting.unknown_or_invalid={0}: Unknown setting or invalid value
|
error.setting.unknown_or_invalid={0}: Unknown setting or invalid value
|
||||||
|
|
@ -447,13 +449,16 @@ bot.autoDrop.no_mode=Cannot read drop mode from config. Using include mode.
|
||||||
bot.autoDrop.no_inventory=Cannot find inventory {0}!
|
bot.autoDrop.no_inventory=Cannot find inventory {0}!
|
||||||
|
|
||||||
# AutoFish
|
# AutoFish
|
||||||
|
bot.autoFish.no_inv_handle=Inventory handling is not enabled. Cannot check rod durability and switch rods.
|
||||||
bot.autoFish.start=Fishing will start in {0:0.0} second(s).
|
bot.autoFish.start=Fishing will start in {0:0.0} second(s).
|
||||||
bot.autoFish.throw=Casting successfully.
|
bot.autoFish.throw=Casting successfully.
|
||||||
bot.autoFish.caught=Caught a fish! (Count: {0})
|
bot.autoFish.caught=Caught a fish! (Count: {0})
|
||||||
|
bot.autoFish.caught_at=Caught a fish at ({0:0.0},{1:0.0},{2:0.0})! (Count: {3})
|
||||||
bot.autoFish.no_rod=No Fishing Rod on hand. Maybe broken?
|
bot.autoFish.no_rod=No Fishing Rod on hand. Maybe broken?
|
||||||
bot.autoFish.despawn=Fish floating despawn, will re-cast.
|
bot.autoFish.despawn=Fish floating despawn, will re-cast.
|
||||||
bot.autoFish.fishing_timeout=Fishing timeout, will soon re-cast.
|
bot.autoFish.fishing_timeout=Fishing timeout, will soon re-cast.
|
||||||
bot.autoFish.cast_timeout=Casting timeout and will soon retry. (Timeout increased to {0:0.0} sec).
|
bot.autoFish.cast_timeout=Casting timeout and will soon retry. (Timeout increased to {0:0.0} sec).
|
||||||
|
bot.autoFish.update_lookat=Update yaw = {0:0.00}, pitch = {1:0.00}.
|
||||||
|
|
||||||
# AutoRelog
|
# AutoRelog
|
||||||
bot.autoRelog.launch=Launching with {0} reconnection attempts
|
bot.autoRelog.launch=Launching with {0} reconnection attempts
|
||||||
|
|
|
||||||
|
|
@ -1012,6 +1012,16 @@ namespace MinecraftClient
|
||||||
Handler.UpdateLocation(Handler.GetCurrentLocation(), location);
|
Handler.UpdateLocation(Handler.GetCurrentLocation(), location);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Look at the specified location
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="yaw">Yaw to look at</param>
|
||||||
|
/// <param name="pitch">Pitch to look at</param>
|
||||||
|
protected void LookAtLocation(float yaw, float pitch)
|
||||||
|
{
|
||||||
|
Handler.UpdateLocation(Handler.GetCurrentLocation(), yaw, pitch);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get a Y-M-D h:m:s timestamp representing the current system date and time
|
/// Get a Y-M-D h:m:s timestamp representing the current system date and time
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
||||||
|
|
@ -208,6 +208,7 @@ namespace MinecraftClient
|
||||||
public static double AutoFishing_FishingTimeout = 600.0;
|
public static double AutoFishing_FishingTimeout = 600.0;
|
||||||
public static double AutoFishing_FishingHookThreshold = 0.2;
|
public static double AutoFishing_FishingHookThreshold = 0.2;
|
||||||
public static double AutoFishing_FishingCastDelay = 0.4;
|
public static double AutoFishing_FishingCastDelay = 0.4;
|
||||||
|
public static double[,]? AutoFishing_Location = null;
|
||||||
|
|
||||||
//Auto Eating
|
//Auto Eating
|
||||||
public static bool AutoEat_Enabled = false;
|
public static bool AutoEat_Enabled = false;
|
||||||
|
|
@ -720,6 +721,7 @@ namespace MinecraftClient
|
||||||
case "fishing_timeout": AutoFishing_FishingTimeout = str2double(argValue); return true;
|
case "fishing_timeout": AutoFishing_FishingTimeout = str2double(argValue); return true;
|
||||||
case "fishing_hook_threshold": AutoFishing_FishingHookThreshold = str2double(argValue); return true;
|
case "fishing_hook_threshold": AutoFishing_FishingHookThreshold = str2double(argValue); return true;
|
||||||
case "fishing_cast_delay": AutoFishing_FishingCastDelay = str2double(argValue); return true;
|
case "fishing_cast_delay": AutoFishing_FishingCastDelay = str2double(argValue); return true;
|
||||||
|
case "location": AutoFishing_Location = str2locationList(argValue); return true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
@ -872,8 +874,8 @@ namespace MinecraftClient
|
||||||
/// <returns>Float number</returns>
|
/// <returns>Float number</returns>
|
||||||
public static float str2float(string str)
|
public static float str2float(string str)
|
||||||
{
|
{
|
||||||
if (float.TryParse(str.Trim(), out float f))
|
if (float.TryParse(str.Trim(), out float num))
|
||||||
return f;
|
return num;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
|
ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
|
||||||
|
|
@ -888,8 +890,8 @@ namespace MinecraftClient
|
||||||
/// <returns>Double number</returns>
|
/// <returns>Double number</returns>
|
||||||
public static double str2double(string str)
|
public static double str2double(string str)
|
||||||
{
|
{
|
||||||
if (double.TryParse(str.Trim(), out double f))
|
if (double.TryParse(str.Trim(), out double num))
|
||||||
return f;
|
return num;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
|
ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
|
||||||
|
|
@ -910,6 +912,46 @@ namespace MinecraftClient
|
||||||
return str == "true" || str == "1";
|
return str == "true" || str == "1";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Convert the specified string to a list of location, returning null if invalid argument
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="str">String to parse as a location list</param>
|
||||||
|
/// <returns>Location list (null or double[*,5] or double[*,3] or double[*,2])</returns>
|
||||||
|
public static double[,]? str2locationList(string str)
|
||||||
|
{
|
||||||
|
string[] locationStrList = str.Split(';', StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
double[,]? res = null;
|
||||||
|
int codLen = 0;
|
||||||
|
for (int i = 0; i < locationStrList.Length; ++i)
|
||||||
|
{
|
||||||
|
string[] coordinates_str_list = locationStrList[i].Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
|
||||||
|
int curCodLen = coordinates_str_list.Length;
|
||||||
|
if ((curCodLen == 2 || curCodLen == 3 || curCodLen == 5) && (i == 0 || curCodLen == codLen))
|
||||||
|
{
|
||||||
|
if (i == 0)
|
||||||
|
{
|
||||||
|
res = new double[locationStrList.Length, curCodLen];
|
||||||
|
codLen = curCodLen;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int j = 0; j < curCodLen; ++j)
|
||||||
|
{
|
||||||
|
if (!double.TryParse(coordinates_str_list[j], out res![i, j]))
|
||||||
|
{
|
||||||
|
ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2locationList.convert_fail", coordinates_str_list[j]));
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2locationList.format_err", locationStrList[i]));
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||||
public static string ToLowerIfNeed(string str)
|
public static string ToLowerIfNeed(string str)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue