Minecraft-Console-Client/MinecraftClient/McTcpClient.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using System.Net;
using MinecraftClient.Protocol;
using MinecraftClient.Proxy;
namespace MinecraftClient
{
/// <summary>
/// The main client class, used to connect to a Minecraft server.
/// </summary>
public class McTcpClient : IMinecraftComHandler
{
private List<ChatBot> bots = new List<ChatBot>();
private static List<ChatBots.Script> scripts_on_hold = new List<ChatBots.Script>();
public void BotLoad(ChatBot b) { b.SetHandler(this); bots.Add(b); b.Initialize(); Settings.SingleCommand = ""; }
public void BotUnLoad(ChatBot b) { bots.RemoveAll(item => object.ReferenceEquals(item, b)); }
public void BotClear() { bots.Clear(); }
public static int AttemptsLeft = 0;
private string host;
private int port;
private string username;
private string uuid;
private string sessionid;
public int getServerPort() { return port; }
public string getServerHost() { return host; }
public string getUsername() { return username; }
public string getUserUUID() { return uuid; }
public string getSessionID() { return sessionid; }
TcpClient client;
IMinecraftCom handler;
/// <summary>
/// Starts the main chat client
/// </summary>
/// <param name="username">The chosen username of a premium Minecraft Account</param>
/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
/// <param name="server_port">The server IP (serveradress or serveradress:port)</param>
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, string server_port)
{
StartClient(username, uuid, sessionID, server_port, protocolversion, false, "");
}
/// <summary>
/// Starts the main chat client in single command sending mode
/// </summary>
/// <param name="username">The chosen username of a premium Minecraft Account</param>
/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
/// <param name="server_port">The server IP (serveradress or serveradress:port)</param>
/// <param name="command">The text or command to send.</param>
public McTcpClient(string username, string uuid, string sessionID, string server_port, int protocolversion, string command)
{
StartClient(username, uuid, sessionID, server_port, protocolversion, true, command);
}
/// <summary>
/// Starts the main chat client, wich will login to the server using the MinecraftCom class.
/// </summary>
/// <param name="user">The chosen username of a premium Minecraft Account</param>
/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
/// <param name="server_port">The server IP (serveradress or serveradress:port)/param>
/// <param name="singlecommand">If set to true, the client will send a single command and then disconnect from the server</param>
/// <param name="command">The text or command to send. Will only be sent if singlecommand is set to true.</param>
private void StartClient(string user, string uuid, string sessionID, string server_port, int protocolversion, bool singlecommand, string command)
{
string[] sip = server_port.Split(':');
this.sessionid = sessionID;
this.uuid = uuid;
this.username = user;
this.host = sip[0];
if (sip.Length == 1)
{
port = 25565;
}
else
{
try
{
port = Convert.ToInt32(sip[1]);
}
catch (FormatException) { port = 25565; }
}
if (!singlecommand)
{
if (Settings.AntiAFK_Enabled) { BotLoad(new ChatBots.AntiAFK(Settings.AntiAFK_Delay)); }
if (Settings.Hangman_Enabled) { BotLoad(new ChatBots.HangmanGame(Settings.Hangman_English)); }
if (Settings.Alerts_Enabled) { BotLoad(new ChatBots.Alerts()); }
if (Settings.ChatLog_Enabled) { BotLoad(new ChatBots.ChatLog(Settings.ChatLog_File.Replace("%username%", Settings.Username), Settings.ChatLog_Filter, Settings.ChatLog_DateTime)); }
if (Settings.PlayerLog_Enabled) { BotLoad(new ChatBots.PlayerListLogger(Settings.PlayerLog_Delay, Settings.PlayerLog_File.Replace("%username%", Settings.Username))); }
if (Settings.AutoRelog_Enabled) { BotLoad(new ChatBots.AutoRelog(Settings.AutoRelog_Delay, Settings.AutoRelog_Retries)); }
if (Settings.ScriptScheduler_Enabled) { BotLoad(new ChatBots.ScriptScheduler(Settings.ScriptScheduler_TasksFile.Replace("%username%", Settings.Username))); }
if (Settings.RemoteCtrl_Enabled) { BotLoad(new ChatBots.RemoteControl()); }
}
try
{
client = ProxyHandler.newTcpClient(host, port);
client.ReceiveBufferSize = 1024 * 1024;
handler = Protocol.ProtocolHandler.getProtocolHandler(client, protocolversion, this);
Console.WriteLine("Version is supported.\nLogging in...");
if (handler.Login())
{
if (singlecommand)
{
handler.SendChatMessage(command);
ConsoleIO.WriteLineFormatted("§7Command §8" + command + "§7 sent.", false);
Thread.Sleep(5000);
handler.Disconnect();
Thread.Sleep(1000);
}
else
{
foreach (ChatBot bot in scripts_on_hold) { bots.Add(bot); }
scripts_on_hold.Clear();
Console.WriteLine("Server was successfully joined.\nType '/quit' to leave the server.");
StartTalk();
}
}
}
catch (SocketException)
{
Console.WriteLine("Failed to connect to this IP.");
if (AttemptsLeft > 0)
{
ChatBot.LogToConsole("Waiting 5 seconds (" + AttemptsLeft + " attempts left)...");
Thread.Sleep(5000); AttemptsLeft--; Program.Restart();
}
2013-07-20 11:01:49 +10:00
else if (!singlecommand) { Console.ReadLine(); }
}
}
/// <summary>
/// Allows the user to send chat messages, commands, and to leave the server.
/// </summary>
private void StartTalk()
{
try
{
string text = "";
Thread.Sleep(500);
handler.SendRespawnPacket();
while (client.Client.Connected)
{
text = ConsoleIO.ReadLine();
if (ConsoleIO.basicIO && text.Length > 0 && text[0] == (char)0x00)
{
//Process a request from the GUI
string[] command = text.Substring(1).Split((char)0x00);
switch (command[0].ToLower())
{
case "autocomplete":
if (command.Length > 1) { ConsoleIO.WriteLine((char)0x00 + "autocomplete" + (char)0x00 + handler.AutoComplete(command[1])); }
else Console.WriteLine((char)0x00 + "autocomplete" + (char)0x00);
break;
}
}
else
{
text = text.Trim();
if (text.ToLower() == "/quit" || text.ToLower() == "/reco")
{
break;
}
else if (text.ToLower() == "/respawn")
{
handler.SendRespawnPacket();
ConsoleIO.WriteLine("You have respawned.");
}
else if (text.ToLower().StartsWith("/script "))
{
BotLoad(new ChatBots.Script(text.Substring(8)));
}
else if (text != "")
{
//Message is too long
if (text.Length > 100)
{
if (text[0] == '/')
{
//Send the first 100 chars of the command
text = text.Substring(0, 100);
handler.SendChatMessage(text);
}
else
{
//Send the message splitted into several messages
while (text.Length > 100)
{
handler.SendChatMessage(text.Substring(0, 100));
text = text.Substring(100, text.Length - 100);
}
handler.SendChatMessage(text);
}
}
else handler.SendChatMessage(text);
}
}
}
switch (text.ToLower())
{
case "/quit": Program.Exit(); break;
case "/reco": Program.Restart(); break;
}
}
catch (IOException) { }
}
/// <summary>
/// Disconnect the client from the server
/// </summary>
public void Disconnect()
{
foreach (ChatBot bot in bots)
if (bot is ChatBots.Script)
scripts_on_hold.Add((ChatBots.Script)bot);
handler.Disconnect();
handler.Dispose();
Thread.Sleep(1000);
if (client != null) { client.Close(); }
}
/// <summary>
/// Received some text from the server
/// </summary>
/// <param name="text">Text received</param>
public void OnTextReceived(string text)
{
ConsoleIO.WriteLineFormatted(text, false);
foreach (ChatBot bot in bots)
bot.GetText(text);
}
/// <summary>
/// When connection has been lost
/// </summary>
public void OnConnectionLost(ChatBot.DisconnectReason reason, string message)
{
bool will_restart = false;
switch (reason)
{
case ChatBot.DisconnectReason.ConnectionLost:
message = "Connection has been lost.";
ConsoleIO.WriteLine(message);
break;
case ChatBot.DisconnectReason.InGameKick:
ConsoleIO.WriteLine("Disconnected by Server :");
ConsoleIO.WriteLineFormatted(message, true);
break;
case ChatBot.DisconnectReason.LoginRejected:
ConsoleIO.WriteLine("Login failed :");
ConsoleIO.WriteLineFormatted(message, true);
break;
}
foreach (ChatBot bot in bots)
will_restart |= bot.OnDisconnect(reason, message);
if (!will_restart) { Program.ReadLineReconnect(); }
}
/// <summary>
/// Called ~10 times per second by the protocol handler
/// </summary>
public void OnUpdate()
{
for (int i = 0; i < bots.Count; i++)
bots[i].Update();
}
/// <summary>
/// Send a chat message to the server
/// </summary>
public void SendChatMessage(string message)
{
handler.SendChatMessage(message);
}
}
}