Adaptable width

This commit is contained in:
BruceChen 2022-09-06 23:21:14 +08:00
parent ecb5d1e2ce
commit 5cb97ee00b

View file

@ -45,26 +45,57 @@ namespace MinecraftClient.Commands
(markChunkX < current.ChunkX - 16 || markChunkX >= current.ChunkX + 16 || markChunkZ < current.ChunkZ - 16 || markChunkZ >= current.ChunkZ + 16))
sb.Append("§x§0Since the marked chunk is outside the graph, it will not be displayed!§r\n");
int startX = current.ChunkX - 16;
int startZ = current.ChunkZ - 16;
for (int dz = 0; dz < 32; dz++)
int consoleWid = Math.Max(Console.BufferWidth / 2, 21);
if (consoleWid % 2 == 0)
--consoleWid;
int startZ = current.ChunkZ - consoleWid / 2, endZ = current.ChunkZ + 1 + consoleWid / 2;
int startX = current.ChunkX - consoleWid / 2, endX = current.ChunkX + 1 + consoleWid / 2;
int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ;
Dictionary<Tuple<int, int>, byte> chunkStatus = new();
for (int z = startZ; z <= endZ; z++)
{
for (int dx = 0; dx < 32; ++dx)
for (int x = startX; x <= endX; ++x)
{
ChunkColumn? chunkColumn = world[startX + dx, startZ + dz];
if (dz == 16 && dx == 16)
sb.Append("§z"); // Player Location: background gray
else if (startZ + dz == markChunkZ && startX + dx == markChunkX)
sb.Append("§w"); // Marked chunk: background red
ChunkColumn? chunkColumn = world[x, z];
if (chunkColumn == null)
sb.Append("\ud83d\udd33"); // "🔳" white hollow square
else if (chunkColumn.FullyLoaded)
sb.Append("\ud83d\udfe9"); // "🟩" green
chunkStatus[new(x, z)] = 0; // "🔳" white hollow square
else
sb.Append("\ud83d\udfe8"); // "🟨" yellow
{
leftMost = Math.Min(leftMost, x);
rightMost = Math.Max(rightMost, x);
topMost = Math.Min(topMost, z);
bottomMost = Math.Max(bottomMost, z);
if (chunkColumn.FullyLoaded)
chunkStatus[new(x, z)] = 1; // "🟩" green
else
chunkStatus[new(x, z)] = 2; // "🟨" yellow
}
if ((dz == 16 && dx == 16) || (startZ + dz == markChunkZ && startX + dx == markChunkX))
}
}
// Add a blank line
--topMost;
++bottomMost;
if (Console.BufferWidth / 2 >= ((rightMost - leftMost + 1) + 2))
{
--leftMost;
++rightMost;
}
string[] chunkStatusToEmoji = new string[] { "\ud83d\udd33", "\ud83d\udfe9", "\ud83d\udfe8" };
for (int z = topMost; z <= bottomMost; ++z)
{
for (int x = leftMost; x <= rightMost; ++x)
{
if (z == current.ChunkZ && x == current.ChunkX)
sb.Append("§z"); // Player Location: background gray
else if (z == markChunkZ && x == markChunkX)
sb.Append("§w"); // Marked chunk: background red
sb.Append(chunkStatusToEmoji[chunkStatus.GetValueOrDefault<Tuple<int, int>, byte>(new(x, z), 0)]);
if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX))
sb.Append("§r");
}
sb.Append('\n');