mirror of
https://github.com/hypervortex/VH-Bombsquad-Modded-Server-Files
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133 lines
5.1 KiB
YAML
133 lines
5.1 KiB
YAML
# To configure your server, create a config.yaml file in the same directory
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# as the ballisticacore_server script. The config_template.yaml file can be
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# copied or renamed as a convenient starting point.
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# Uncomment any of these values to override defaults.
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# Name of our server in the public parties list.
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party_name: "VORTEX AND HONOR BANG xD"
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# If true, your party will show up in the global public party list
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# Otherwise it will still be joinable via LAN or connecting by IP address.
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party_is_public: true
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# If true, all connecting clients will be authenticated through the master
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# server to screen for fake account info. Generally this should always
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# be enabled unless you are hosting on a LAN with no internet connection.
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authenticate_clients: true
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# IDs of server admins. Server admins are not kickable through the default
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# kick vote system and they are able to kick players without a vote. To get
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# your account id, enter 'getaccountid' in settings->advanced->enter-code.
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admins:
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- pb-JiNJARFeXENAVF5FEkFQXFVBGUJWTlVH
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# Whether the default kick-voting system is enabled.
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enable_default_kick_voting: true
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# UDP port to host on. Change this to work around firewalls or run multiple
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# servers on one machine.
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# 43210 is the default and the only port that will show up in the LAN
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# browser tab.
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port: 43210
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# Max devices in the party. Note that this does *NOT* mean max players.
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# Any device in the party can have more than one player on it if they have
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# multiple controllers. Also, this number currently includes the server so
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# generally make it 1 bigger than you need. Max-players is not currently
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# exposed but I'll try to add that soon.
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max_party_size: 12
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# Options here are 'ffa' (free-for-all), 'teams' and 'coop' (cooperative)
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# This value is ignored if you supply a playlist_code (see below).
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#session_type: ffa
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# Playlist-code for teams or free-for-all mode sessions.
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# To host your own custom playlists, use the 'share' functionality in the
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# playlist editor in the regular version of the game.
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# This will give you a numeric code you can enter here to host that
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# playlist.
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playlist_code: 445446
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# Alternately, you can embed playlist data here instead of using codes.
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# Make sure to set session_type to the correct type for the data here.
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#playlist_inline: []
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# Whether to shuffle the playlist or play its games in designated order.
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#playlist_shuffle: true
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# If true, keeps team sizes equal by disallowing joining the largest team
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# (teams mode only).
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#auto_balance_teams: true
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# The campaign used when in co-op session mode.
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# Do print(ba.app.campaigns) to see available campaign names.
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#coop_campaign: Easy
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# The level name within the campaign used in co-op session mode.
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# For campaign name FOO, do print(ba.app.campaigns['FOO'].levels) to see
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# available level names.
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#coop_level: Onslaught Training
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# Whether to enable telnet access.
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# IMPORTANT: This option is no longer available, as it was being used
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# for exploits. Live access to the running server is still possible through
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# the mgr.cmd() function in the server script. Run your server through
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# tools such as 'screen' or 'tmux' and you can reconnect to it remotely
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# over a secure ssh connection.
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#enable_telnet: false
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# Series length in teams mode (7 == 'best-of-7' series; a team must
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# get 4 wins)
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teams_series_length: 7
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# Points to win in free-for-all mode (Points are awarded per game based on
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# performance)
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ffa_series_length: 24
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# If you have a custom stats webpage for your server, you can use this
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# to provide a convenient in-game link to it in the server-browser
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# alongside the server name.
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# if ${ACCOUNT} is present in the string, it will be replaced by the
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# currently-signed-in account's id. To fetch info about an account,
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# your back-end server can use the following url:
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# http://bombsquadgame.com/accountquery?id=ACCOUNT_ID_HERE
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stats_url: https://discord.gg/MUj97D2QMZ
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# If present, the server subprocess will attempt to gracefully exit after
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# this amount of time. A graceful exit can occur at the end of a series
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# or other opportune time. Server-managers set to auto-restart (the
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# default) will then spin up a fresh subprocess. This mechanism can be
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# useful to clear out any memory leaks or other accumulated bad state
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# in the server subprocess.
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#clean_exit_minutes: 60
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# If present, the server subprocess will shut down immediately after this
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# amount of time. This can be useful as a fallback for clean_exit_time.
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# The server manager will then spin up a fresh server subprocess if
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# auto-restart is enabled (the default).
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#unclean_exit_minutes: 90
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# If present, the server subprocess will shut down immediately if this
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# amount of time passes with no activity from any players. The server
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# manager will then spin up a fresh server subprocess if auto-restart is
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# enabled (the default).
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#idle_exit_minutes: 20
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# Should the tutorial be shown at the beginning of games?
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#show_tutorial: false
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# Team names (teams mode only).
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team_names:
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- vortex
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- Honor
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# Team colors (teams mode only).
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team_colors:
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- [0.8, 0.0, 0.6]
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- [0, 1, 0.8]
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# Whether to enable the queue where players can line up before entering
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# your server. Disabling this can be used as a workaround to deal with
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# queue spamming attacks.
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#enable_queue: true
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