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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Implement command completion suggestions.
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parent
5d2589b10f
commit
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115 changed files with 4684 additions and 2695 deletions
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@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Brigadier.NET;
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using Brigadier.NET.Builder;
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using MinecraftClient.CommandHandler;
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using MinecraftClient.Mapping;
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using static MinecraftClient.CommandHandler.CmdResult;
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namespace MinecraftClient.Commands
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{
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@ -12,111 +13,183 @@ namespace MinecraftClient.Commands
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public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|center|x y z|gravity [on|off]> [-f]"; } }
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public override string CmdDesc { get { return Translations.cmd_move_desc + " \"-f\": " + Translations.cmd_move_desc_force; } }
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public override void RegisterCommand(McClient handler, CommandDispatcher<CommandSource> dispatcher)
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public override void RegisterCommand(McClient handler, CommandDispatcher<CmdResult> dispatcher)
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{
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dispatcher.Register(l => l.Literal("help")
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.Then(l => l.Literal(CmdName)
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.Executes(r => GetUsage(r.Source, string.Empty))
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.Then(l => l.Literal("enable")
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.Executes(r => GetUsage(r.Source, "enable")))
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.Then(l => l.Literal("gravity")
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.Executes(r => GetUsage(r.Source, "gravity")))
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.Then(l => l.Literal("direction")
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.Executes(r => GetUsage(r.Source, "direction")))
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.Then(l => l.Literal("center")
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.Executes(r => GetUsage(r.Source, "center")))
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.Then(l => l.Literal("get")
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.Executes(r => GetUsage(r.Source, "get")))
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.Then(l => l.Literal("location")
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.Executes(r => GetUsage(r.Source, "location")))
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.Then(l => l.Literal("-f")
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.Executes(r => GetUsage(r.Source, "-f")))
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)
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);
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dispatcher.Register(l => l.Literal(CmdName)
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.Then(l => l.Literal("on")
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.Executes(r => SetMovementEnable(r.Source, handler, enable: true)))
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.Then(l => l.Literal("off")
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.Executes(r => SetMovementEnable(r.Source, handler, enable: false)))
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.Then(l => l.Literal("gravity")
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.Executes(r => SetGravityEnable(r.Source, handler, enable: null))
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.Then(l => l.Literal("on")
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.Executes(r => SetGravityEnable(r.Source, handler, enable: true)))
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.Then(l => l.Literal("off")
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.Executes(r => SetGravityEnable(r.Source, handler, enable: false))))
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.Then(l => l.Literal("up")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Up, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Up, true))))
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.Then(l => l.Literal("down")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Down, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Down, true))))
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.Then(l => l.Literal("east")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.East, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.East, true))))
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.Then(l => l.Literal("west")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.West, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.West, true))))
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.Then(l => l.Literal("north")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.North, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.North, true))))
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.Then(l => l.Literal("south")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.South, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.South, true))))
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.Then(l => l.Literal("center")
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.Executes(r => MoveToCenter(r.Source, handler)))
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.Then(l => l.Literal("get")
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.Executes(r => GetCurrentLocation(r.Source, handler)))
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.Then(l => l.Argument("location", MccArguments.Location())
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.Executes(r => MoveToLocation(r.Source, handler, MccArguments.GetLocation(r, "location"), false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveToLocation(r.Source, handler, MccArguments.GetLocation(r, "location"), true))))
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.Then(l => l.Literal("_help")
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.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
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);
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}
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public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
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private int GetUsage(CmdResult r, string? cmd)
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{
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List<string> args = GetArgs(command.ToLower()).ToList();
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bool takeRisk = false;
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if (args.Count < 1)
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return r.SetAndReturn(cmd switch
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{
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string desc = GetCmdDescTranslated();
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#pragma warning disable format // @formatter:off
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"enable" => GetCmdDescTranslated(),
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"gravity" => GetCmdDescTranslated(),
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"direction" => GetCmdDescTranslated(),
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"center" => GetCmdDescTranslated(),
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"get" => GetCmdDescTranslated(),
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"location" => GetCmdDescTranslated(),
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"-f" => GetCmdDescTranslated(),
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_ => GetCmdDescTranslated(),
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#pragma warning restore format // @formatter:on
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});
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}
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if (handler.GetTerrainEnabled())
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handler.Log.Info(World.GetChunkLoadingStatus(handler.GetWorld()));
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return desc;
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}
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if (args.Contains("-f"))
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{
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takeRisk = true;
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args.Remove("-f");
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}
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if (args[0] == "on")
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private int SetMovementEnable(CmdResult r, McClient handler, bool enable)
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{
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if (enable)
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{
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handler.SetTerrainEnabled(true);
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return Translations.cmd_move_enable;
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_enable);
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}
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else if (args[0] == "off")
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else
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{
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handler.SetTerrainEnabled(false);
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return Translations.cmd_move_disable;
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_disable);
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}
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else if (args[0] == "gravity")
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}
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private int SetGravityEnable(CmdResult r, McClient handler, bool? enable)
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{
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if (enable.HasValue)
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Settings.InternalConfig.GravityEnabled = enable.Value;
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if (Settings.InternalConfig.GravityEnabled)
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_gravity_enabled);
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else
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_gravity_disabled);
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}
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private int GetCurrentLocation(CmdResult r, McClient handler)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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return r.SetAndReturn(Status.Done, handler.GetCurrentLocation().ToString());
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}
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private int MoveToCenter(CmdResult r, McClient handler)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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Location current = handler.GetCurrentLocation();
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Location currentCenter = new(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
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handler.MoveTo(currentCenter, allowDirectTeleport: true);
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return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_walk, currentCenter, current));
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}
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private int MoveOnDirection(CmdResult r, McClient handler, Direction direction, bool takeRisk)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
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if (!Movement.CheckChunkLoading(handler.GetWorld(), handler.GetCurrentLocation(), goal))
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return r.SetAndReturn(Status.FailChunkNotLoad, string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z));
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if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
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{
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if (args.Count >= 2)
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Settings.InternalConfig.GravityEnabled = (args[1] == "on");
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if (Settings.InternalConfig.GravityEnabled)
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return Translations.cmd_move_gravity_enabled;
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else return Translations.cmd_move_gravity_disabled;
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if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_moving, direction.ToString()));
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else
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return r.SetAndReturn(Status.Fail, takeRisk ? Translations.cmd_move_dir_fail : Translations.cmd_move_suggestforce);
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}
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else if (handler.GetTerrainEnabled())
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else
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{
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if (args.Count == 1)
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{
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Direction direction;
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switch (args[0])
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{
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case "up": direction = Direction.Up; break;
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case "down": direction = Direction.Down; break;
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case "east": direction = Direction.East; break;
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case "west": direction = Direction.West; break;
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case "north": direction = Direction.North; break;
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case "south": direction = Direction.South; break;
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case "center":
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Location current = handler.GetCurrentLocation();
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Location currentCenter = new(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
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handler.MoveTo(currentCenter, allowDirectTeleport: true);
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return string.Format(Translations.cmd_move_walk, currentCenter, current);
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case "get": return handler.GetCurrentLocation().ToString();
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default: return string.Format(Translations.cmd_look_unknown, args[0]);
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}
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Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
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if (!Movement.CheckChunkLoading(handler.GetWorld(), handler.GetCurrentLocation(), goal))
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return string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z);
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if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
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{
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if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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return string.Format(Translations.cmd_move_moving, args[0]);
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else
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return takeRisk ? Translations.cmd_move_dir_fail : Translations.cmd_move_suggestforce;
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}
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else return Translations.cmd_move_dir_fail;
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}
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else if (args.Count == 3)
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{
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try
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{
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Location current = handler.GetCurrentLocation(), currentCenter = current.ToCenter();
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Location goal = Location.Parse(current, args[0], args[1], args[2]);
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if (!Movement.CheckChunkLoading(handler.GetWorld(), current, goal))
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return string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z);
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if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
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{
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if (current.ToFloor() == goal.ToFloor())
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handler.MoveTo(goal, allowDirectTeleport: true);
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else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
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return takeRisk ? string.Format(Translations.cmd_move_fail, goal) : string.Format(Translations.cmd_move_suggestforce, goal);
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return string.Format(Translations.cmd_move_walk, goal, current);
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}
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else
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return string.Format(Translations.cmd_move_suggestforce, goal);
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}
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catch (FormatException) { return GetCmdDescTranslated(); }
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}
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else return GetCmdDescTranslated();
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return r.SetAndReturn(Status.Fail, Translations.cmd_move_dir_fail);
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}
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}
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private int MoveToLocation(CmdResult r, McClient handler, Location goal, bool takeRisk)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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Location current = handler.GetCurrentLocation(), currentCenter = current.ToCenter();
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goal.ToAbsolute(current);
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if (!Movement.CheckChunkLoading(handler.GetWorld(), current, goal))
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return r.SetAndReturn(Status.FailChunkNotLoad, string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z));
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if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
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{
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if (current.ToFloor() == goal.ToFloor())
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handler.MoveTo(goal, allowDirectTeleport: true);
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else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
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return r.SetAndReturn(Status.Fail, takeRisk ? string.Format(Translations.cmd_move_fail, goal) : string.Format(Translations.cmd_move_suggestforce, goal));
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return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_walk, goal, current));
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}
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else
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{
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return r.SetAndReturn(Status.Fail, string.Format(Translations.cmd_move_suggestforce, goal));
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}
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else return Translations.extra_terrainandmovement_required;
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}
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}
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}
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