Minecraft-Console-Client/MinecraftClient/Pathing/Execution/PathSegment.cs

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using System.Collections.Generic;
using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
namespace MinecraftClient.Pathing.Execution
{
public sealed class PathSegment
{
public required Location Start { get; init; }
public required Location End { get; init; }
public required MoveType MoveType { get; init; }
public static List<PathSegment> FromPath(IReadOnlyList<PathNode> nodes)
{
var segments = new List<PathSegment>(nodes.Count - 1);
for (int i = 1; i < nodes.Count; i++)
{
var prev = nodes[i - 1];
var curr = nodes[i];
segments.Add(new PathSegment
{
Start = new Location(prev.X + 0.5, prev.Y, prev.Z + 0.5),
End = new Location(curr.X + 0.5, curr.Y, curr.Z + 0.5),
MoveType = curr.MoveUsed
});
}
return segments;
}
public override string ToString() =>
$"{MoveType}: ({Start.X:F1},{Start.Y:F1},{Start.Z:F1})->({End.X:F1},{End.Y:F1},{End.Z:F1})";
}
}