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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Added enchanting
This commit is contained in:
parent
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commit
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12 changed files with 474 additions and 1 deletions
50
MinecraftClient/Commands/Enchant.cs
Normal file
50
MinecraftClient/Commands/Enchant.cs
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@ -0,0 +1,50 @@
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using System.Collections.Generic;
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using System.Globalization;
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using MinecraftClient.Inventory;
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namespace MinecraftClient.Commands
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{
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public class Enchant : Command
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{
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public override string CmdName { get { return "enchant"; } }
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public override string CmdUsage { get { return "enchant <top|middle|bottom>"; } }
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public override string CmdDesc { get { return "cmd.enchant.desc"; } }
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public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
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{
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if (HasArg(command))
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{
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string slot = GetArg(command).ToLower().Trim();
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int slotId = slot switch
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{
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"top" => 0,
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"middle" => 1,
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"bottom" => 2,
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_ => -1
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};
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if (slotId == -1)
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return Translations.TryGet("cmd.enchant.invalid_slot");
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int containerId = -1;
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foreach (var (id, container) in handler.GetInventories())
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{
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if (container.Type == ContainerType.Enchantment)
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{
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containerId = id;
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break;
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}
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}
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if (containerId == -1)
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return Translations.TryGet("cmd.enchant.enchanting_table_not_opened");
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return handler.ClickContainerButton(containerId, slotId) ? Translations.TryGet("cmd.enchant.clicked") : Translations.TryGet("cmd.enchant.not_clicked");
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}
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return GetCmdDescTranslated();
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}
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}
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}
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@ -32,6 +32,13 @@ namespace MinecraftClient.Inventory
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/// </summary>
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public Dictionary<int, Item> Items;
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/// <summary>
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/// Container Properties
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/// Used for Frunaces, Enchanting Table, Beacon, Brewing stand, Stone cutter, Loom and Lectern
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/// More info about: https://wiki.vg/Protocol#Set_Container_Property
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/// </summary>
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public Dictionary<int, short> Properties;
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/// <summary>
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/// Create an empty container with ID, Type and Title
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/// </summary>
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@ -44,6 +51,7 @@ namespace MinecraftClient.Inventory
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Type = type;
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Title = title;
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Items = new Dictionary<int, Item>();
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Properties = new Dictionary<int, short>();
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}
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/// <summary>
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@ -59,6 +67,7 @@ namespace MinecraftClient.Inventory
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Type = type;
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Title = title;
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Items = items;
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Properties = new Dictionary<int, short>();
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}
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/// <summary>
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@ -73,6 +82,7 @@ namespace MinecraftClient.Inventory
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Title = title;
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Type = ConvertType.ToNew(type);
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Items = new Dictionary<int, Item>();
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Properties = new Dictionary<int, short>();
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}
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/// <summary>
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@ -87,6 +97,7 @@ namespace MinecraftClient.Inventory
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Type = GetContainerType(typeID);
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Title = title;
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Items = new Dictionary<int, Item>();
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Properties = new Dictionary<int, short>();
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}
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/// <summary>
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@ -99,6 +110,7 @@ namespace MinecraftClient.Inventory
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Type = type;
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Title = null;
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Items = new Dictionary<int, Item>();
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Properties = new Dictionary<int, short>();
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}
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/// <summary>
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@ -112,6 +124,7 @@ namespace MinecraftClient.Inventory
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Type = type;
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Title = null;
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Items = items;
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Properties = new Dictionary<int, short>();
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}
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/// <summary>
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159
MinecraftClient/Inventory/EnchantmentMapping.cs
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159
MinecraftClient/Inventory/EnchantmentMapping.cs
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@ -0,0 +1,159 @@
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using System;
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using System.Collections.Generic;
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using MinecraftClient.Protocol.Handlers;
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namespace MinecraftClient.Inventory
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{
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public class EnchantmentMapping
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{
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// 1.14 - 1.15.2
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private static Dictionary<short, Enchantment> enchantmentMappings114 = new Dictionary<short, Enchantment>()
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{
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//id type
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{ 0, Enchantment.Protection },
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{ 1, Enchantment.FireProtection },
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{ 2, Enchantment.FeatherFalling },
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{ 3, Enchantment.BlastProtection },
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{ 4, Enchantment.ProjectileProtection },
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{ 5, Enchantment.Respiration },
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{ 6, Enchantment.AquaAffinity },
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{ 7, Enchantment.Thorns },
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{ 8, Enchantment.DepthStrieder },
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{ 9, Enchantment.FrostWalker },
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{ 10, Enchantment.BindingCurse },
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{ 11, Enchantment.Sharpness },
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{ 12, Enchantment.Smite },
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{ 13, Enchantment.BaneOfArthropods },
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{ 14, Enchantment.Knockback },
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{ 15, Enchantment.FireAspect },
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{ 16, Enchantment.Looting },
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{ 17, Enchantment.Sweeping },
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{ 18, Enchantment.Efficency },
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{ 19, Enchantment.SilkTouch },
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{ 20, Enchantment.Unbreaking },
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{ 21, Enchantment.Fortune },
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{ 22, Enchantment.Power },
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{ 23, Enchantment.Punch },
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{ 24, Enchantment.Flame },
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{ 25, Enchantment.Infinity },
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{ 26, Enchantment.LuckOfTheSea },
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{ 27, Enchantment.Lure },
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{ 28, Enchantment.Loyality },
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{ 29, Enchantment.Impaling },
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{ 30, Enchantment.Riptide },
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{ 31, Enchantment.Channeling },
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{ 32, Enchantment.Mending },
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{ 33, Enchantment.VanishingCurse }
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};
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private static Dictionary<short, Enchantment> enchantmentMappings116Plus = new Dictionary<short, Enchantment>()
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{
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//id type
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{ 0, Enchantment.Protection },
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{ 1, Enchantment.FireProtection },
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{ 2, Enchantment.FeatherFalling },
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{ 3, Enchantment.BlastProtection },
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{ 4, Enchantment.ProjectileProtection },
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{ 5, Enchantment.Respiration },
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{ 6, Enchantment.AquaAffinity },
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{ 7, Enchantment.Thorns },
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{ 8, Enchantment.DepthStrieder },
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{ 9, Enchantment.FrostWalker },
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{ 10, Enchantment.BindingCurse },
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{ 11, Enchantment.SoulSpeed },
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{ 12, Enchantment.Sharpness },
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{ 13, Enchantment.Smite },
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{ 14, Enchantment.BaneOfArthropods },
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{ 15, Enchantment.Knockback },
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{ 16, Enchantment.FireAspect },
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{ 17, Enchantment.Looting },
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{ 18, Enchantment.Sweeping },
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{ 19, Enchantment.Efficency },
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{ 20, Enchantment.SilkTouch },
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{ 21, Enchantment.Unbreaking },
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{ 22, Enchantment.Fortune },
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{ 23, Enchantment.Power },
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{ 24, Enchantment.Punch },
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{ 25, Enchantment.Flame },
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{ 26, Enchantment.Infinity },
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{ 27, Enchantment.LuckOfTheSea },
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{ 28, Enchantment.Lure },
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{ 29, Enchantment.Loyality },
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{ 30, Enchantment.Impaling },
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{ 31, Enchantment.Riptide },
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{ 32, Enchantment.Channeling },
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{ 33, Enchantment.Multishot },
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{ 34, Enchantment.QuickCharge },
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{ 35, Enchantment.Piercing },
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{ 36, Enchantment.Mending },
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{ 37, Enchantment.VanishingCurse }
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};
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private static Dictionary<Enchantment, string> enchantmentNames = new Dictionary<Enchantment, string>()
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{
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//type
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{ Enchantment.Protection, "Enchantment.Protection" } ,
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{ Enchantment.FireProtection, "Enchantment.FireProtection" },
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{ Enchantment.FeatherFalling, "Enchantment.FeatherFalling" },
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{ Enchantment.BlastProtection, "Enchantment.BlastProtection" },
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{ Enchantment.ProjectileProtection, "Enchantment.ProjectileProtection" },
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{ Enchantment.Respiration, "Enchantment.Respiration" },
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{ Enchantment.AquaAffinity, "Enchantment.AquaAffinity" },
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{ Enchantment.Thorns, "Enchantment.Thorns" },
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{ Enchantment.DepthStrieder, "Enchantment.DepthStrieder" },
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{ Enchantment.FrostWalker, "Enchantment.FrostWalker" },
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{ Enchantment.BindingCurse, "Enchantment.BindingCurse" },
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{ Enchantment.SoulSpeed, "Enchantment.SoulSpeed" },
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{ Enchantment.Sharpness, "Enchantment.Sharpness" },
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{ Enchantment.Smite, "Enchantment.Smite" },
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{ Enchantment.BaneOfArthropods, "Enchantment.BaneOfArthropods" },
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{ Enchantment.Knockback, "Enchantment.Knockback" },
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{ Enchantment.FireAspect, "Enchantment.FireAspect" },
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{ Enchantment.Looting, "Enchantment.Looting" },
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{ Enchantment.Sweeping, "Enchantment.Sweeping" },
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{ Enchantment.Efficency, "Enchantment.Efficency" },
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{ Enchantment.SilkTouch, "Enchantment.SilkTouch" },
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{ Enchantment.Unbreaking, "Enchantment.Unbreaking" },
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{ Enchantment.Fortune, "Enchantment.Fortune" },
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{ Enchantment.Power, "Enchantment.Power" },
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{ Enchantment.Punch, "Enchantment.Punch" },
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{ Enchantment.Flame, "Enchantment.Flame" },
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{ Enchantment.Infinity, "Enchantment.Infinity" },
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{ Enchantment.LuckOfTheSea, "Enchantment.LuckOfTheSea" },
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{ Enchantment.Lure, "Enchantment.Lure" },
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{ Enchantment.Loyality, "Enchantment.Loyality" },
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{ Enchantment.Impaling, "Enchantment.Impaling" },
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{ Enchantment.Riptide, "Enchantment.Riptide" },
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{ Enchantment.Channeling, "Enchantment.Channeling" },
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{ Enchantment.Multishot, "Enchantment.Multishot" },
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{ Enchantment.QuickCharge, "Enchantment.QuickCharge" },
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{ Enchantment.Piercing, "Enchantment.Piercing" },
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{ Enchantment.Mending, "Enchantment.Mending" },
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{ Enchantment.VanishingCurse, "Enchantment.VanishingCurse" }
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};
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public static Enchantment GetEnchantmentById(int protocolVersion, short id)
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{
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if (protocolVersion < Protocol18Handler.MC_1_14_Version)
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throw new Exception("Enchantments mappings are not implemented bellow 1.14");
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Dictionary<short, Enchantment> map = enchantmentMappings116Plus;
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if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion < Protocol18Handler.MC_1_16_Version)
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map = enchantmentMappings114;
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if (!map.ContainsKey(id))
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throw new Exception("Got an Unknown Enchantment ID '" + id + "', please update the Mappings!");
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return map[id];
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}
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public static string GetEnchantmentName(Enchantment enchantment)
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{
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if (!enchantmentNames.ContainsKey(enchantment))
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return "Unknown Enchantment with ID: " + ((int)enchantment) + " (Probably not named in the code yet)";
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return Translations.TryGet(enchantmentNames[enchantment]);
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}
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}
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}
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23
MinecraftClient/Inventory/EnchantmentPropertyInfo.cs
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23
MinecraftClient/Inventory/EnchantmentPropertyInfo.cs
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@ -0,0 +1,23 @@
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namespace MinecraftClient.Inventory
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{
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public enum EnchantmentPropertyInfo
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{
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// Levels that are required to enchant an item
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TopEnchantmentLevelRequirement = 0,
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MiddleEnchantmentLevelRequirement,
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BottomEnchantmentLevelRequirement,
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// Seed
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EnchantmentSeed,
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// Enchantment ids
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TopEnchantmentId,
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MiddleEnchantmentId,
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BottomEnchantmentId,
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// Shown on mouse hover over the top, middle and bottom slot
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TopEnchantmentLevel,
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MiddleEnchantmentLevel,
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BottomEnchantmentLevel
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}
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}
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45
MinecraftClient/Inventory/Enchantments.cs
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45
MinecraftClient/Inventory/Enchantments.cs
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@ -0,0 +1,45 @@
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namespace MinecraftClient.Inventory
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{
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// Not implemented for 1.14
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public enum Enchantment : short
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{
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Protection = 0,
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FireProtection,
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FeatherFalling,
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BlastProtection,
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ProjectileProtection,
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Respiration,
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AquaAffinity,
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Thorns,
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DepthStrieder,
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FrostWalker,
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BindingCurse,
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SoulSpeed,
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Sharpness,
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Smite,
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BaneOfArthropods,
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Knockback,
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FireAspect,
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Looting,
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Sweeping,
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Efficency,
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SilkTouch,
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Unbreaking,
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Fortune,
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Power,
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Punch,
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Flame,
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Infinity,
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LuckOfTheSea,
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Lure,
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Loyality,
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Impaling,
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Riptide,
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Channeling,
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Multishot,
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QuickCharge,
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Piercing,
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Mending,
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VanishingCurse
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}
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}
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@ -2650,6 +2650,64 @@ namespace MinecraftClient
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}
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}
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/// <summary>
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/// When received window properties from server.
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/// Used for Frunaces, Enchanting Table, Beacon, Brewing stand, Stone cutter, Loom and Lectern
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/// More info about: https://wiki.vg/Protocol#Set_Container_Property
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/// </summary>
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/// <param name="inventoryID">Inventory ID</param>
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/// <param name="propertyId">Property ID</param>
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/// <param name="propertyValue">Property Value</param>
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public void OnWindowProperties(byte inventoryID, short propertyId, short propertyValue)
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{
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if (!inventories.ContainsKey(inventoryID))
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return;
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Container inventory = inventories[inventoryID];
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//Log.Info("Got a property " + propertyId + " with value: " + propertyValue);
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if (inventory.Properties.ContainsKey(propertyId))
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inventory.Properties.Remove(propertyId);
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inventory.Properties.Add(propertyId, propertyValue);
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DispatchBotEvent(bot => bot.OnInventoryProperties(inventoryID, propertyId, propertyValue));
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if (inventory.Type == ContainerType.Enchantment)
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{
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// We got the last property for enchantment
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if ((int)propertyId == (int)EnchantmentPropertyInfo.BottomEnchantmentLevel && propertyValue != -1)
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{
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short topEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentLevelRequirement];
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short middleEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentLevelRequirement];
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short bottomEnchantmentLevelRequirement = inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentLevelRequirement];
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short enchantmentSeed = inventory.Properties[(int)EnchantmentPropertyInfo.EnchantmentSeed];
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Enchantment topEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentId]);
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Enchantment middleEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentId]);
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Enchantment bottomEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentId]);
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short topEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.TopEnchantmentId];
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short middleEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.MiddleEnchantmentId];
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short bottomEnchantmentLevel = inventory.Properties[(int)EnchantmentPropertyInfo.BottomEnchantmentId];
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Log.Info(EnchantmentMapping.GetEnchantmentName(topEnchantment) + " " + topEnchantmentLevel + " > " + topEnchantmentLevelRequirement + " Levels");
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Log.Info(EnchantmentMapping.GetEnchantmentName(middleEnchantment) + " " + middleEnchantmentLevel + " > " + middleEnchantmentLevelRequirement + " Levels");
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Log.Info(EnchantmentMapping.GetEnchantmentName(bottomEnchantment) + " " + bottomEnchantmentLevel + " > " + bottomEnchantmentLevelRequirement + " Levels");
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}
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}
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}
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/// <summary>
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/// When received window items from server.
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/// </summary>
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@ -3304,6 +3362,19 @@ namespace MinecraftClient
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DispatchBotEvent(bot => bot.OnBlockChange(location, block));
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}
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/// <summary>
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/// Send a click container button packet to the server.
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/// Used for Enchanting table, Lectern, stone cutter and loom
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/// </summary>
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/// <param name="windowId">Id of the window being clicked</param>
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/// <param name="buttonId">Id of the clicked button</param>
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/// <returns>True if packet was successfully sent</returns>
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public bool ClickContainerButton(int windowId, int buttonId)
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{
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return handler.ClickContainerButton(windowId, buttonId);
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}
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#endregion
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}
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}
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@ -770,6 +770,11 @@ namespace MinecraftClient.Protocol.Handlers
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return false; //Currently not implemented
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}
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public bool ClickContainerButton(int windowId, int buttonId)
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{
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return false; //Currently not implemented
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}
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public bool SendCloseWindow(int windowId)
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{
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return false; //Currently not implemented
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@ -1364,6 +1364,13 @@ namespace MinecraftClient.Protocol.Handlers
|
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handler.OnWindowItems(windowId, inventorySlots, stateId);
|
||||
}
|
||||
break;
|
||||
case PacketTypesIn.WindowProperty:
|
||||
byte containerId = dataTypes.ReadNextByte(packetData);
|
||||
short propertyId = dataTypes.ReadNextShort(packetData);
|
||||
short propertyValue = dataTypes.ReadNextShort(packetData);
|
||||
|
||||
handler.OnWindowProperties(containerId, propertyId, propertyValue);
|
||||
break;
|
||||
case PacketTypesIn.SetSlot:
|
||||
if (handler.GetInventoryEnabled())
|
||||
{
|
||||
|
|
@ -2866,6 +2873,21 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
catch (ObjectDisposedException) { return false; }
|
||||
}
|
||||
|
||||
public bool ClickContainerButton(int windowId, int buttonId)
|
||||
{
|
||||
try
|
||||
{
|
||||
List<byte> packet = new();
|
||||
packet.Add((byte)windowId);
|
||||
packet.Add((byte)buttonId);
|
||||
SendPacket(PacketTypesOut.ClickWindowButton, packet);
|
||||
return true;
|
||||
}
|
||||
catch (SocketException) { return false; }
|
||||
catch (System.IO.IOException) { return false; }
|
||||
catch (ObjectDisposedException) { return false; }
|
||||
}
|
||||
|
||||
public bool SendAnimation(int animation, int playerid)
|
||||
{
|
||||
try
|
||||
|
|
|
|||
|
|
@ -179,6 +179,16 @@ namespace MinecraftClient.Protocol
|
|||
/// <returns>TRUE if item given successfully</returns>
|
||||
bool SendCreativeInventoryAction(int slot, ItemType itemType, int count, Dictionary<string, object>? nbt);
|
||||
|
||||
/// <summary>
|
||||
/// Send a click container button packet to the server.
|
||||
/// Used for Enchanting table, Lectern, stone cutter and loom
|
||||
/// </summary>
|
||||
/// <param name="windowId">Id of the window being clicked</param>
|
||||
/// <param name="buttonId">Id of the clicked button</param>
|
||||
/// <returns>True if packet was successfully sent</returns>
|
||||
|
||||
bool ClickContainerButton(int windowId, int buttonId);
|
||||
|
||||
/// <summary>
|
||||
/// Plays animation
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -280,6 +280,15 @@ namespace MinecraftClient.Protocol
|
|||
/// <param name="TimeOfDay">Time of Day</param>
|
||||
void OnTimeUpdate(long worldAge, long timeOfDay);
|
||||
|
||||
/// <summary>
|
||||
/// When received window properties from server.
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="inventoryID">Inventory ID</param>
|
||||
/// <param name="propertyId">Property ID</param>
|
||||
/// <param name="propertyValue">Property Value</param>
|
||||
public void OnWindowProperties(byte inventoryID, short propertyId, short propertyValue);
|
||||
|
||||
/// <summary>
|
||||
/// Called when inventory items have been received
|
||||
/// </summary>
|
||||
|
|
@ -439,5 +448,15 @@ namespace MinecraftClient.Protocol
|
|||
/// <param name="location">The location of the block.</param>
|
||||
/// <param name="block">The block</param>
|
||||
public void OnBlockChange(Location location, Block block);
|
||||
|
||||
/// <summary>
|
||||
/// Send a click container button packet to the server.
|
||||
/// Used for Enchanting table, Lectern, stone cutter and loom
|
||||
/// </summary>
|
||||
/// <param name="windowId">Id of the window being clicked</param>
|
||||
/// <param name="buttonId">Id of the clicked button</param>
|
||||
/// <returns>True if packet was successfully sent</returns>
|
||||
|
||||
bool ClickContainerButton(int windowId, int buttonId);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -152,6 +152,45 @@ extra.inventory_close=Inventory # {0} closed.
|
|||
extra.entity_disabled=§cEntities are currently not handled for that MC version.
|
||||
extra.entity_required=Please enable EntityHandling in the config file first.
|
||||
|
||||
# Enchantments
|
||||
Enchantment.Protection=Protection
|
||||
Enchantment.FireProtection=Fire Protection
|
||||
Enchantment.FeatherFalling=Feather Falling
|
||||
Enchantment.BlastProtection=Blast Protection
|
||||
Enchantment.ProjectileProtection=Projectile Protection
|
||||
Enchantment.Respiration=Respiration
|
||||
Enchantment.AquaAffinity=Aqua Affinity
|
||||
Enchantment.Thorns=Thorns
|
||||
Enchantment.DepthStrieder=Depth Strieder
|
||||
Enchantment.FrostWalker=Frost Walker
|
||||
Enchantment.BindingCurse=Curse of Binding
|
||||
Enchantment.SoulSpeed=Soul Speed
|
||||
Enchantment.Sharpness=Sharpness
|
||||
Enchantment.Smite=Smite
|
||||
Enchantment.BaneOfArthropods=Bane of Arthropods
|
||||
Enchantment.Knockback=Knockback
|
||||
Enchantment.FireAspect=Fire Aspect
|
||||
Enchantment.Looting=Looting
|
||||
Enchantment.Sweeping=Sweeping
|
||||
Enchantment.Efficency=Efficency
|
||||
Enchantment.SilkTouch=Silk Touch
|
||||
Enchantment.Unbreaking=Unbreaking
|
||||
Enchantment.Fortune=Fortune
|
||||
Enchantment.Power=Power
|
||||
Enchantment.Punch=Punch
|
||||
Enchantment.Flame=Flame
|
||||
Enchantment.Infinity=Infinity
|
||||
Enchantment.LuckOfTheSea=Luck of the Sea
|
||||
Enchantment.Lure=Lure
|
||||
Enchantment.Loyality=Loyality
|
||||
Enchantment.Impaling=Impaling
|
||||
Enchantment.Riptide=Riptide
|
||||
Enchantment.Channeling=Channeling
|
||||
Enchantment.Multishot=Multishot
|
||||
Enchantment.QuickCharge=Quick Charge
|
||||
Enchantment.Piercing=Piercing
|
||||
Enchantment.Mending=Mending
|
||||
Enchantment.VanishingCurse=Curse of Vanishing
|
||||
|
||||
[forge]
|
||||
# Messages from Forge handler
|
||||
|
|
@ -263,6 +302,13 @@ cmd.dig.no_block=No block at this location (Air)
|
|||
cmd.dig.dig=Attempting to dig block at {0} {1} {2} ({3})
|
||||
cmd.dig.fail=Failed to start digging block.
|
||||
|
||||
# Enchantment Command
|
||||
|
||||
cmd.enchant.invalid_slot=Invalid slot provided (Available: top, middle, bottom)!
|
||||
cmd.enchant.enchanting_table_not_opened=You must open a an enchanting table in order to use this option!
|
||||
cmd.enchant.clicked=Sent a click to the server, if you have enough levels and if you have placed the items in the correct slots it should enchant!
|
||||
cmd.enchant.not_clicked=Could not click!
|
||||
|
||||
# Entitycmd
|
||||
cmd.entityCmd.attacked=Entity attacked
|
||||
cmd.entityCmd.used=Entity used
|
||||
|
|
|
|||
|
|
@ -358,6 +358,16 @@ namespace MinecraftClient
|
|||
/// <param name="inventoryId"></param>
|
||||
public virtual void OnInventoryClose(int inventoryId) { }
|
||||
|
||||
/// <summary>
|
||||
/// When received inventory/container/window properties from the server.
|
||||
/// Used for Frunaces, Enchanting Table, Beacon, Brewing stand, Stone cutter, Loom and Lectern
|
||||
/// More info about: https://wiki.vg/Protocol#Set_Container_Property
|
||||
/// </summary>
|
||||
/// <param name="inventoryID">Inventory ID</param>
|
||||
/// <param name="propertyId">Property ID</param>
|
||||
/// <param name="propertyValue">Property Value</param>
|
||||
public virtual void OnInventoryProperties(byte inventoryID, short propertyId, short propertyValue) { }
|
||||
|
||||
/// <summary>
|
||||
/// Called when a player joined the game
|
||||
/// </summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue