vh-bombsquad-modded-server-.../dist/ba_data/python/bacommon/assets.py
2024-06-06 19:50:58 +05:30

64 lines
1.6 KiB
Python

# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to cloud based assets."""
from __future__ import annotations
from dataclasses import dataclass, field
from typing import TYPE_CHECKING, Annotated
from enum import Enum
from efro.dataclassio import ioprepped, IOAttrs
if TYPE_CHECKING:
pass
class AssetPackageFlavor(Enum):
"""Flavors for asset package outputs for different platforms/etc."""
# DXT3/DXT5 textures
DESKTOP = 'desktop'
# ASTC textures
MOBILE = 'mobile'
class AssetType(Enum):
"""Types for individual assets within a package."""
TEXTURE = 'texture'
CUBE_TEXTURE = 'cube_texture'
SOUND = 'sound'
DATA = 'data'
MESH = 'mesh'
COLLISION_MESH = 'collision_mesh'
@ioprepped
@dataclass
class AssetPackageFlavorManifest:
"""A manifest of asset info for a specific flavor of an asset package."""
cloudfiles: Annotated[dict[str, str], IOAttrs('cloudfiles')] = field(
default_factory=dict
)
@ioprepped
@dataclass
class AssetPackageBuildState:
"""Contains info about an in-progress asset cloud build."""
# Asset names still being built.
in_progress_builds: Annotated[list[str], IOAttrs('b')] = field(
default_factory=list
)
# The initial number of assets needing to be built.
initial_build_count: Annotated[int, IOAttrs('c')] = 0
# Build error string. If this is present, it should be presented
# to the user and they should required to explicitly restart the build
# in some way if desired.
error: Annotated[str | None, IOAttrs('e')] = None