icmd.help=help <cmdname>: show brief help about a command.
icmd.unknown=Unknown command '{0}'. Use 'help' for command list.
icmd.list=help <cmdname>. Available commands: {0}. For server help, use '{1}send /help' instead.
icmd.error=OnInternalCommand: Got error from {0}: {1}
[exception]
# Exception messages threw by MCC
exception.user_logout=User-initiated logout should be done by calling Disconnect()
exception.unknown_direction=Unknown direction
exception.palette.block=Please update block types handling for this Minecraft version. See Material.cs
exception.palette.entity=Please update entity types handling for this Minecraft version. See EntityType.cs
exception.palette.item=Please update item types handling for this Minecraft version. See ItemType.cs
exception.palette.packet=Please update packet type palette for this Minecraft version. See PacketTypePalette.cs
exception.packet_process=Failed to process incoming packet of type {0}. (PacketID: {1}, Protocol: {2}, LoginPhase: {3}, InnerException: {4}).
exception.version_unsupport=The protocol version no.{0} is not supported.
exception.chatbot.init=ChatBot methods should NOT be called in the constructor as API handler is not initialized yet. Override Initialize() or AfterGameJoined() instead to perform initialization tasks.
exception.csrunner.invalid_head=The provided script does not have a valid MCCScript header
[chatbot]
# ChatBot API
chatbot.reconnect=[{0}] Disconnecting and Reconnecting to the Server
[filemonitor]
# FileMonitor
filemonitor.init=§8[{0}] Initializing FileSystemWatcher for file: {1}
filemonitor.fail=§8[{0}] Failed to initialize FileSystemWatcher, retrying using Polling
[extra]
# Inventory, Terrain & Movements, Entity related messages
# Terrain & Movements
extra.terrainandmovement_enabled=Terrain and Movements is now enabled.
extra.terrainandmovement_disabled=§cTerrain & Movements currently not handled for that MC version.
extra.terrainandmovement_required=Please enable Terrain and Movements in the config file first.
# Inventory
extra.inventory_enabled=Inventory handling is now enabled.
extra.inventory_disabled=§cInventories are currently not handled for that MC version.
extra.inventory_required=Please enable InventoryHandling in the config file first.
extra.inventory_interact=Use /inventory to interact with it.
extra.inventory_open=Inventory # {0} opened: {1}
extra.inventory_close=Inventory # {0} closed.
# Entity
extra.entity_disabled=§cEntities are currently not handled for that MC version.
extra.entity_required=Please enable EntityHandling in the config file first.
cmd.enchant.no_enchantments=You must first put an item to enchant to the enchanting table in order to get enchantments from the server, then you can execute this command!
cmd.enchant.no_levels=You do not have enouhg levels to enchant! (Your current level is {0}, you need to be level {1}).
cmd.execif.desc=Allows you to execute a command if a condition is met. (You can use variables from MinecraftClient.ini and /set command, as well as CSharp expressions)
cmd.execif.executed=The condition '{0}' was met, executed command '{1}' with result '{2}'.
cmd.execif.executed_no_output=The condition '{0}' was met, executed command '{1}', no result was returned.
cmd.execif.error_occured=An error has occured while executing the command: {0}
cmd.inventory.help.help={0}\nUse '/inventory help <action>' for action help.\n'player' and 'container' can be simplified to 'p' and 'c'.\nNote that parameters in '[]' are optional.
cmd.move.chunk_not_loaded=The chunk where the target location resides has not yet been loaded.\nYou can use "/chunk status {0:0.0} {1:0.0} {2:0.0}" to check the chunk loading status.
bot.antiafk.not_using_terrain_handling=The terrain handling is not enabled in the settings of the client, enable it if you want to use it with this bot. Using alternative (command) method.
bot.antiafk.swapping=The time range begins with a bigger value, swapped them around.
bot.farmer.invalid_radius=Invalid radius provided, you must provide a valid integer number greater than 0!
bot.farmer.warining_force_unsafe=You have enabled un-safe movement, the bot might get hurt!
bot.farmer.warining_allow_teleport=You have enabled teleporting, this might get your bot account kicked and in the worst case scenario banned! Use with caution!
cmd.follow.cant_reach_player=Can not reach the player, he is either in chunks that are not loaded, too far away or not reachable by a bot due to obstacles like gaps or water bodies!
cmd.follow.already_following=Already following {0}!
cmd.follow.switched=Switched to following {0}!
cmd.follow.started=Started following {0}!
cmd.follow.unsafe_enabled=Enabled us-safe walking (NOTE: The bot might die or get hurt!)
cmd.follow.note=NOTE: The bot is quite slow, you need to walk slowly and at a close distance for it to be able to keep up, kinda like when you make animals follow you by holding food in your hand. This is a limitation due to a pathfinding algorithm, we are working to get a better one.
cmd.follow.player_came_to_the_range=The player {0} came back to the range!
cmd.follow.resuming=Resuming to follow!
cmd.follow.player_left_the_range=The player {0} has left the range!
cmd.follow.pausing=Pausing!
cmd.follow.player_left=The player {0} left the server!
config.Head=Startup Config File\n# Please do not record extraneous data in this file as it will be overwritten by MCC.\n\n# New to Minecraft Console Client? Check out this document: https://mccteam.github.io/guide/configuration.html\n# Want to upgrade to a newer version? See https://github.com/MCCTeam/Minecraft-Console-Client/#download
config.Main.General.login=The address of the game server, "Host" can be filled in with domain name or IP address. (The "Port" field can be deleted, it will be resolved automatically)
config.Main.General.server_info=Account type: "mojang" OR "microsoft". Also affects interactive login in console.
config.Main.General.method=Microsoft Account sign-in method: "mcc" OR "browser". If the login always fails, please try to use the "browser" once.
config.Main.Advanced.account_list=AccountList: It allows a fast account switching without directly using the credentials\n# Usage examples: "/tell <mybot> reco Player2", "/connect <serverip> Player1"
config.Main.Advanced.server_list=ServerList: It allows an easier and faster server switching with short aliases instead of full server IP\n# Aliases cannot contain dots or spaces, and the name "localhost" cannot be used as an alias.\n# Usage examples: "/tell <mybot> connect Server1", "/connect Server2"
config.Signature.LoginWithSecureProfile=Microsoft accounts only. If disabled, will not be able to sign chat and join servers configured with "enforce-secure-profile=true"
config.Signature.SignChat=Whether to sign the chat send from MCC
config.Signature.SignMessageInCommand=Whether to sign the messages contained in the commands sent by MCC. For example, the message in "/msg" and "/me"
config.Signature.MarkLegallySignedMsg=Use green color block to mark chat with legitimate signatures
config.Signature.MarkModifiedMsg=Use yellow color block to mark chat that have been modified by the server.
config.Signature.MarkIllegallySignedMsg=Use red color block to mark chat without legitimate signature
config.Signature.MarkSystemMessage=Use gray color block to mark system message (always without signature)
config.Signature.ShowModifiedChat=Set to true to display messages modified by the server, false to display the original signed messages
config.Signature.ShowIllegalSignedChat=Whether to display chat and messages in commands without legal signatures
config.Proxy=Connect to a server via a proxy instead of connecting directly\n# If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.\n# If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.\n# /!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!
config.ChatFormat=MCC does it best to detect chat messages, but some server have unusual chat formats\n# When this happens, you'll need to configure chat format below, see https://mccteam.github.io/guide/configuration.html#chat-format
config.ChatBot.Alerts=Get alerted when specified words are detected in chat\n# Useful for moderating your server or detecting when someone is talking to you
config.ChatBot.Alerts.Beep_Enabled=Play a beep sound when a word is detected in addition to highlighting.
config.ChatBot.Alerts.Trigger_By_Words=Triggers an alert after receiving a specified keyword.
config.ChatBot.Alerts.Trigger_By_Rain=Trigger alerts when it rains and when it stops.
config.ChatBot.Alerts.Trigger_By_Thunderstorm=Triggers alerts at the beginning and end of thunderstorms.
config.ChatBot.Alerts.Log_To_File=Log alerts info a file.
config.ChatBot.Alerts.Log_File=The name of a file where alers logs will be written.
# ChatBot.AntiAFK
config.ChatBot.AntiAfk=Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection\n# /!\ Make sure your server rules do not forbid anti-AFK mechanisms!\n# /!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5)
config.ChatBot.AutoAttack=Automatically attack hostile mobs around you\n# You need to enable Entity Handling to use this bot\n# /!\ Make sure server rules allow your planned use of AutoAttack\n# /!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES!
config.ChatBot.AutoCraft=Automatically craft items in your inventory\n# See https://mccteam.github.io/guide/chat-bots.html#auto-craft for how to use\n# You need to enable Inventory Handling to use this bot\n# You should also enable Terrain and Movements if you need to use a crafting table
config.ChatBot.AutoCraft.Recipes=Recipes.Name: The name can be whatever you like and it is used to represent the recipe.\n# Recipes.Type: crafting table type: "player" or "table"\n# Recipes.Result: the resulting item\n# Recipes.Slots: All slots, counting from left to right, top to bottom. Please fill in "Null" for empty slots.\n# For the naming of the items, please see:\n# https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs
config.ChatBot.AutoDig=Auto-digging blocks.\n# You need to enable Terrain Handling to use this bot\n# You can use "/digbot start" and "/digbot stop" to control the start and stop of AutoDig.\n# Since MCC does not yet support accurate calculation of the collision volume of blocks, all blocks are considered as complete cubes when obtaining the position of the lookahead.\n# For the naming of the block, please see https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Mapping/Material.cs
config.ChatBot.AutoDig.Auto_Tool_Switch=Automatically switch to the appropriate tool.
config.ChatBot.AutoDig.Durability_Limit=Will not use tools with less durability than this. Set to zero to disable this feature.
config.ChatBot.AutoDig.Drop_Low_Durability_Tools=Whether to drop the current tool when its durability is too low.
config.ChatBot.AutoDig.Mode="lookat", "fixedpos" or "both". Digging the block being looked at, the block in a fixed position, or the block that needs to be all met.
config.ChatBot.AutoDig.Locations=The position of the blocks when using "fixedpos" or "both" mode.
config.ChatBot.AutoDig.Location_Order="distance" or "index", When using the "fixedpos" mode, the blocks are determined by distance to the player, or by the order in the list.
config.ChatBot.AutoDig.Auto_Start_Delay=How many seconds to wait after entering the game to start digging automatically, set to -1 to disable automatic start.
config.ChatBot.AutoDig.Dig_Timeout=Mining a block for more than "Dig_Timeout" seconds will be considered a timeout.
config.ChatBot.AutoDig.Log_Block_Dig=Whether to output logs when digging blocks.
config.ChatBot.AutoDig.List_Type=Wether to treat the blocks list as a "whitelist" or as a "blacklist".
config.ChatBot.AutoDrop=Automatically drop items in inventory\n# You need to enable Inventory Handling to use this bot\n# See this file for an up-to-date list of item types you can use with this bot:\n# https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs
config.ChatBot.AutoFishing=Automatically catch fish using a fishing rod\n# Guide: https://mccteam.github.io/guide/chat-bots.html#auto-fishing\n# You can use "/fish" to control the bot manually.\n# /!\ Make sure server rules allow automated farming before using this bot
config.ChatBot.AutoFishing.Auto_Start=Whether to start fishing automatically after entering a world.
config.ChatBot.AutoFishing.Cast_Delay=How soon to re-cast after successful fishing.
config.ChatBot.AutoFishing.Fishing_Delay=How long after entering the game to start fishing (seconds).
config.ChatBot.AutoFishing.Fishing_Timeout=Fishing timeout (seconds). Timeout will trigger a re-cast.
config.ChatBot.AutoFishing.Durability_Limit=Will not use rods with less durability than this (full durability is 64). Set to zero to disable this feature.
config.ChatBot.AutoFishing.Auto_Rod_Switch=Switch to a new rod from inventory after the current rod is unavailable.
config.ChatBot.AutoFishing.Stationary_Threshold=Hook movement in the X and Z axis less than this value will be considered stationary.
config.ChatBot.AutoFishing.Hook_Threshold=A "stationary" hook that moves above this threshold in the Y-axis will be considered to have caught a fish.
config.ChatBot.AutoFishing.Log_Fish_Bobber=Used to adjust the above two thresholds, which when enabled will print the change in the position of the fishhook entity upon receipt of its movement packet.
config.ChatBot.AutoFishing.Enable_Move=This allows the player to change position/facing after each fish caught.
config.ChatBot.AutoFishing.Movements=It will move in order "1->2->3->4->3->2->1->2->..." and can change position or facing or both each time. It is recommended to change the facing only.
config.ChatBot.AutoRelog=Automatically relog when disconnected by server, for example because the server is restating\n# /!\ Use Ignore_Kick_Message=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks
config.ChatBot.AutoRespond=Run commands or send messages automatically when a specified pattern is detected in chat\n# Server admins can spoof chat messages (/nick, /tellraw) so keep this in mind when implementing AutoRespond rules\n# /!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam
config.ChatBot.AutoRespond.Match_Colors=Do not remove colors from text (Note: Your matches will have to include color codes (ones using the § character) in order to work)
# ChatBot.ChatLog
config.ChatBot.ChatLog=Logs chat messages in a file on disk.
config.ChatBot.DiscordBridge=This bot allows you to send and recieve messages and commands via a Discord channel.\n# For Setup you can either use the documentation or read here (Documentation has images).\n# Documentation: https://mccteam.github.io/guide/chat-bots.html#discord-bridge\n# Setup:\n# First you need to create a Bot on the Discord Developers Portal, here is a video tutorial: https://www.youtube.com/watch?v=2FgMnZViNPA .\n# IMPORTANT: When creating a bot, you MUST ENABLE "Message Content Intent" and "Presence Intent" in order for bot to work! Also follow along carefully do not miss any steps!\n# When making a bot, copy the generated token and paste it here in "Token" field (tokens are important, keep them safe).\n# Copy the "Application ID" and go to: https://bit.ly/2Spn2Q3 .\n# Paste the id you have copied and check the "Administrator" field in permissions, then click on the link at the bottom.\n# This will open an invitation menu with your servers, choose the server you want to invite the bot on and invite him.\n# Once you've invited the bot, go to your Discord client and go to Settings -> Advanced and Enable "Developer Mode".\n# Exit the settings and right click on a server you have invited the bot to in the server list, then click "Copy ID", and paste the id here in "GuildId".\n# Then right click on a channel where you want to interact with the bot and again right click -> "Copy ID", pase the copied id here in "ChannelId".\n# And for the end, send a message in the channel, right click on your nick and again right click -> "Copy ID", then paste the id here in "OwnersIds".\n# How to use:\n# To execute an MCC command, prefix it with a dot ".", example: ".move 143 64 735" .\n# To send a message, simply type it out and hit enter.
config.ChatBot.DiscordBridge.GuildId=The ID of a server/guild where you have invited the bot to.
config.ChatBot.DiscordBridge.ChannelId=The ID of a channel where you want to interact with the MCC using the bot.
config.ChatBot.DiscordBridge.OwnersIds=A list of IDs of people you want to be able to interact with the MCC using the bot.
config.ChatBot.DiscordBridge.Formats=Message formats\n# Words wrapped with { and } are going to be replaced during the code execution, do not change them!\n# For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.\n# For Discord message formatting, check the following: https://bit.ly/3F8CUCm
config.ChatBot.Farmer=Automatically farms crops for you (plants, breaks and bonemeals them).\n# Crop types available: Beetroot, Carrot, Melon, Netherwart, Pumpkin, Potato, Wheat.\n# Usage: "/farmer start" command and "/farmer stop" command.\n# NOTE: This a newly added bot, it is not perfect and was only tested in 1.19.2, there are some minor issues like not being able to bonemeal carrots/potatoes sometimes.\n# or bot jumps onto the farm land and breaks it (this happens rarely but still happens). We are looking forward at improving this.\n# It is recommended to keep the farming area walled off and flat to avoid the bot jumping.\n# Also, if you have your farmland that is one block high, make it 2 or more blocks high so the bot does not fall through, as it can happen sometimes when the bot reconnects.\n# The bot also does not pickup all items if they fly off to the side, we have a plan to implement this option in the future as well as drop off and bonemeal refill chest(s).
config.ChatBot.Farmer.Delay_Between_Tasks=Delay between tasks in seconds (Minimum 1 second)
config.ChatBot.FollowPlayer=Enabled you to make the bot follow you\n# NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you\n# It's similar to making animals follow you when you're holding food in your hand.\n# This is due to a slow pathfinding algorithm, we're working on getting a better one\n# You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,\n# this might clog the thread for terain handling) and thus slow the bot even more.\n# /!\ Make sure server rules allow an option like this in the rules of the server before using this bot
config.ChatBot.FollowPlayer.Stop_At_Distance=Do not follow the player if he is in the range of 3 blocks (prevents the bot from pushing a player in an infinite loop)
# ChatBot.HangmanGame
config.ChatBot.HangmanGame=A small game to demonstrate chat interactions. Players can guess mystery words one letter at a time.\n# You need to have ChatFormat working correctly and add yourself in botowners to start the game with /tell <bot username> start\n# /!\ This bot may get a bit spammy if many players are interacting with it
# ChatBot.Mailer
config.ChatBot.Mailer=Relay messages between players and servers, like a mail plugin\n# This bot can store messages when the recipients are offline, and send them when they join the server\n# /!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins
config.ChatBot.Map=Allows you to render maps into .jpg images\n# This is useful for solving captchas which use maps\n# The maps are rendered into Rendered_Maps folder.\n# NOTE:\n# This feature is currently only useful for solving captchas which use maps.\n# If some servers have a very short time for solving captchas, enabe Auto_Render_On_Update and prepare to open the file quickly.\n# On linux you can use FTP to access generated files.\n# In the future it might will be possible to display maps directly in the console with a separate command.\n# /!\ Make sure server rules allow bots to be used on the server, or you risk being punished.
config.ChatBot.RemoteControl=Send MCC console commands to your bot through server PMs (/tell)\n# You need to have ChatFormat working correctly and add yourself in botowners to use the bot\n# /!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins
# ChatBot.ReplayCapture
config.ChatBot.ReplayCapture=Enable recording of the game (/replay start) and replay it later using the Replay Mod (https://www.replaymod.com/)\n# Please note that due to technical limitations, the client player (you) will not be shown in the replay file\n# /!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT!
config.ChatBot.ScriptScheduler=Schedule commands and scripts to launch on various events such as server join, date/time or time interval\n# See https://mccteam.github.io/guide/chat-bots.html#script-scheduler for more info