Add "/chunk status" command

This commit is contained in:
BruceChen 2022-09-06 14:54:49 +08:00
parent e5c3b914dd
commit 6430f13d3e
2 changed files with 160 additions and 0 deletions

View file

@ -0,0 +1,157 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Chunk : Command
{
public override string CmdName { get { return "chunk"; } }
public override string CmdUsage { get { return "chunk status"; } }
public override string CmdDesc { get { return "cmd.chunk.desc"; } }
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
{
if (hasArg(command))
{
string[] args = getArgs(command);
if (args.Length > 0)
{
if (args[0] == "status")
{
World world = handler.GetWorld();
Location current = handler.GetCurrentLocation();
StringBuilder sb = new();
sb.Append("Current position");
sb.Append(current.ToString());
sb.Append(", chunk: ");
sb.Append(String.Format("({0}, {1})", current.ChunkX, current.ChunkZ));
sb.Append(".\n");
sb.Append(getChunkLoadingStatus(handler.GetWorld()));
sb.Append('\n');
int startX = current.ChunkX - 16;
int startZ = current.ChunkZ - 16;
for (int dz = 0; dz < 32; dz++)
{
for (int dx = 0; dx < 32; ++dx)
{
ChunkColumn? chunkColumn = world[startX + dx, startZ + dz];
if (dz == 16 && dx == 16)
sb.Append("§w"); // Player Location: background red
if (chunkColumn == null)
sb.Append("🔳"); // empty
else if (chunkColumn.FullyLoaded)
sb.Append("🟩"); // green
else
sb.Append("🟨"); // yellow
if (dz == 16 && dx == 16)
sb.Append("§r");
}
sb.Append('\n');
}
sb.Append("PlayerLocation:§w §r, NotReceived:🔳, Loading:🟨, Loaded:🟩.");
return sb.ToString();
}
else if (args[0] == "setloading") // Debug only!
{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
if (chunkColumn != null)
chunkColumn.FullyLoaded = false;
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
else if (args[0] == "setloaded") // Debug only!
{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
if (chunkColumn != null)
chunkColumn.FullyLoaded = true;
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
else if (args[0] == "delete") // Debug only!
{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
world[chunkX, chunkZ] = null;
return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
private Tuple<int, int>? ParseChunkPos(string[] args)
{
try
{
int chunkX, chunkZ;
if (args.Length == 1 + 3)
{
Location pos = new(int.Parse(args[1]), int.Parse(args[2]), int.Parse(args[3]));
chunkX = pos.ChunkX;
chunkZ = pos.ChunkZ;
}
else if (args.Length == 1 + 2)
{
chunkX = int.Parse(args[1]);
chunkZ = int.Parse(args[2]);
}
else
return null;
return new(chunkX, chunkZ);
}
catch (FormatException)
{
return null;
}
}
private string getChunkLoadingStatus(World world)
{
double chunkLoadedRatio;
if (world.chunkCnt == 0)
chunkLoadedRatio = 0;
else
chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
string status = Translations.Get("cmd.move.chunk_loading_status",
chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
return status;
}
}
}

View file

@ -227,6 +227,9 @@ cmd.changeSlot.nan=Could not change slot: Not a Number
cmd.changeSlot.changed=Changed to slot {0}
cmd.changeSlot.fail=Could not change slot
# Chunk
cmd.chunk.desc=Displays the chunk loading status.
# Connect
cmd.connect.desc=connect to the specified server.
cmd.connect.unknown=Unknown account '{0}'.