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https://github.com/hypervortex/VH-Bombsquad-Modded-Server-Files
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64 lines
1.6 KiB
Python
64 lines
1.6 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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"""Functionality related to cloud based assets."""
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from __future__ import annotations
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from dataclasses import dataclass, field
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from typing import TYPE_CHECKING, Annotated
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from enum import Enum
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from efro.dataclassio import ioprepped, IOAttrs
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if TYPE_CHECKING:
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pass
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class AssetPackageFlavor(Enum):
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"""Flavors for asset package outputs for different platforms/etc."""
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# DXT3/DXT5 textures
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DESKTOP = 'desktop'
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# ASTC textures
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MOBILE = 'mobile'
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class AssetType(Enum):
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"""Types for individual assets within a package."""
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TEXTURE = 'texture'
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CUBE_TEXTURE = 'cube_texture'
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SOUND = 'sound'
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DATA = 'data'
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MESH = 'mesh'
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COLLISION_MESH = 'collision_mesh'
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@ioprepped
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@dataclass
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class AssetPackageFlavorManifest:
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"""A manifest of asset info for a specific flavor of an asset package."""
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cloudfiles: Annotated[dict[str, str], IOAttrs('cloudfiles')] = field(
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default_factory=dict
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)
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@ioprepped
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@dataclass
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class AssetPackageBuildState:
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"""Contains info about an in-progress asset cloud build."""
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# Asset names still being built.
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in_progress_builds: Annotated[list[str], IOAttrs('b')] = field(
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default_factory=list
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)
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# The initial number of assets needing to be built.
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initial_build_count: Annotated[int, IOAttrs('c')] = 0
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# Build error string. If this is present, it should be presented
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# to the user and they should required to explicitly restart the build
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# in some way if desired.
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error: Annotated[str | None, IOAttrs('e')] = None
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