mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
195 lines
9.7 KiB
C#
195 lines
9.7 KiB
C#
using System;
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using Brigadier.NET;
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using Brigadier.NET.Builder;
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using MinecraftClient.CommandHandler;
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using MinecraftClient.Mapping;
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using static MinecraftClient.CommandHandler.CmdResult;
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namespace MinecraftClient.Commands
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{
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public class Move : Command
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{
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public override string CmdName { get { return "move"; } }
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public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|center|x y z|gravity [on|off]> [-f]"; } }
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public override string CmdDesc { get { return Translations.cmd_move_desc + " \"-f\": " + Translations.cmd_move_desc_force; } }
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public override void RegisterCommand(McClient handler, CommandDispatcher<CmdResult> dispatcher)
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{
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dispatcher.Register(l => l.Literal("help")
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.Then(l => l.Literal(CmdName)
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.Executes(r => GetUsage(r.Source, string.Empty))
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.Then(l => l.Literal("enable")
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.Executes(r => GetUsage(r.Source, "enable")))
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.Then(l => l.Literal("gravity")
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.Executes(r => GetUsage(r.Source, "gravity")))
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.Then(l => l.Literal("direction")
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.Executes(r => GetUsage(r.Source, "direction")))
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.Then(l => l.Literal("center")
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.Executes(r => GetUsage(r.Source, "center")))
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.Then(l => l.Literal("get")
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.Executes(r => GetUsage(r.Source, "get")))
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.Then(l => l.Literal("location")
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.Executes(r => GetUsage(r.Source, "location")))
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.Then(l => l.Literal("-f")
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.Executes(r => GetUsage(r.Source, "-f")))
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)
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);
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dispatcher.Register(l => l.Literal(CmdName)
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.Then(l => l.Literal("on")
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.Executes(r => SetMovementEnable(r.Source, handler, enable: true)))
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.Then(l => l.Literal("off")
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.Executes(r => SetMovementEnable(r.Source, handler, enable: false)))
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.Then(l => l.Literal("gravity")
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.Executes(r => SetGravityEnable(r.Source, handler, enable: null))
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.Then(l => l.Literal("on")
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.Executes(r => SetGravityEnable(r.Source, handler, enable: true)))
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.Then(l => l.Literal("off")
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.Executes(r => SetGravityEnable(r.Source, handler, enable: false))))
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.Then(l => l.Literal("up")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Up, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Up, true))))
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.Then(l => l.Literal("down")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Down, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.Down, true))))
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.Then(l => l.Literal("east")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.East, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.East, true))))
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.Then(l => l.Literal("west")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.West, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.West, true))))
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.Then(l => l.Literal("north")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.North, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.North, true))))
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.Then(l => l.Literal("south")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.South, false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveOnDirection(r.Source, handler, Direction.South, true))))
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.Then(l => l.Literal("center")
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.Executes(r => MoveToCenter(r.Source, handler)))
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.Then(l => l.Literal("get")
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.Executes(r => GetCurrentLocation(r.Source, handler)))
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.Then(l => l.Argument("location", MccArguments.Location())
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.Executes(r => MoveToLocation(r.Source, handler, MccArguments.GetLocation(r, "location"), false))
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.Then(l => l.Literal("-f")
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.Executes(r => MoveToLocation(r.Source, handler, MccArguments.GetLocation(r, "location"), true))))
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.Then(l => l.Literal("_help")
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.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
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);
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}
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private int GetUsage(CmdResult r, string? cmd)
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{
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return r.SetAndReturn(cmd switch
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{
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#pragma warning disable format // @formatter:off
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"enable" => GetCmdDescTranslated(),
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"gravity" => GetCmdDescTranslated(),
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"direction" => GetCmdDescTranslated(),
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"center" => GetCmdDescTranslated(),
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"get" => GetCmdDescTranslated(),
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"location" => GetCmdDescTranslated(),
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"-f" => GetCmdDescTranslated(),
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_ => GetCmdDescTranslated(),
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#pragma warning restore format // @formatter:on
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});
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}
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private int SetMovementEnable(CmdResult r, McClient handler, bool enable)
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{
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if (enable)
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{
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handler.SetTerrainEnabled(true);
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_enable);
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}
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else
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{
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handler.SetTerrainEnabled(false);
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_disable);
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}
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}
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private int SetGravityEnable(CmdResult r, McClient handler, bool? enable)
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{
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if (enable.HasValue)
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Settings.InternalConfig.GravityEnabled = enable.Value;
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if (Settings.InternalConfig.GravityEnabled)
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_gravity_enabled);
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else
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return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_gravity_disabled);
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}
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private int GetCurrentLocation(CmdResult r, McClient handler)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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return r.SetAndReturn(Status.Done, handler.GetCurrentLocation().ToString());
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}
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private int MoveToCenter(CmdResult r, McClient handler)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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Location current = handler.GetCurrentLocation();
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Location currentCenter = new(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
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handler.MoveTo(currentCenter, allowDirectTeleport: true);
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return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_walk, currentCenter, current));
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}
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private int MoveOnDirection(CmdResult r, McClient handler, Direction direction, bool takeRisk)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
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if (!Movement.CheckChunkLoading(handler.GetWorld(), handler.GetCurrentLocation(), goal))
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return r.SetAndReturn(Status.FailChunkNotLoad, string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z));
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if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
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{
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if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_moving, direction.ToString()));
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else
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return r.SetAndReturn(Status.Fail, takeRisk ? Translations.cmd_move_dir_fail : Translations.cmd_move_suggestforce);
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}
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else
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{
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return r.SetAndReturn(Status.Fail, Translations.cmd_move_dir_fail);
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}
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}
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private int MoveToLocation(CmdResult r, McClient handler, Location goal, bool takeRisk)
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{
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if (!handler.GetTerrainEnabled())
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return r.SetAndReturn(Status.FailNeedTerrain);
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Location current = handler.GetCurrentLocation(), currentCenter = current.ToCenter();
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goal.ToAbsolute(current);
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if (!Movement.CheckChunkLoading(handler.GetWorld(), current, goal))
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return r.SetAndReturn(Status.FailChunkNotLoad, string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z));
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if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
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{
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if (current.ToFloor() == goal.ToFloor())
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handler.MoveTo(goal, allowDirectTeleport: true);
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else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
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return r.SetAndReturn(Status.Fail, takeRisk ? string.Format(Translations.cmd_move_fail, goal) : string.Format(Translations.cmd_move_suggestforce, goal));
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return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_walk, goal, current));
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}
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else
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{
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return r.SetAndReturn(Status.Fail, string.Format(Translations.cmd_move_suggestforce, goal));
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}
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}
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}
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}
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