vh-bombsquad-modded-server-.../dist/ba_data/python/ba/_ui.py
2024-06-06 19:50:58 +05:30

173 lines
6.7 KiB
Python

# Released under the MIT License. See LICENSE for details.
#
"""User interface related functionality."""
from __future__ import annotations
from typing import TYPE_CHECKING
import _ba
from ba._generated.enums import UIScale
if TYPE_CHECKING:
from typing import Any, Callable
from ba.ui import UICleanupCheck
import ba
class UISubsystem:
"""Consolidated UI functionality for the app.
Category: **App Classes**
To use this class, access the single instance of it at 'ba.app.ui'.
"""
def __init__(self) -> None:
env = _ba.env()
self.controller: ba.UIController | None = None
self._main_menu_window: ba.Widget | None = None
self._main_menu_location: str | None = None
self._uiscale: ba.UIScale
interfacetype = env['ui_scale']
if interfacetype == 'large':
self._uiscale = UIScale.LARGE
elif interfacetype == 'medium':
self._uiscale = UIScale.MEDIUM
elif interfacetype == 'small':
self._uiscale = UIScale.SMALL
else:
raise RuntimeError(f'Invalid UIScale value: {interfacetype}')
self.window_states: dict[type, Any] = {} # FIXME: Kill this.
self.main_menu_selection: str | None = None # FIXME: Kill this.
self.have_party_queue_window = False
self.quit_window: Any = None
self.dismiss_wii_remotes_window_call: (Callable[[], Any] | None) = None
self.cleanupchecks: list[UICleanupCheck] = []
self.upkeeptimer: ba.Timer | None = None
self.use_toolbars = env.get('toolbar_test', True)
self.party_window: Any = None # FIXME: Don't use Any.
self.title_color = (0.72, 0.7, 0.75)
self.heading_color = (0.72, 0.7, 0.75)
self.infotextcolor = (0.7, 0.9, 0.7)
# Switch our overall game selection UI flow between Play and
# Private-party playlist selection modes; should do this in
# a more elegant way once we revamp high level UI stuff a bit.
self.selecting_private_party_playlist: bool = False
@property
def uiscale(self) -> ba.UIScale:
"""Current ui scale for the app."""
return self._uiscale
def on_app_launch(self) -> None:
"""Should be run on app launch."""
from ba.ui import UIController, ui_upkeep
from ba._generated.enums import TimeType
# IMPORTANT: If tweaking UI stuff, make sure it behaves for small,
# medium, and large UI modes. (doesn't run off screen, etc).
# The overrides below can be used to test with different sizes.
# Generally small is used on phones, medium is used on tablets/tvs,
# and large is on desktop computers or perhaps large tablets. When
# possible, run in windowed mode and resize the window to assure
# this holds true at all aspect ratios.
# UPDATE: A better way to test this is now by setting the environment
# variable BA_UI_SCALE to "small", "medium", or "large".
# This will affect system UIs not covered by the values below such
# as screen-messages. The below values remain functional, however,
# for cases such as Android where environment variables can't be set
# easily.
if bool(False): # force-test ui scale
self._uiscale = UIScale.SMALL
with _ba.Context('ui'):
_ba.pushcall(
lambda: _ba.screenmessage(
f'FORCING UISCALE {self._uiscale.name} FOR TESTING',
color=(1, 0, 1),
log=True,
)
)
self.controller = UIController()
# Kick off our periodic UI upkeep.
# FIXME: Can probably kill this if we do immediate UI death checks.
self.upkeeptimer = _ba.Timer(
2.6543, ui_upkeep, timetype=TimeType.REAL, repeat=True
)
def set_main_menu_window(self, window: ba.Widget) -> None:
"""Set the current 'main' window, replacing any existing."""
existing = self._main_menu_window
from ba._generated.enums import TimeType
from inspect import currentframe, getframeinfo
# Let's grab the location where we were called from to report
# if we have to force-kill the existing window (which normally
# should not happen).
frameline = None
try:
frame = currentframe()
if frame is not None:
frame = frame.f_back
if frame is not None:
frameinfo = getframeinfo(frame)
frameline = f'{frameinfo.filename} {frameinfo.lineno}'
except Exception:
from ba._error import print_exception
print_exception('Error calcing line for set_main_menu_window')
# With our legacy main-menu system, the caller is responsible for
# clearing out the old main menu window when assigning the new.
# However there are corner cases where that doesn't happen and we get
# old windows stuck under the new main one. So let's guard against
# that. However, we can't simply delete the existing main window when
# a new one is assigned because the user may transition the old out
# *after* the assignment. Sigh. So, as a happy medium, let's check in
# on the old after a short bit of time and kill it if its still alive.
# That will be a bit ugly on screen but at least should un-break
# things.
def _delay_kill() -> None:
import time
if existing:
print(
f'Killing old main_menu_window'
f' when called at: {frameline} t={time.time():.3f}'
)
existing.delete()
_ba.timer(1.0, _delay_kill, timetype=TimeType.REAL)
self._main_menu_window = window
def clear_main_menu_window(self, transition: str | None = None) -> None:
"""Clear any existing 'main' window with the provided transition."""
if self._main_menu_window:
if transition is not None:
_ba.containerwidget(
edit=self._main_menu_window, transition=transition
)
else:
self._main_menu_window.delete()
def has_main_menu_window(self) -> bool:
"""Return whether a main menu window is present."""
return bool(self._main_menu_window)
def set_main_menu_location(self, location: str) -> None:
"""Set the location represented by the current main menu window."""
self._main_menu_location = location
def get_main_menu_location(self) -> str | None:
"""Return the current named main menu location, if any."""
return self._main_menu_location