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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
Revert inventory sync changes
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913c0f0f72
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1 changed files with 0 additions and 61 deletions
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@ -2062,38 +2062,6 @@ namespace MinecraftClient
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};
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}
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private static bool TryGetMirroredPlayerInventoryRange(Container inventory, out int firstWindowSlot, out int lastWindowSlot)
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{
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firstWindowSlot = -1;
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lastWindowSlot = -1;
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if (inventory.Type == ContainerType.PlayerInventory)
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return false;
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const int mirroredPlayerInventorySlotCount = 36;
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int slotCount = inventory.Type.SlotCount();
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if (slotCount < mirroredPlayerInventorySlotCount)
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return false;
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firstWindowSlot = slotCount - mirroredPlayerInventorySlotCount;
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lastWindowSlot = slotCount - 1;
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return true;
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}
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private static bool TryGetMirroredPlayerInventorySlot(Container inventory, int windowSlot, out int playerInventorySlot)
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{
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playerInventorySlot = -1;
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if (!TryGetMirroredPlayerInventoryRange(inventory, out int firstWindowSlot, out int lastWindowSlot))
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return false;
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if (windowSlot < firstWindowSlot || windowSlot > lastWindowSlot)
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return false;
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playerInventorySlot = windowSlot - firstWindowSlot + 9;
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return true;
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}
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private static bool AreSameInventorySlot(Item? left, Item? right)
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{
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if (left is null || left.IsEmpty)
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@ -2125,27 +2093,6 @@ namespace MinecraftClient
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return true;
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}
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private bool SyncPlayerInventorySlotFromWindow(Container inventory, int windowSlot)
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{
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if (!TryGetMirroredPlayerInventorySlot(inventory, windowSlot, out int playerInventorySlot))
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return false;
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inventory.Items.TryGetValue(windowSlot, out Item? item);
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return SetPlayerInventorySlot(playerInventorySlot, item);
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}
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private bool SyncPlayerInventorySlotsFromWindow(Container inventory)
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{
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if (!TryGetMirroredPlayerInventoryRange(inventory, out int firstWindowSlot, out int lastWindowSlot))
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return false;
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bool changed = false;
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for (int windowSlot = firstWindowSlot; windowSlot <= lastWindowSlot; windowSlot++)
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changed |= SyncPlayerInventorySlotFromWindow(inventory, windowSlot);
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return changed;
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}
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/// <summary>
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/// Click a slot in the specified window
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/// </summary>
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@ -2872,8 +2819,6 @@ namespace MinecraftClient
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changedSlots.Add(new Tuple<short, Item?>((short)slotId, null));
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break;
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}
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SyncPlayerInventorySlotsFromWindow(inventory);
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}
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return handler.SendWindowAction(windowId, slotId, action, item, changedSlots, inventories[windowId].StateID);
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@ -3915,9 +3860,6 @@ namespace MinecraftClient
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{
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inventories[inventoryID].Items = itemList;
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inventories[inventoryID].StateID = stateId;
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bool playerInventoryChanged = SyncPlayerInventorySlotsFromWindow(inventories[inventoryID]);
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if (playerInventoryChanged)
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DispatchBotEvent(bot => bot.OnInventoryUpdate(0));
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DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));
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}
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}
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@ -3958,9 +3900,6 @@ namespace MinecraftClient
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inventories[inventoryID].Items.Remove(slotID);
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}
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else inventories[inventoryID].Items[slotID] = item;
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if (SyncPlayerInventorySlotFromWindow(inventories[inventoryID], slotID))
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DispatchBotEvent(bot => bot.OnInventoryUpdate(0));
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}
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}
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DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));
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