diff --git a/MinecraftClient/McClient.cs b/MinecraftClient/McClient.cs
index da7cbc92..7e7f0435 100644
--- a/MinecraftClient/McClient.cs
+++ b/MinecraftClient/McClient.cs
@@ -2062,38 +2062,6 @@ namespace MinecraftClient
};
}
- private static bool TryGetMirroredPlayerInventoryRange(Container inventory, out int firstWindowSlot, out int lastWindowSlot)
- {
- firstWindowSlot = -1;
- lastWindowSlot = -1;
-
- if (inventory.Type == ContainerType.PlayerInventory)
- return false;
-
- const int mirroredPlayerInventorySlotCount = 36;
- int slotCount = inventory.Type.SlotCount();
- if (slotCount < mirroredPlayerInventorySlotCount)
- return false;
-
- firstWindowSlot = slotCount - mirroredPlayerInventorySlotCount;
- lastWindowSlot = slotCount - 1;
- return true;
- }
-
- private static bool TryGetMirroredPlayerInventorySlot(Container inventory, int windowSlot, out int playerInventorySlot)
- {
- playerInventorySlot = -1;
-
- if (!TryGetMirroredPlayerInventoryRange(inventory, out int firstWindowSlot, out int lastWindowSlot))
- return false;
-
- if (windowSlot < firstWindowSlot || windowSlot > lastWindowSlot)
- return false;
-
- playerInventorySlot = windowSlot - firstWindowSlot + 9;
- return true;
- }
-
private static bool AreSameInventorySlot(Item? left, Item? right)
{
if (left is null || left.IsEmpty)
@@ -2125,27 +2093,6 @@ namespace MinecraftClient
return true;
}
- private bool SyncPlayerInventorySlotFromWindow(Container inventory, int windowSlot)
- {
- if (!TryGetMirroredPlayerInventorySlot(inventory, windowSlot, out int playerInventorySlot))
- return false;
-
- inventory.Items.TryGetValue(windowSlot, out Item? item);
- return SetPlayerInventorySlot(playerInventorySlot, item);
- }
-
- private bool SyncPlayerInventorySlotsFromWindow(Container inventory)
- {
- if (!TryGetMirroredPlayerInventoryRange(inventory, out int firstWindowSlot, out int lastWindowSlot))
- return false;
-
- bool changed = false;
- for (int windowSlot = firstWindowSlot; windowSlot <= lastWindowSlot; windowSlot++)
- changed |= SyncPlayerInventorySlotFromWindow(inventory, windowSlot);
-
- return changed;
- }
-
///
/// Click a slot in the specified window
///
@@ -2872,8 +2819,6 @@ namespace MinecraftClient
changedSlots.Add(new Tuple((short)slotId, null));
break;
}
-
- SyncPlayerInventorySlotsFromWindow(inventory);
}
return handler.SendWindowAction(windowId, slotId, action, item, changedSlots, inventories[windowId].StateID);
@@ -3915,9 +3860,6 @@ namespace MinecraftClient
{
inventories[inventoryID].Items = itemList;
inventories[inventoryID].StateID = stateId;
- bool playerInventoryChanged = SyncPlayerInventorySlotsFromWindow(inventories[inventoryID]);
- if (playerInventoryChanged)
- DispatchBotEvent(bot => bot.OnInventoryUpdate(0));
DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));
}
}
@@ -3958,9 +3900,6 @@ namespace MinecraftClient
inventories[inventoryID].Items.Remove(slotID);
}
else inventories[inventoryID].Items[slotID] = item;
-
- if (SyncPlayerInventorySlotFromWindow(inventories[inventoryID], slotID))
- DispatchBotEvent(bot => bot.OnInventoryUpdate(0));
}
}
DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));