mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Add Sentry Error Tracking (#2670)
* Add Sentry Error Tracking * Omit personally identifiable information and add additional sentry context * Remove debug message * Make sentry opt-out and add related notices and strings Also add Minecraft Version to error context * Update build to send release info to sentry * Adjust sentry error tracking - Send the user-friendly Minecraft Version in the error logs - Capture exceptions in more parts of the application We now capture exceptions from the following locations: - Protocol18 (1.8+) Packet errors - Errors during client initialization phase (When client is about to start, session keys are NEVER sent to sentry) * Make Sentry DSN configurable and repository-specific The Sentry DSN will automatically be filled out on the main repository through the Github Actions build. * Update build-and-release.yml Update sed command * style: change variable name nitpick, just to make it a little bit more descriptive * Add Sentry branding in README. * remove old code (merge conflict)
This commit is contained in:
parent
8756ff5b3c
commit
08551097c6
11 changed files with 148 additions and 24 deletions
14
.github/workflows/build-and-release.yml
vendored
14
.github/workflows/build-and-release.yml
vendored
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@ -61,6 +61,7 @@ jobs:
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run: |
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run: |
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echo '' >> ${{ env.assembly-info }}
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echo '' >> ${{ env.assembly-info }}
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echo "[assembly: AssemblyConfiguration(\"GitHub build ${{ github.run_number }}, built on ${{ env.date_dashed }} from commit ${{ env.commit }}\")]" >> ${{ env.assembly-info }}
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echo "[assembly: AssemblyConfiguration(\"GitHub build ${{ github.run_number }}, built on ${{ env.date_dashed }} from commit ${{ env.commit }}\")]" >> ${{ env.assembly-info }}
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sed -i -e 's|SentryDSN = "";|SentryDSN = "${{ secrets.SENTRY_DSN }}";|g' ${{ env.project-path }}/Program.cs
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- name: Build Target
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- name: Build Target
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run: dotnet publish ${{ env.project-path }}.sln -f ${{ env.target-version }} -r ${{ matrix.target }} ${{ env.compile-flags }}
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run: dotnet publish ${{ env.project-path }}.sln -f ${{ env.target-version }} -r ${{ matrix.target }} ${{ env.compile-flags }}
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@ -177,6 +178,7 @@ jobs:
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run: |
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run: |
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echo '' >> ${{ env.assembly-info }}
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echo '' >> ${{ env.assembly-info }}
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echo "[assembly: AssemblyConfiguration(\"GitHub build ${{ github.run_number }}, built on ${{ env.date_dashed }} from commit ${{ env.commit }}\")]" >> ${{ env.assembly-info }}
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echo "[assembly: AssemblyConfiguration(\"GitHub build ${{ github.run_number }}, built on ${{ env.date_dashed }} from commit ${{ env.commit }}\")]" >> ${{ env.assembly-info }}
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sed -i -e 's|SentryDSN = "";|SentryDSN = "${{ secrets.SENTRY_DSN }}";|g' ${{ env.project-path }}/Program.cs
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- name: Build Target
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- name: Build Target
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run: dotnet publish ${{ env.project-path }}.sln -f ${{ env.target-version }} -r ${{ matrix.target }} ${{ env.compile-flags }}
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run: dotnet publish ${{ env.project-path }}.sln -f ${{ env.target-version }} -r ${{ matrix.target }} ${{ env.compile-flags }}
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@ -195,7 +197,17 @@ jobs:
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filePath: ${{ env.target-out-path }}/mcc-${{ matrix.target }}.zip
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filePath: ${{ env.target-out-path }}/mcc-${{ matrix.target }}.zip
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assetName: ${{ env.PROJECT }}-${{ (contains(matrix.target, 'linux-x64') && 'linux.zip') || (contains(matrix.target, 'win-x86') && 'windows-x86.zip') || (contains(matrix.target, 'win-x64') && 'windows-x64.zip') || (contains(matrix.target, 'linux-arm64') && 'linux-arm64.zip') || (contains(matrix.target, 'osx-x64') && 'osx.zip') }}
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assetName: ${{ env.PROJECT }}-${{ (contains(matrix.target, 'linux-x64') && 'linux.zip') || (contains(matrix.target, 'win-x86') && 'windows-x86.zip') || (contains(matrix.target, 'win-x64') && 'windows-x64.zip') || (contains(matrix.target, 'linux-arm64') && 'linux-arm64.zip') || (contains(matrix.target, 'osx-x64') && 'osx.zip') }}
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tag: ${{ format('{0}-{1}', env.date, github.run_number) }}
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tag: ${{ format('{0}-{1}', env.date, github.run_number) }}
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- name: Sentry Release
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uses: getsentry/action-release@v1.7.0
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env:
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SENTRY_AUTH_TOKEN: ${{ secrets.SENTRY_AUTH_TOKEN }}
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SENTRY_ORG: ${{ secrets.SENTRY_ORG }}
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SENTRY_PROJECT: ${{ secrets.SENTRY_PROJECT }}
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with:
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environment: production
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dist: ${{ format('{0}-{1}', env.date, github.run_number) }}
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determine-build:
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determine-build:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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strategy:
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strategy:
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@ -21,6 +21,7 @@ using MinecraftClient.Protocol.ProfileKey;
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using MinecraftClient.Protocol.Session;
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using MinecraftClient.Protocol.Session;
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using MinecraftClient.Proxy;
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using MinecraftClient.Proxy;
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using MinecraftClient.Scripting;
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using MinecraftClient.Scripting;
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using Sentry;
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using static MinecraftClient.Settings;
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using static MinecraftClient.Settings;
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namespace MinecraftClient
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namespace MinecraftClient
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@ -191,6 +192,33 @@ namespace MinecraftClient
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Log.WarnEnabled = Config.Logging.WarningMessages;
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Log.WarnEnabled = Config.Logging.WarningMessages;
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Log.ErrorEnabled = Config.Logging.ErrorMessages;
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Log.ErrorEnabled = Config.Logging.ErrorMessages;
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// SENTRY: Send our client version and server version to Sentry
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SentrySdk.ConfigureScope(scope =>
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{
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scope.SetTag("Protocol Version", protocolversion.ToString());
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scope.SetTag("Minecraft Version", ProtocolHandler.ProtocolVersion2MCVer(protocolversion));
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scope.SetTag("MCC Build", Program.BuildInfo == null ? "Debug" : Program.BuildInfo);
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if (forgeInfo != null)
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scope.SetTag("Forge Version", forgeInfo?.Version.ToString());
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scope.Contexts["Server Information"] = new
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{
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ProtocolVersion = protocolversion,
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MinecraftVersion = ProtocolHandler.ProtocolVersion2MCVer(protocolversion),
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ForgeInfo = forgeInfo?.Version
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};
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scope.Contexts["Client Configuration"] = new
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{
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TerrainAndMovementsEnabled = terrainAndMovementsEnabled,
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InventoryHandlingEnabled = inventoryHandlingEnabled,
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EntityHandlingEnabled = entityHandlingEnabled
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};
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});
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SentrySdk.StartSession();
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/* Load commands from Commands namespace */
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/* Load commands from Commands namespace */
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LoadCommands();
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LoadCommands();
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@ -588,6 +616,8 @@ namespace MinecraftClient
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}
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}
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}
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}
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SentrySdk.EndSession();
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if (!will_restart)
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if (!will_restart)
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{
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{
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ConsoleInteractive.ConsoleReader.StopReadThread();
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ConsoleInteractive.ConsoleReader.StopReadThread();
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@ -39,6 +39,7 @@
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Microsoft.Windows.Compatibility" Version="7.0.3" />
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<PackageReference Include="Microsoft.Windows.Compatibility" Version="7.0.3" />
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<PackageReference Include="Samboy063.Tomlet" Version="5.0.1" />
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<PackageReference Include="Samboy063.Tomlet" Version="5.0.1" />
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<PackageReference Include="Sentry" Version="4.1.0" />
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<PackageReference Include="SingleFileExtractor.Core" Version="1.0.1" />
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<PackageReference Include="SingleFileExtractor.Core" Version="1.0.1" />
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<PackageReference Include="starksoft.aspen" Version="1.1.8">
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<PackageReference Include="starksoft.aspen" Version="1.1.8">
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<NoWarn>NU1701</NoWarn>
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<NoWarn>NU1701</NoWarn>
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@ -16,6 +16,7 @@ using MinecraftClient.Protocol.ProfileKey;
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using MinecraftClient.Protocol.Session;
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using MinecraftClient.Protocol.Session;
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using MinecraftClient.Scripting;
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using MinecraftClient.Scripting;
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using MinecraftClient.WinAPI;
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using MinecraftClient.WinAPI;
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using Sentry;
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using Tomlet;
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using Tomlet;
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using static MinecraftClient.Settings;
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using static MinecraftClient.Settings;
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using static MinecraftClient.Settings.ConsoleConfigHealper.ConsoleConfig;
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using static MinecraftClient.Settings.ConsoleConfigHealper.ConsoleConfig;
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@ -50,14 +51,31 @@ namespace MinecraftClient
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public static readonly string? BuildInfo = null;
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public static readonly string? BuildInfo = null;
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private static Tuple<Thread, CancellationTokenSource>? offlinePrompt = null;
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private static Tuple<Thread, CancellationTokenSource>? offlinePrompt = null;
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private static IDisposable _sentrySdk;
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private static bool useMcVersionOnce = false;
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private static bool useMcVersionOnce = false;
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private static string settingsIniPath = "MinecraftClient.ini";
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private static string settingsIniPath = "MinecraftClient.ini";
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// [SENTRY]
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// Setting this string to an empty string will disable Sentry
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private const string SentryDSN = "";
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/// <summary>
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/// <summary>
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/// The main entry point of Minecraft Console Client
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/// The main entry point of Minecraft Console Client
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/// </summary>
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/// </summary>
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static void Main(string[] args)
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static void Main(string[] args)
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{
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{
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// [SENTRY] Initialize Sentry SDK only if the DSN is not empty
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if (SentryDSN != string.Empty) {
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_sentrySdk = SentrySdk.Init(options =>
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{
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options.Dsn = SentryDSN;
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options.AutoSessionTracking = true;
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options.IsGlobalModeEnabled = true;
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options.EnableTracing = true;
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options.SendDefaultPii = false;
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});
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}
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Task.Run(() =>
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Task.Run(() =>
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{
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{
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// "ToLower" require "CultureInfo" to be initialized on first run, which can take a lot of time.
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// "ToLower" require "CultureInfo" to be initialized on first run, which can take a lot of time.
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@ -139,6 +157,12 @@ namespace MinecraftClient
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if (newlyGenerated)
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if (newlyGenerated)
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ConsoleIO.WriteLineFormatted("§c" + Translations.mcc_settings_generated);
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ConsoleIO.WriteLineFormatted("§c" + Translations.mcc_settings_generated);
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ConsoleIO.WriteLine(Translations.mcc_run_with_default_settings);
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ConsoleIO.WriteLine(Translations.mcc_run_with_default_settings);
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// Only show the Sentry message if the DSN is not empty
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// as Sentry will not be initialized if the DSN is empty
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if (SentryDSN != string.Empty) {
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ConsoleIO.WriteLine(Translations.mcc_sentry_logging);
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}
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}
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}
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else if (!loadSucceed)
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else if (!loadSucceed)
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{
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{
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@ -182,6 +206,9 @@ namespace MinecraftClient
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ConsoleIO.WriteLine(string.Format(Translations.mcc_help_us_translate, Settings.TranslationProjectUrl));
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ConsoleIO.WriteLine(string.Format(Translations.mcc_help_us_translate, Settings.TranslationProjectUrl));
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WriteBackSettings(true); // format
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WriteBackSettings(true); // format
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}
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}
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if (!Config.Main.Advanced.EnableSentry)
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_sentrySdk.Dispose();
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}
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}
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//Other command-line arguments
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//Other command-line arguments
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@ -632,6 +659,9 @@ namespace MinecraftClient
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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// [SENTRY]
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SentrySdk.CaptureException(e);
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ConsoleIO.WriteLine(e.Message);
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ConsoleIO.WriteLine(e.Message);
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ConsoleIO.WriteLine(e.StackTrace ?? "");
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ConsoleIO.WriteLine(e.StackTrace ?? "");
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HandleFailure(); // Other error
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HandleFailure(); // Other error
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@ -24,6 +24,7 @@ using MinecraftClient.Protocol.ProfileKey;
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using MinecraftClient.Protocol.Session;
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using MinecraftClient.Protocol.Session;
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using MinecraftClient.Proxy;
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using MinecraftClient.Proxy;
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using MinecraftClient.Scripting;
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using MinecraftClient.Scripting;
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using Sentry;
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using static MinecraftClient.Settings;
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using static MinecraftClient.Settings;
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using static MinecraftClient.Settings.MainConfigHelper.MainConfig.GeneralConfig;
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using static MinecraftClient.Settings.MainConfigHelper.MainConfig.GeneralConfig;
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@ -370,6 +371,10 @@ namespace MinecraftClient.Protocol.Handlers
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/// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns>
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/// <returns>TRUE if the packet was processed, FALSE if ignored or unknown</returns>
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internal bool HandlePacket(int packetId, Queue<byte> packetData)
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internal bool HandlePacket(int packetId, Queue<byte> packetData)
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{
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{
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// This copy is necessary because by the time we get to the catch block,
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// the packetData queue will have been processed and the data will be lost
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var _copy = packetData.ToArray();
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try
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try
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{
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{
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switch (currentState)
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switch (currentState)
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@ -430,7 +435,7 @@ namespace MinecraftClient.Protocol.Handlers
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World.StoreDimensionList(registryCodec);
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World.StoreDimensionList(registryCodec);
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break;
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break;
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case ConfigurationPacketTypesIn.RemoveResourcePack:
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case ConfigurationPacketTypesIn.RemoveResourcePack:
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if (dataTypes.ReadNextBool(packetData)) // Has UUID
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if (dataTypes.ReadNextBool(packetData)) // Has UUID
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dataTypes.ReadNextUUID(packetData); // UUID
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dataTypes.ReadNextUUID(packetData); // UUID
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@ -461,7 +466,7 @@ namespace MinecraftClient.Protocol.Handlers
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innerException.InnerException is SocketException)
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innerException.InnerException is SocketException)
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throw; //Thread abort or Connection lost rather than invalid data
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throw; //Thread abort or Connection lost rather than invalid data
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throw new System.IO.InvalidDataException(
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var exception = new System.IO.InvalidDataException(
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string.Format(Translations.exception_packet_process,
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string.Format(Translations.exception_packet_process,
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packetPalette.GetIncomingTypeById(packetId),
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packetPalette.GetIncomingTypeById(packetId),
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packetId,
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packetId,
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@ -469,6 +474,21 @@ namespace MinecraftClient.Protocol.Handlers
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currentState == CurrentState.Login,
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currentState == CurrentState.Login,
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innerException.GetType()),
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innerException.GetType()),
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innerException);
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innerException);
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SentrySdk.AddBreadcrumb(new Breadcrumb("S -> C Packet", "network", new Dictionary<string, string>()
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{
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{ "Packet ID", packetId.ToString() },
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{ "Packet Type ", packetPalette.GetIncomingTypeById(packetId).ToString() },
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{ "Protocol Version", protocolVersion.ToString() },
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{ "Minecraft Version", ProtocolHandler.ProtocolVersion2MCVer(protocolVersion) },
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{ "Current State", currentState.ToString() },
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{ "Packet Data", string.Join(" ", _copy.Select(b => b.ToString("X2"))) },
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{ "Inner Exception", innerException.GetType().ToString() }
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}, "packet", BreadcrumbLevel.Error));
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SentrySdk.CaptureException(exception);
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throw exception;
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}
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}
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return true;
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return true;
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@ -4561,4 +4581,4 @@ namespace MinecraftClient.Protocol.Handlers
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Configuration,
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Configuration,
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Play
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Play
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// <auto-generated>
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// <auto-generated>
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// This code was generated by a tool.
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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|
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//
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// the code is regenerated.
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@ -165,8 +164,8 @@ namespace MinecraftClient {
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection
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/// Looks up a localized string similar to Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection
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////!\ Make sure your server rules do not forbid anti-AFK mechanisms!
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/// /!\ Make sure your server rules do not forbid anti-AFK mechanisms!
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////!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5).
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/// /!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5).
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/// </summary>
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/// </summary>
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internal static string ChatBot_AntiAfk {
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internal static string ChatBot_AntiAfk {
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get {
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get {
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@ -231,8 +230,8 @@ namespace MinecraftClient {
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Automatically attack hostile mobs around you
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/// Looks up a localized string similar to Automatically attack hostile mobs around you
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///You need to enable Entity Handling to use this bot
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///You need to enable Entity Handling to use this bot
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////!\ Make sure server rules allow your planned use of AutoAttack
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/// /!\ Make sure server rules allow your planned use of AutoAttack
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////!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES!.
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/// /!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES!.
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/// </summary>
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/// </summary>
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internal static string ChatBot_AutoAttack {
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internal static string ChatBot_AutoAttack {
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get {
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get {
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@ -501,7 +500,7 @@ namespace MinecraftClient {
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/// Looks up a localized string similar to Automatically catch fish using a fishing rod
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/// Looks up a localized string similar to Automatically catch fish using a fishing rod
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///Guide: https://mccteam.github.io/g/bots/#auto-fishing
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///Guide: https://mccteam.github.io/g/bots/#auto-fishing
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///You can use "/fish" to control the bot manually.
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///You can use "/fish" to control the bot manually.
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////!\ Make sure server rules allow automated farming before using this bot.
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/// /!\ Make sure server rules allow automated farming before using this bot.
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/// </summary>
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/// </summary>
|
||||||
internal static string ChatBot_AutoFishing {
|
internal static string ChatBot_AutoFishing {
|
||||||
get {
|
get {
|
||||||
|
|
@ -628,7 +627,7 @@ namespace MinecraftClient {
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Automatically relog when disconnected by server, for example because the server is restating
|
/// Looks up a localized string similar to Automatically relog when disconnected by server, for example because the server is restating
|
||||||
////!\ Use Ignore_Kick_Message=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks.
|
/// /!\ Use Ignore_Kick_Message=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_AutoRelog {
|
internal static string ChatBot_AutoRelog {
|
||||||
get {
|
get {
|
||||||
|
|
@ -675,7 +674,7 @@ namespace MinecraftClient {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Run commands or send messages automatically when a specified pattern is detected in chat
|
/// Looks up a localized string similar to Run commands or send messages automatically when a specified pattern is detected in chat
|
||||||
///Server admins can spoof chat messages (/nick, /tellraw) so keep this in mind when implementing AutoRespond rules
|
///Server admins can spoof chat messages (/nick, /tellraw) so keep this in mind when implementing AutoRespond rules
|
||||||
////!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam.
|
/// /!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_AutoRespond {
|
internal static string ChatBot_AutoRespond {
|
||||||
get {
|
get {
|
||||||
|
|
@ -707,7 +706,7 @@ namespace MinecraftClient {
|
||||||
///Documentation: https://mccteam.github.io/g/bots/#discord-bridge
|
///Documentation: https://mccteam.github.io/g/bots/#discord-bridge
|
||||||
///Setup:
|
///Setup:
|
||||||
///First you need to create a Bot on the Discord Developers Portal, here is a video tutorial: https://www.youtube.com/watch?v=2FgMnZViNPA .
|
///First you need to create a Bot on the Discord Developers Portal, here is a video tutorial: https://www.youtube.com/watch?v=2FgMnZViNPA .
|
||||||
////!\ IMPORTANT /!\: When creating a bot, you MUST ENABLE "Message Content Intent", "Server Members Intent" and "Presence Intent [rest of string was truncated]";.
|
/// /!\ IMPORTANT /!\: When creating a bot, you MUST ENABLE "Message Content Intent", "Server Members Intent" and "Presence Intent [rest of string was truncated]";.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_DiscordBridge {
|
internal static string ChatBot_DiscordBridge {
|
||||||
get {
|
get {
|
||||||
|
|
@ -799,8 +798,7 @@ namespace MinecraftClient {
|
||||||
///NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you
|
///NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you
|
||||||
///It's similar to making animals follow you when you're holding food in your hand.
|
///It's similar to making animals follow you when you're holding food in your hand.
|
||||||
///This is due to a slow pathfinding algorithm, we're working on getting a better one
|
///This is due to a slow pathfinding algorithm, we're working on getting a better one
|
||||||
///You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
|
///You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
/// [rest of string was truncated]";.
|
||||||
/// [rest of string was truncated]";.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_FollowPlayer {
|
internal static string ChatBot_FollowPlayer {
|
||||||
get {
|
get {
|
||||||
|
|
@ -829,7 +827,7 @@ namespace MinecraftClient {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to A small game to demonstrate chat interactions. Players can guess mystery words one letter at a time.
|
/// Looks up a localized string similar to A small game to demonstrate chat interactions. Players can guess mystery words one letter at a time.
|
||||||
///You need to have ChatFormat working correctly and add yourself in botowners to start the game with /tell <bot username> start
|
///You need to have ChatFormat working correctly and add yourself in botowners to start the game with /tell <bot username> start
|
||||||
////!\ This bot may get a bit spammy if many players are interacting with it.
|
/// /!\ This bot may get a bit spammy if many players are interacting with it.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_HangmanGame {
|
internal static string ChatBot_HangmanGame {
|
||||||
get {
|
get {
|
||||||
|
|
@ -903,7 +901,7 @@ namespace MinecraftClient {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Relay messages between players and servers, like a mail plugin
|
/// Looks up a localized string similar to Relay messages between players and servers, like a mail plugin
|
||||||
///This bot can store messages when the recipients are offline, and send them when they join the server
|
///This bot can store messages when the recipients are offline, and send them when they join the server
|
||||||
////!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins.
|
/// /!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_Mailer {
|
internal static string ChatBot_Mailer {
|
||||||
get {
|
get {
|
||||||
|
|
@ -917,7 +915,7 @@ namespace MinecraftClient {
|
||||||
///The maps are rendered into Rendered_Maps folder if the Save_To_File is enabled.
|
///The maps are rendered into Rendered_Maps folder if the Save_To_File is enabled.
|
||||||
///NOTE:
|
///NOTE:
|
||||||
///If some servers have a very short time for solving captchas, enabe Auto_Render_On_Update to see them immediatelly in the console.
|
///If some servers have a very short time for solving captchas, enabe Auto_Render_On_Update to see them immediatelly in the console.
|
||||||
////!\ Make sure server rules allow bots to be used on the server, or you risk being punished..
|
/// /!\ Make sure server rules allow bots to be used on the server, or you risk being punished..
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_Map {
|
internal static string ChatBot_Map {
|
||||||
get {
|
get {
|
||||||
|
|
@ -1020,7 +1018,7 @@ namespace MinecraftClient {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Send MCC console commands to your bot through server PMs (/tell)
|
/// Looks up a localized string similar to Send MCC console commands to your bot through server PMs (/tell)
|
||||||
///You need to have ChatFormat working correctly and add yourself in botowners to use the bot
|
///You need to have ChatFormat working correctly and add yourself in botowners to use the bot
|
||||||
////!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins.
|
/// /!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_RemoteControl {
|
internal static string ChatBot_RemoteControl {
|
||||||
get {
|
get {
|
||||||
|
|
@ -1031,7 +1029,7 @@ namespace MinecraftClient {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Enable recording of the game (/replay start) and replay it later using the Replay Mod (https://www.replaymod.com/)
|
/// Looks up a localized string similar to Enable recording of the game (/replay start) and replay it later using the Replay Mod (https://www.replaymod.com/)
|
||||||
///Please note that due to technical limitations, the client player (you) will not be shown in the replay file
|
///Please note that due to technical limitations, the client player (you) will not be shown in the replay file
|
||||||
////!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT!.
|
/// /!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT!.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string ChatBot_ReplayCapture {
|
internal static string ChatBot_ReplayCapture {
|
||||||
get {
|
get {
|
||||||
|
|
@ -1060,7 +1058,7 @@ namespace MinecraftClient {
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to This bot allows you to send and receive messages and commands via a Telegram Bot DM or to receive messages in a Telegram channel.
|
/// Looks up a localized string similar to This bot allows you to send and receive messages and commands via a Telegram Bot DM or to receive messages in a Telegram channel.
|
||||||
////!\ NOTE: You can't send messages and commands from a group channel, you can only send them in the bot DM, but you can get the messages from the client in a group channel.
|
/// /!\ NOTE: You can't send messages and commands from a group channel, you can only send them in the bot DM, but you can get the messages from the client in a group channel.
|
||||||
///-----------------------------------------------------------
|
///-----------------------------------------------------------
|
||||||
///Setup:
|
///Setup:
|
||||||
///First you need to create a Telegram bot and obtain an API key, to do so, go to Telegram and find @botfather
|
///First you need to create a Telegram bot and obtain an API key, to do so, go to Telegram and find @botfather
|
||||||
|
|
@ -1451,6 +1449,15 @@ namespace MinecraftClient {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Set to false to opt-out of Sentry error logging..
|
||||||
|
/// </summary>
|
||||||
|
internal static string Main_Advanced_enable_sentry {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("Main.Advanced.enable_sentry", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Toggle entity handling..
|
/// Looks up a localized string similar to Toggle entity handling..
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -1844,7 +1851,7 @@ namespace MinecraftClient {
|
||||||
/// Looks up a localized string similar to Connect to a server via a proxy instead of connecting directly
|
/// Looks up a localized string similar to Connect to a server via a proxy instead of connecting directly
|
||||||
///If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.
|
///If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.
|
||||||
///If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.
|
///If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.
|
||||||
////!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!.
|
/// /!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static string Proxy {
|
internal static string Proxy {
|
||||||
get {
|
get {
|
||||||
|
|
@ -2005,4 +2012,4 @@ namespace MinecraftClient {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -852,4 +852,7 @@ If the connection to the Minecraft game server is blocked by the firewall, set E
|
||||||
<data name="Main.General.AuthlibServer" xml:space="preserve">
|
<data name="Main.General.AuthlibServer" xml:space="preserve">
|
||||||
<value>Yggdrasil authlib server domain name and port.</value>
|
<value>Yggdrasil authlib server domain name and port.</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="Main.Advanced.enable_sentry" xml:space="preserve">
|
||||||
|
<value>Set to false to opt-out of Sentry error logging.</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was generated by a tool.
|
// This code was generated by a tool.
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
//
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
|
|
@ -5782,6 +5781,15 @@ namespace MinecraftClient {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to MCC uses Sentry to log errors. You can opt-out by setting the EnableSentry option in the configuration file to false..
|
||||||
|
/// </summary>
|
||||||
|
internal static string mcc_sentry_logging {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("mcc.sentry_logging", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Server is in offline mode..
|
/// Looks up a localized string similar to Server is in offline mode..
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
||||||
|
|
@ -2130,4 +2130,7 @@ Logging in...</value>
|
||||||
<data name="mcc.select_profile" xml:space="preserve">
|
<data name="mcc.select_profile" xml:space="preserve">
|
||||||
<value>Select a profile from available profiles:</value>
|
<value>Select a profile from available profiles:</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="mcc.sentry_logging" xml:space="preserve">
|
||||||
|
<value>MCC uses Sentry to log errors. You can opt-out by setting the EnableSentry option in the configuration file to false.</value>
|
||||||
|
</data>
|
||||||
</root>
|
</root>
|
||||||
|
|
@ -506,6 +506,9 @@ namespace MinecraftClient
|
||||||
[TomlDoNotInlineObject]
|
[TomlDoNotInlineObject]
|
||||||
public class AdvancedConfig
|
public class AdvancedConfig
|
||||||
{
|
{
|
||||||
|
[TomlInlineComment("$Main.Advanced.enable_sentry$")]
|
||||||
|
public bool EnableSentry = true;
|
||||||
|
|
||||||
[TomlInlineComment("$Main.Advanced.language$")]
|
[TomlInlineComment("$Main.Advanced.language$")]
|
||||||
public string Language = "en_us";
|
public string Language = "en_us";
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -74,3 +74,10 @@ The main terms of the CDDL-1.0 license are basically the following:
|
||||||
|
|
||||||
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html
|
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html
|
||||||
Full license at http://opensource.org/licenses/CDDL-1.0
|
Full license at http://opensource.org/licenses/CDDL-1.0
|
||||||
|
|
||||||
|
## Uses technologies from
|
||||||
|
<div align="center">
|
||||||
|
<a href="https://sentry.io/welcome/">
|
||||||
|
<img src="https://github.com/breadbyte/Minecraft-Console-Client/assets/14045257/411e9a2f-cd9b-4bb5-b7e9-cd7529c76b88" alt="Sentry" />
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue