Minecraft-Console-Client/MinecraftClient/ChatBots/AutoFishing.cs

383 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
using MinecraftClient.Inventory;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// The AutoFishing bot semi-automates fishing.
/// The player needs to have a fishing rod in hand, then manually send it using the UseItem command.
/// </summary>
class AutoFishing : ChatBot
{
private int fishCount = 0;
private bool inventoryEnabled;
private int castTimeout = 12;
private bool isFishing = false;
private Entity? fishingBobber;
private Location LastPos = Location.Zero;
private DateTime CaughtTime = DateTime.Now;
private int counter = 0;
private readonly object stateLock = new();
private FishingState state = FishingState.WaitJoinGame;
private int curLocationIdx = 0, moveDir = 1;
float nextYaw = 0, nextPitch = 0;
private enum FishingState
{
WaitJoinGame,
WaitingToCast,
CastingRod,
WaitingFishingBobber,
WaitingFishToBite,
DurabilityCheck,
ChangeLocation,
Stopping,
}
public override void Initialize()
{
if (!GetEntityHandlingEnabled())
{
LogToConsoleTranslated("extra.entity_required");
LogToConsoleTranslated("general.bot_unload");
UnloadBot();
}
inventoryEnabled = GetInventoryEnabled();
if (!inventoryEnabled)
LogToConsoleTranslated("bot.autoFish.no_inv_handle");
}
private void StartFishing()
{
isFishing = false;
double delay = Settings.AutoFishing_FishingDelay;
LogToConsole(Translations.Get("bot.autoFish.start", delay));
lock (stateLock)
{
counter = (int)(delay * 10);
state = FishingState.DurabilityCheck;
}
}
private void StopFishing()
{
isFishing = false;
lock (stateLock)
{
state = FishingState.Stopping;
}
}
public override void AfterGameJoined()
{
StartFishing();
}
public override void OnRespawn()
{
StartFishing();
}
public override void Update()
{
lock (stateLock)
{
switch (state)
{
case FishingState.WaitJoinGame:
break;
case FishingState.WaitingToCast:
if (AutoEat.Eating)
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
else if (--counter < 0)
state = FishingState.CastingRod;
break;
case FishingState.CastingRod:
UseFishRod();
counter = 0;
state = FishingState.WaitingFishingBobber;
break;
case FishingState.WaitingFishingBobber:
if (++counter > castTimeout)
{
if (castTimeout < 6000)
castTimeout *= 2; // Exponential backoff
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.cast_timeout", castTimeout / 10.0));
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.WaitingFishToBite:
if (++counter > (int)(Settings.AutoFishing_FishingTimeout * 10))
{
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.fishing_timeout"));
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.DurabilityCheck:
if (--counter < 0)
{
DurabilityCheckAndMove();
}
break;
case FishingState.ChangeLocation:
if (!ClientIsMoving())
{
LookAtLocation(nextYaw, nextPitch);
LogToConsole(Translations.Get("bot.autoFish.update_lookat", nextYaw, nextPitch));
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.Stopping:
break;
}
}
}
public override void OnEntitySpawn(Entity entity)
{
if (entity.Type == EntityType.FishingBobber && entity.ObjectData == GetPlayerEntityID())
{
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.throw"));
lock (stateLock)
{
fishingBobber = entity;
LastPos = entity.Location;
isFishing = true;
castTimeout = 24;
counter = 0;
state = FishingState.WaitingFishToBite;
}
}
}
public override void OnEntityDespawn(Entity entity)
{
if (isFishing && entity.Type == EntityType.FishingBobber && entity.ID == fishingBobber!.ID)
{
isFishing = false;
if (Settings.AutoFishing_Antidespawn)
{
LogToConsoleTranslated("bot.autoFish.despawn");
lock (stateLock)
{
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
}
}
}
public override void OnEntityMove(Entity entity)
{
if (isFishing && fishingBobber!.ID == entity.ID)
{
Location Pos = entity.Location;
double Dx = LastPos.X - Pos.X;
double Dy = LastPos.Y - Pos.Y;
double Dz = LastPos.Z - Pos.Z;
LastPos = Pos;
// check if fishing hook is stationary
if (Dx == 0 && Dz == 0)
{
if (Math.Abs(Dy) > Settings.AutoFishing_FishingHookThreshold)
{
// caught
// prevent triggering multiple time
if ((DateTime.Now - CaughtTime).TotalSeconds > 1)
{
isFishing = false;
CaughtTime = DateTime.Now;
OnCaughtFish();
}
}
}
}
}
public override void OnDeath()
{
StopFishing();
}
public override bool OnDisconnect(DisconnectReason reason, string message)
{
StopFishing();
fishingBobber = null;
LastPos = Location.Zero;
CaughtTime = DateTime.Now;
return base.OnDisconnect(reason, message);
}
private void UseFishRod()
{
if (Settings.AutoFishing_Mainhand)
UseItemInHand();
else
UseItemInLeftHand();
}
private void UpdateLocation(double[,] locationList)
{
if (curLocationIdx >= locationList.GetLength(0))
{
curLocationIdx = Math.Max(0, locationList.GetLength(0) - 2);
moveDir = -1;
}
else if (curLocationIdx < 0)
{
curLocationIdx = Math.Min(locationList.GetLength(0) - 1, 1);
moveDir = 1;
}
int locationType = locationList.GetLength(1);
if (locationType == 2)
{
nextYaw = (float)locationList[curLocationIdx, 0];
nextPitch = (float)locationList[curLocationIdx, 1];
}
else if (locationType == 3)
{
nextYaw = GetYaw();
nextPitch = GetPitch();
}
else if (locationType == 5)
{
nextYaw = (float)locationList[curLocationIdx, 3];
nextPitch = (float)locationList[curLocationIdx, 4];
}
if (locationType == 3 || locationType == 5)
{
Location current = GetCurrentLocation();
Location goal = new(locationList[curLocationIdx, 0], locationList[curLocationIdx, 1], locationList[curLocationIdx, 2]);
bool isMoveSuccessed;
if (!Movement.CheckChunkLoading(GetWorld(), current, goal))
{
LogToConsole(Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z));
isMoveSuccessed = false;
}
else
{
isMoveSuccessed = MoveToLocation(goal, allowUnsafe: false, allowDirectTeleport: false);
}
if (!isMoveSuccessed)
{
nextYaw = GetYaw();
nextPitch = GetPitch();
LogToConsole(Translations.Get("cmd.move.fail", goal));
}
else
{
LogToConsole(Translations.Get("cmd.move.walk", goal, current));
}
}
curLocationIdx += moveDir;
}
private void DurabilityCheckAndMove()
{
if (inventoryEnabled)
{
if (!HasFishingRod())
{
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.no_rod"));
lock (stateLock)
{
state = FishingState.Stopping;
}
return;
}
}
double[,]? locationList = Settings.AutoFishing_Location;
if (locationList != null)
{
UpdateLocation(locationList);
lock (stateLock)
{
state = FishingState.ChangeLocation;
}
}
else
{
lock (stateLock)
{
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
}
}
/// <summary>
/// Called when detected a fish is caught
/// </summary>
public void OnCaughtFish()
{
++fishCount;
if (Settings.AutoFishing_Location != null)
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught_at",
fishingBobber!.Location.X, fishingBobber!.Location.Y, fishingBobber!.Location.Z, fishCount));
else
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught", fishCount));
lock (stateLock)
{
UseFishRod();
counter = 0;
state = FishingState.DurabilityCheck;
}
}
/// <summary>
/// Check whether the player has a fishing rod in inventory
/// </summary>
/// <returns>TRUE if the player has a fishing rod</returns>
public bool HasFishingRod()
{
if (!inventoryEnabled)
return false;
int start = 36;
int end = 44;
Container container = GetPlayerInventory();
foreach (KeyValuePair<int, Item> a in container.Items)
{
if (a.Key < start || a.Key > end)
continue;
if (a.Value.Type == ItemType.FishingRod)
return true;
}
return false;
}
}
}