Minecraft-Console-Client/MinecraftClient/Commands/Chunk.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Chunk : Command
{
public override string CmdName { get { return "chunk"; } }
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public override string CmdUsage { get { return "chunk status [chunkX chunkZ|locationX locationY locationZ]"; } }
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public override string CmdDesc { get { return "cmd.chunk.desc"; } }
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
{
if (hasArg(command))
{
string[] args = getArgs(command);
if (args.Length > 0)
{
if (args[0] == "status")
{
World world = handler.GetWorld();
Location current = handler.GetCurrentLocation();
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Tuple<int, int>? markedChunkPos = ParseChunkPos(args);
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(int markChunkX, int markChunkZ) = markedChunkPos ?? (new(current.ChunkX, current.ChunkZ));
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StringBuilder sb = new();
sb.Append(getChunkLoadingStatus(handler.GetWorld()));
sb.Append('\n');
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sb.Append(String.Format("Current location{0}, chunk: ({1}, {2}).\n", current, current.ChunkX, current.ChunkZ));
if (markedChunkPos != null)
{
sb.Append("Marked location: ");
if (args.Length == 1 + 3)
sb.Append(String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ", double.Parse(args[1]), double.Parse(args[2]), double.Parse(args[3])));
sb.Append(String.Format("chunk: ({0}, {1}).\n", markChunkX, markChunkZ));
}
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int consoleHeight = Math.Max(Console.BufferHeight - 2, 25);
if (consoleHeight % 2 == 0)
--consoleHeight;
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int consoleWidth = Math.Max(Console.BufferWidth / 2, 17);
if (consoleWidth % 2 == 0)
--consoleWidth;
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int startZ = current.ChunkZ - consoleHeight, endZ = current.ChunkZ + consoleHeight;
int startX = current.ChunkX - consoleWidth, endX = current.ChunkX + consoleWidth;
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int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ;
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for (int z = startZ; z <= endZ; z++)
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{
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for (int x = startX; x <= endX; ++x)
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{
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if (world[x, z] != null)
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{
leftMost = Math.Min(leftMost, x);
rightMost = Math.Max(rightMost, x);
topMost = Math.Min(topMost, z);
bottomMost = Math.Max(bottomMost, z);
}
}
}
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// Include the player's location
topMost = Math.Min(topMost, current.ChunkZ);
bottomMost = Math.Max(bottomMost, current.ChunkZ);
leftMost = Math.Min(leftMost, current.ChunkX);
rightMost = Math.Max(rightMost, current.ChunkX);
// Empty one row and one column each
--leftMost; ++rightMost; --topMost; ++bottomMost;
// Resize according to limitations
if ((bottomMost - topMost + 1) > consoleHeight)
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{
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int delta = (bottomMost - topMost + 1) - consoleHeight;
if (bottomMost - (delta + 1) / 2 < current.ChunkZ + 1)
{
int bottomReduce = bottomMost - (current.ChunkZ + 1);
bottomMost -= bottomReduce;
topMost += delta - bottomReduce;
}
else if (topMost + delta / 2 > current.ChunkZ - 1)
{
int topAdd = topMost - (current.ChunkZ - 1);
topMost += topAdd;
bottomMost -= delta - topAdd;
}
else
{
topMost += delta / 2;
bottomMost -= (delta + 1) / 2;
}
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}
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if ((rightMost - leftMost + 1) > consoleWidth)
{
int delta = (rightMost - leftMost + 1) - consoleWidth;
if (rightMost - (delta + 1) / 2 < current.ChunkX + 1)
{
int rightReduce = rightMost - (current.ChunkX + 1);
rightMost -= rightReduce;
leftMost += delta - rightReduce;
}
else if (leftMost + delta / 2 > current.ChunkX - 1)
{
int leftAdd = leftMost - (current.ChunkX - 1);
leftMost += leftAdd;
rightMost -= delta - leftAdd;
}
else
{
leftMost += delta / 2;
rightMost -= (delta + 1) / 2;
}
}
// Try to include the marker chunk
if (markedChunkPos != null &&
(((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) ||
((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth)))
sb.Append("§x§0Since the marked chunk is outside the graph, it will not be displayed!§r\n");
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else
{
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topMost = Math.Min(topMost, markChunkZ);
bottomMost = Math.Max(bottomMost, markChunkZ);
leftMost = Math.Min(leftMost, markChunkX);
rightMost = Math.Max(rightMost, markChunkX);
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}
// Output
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for (int z = topMost; z <= bottomMost; ++z)
{
for (int x = leftMost; x <= rightMost; ++x)
{
if (z == current.ChunkZ && x == current.ChunkX)
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sb.Append("§z"); // Player Location: background gray
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else if (z == markChunkZ && x == markChunkX)
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sb.Append("§w"); // Marked chunk: background red
ChunkColumn? chunkColumn = world[x, z];
if (chunkColumn == null)
sb.Append("\ud83d\udd33"); // "🔳" white hollow square
else if (chunkColumn.FullyLoaded)
sb.Append("\ud83d\udfe9"); // "🟩" green
else
sb.Append("\ud83d\udfe8"); // "🟨" yellow
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if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX))
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sb.Append("§r"); // Reset background color
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}
sb.Append('\n');
}
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sb.Append("Player:§z §r, MarkedChunk:§w §r, NotReceived:\ud83d\udd33, Loading:\ud83d\udfe8, Loaded:\ud83d\udfe9");
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return sb.ToString();
}
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else if (args[0] == "setloading") // For debugging
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{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
if (chunkColumn != null)
chunkColumn.FullyLoaded = false;
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
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else if (args[0] == "setloaded") // For debugging
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{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
if (chunkColumn != null)
chunkColumn.FullyLoaded = true;
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
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else if (args[0] == "delete") // For debugging
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{
Tuple<int, int>? chunkPos = ParseChunkPos(args);
if (chunkPos != null)
{
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handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
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World world = handler.GetWorld();
(int chunkX, int chunkZ) = chunkPos;
world[chunkX, chunkZ] = null;
return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ);
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
else
return GetCmdDescTranslated();
}
private Tuple<int, int>? ParseChunkPos(string[] args)
{
try
{
int chunkX, chunkZ;
if (args.Length == 1 + 3)
{
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Location pos = new(double.Parse(args[1]), double.Parse(args[2]), double.Parse(args[3]));
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chunkX = pos.ChunkX;
chunkZ = pos.ChunkZ;
}
else if (args.Length == 1 + 2)
{
chunkX = int.Parse(args[1]);
chunkZ = int.Parse(args[2]);
}
else
return null;
return new(chunkX, chunkZ);
}
catch (FormatException)
{
return null;
}
}
private string getChunkLoadingStatus(World world)
{
double chunkLoadedRatio;
if (world.chunkCnt == 0)
chunkLoadedRatio = 0;
else
chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
string status = Translations.Get("cmd.move.chunk_loading_status",
chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
return status;
}
}
}