mirror of
https://github.com/hypervortex/VH-Bombsquad-Modded-Server-Files
synced 2026-08-15 13:04:50 +00:00
988 lines
35 KiB
Python
988 lines
35 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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"""Appearance functionality for spazzes."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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import ba.internal
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if TYPE_CHECKING:
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pass
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def get_appearances(include_locked: bool = False) -> list[str]:
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"""Get the list of available spaz appearances."""
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# pylint: disable=too-many-statements
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# pylint: disable=too-many-branches
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get_purchased = ba.internal.get_purchased
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disallowed = []
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if not include_locked:
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# hmm yeah this'll be tough to hack...
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if not get_purchased('characters.santa'):
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disallowed.append('Santa Claus')
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if not get_purchased('characters.frosty'):
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disallowed.append('Frosty')
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if not get_purchased('characters.bones'):
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disallowed.append('Bones')
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if not get_purchased('characters.bernard'):
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disallowed.append('Bernard')
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if not get_purchased('characters.pixie'):
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disallowed.append('Pixel')
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if not get_purchased('characters.pascal'):
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disallowed.append('Pascal')
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if not get_purchased('characters.actionhero'):
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disallowed.append('Todd McBurton')
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if not get_purchased('characters.taobaomascot'):
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disallowed.append('Taobao Mascot')
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if not get_purchased('characters.agent'):
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disallowed.append('Agent Johnson')
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if not get_purchased('characters.jumpsuit'):
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disallowed.append('Lee')
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if not get_purchased('characters.assassin'):
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disallowed.append('Zola')
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if not get_purchased('characters.wizard'):
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disallowed.append('Grumbledorf')
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if not get_purchased('characters.cowboy'):
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disallowed.append('Butch')
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if not get_purchased('characters.witch'):
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disallowed.append('Witch')
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if not get_purchased('characters.warrior'):
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disallowed.append('Warrior')
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if not get_purchased('characters.superhero'):
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disallowed.append('Middle-Man')
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if not get_purchased('characters.alien'):
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disallowed.append('Alien')
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if not get_purchased('characters.oldlady'):
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disallowed.append('OldLady')
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if not get_purchased('characters.gladiator'):
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disallowed.append('Gladiator')
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if not get_purchased('characters.wrestler'):
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disallowed.append('Wrestler')
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if not get_purchased('characters.operasinger'):
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disallowed.append('Gretel')
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if not get_purchased('characters.robot'):
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disallowed.append('Robot')
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if not get_purchased('characters.cyborg'):
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disallowed.append('B-9000')
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if not get_purchased('characters.bunny'):
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disallowed.append('Easter Bunny')
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if not get_purchased('characters.kronk'):
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disallowed.append('Kronk')
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if not get_purchased('characters.zoe'):
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disallowed.append('Zoe')
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if not get_purchased('characters.jackmorgan'):
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disallowed.append('Jack Morgan')
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if not get_purchased('characters.mel'):
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disallowed.append('Mel')
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if not get_purchased('characters.snakeshadow'):
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disallowed.append('Snake Shadow')
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return [
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s for s in list(ba.app.spaz_appearances.keys()) if s not in disallowed
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]
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class Appearance:
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"""Create and fill out one of these suckers to define a spaz appearance"""
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def __init__(self, name: str):
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self.name = name
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if self.name in ba.app.spaz_appearances:
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raise Exception(
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'spaz appearance name "' + self.name + '" already exists.'
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)
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ba.app.spaz_appearances[self.name] = self
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self.color_texture = ''
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self.color_mask_texture = ''
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self.icon_texture = ''
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self.icon_mask_texture = ''
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self.head_model = ''
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self.torso_model = ''
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self.pelvis_model = ''
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self.upper_arm_model = ''
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self.forearm_model = ''
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self.hand_model = ''
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self.upper_leg_model = ''
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self.lower_leg_model = ''
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self.toes_model = ''
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self.jump_sounds: list[str] = []
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self.attack_sounds: list[str] = []
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self.impact_sounds: list[str] = []
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self.death_sounds: list[str] = []
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self.pickup_sounds: list[str] = []
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self.fall_sounds: list[str] = []
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self.style = 'spaz'
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self.default_color: tuple[float, float, float] | None = None
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self.default_highlight: tuple[float, float, float] | None = None
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def register_appearances() -> None:
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"""Register our builtin spaz appearances."""
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# this is quite ugly but will be going away so not worth cleaning up
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# pylint: disable=invalid-name
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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# Spaz #######################################
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t = Appearance('Spaz')
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t.color_texture = 'neoSpazColor'
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t.color_mask_texture = 'neoSpazColorMask'
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t.icon_texture = 'neoSpazIcon'
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t.icon_mask_texture = 'neoSpazIconColorMask'
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t.head_model = 'neoSpazHead'
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t.torso_model = 'neoSpazTorso'
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t.pelvis_model = 'neoSpazPelvis'
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t.upper_arm_model = 'neoSpazUpperArm'
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t.forearm_model = 'neoSpazForeArm'
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t.hand_model = 'neoSpazHand'
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t.upper_leg_model = 'neoSpazUpperLeg'
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t.lower_leg_model = 'neoSpazLowerLeg'
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t.toes_model = 'neoSpazToes'
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t.jump_sounds = ['spazJump01', 'spazJump02', 'spazJump03', 'spazJump04']
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t.attack_sounds = [
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'spazAttack01',
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'spazAttack02',
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'spazAttack03',
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'spazAttack04',
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]
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t.impact_sounds = [
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'spazImpact01',
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'spazImpact02',
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'spazImpact03',
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'spazImpact04',
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]
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t.death_sounds = ['spazDeath01']
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t.pickup_sounds = ['spazPickup01']
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t.fall_sounds = ['spazFall01']
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t.style = 'spaz'
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# Zoe #####################################
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t = Appearance('Zoe')
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t.color_texture = 'zoeColor'
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t.color_mask_texture = 'zoeColorMask'
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t.default_color = (0.6, 0.6, 0.6)
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t.default_highlight = (0, 1, 0)
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t.icon_texture = 'zoeIcon'
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t.icon_mask_texture = 'zoeIconColorMask'
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t.head_model = 'zoeHead'
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t.torso_model = 'zoeTorso'
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t.pelvis_model = 'zoePelvis'
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t.upper_arm_model = 'zoeUpperArm'
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t.forearm_model = 'zoeForeArm'
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t.hand_model = 'zoeHand'
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t.upper_leg_model = 'zoeUpperLeg'
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t.lower_leg_model = 'zoeLowerLeg'
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t.toes_model = 'zoeToes'
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t.jump_sounds = ['zoeJump01', 'zoeJump02', 'zoeJump03']
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t.attack_sounds = [
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'zoeAttack01',
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'zoeAttack02',
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'zoeAttack03',
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'zoeAttack04',
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]
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t.impact_sounds = [
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'zoeImpact01',
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'zoeImpact02',
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'zoeImpact03',
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'zoeImpact04',
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]
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t.death_sounds = ['zoeDeath01']
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t.pickup_sounds = ['zoePickup01']
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t.fall_sounds = ['zoeFall01']
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t.style = 'female'
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# Ninja ##########################################
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t = Appearance('Snake Shadow')
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t.color_texture = 'ninjaColor'
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t.color_mask_texture = 'ninjaColorMask'
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t.default_color = (1, 1, 1)
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t.default_highlight = (0.55, 0.8, 0.55)
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t.icon_texture = 'ninjaIcon'
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t.icon_mask_texture = 'ninjaIconColorMask'
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t.head_model = 'ninjaHead'
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t.torso_model = 'ninjaTorso'
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t.pelvis_model = 'ninjaPelvis'
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t.upper_arm_model = 'ninjaUpperArm'
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t.forearm_model = 'ninjaForeArm'
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t.hand_model = 'ninjaHand'
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t.upper_leg_model = 'ninjaUpperLeg'
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t.lower_leg_model = 'ninjaLowerLeg'
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t.toes_model = 'ninjaToes'
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ninja_attacks = ['ninjaAttack' + str(i + 1) + '' for i in range(7)]
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ninja_hits = ['ninjaHit' + str(i + 1) + '' for i in range(8)]
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ninja_jumps = ['ninjaAttack' + str(i + 1) + '' for i in range(7)]
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t.jump_sounds = ninja_jumps
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t.attack_sounds = ninja_attacks
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t.impact_sounds = ninja_hits
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t.death_sounds = ['ninjaDeath1']
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t.pickup_sounds = ninja_attacks
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t.fall_sounds = ['ninjaFall1']
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t.style = 'ninja'
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# Barbarian #####################################
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t = Appearance('Kronk')
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t.color_texture = 'kronk'
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t.color_mask_texture = 'kronkColorMask'
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t.default_color = (0.4, 0.5, 0.4)
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t.default_highlight = (1, 0.5, 0.3)
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t.icon_texture = 'kronkIcon'
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t.icon_mask_texture = 'kronkIconColorMask'
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t.head_model = 'kronkHead'
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t.torso_model = 'kronkTorso'
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t.pelvis_model = 'kronkPelvis'
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t.upper_arm_model = 'kronkUpperArm'
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t.forearm_model = 'kronkForeArm'
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t.hand_model = 'kronkHand'
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t.upper_leg_model = 'kronkUpperLeg'
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t.lower_leg_model = 'kronkLowerLeg'
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t.toes_model = 'kronkToes'
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kronk_sounds = [
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'kronk1',
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'kronk2',
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'kronk3',
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'kronk4',
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'kronk5',
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'kronk6',
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'kronk7',
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'kronk8',
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'kronk9',
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'kronk10',
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]
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t.jump_sounds = kronk_sounds
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t.attack_sounds = kronk_sounds
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t.impact_sounds = kronk_sounds
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t.death_sounds = ['kronkDeath']
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t.pickup_sounds = kronk_sounds
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t.fall_sounds = ['kronkFall']
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t.style = 'kronk'
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# Chef ###########################################
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t = Appearance('Mel')
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t.color_texture = 'melColor'
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t.color_mask_texture = 'melColorMask'
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t.default_color = (1, 1, 1)
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t.default_highlight = (0.1, 0.6, 0.1)
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t.icon_texture = 'melIcon'
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t.icon_mask_texture = 'melIconColorMask'
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t.head_model = 'melHead'
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t.torso_model = 'melTorso'
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t.pelvis_model = 'kronkPelvis'
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t.upper_arm_model = 'melUpperArm'
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t.forearm_model = 'melForeArm'
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t.hand_model = 'melHand'
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t.upper_leg_model = 'melUpperLeg'
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t.lower_leg_model = 'melLowerLeg'
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t.toes_model = 'melToes'
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mel_sounds = [
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'mel01',
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'mel02',
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'mel03',
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'mel04',
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'mel05',
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'mel06',
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'mel07',
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'mel08',
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'mel09',
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'mel10',
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]
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t.attack_sounds = mel_sounds
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t.jump_sounds = mel_sounds
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t.impact_sounds = mel_sounds
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t.death_sounds = ['melDeath01']
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t.pickup_sounds = mel_sounds
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t.fall_sounds = ['melFall01']
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t.style = 'mel'
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# Pirate #######################################
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t = Appearance('Jack Morgan')
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t.color_texture = 'jackColor'
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t.color_mask_texture = 'jackColorMask'
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t.default_color = (1, 0.2, 0.1)
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t.default_highlight = (1, 1, 0)
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t.icon_texture = 'jackIcon'
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t.icon_mask_texture = 'jackIconColorMask'
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t.head_model = 'jackHead'
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t.torso_model = 'jackTorso'
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t.pelvis_model = 'kronkPelvis'
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t.upper_arm_model = 'jackUpperArm'
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t.forearm_model = 'jackForeArm'
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t.hand_model = 'jackHand'
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t.upper_leg_model = 'jackUpperLeg'
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t.lower_leg_model = 'jackLowerLeg'
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t.toes_model = 'jackToes'
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hit_sounds = [
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'jackHit01',
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'jackHit02',
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'jackHit03',
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'jackHit04',
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'jackHit05',
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'jackHit06',
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'jackHit07',
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]
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sounds = ['jack01', 'jack02', 'jack03', 'jack04', 'jack05', 'jack06']
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t.attack_sounds = sounds
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t.jump_sounds = sounds
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t.impact_sounds = hit_sounds
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t.death_sounds = ['jackDeath01']
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t.pickup_sounds = sounds
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t.fall_sounds = ['jackFall01']
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t.style = 'pirate'
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# Santa ######################################
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t = Appearance('Santa Claus')
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t.color_texture = 'santaColor'
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t.color_mask_texture = 'santaColorMask'
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t.default_color = (1, 0, 0)
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t.default_highlight = (1, 1, 1)
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t.icon_texture = 'santaIcon'
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t.icon_mask_texture = 'santaIconColorMask'
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t.head_model = 'santaHead'
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t.torso_model = 'santaTorso'
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t.pelvis_model = 'kronkPelvis'
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t.upper_arm_model = 'santaUpperArm'
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t.forearm_model = 'santaForeArm'
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t.hand_model = 'santaHand'
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t.upper_leg_model = 'santaUpperLeg'
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t.lower_leg_model = 'santaLowerLeg'
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t.toes_model = 'santaToes'
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hit_sounds = ['santaHit01', 'santaHit02', 'santaHit03', 'santaHit04']
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sounds = ['santa01', 'santa02', 'santa03', 'santa04', 'santa05']
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t.attack_sounds = sounds
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t.jump_sounds = sounds
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t.impact_sounds = hit_sounds
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t.death_sounds = ['santaDeath']
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t.pickup_sounds = sounds
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t.fall_sounds = ['santaFall']
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t.style = 'santa'
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# Snowman ###################################
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t = Appearance('Frosty')
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t.color_texture = 'frostyColor'
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t.color_mask_texture = 'frostyColorMask'
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t.default_color = (0.5, 0.5, 1)
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t.default_highlight = (1, 0.5, 0)
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t.icon_texture = 'frostyIcon'
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t.icon_mask_texture = 'frostyIconColorMask'
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t.head_model = 'frostyHead'
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t.torso_model = 'frostyTorso'
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t.pelvis_model = 'frostyPelvis'
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t.upper_arm_model = 'frostyUpperArm'
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t.forearm_model = 'frostyForeArm'
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t.hand_model = 'frostyHand'
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t.upper_leg_model = 'frostyUpperLeg'
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t.lower_leg_model = 'frostyLowerLeg'
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t.toes_model = 'frostyToes'
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frosty_sounds = ['frosty01', 'frosty02', 'frosty03', 'frosty04', 'frosty05']
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frosty_hit_sounds = ['frostyHit01', 'frostyHit02', 'frostyHit03']
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t.attack_sounds = frosty_sounds
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t.jump_sounds = frosty_sounds
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t.impact_sounds = frosty_hit_sounds
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t.death_sounds = ['frostyDeath']
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t.pickup_sounds = frosty_sounds
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t.fall_sounds = ['frostyFall']
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t.style = 'frosty'
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# Skeleton ################################
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t = Appearance('Bones')
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t.color_texture = 'bonesColor'
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t.color_mask_texture = 'bonesColorMask'
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t.default_color = (0.6, 0.9, 1)
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t.default_highlight = (0.6, 0.9, 1)
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t.icon_texture = 'bonesIcon'
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t.icon_mask_texture = 'bonesIconColorMask'
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t.head_model = 'bonesHead'
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t.torso_model = 'bonesTorso'
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t.pelvis_model = 'bonesPelvis'
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t.upper_arm_model = 'bonesUpperArm'
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t.forearm_model = 'bonesForeArm'
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t.hand_model = 'bonesHand'
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t.upper_leg_model = 'bonesUpperLeg'
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t.lower_leg_model = 'bonesLowerLeg'
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t.toes_model = 'bonesToes'
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bones_sounds = ['bones1', 'bones2', 'bones3']
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bones_hit_sounds = ['bones1', 'bones2', 'bones3']
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t.attack_sounds = bones_sounds
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t.jump_sounds = bones_sounds
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t.impact_sounds = bones_hit_sounds
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t.death_sounds = ['bonesDeath']
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t.pickup_sounds = bones_sounds
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t.fall_sounds = ['bonesFall']
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t.style = 'bones'
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# Bear ###################################
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t = Appearance('Bernard')
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t.color_texture = 'bearColor'
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t.color_mask_texture = 'bearColorMask'
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t.default_color = (0.7, 0.5, 0.0)
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t.icon_texture = 'bearIcon'
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t.icon_mask_texture = 'bearIconColorMask'
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t.head_model = 'bearHead'
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t.torso_model = 'bearTorso'
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t.pelvis_model = 'bearPelvis'
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t.upper_arm_model = 'bearUpperArm'
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t.forearm_model = 'bearForeArm'
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t.hand_model = 'bearHand'
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t.upper_leg_model = 'bearUpperLeg'
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t.lower_leg_model = 'bearLowerLeg'
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t.toes_model = 'bearToes'
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bear_sounds = ['bear1', 'bear2', 'bear3', 'bear4']
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bear_hit_sounds = ['bearHit1', 'bearHit2']
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t.attack_sounds = bear_sounds
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t.jump_sounds = bear_sounds
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t.impact_sounds = bear_hit_sounds
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t.death_sounds = ['bearDeath']
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t.pickup_sounds = bear_sounds
|
|
t.fall_sounds = ['bearFall']
|
|
t.style = 'bear'
|
|
|
|
# Penguin ###################################
|
|
t = Appearance('Pascal')
|
|
t.color_texture = 'penguinColor'
|
|
t.color_mask_texture = 'penguinColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'penguinIcon'
|
|
t.icon_mask_texture = 'penguinIconColorMask'
|
|
t.head_model = 'penguinHead'
|
|
t.torso_model = 'penguinTorso'
|
|
t.pelvis_model = 'penguinPelvis'
|
|
t.upper_arm_model = 'penguinUpperArm'
|
|
t.forearm_model = 'penguinForeArm'
|
|
t.hand_model = 'penguinHand'
|
|
t.upper_leg_model = 'penguinUpperLeg'
|
|
t.lower_leg_model = 'penguinLowerLeg'
|
|
t.toes_model = 'penguinToes'
|
|
penguin_sounds = ['penguin1', 'penguin2', 'penguin3', 'penguin4']
|
|
penguin_hit_sounds = ['penguinHit1', 'penguinHit2']
|
|
t.attack_sounds = penguin_sounds
|
|
t.jump_sounds = penguin_sounds
|
|
t.impact_sounds = penguin_hit_sounds
|
|
t.death_sounds = ['penguinDeath']
|
|
t.pickup_sounds = penguin_sounds
|
|
t.fall_sounds = ['penguinFall']
|
|
t.style = 'penguin'
|
|
|
|
# Ali ###################################
|
|
t = Appearance('Taobao Mascot')
|
|
t.color_texture = 'aliColor'
|
|
t.color_mask_texture = 'aliColorMask'
|
|
t.default_color = (1, 0.5, 0)
|
|
t.default_highlight = (1, 1, 1)
|
|
t.icon_texture = 'aliIcon'
|
|
t.icon_mask_texture = 'aliIconColorMask'
|
|
t.head_model = 'aliHead'
|
|
t.torso_model = 'aliTorso'
|
|
t.pelvis_model = 'aliPelvis'
|
|
t.upper_arm_model = 'aliUpperArm'
|
|
t.forearm_model = 'aliForeArm'
|
|
t.hand_model = 'aliHand'
|
|
t.upper_leg_model = 'aliUpperLeg'
|
|
t.lower_leg_model = 'aliLowerLeg'
|
|
t.toes_model = 'aliToes'
|
|
ali_sounds = ['ali1', 'ali2', 'ali3', 'ali4']
|
|
ali_hit_sounds = ['aliHit1', 'aliHit2']
|
|
t.attack_sounds = ali_sounds
|
|
t.jump_sounds = ali_sounds
|
|
t.impact_sounds = ali_hit_sounds
|
|
t.death_sounds = ['aliDeath']
|
|
t.pickup_sounds = ali_sounds
|
|
t.fall_sounds = ['aliFall']
|
|
t.style = 'ali'
|
|
|
|
# cyborg ###################################
|
|
t = Appearance('B-9000')
|
|
t.color_texture = 'cyborgColor'
|
|
t.color_mask_texture = 'cyborgColorMask'
|
|
t.default_color = (0.5, 0.5, 0.5)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'cyborgIcon'
|
|
t.icon_mask_texture = 'cyborgIconColorMask'
|
|
t.head_model = 'cyborgHead'
|
|
t.torso_model = 'cyborgTorso'
|
|
t.pelvis_model = 'cyborgPelvis'
|
|
t.upper_arm_model = 'cyborgUpperArm'
|
|
t.forearm_model = 'cyborgForeArm'
|
|
t.hand_model = 'cyborgHand'
|
|
t.upper_leg_model = 'cyborgUpperLeg'
|
|
t.lower_leg_model = 'cyborgLowerLeg'
|
|
t.toes_model = 'cyborgToes'
|
|
cyborg_sounds = ['cyborg1', 'cyborg2', 'cyborg3', 'cyborg4']
|
|
cyborg_hit_sounds = ['cyborgHit1', 'cyborgHit2']
|
|
t.attack_sounds = cyborg_sounds
|
|
t.jump_sounds = cyborg_sounds
|
|
t.impact_sounds = cyborg_hit_sounds
|
|
t.death_sounds = ['cyborgDeath']
|
|
t.pickup_sounds = cyborg_sounds
|
|
t.fall_sounds = ['cyborgFall']
|
|
t.style = 'cyborg'
|
|
|
|
# Agent ###################################
|
|
t = Appearance('Agent Johnson')
|
|
t.color_texture = 'agentColor'
|
|
t.color_mask_texture = 'agentColorMask'
|
|
t.default_color = (0.3, 0.3, 0.33)
|
|
t.default_highlight = (1, 0.5, 0.3)
|
|
t.icon_texture = 'agentIcon'
|
|
t.icon_mask_texture = 'agentIconColorMask'
|
|
t.head_model = 'agentHead'
|
|
t.torso_model = 'agentTorso'
|
|
t.pelvis_model = 'agentPelvis'
|
|
t.upper_arm_model = 'agentUpperArm'
|
|
t.forearm_model = 'agentForeArm'
|
|
t.hand_model = 'agentHand'
|
|
t.upper_leg_model = 'agentUpperLeg'
|
|
t.lower_leg_model = 'agentLowerLeg'
|
|
t.toes_model = 'agentToes'
|
|
agent_sounds = ['agent1', 'agent2', 'agent3', 'agent4']
|
|
agent_hit_sounds = ['agentHit1', 'agentHit2']
|
|
t.attack_sounds = agent_sounds
|
|
t.jump_sounds = agent_sounds
|
|
t.impact_sounds = agent_hit_sounds
|
|
t.death_sounds = ['agentDeath']
|
|
t.pickup_sounds = agent_sounds
|
|
t.fall_sounds = ['agentFall']
|
|
t.style = 'agent'
|
|
|
|
# Jumpsuit ###################################
|
|
t = Appearance('Lee')
|
|
t.color_texture = 'jumpsuitColor'
|
|
t.color_mask_texture = 'jumpsuitColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'jumpsuitIcon'
|
|
t.icon_mask_texture = 'jumpsuitIconColorMask'
|
|
t.head_model = 'jumpsuitHead'
|
|
t.torso_model = 'jumpsuitTorso'
|
|
t.pelvis_model = 'jumpsuitPelvis'
|
|
t.upper_arm_model = 'jumpsuitUpperArm'
|
|
t.forearm_model = 'jumpsuitForeArm'
|
|
t.hand_model = 'jumpsuitHand'
|
|
t.upper_leg_model = 'jumpsuitUpperLeg'
|
|
t.lower_leg_model = 'jumpsuitLowerLeg'
|
|
t.toes_model = 'jumpsuitToes'
|
|
jumpsuit_sounds = ['jumpsuit1', 'jumpsuit2', 'jumpsuit3', 'jumpsuit4']
|
|
jumpsuit_hit_sounds = ['jumpsuitHit1', 'jumpsuitHit2']
|
|
t.attack_sounds = jumpsuit_sounds
|
|
t.jump_sounds = jumpsuit_sounds
|
|
t.impact_sounds = jumpsuit_hit_sounds
|
|
t.death_sounds = ['jumpsuitDeath']
|
|
t.pickup_sounds = jumpsuit_sounds
|
|
t.fall_sounds = ['jumpsuitFall']
|
|
t.style = 'spaz'
|
|
|
|
# ActionHero ###################################
|
|
t = Appearance('Todd McBurton')
|
|
t.color_texture = 'actionHeroColor'
|
|
t.color_mask_texture = 'actionHeroColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'actionHeroIcon'
|
|
t.icon_mask_texture = 'actionHeroIconColorMask'
|
|
t.head_model = 'actionHeroHead'
|
|
t.torso_model = 'actionHeroTorso'
|
|
t.pelvis_model = 'actionHeroPelvis'
|
|
t.upper_arm_model = 'actionHeroUpperArm'
|
|
t.forearm_model = 'actionHeroForeArm'
|
|
t.hand_model = 'actionHeroHand'
|
|
t.upper_leg_model = 'actionHeroUpperLeg'
|
|
t.lower_leg_model = 'actionHeroLowerLeg'
|
|
t.toes_model = 'actionHeroToes'
|
|
action_hero_sounds = [
|
|
'actionHero1',
|
|
'actionHero2',
|
|
'actionHero3',
|
|
'actionHero4',
|
|
]
|
|
action_hero_hit_sounds = ['actionHeroHit1', 'actionHeroHit2']
|
|
t.attack_sounds = action_hero_sounds
|
|
t.jump_sounds = action_hero_sounds
|
|
t.impact_sounds = action_hero_hit_sounds
|
|
t.death_sounds = ['actionHeroDeath']
|
|
t.pickup_sounds = action_hero_sounds
|
|
t.fall_sounds = ['actionHeroFall']
|
|
t.style = 'spaz'
|
|
|
|
# Assassin ###################################
|
|
t = Appearance('Zola')
|
|
t.color_texture = 'assassinColor'
|
|
t.color_mask_texture = 'assassinColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'assassinIcon'
|
|
t.icon_mask_texture = 'assassinIconColorMask'
|
|
t.head_model = 'assassinHead'
|
|
t.torso_model = 'assassinTorso'
|
|
t.pelvis_model = 'assassinPelvis'
|
|
t.upper_arm_model = 'assassinUpperArm'
|
|
t.forearm_model = 'assassinForeArm'
|
|
t.hand_model = 'assassinHand'
|
|
t.upper_leg_model = 'assassinUpperLeg'
|
|
t.lower_leg_model = 'assassinLowerLeg'
|
|
t.toes_model = 'assassinToes'
|
|
assassin_sounds = ['assassin1', 'assassin2', 'assassin3', 'assassin4']
|
|
assassin_hit_sounds = ['assassinHit1', 'assassinHit2']
|
|
t.attack_sounds = assassin_sounds
|
|
t.jump_sounds = assassin_sounds
|
|
t.impact_sounds = assassin_hit_sounds
|
|
t.death_sounds = ['assassinDeath']
|
|
t.pickup_sounds = assassin_sounds
|
|
t.fall_sounds = ['assassinFall']
|
|
t.style = 'spaz'
|
|
|
|
# Wizard ###################################
|
|
t = Appearance('Grumbledorf')
|
|
t.color_texture = 'wizardColor'
|
|
t.color_mask_texture = 'wizardColorMask'
|
|
t.default_color = (0.2, 0.4, 1.0)
|
|
t.default_highlight = (0.06, 0.15, 0.4)
|
|
t.icon_texture = 'wizardIcon'
|
|
t.icon_mask_texture = 'wizardIconColorMask'
|
|
t.head_model = 'wizardHead'
|
|
t.torso_model = 'wizardTorso'
|
|
t.pelvis_model = 'wizardPelvis'
|
|
t.upper_arm_model = 'wizardUpperArm'
|
|
t.forearm_model = 'wizardForeArm'
|
|
t.hand_model = 'wizardHand'
|
|
t.upper_leg_model = 'wizardUpperLeg'
|
|
t.lower_leg_model = 'wizardLowerLeg'
|
|
t.toes_model = 'wizardToes'
|
|
wizard_sounds = ['wizard1', 'wizard2', 'wizard3', 'wizard4']
|
|
wizard_hit_sounds = ['wizardHit1', 'wizardHit2']
|
|
t.attack_sounds = wizard_sounds
|
|
t.jump_sounds = wizard_sounds
|
|
t.impact_sounds = wizard_hit_sounds
|
|
t.death_sounds = ['wizardDeath']
|
|
t.pickup_sounds = wizard_sounds
|
|
t.fall_sounds = ['wizardFall']
|
|
t.style = 'spaz'
|
|
|
|
# Cowboy ###################################
|
|
t = Appearance('Butch')
|
|
t.color_texture = 'cowboyColor'
|
|
t.color_mask_texture = 'cowboyColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'cowboyIcon'
|
|
t.icon_mask_texture = 'cowboyIconColorMask'
|
|
t.head_model = 'cowboyHead'
|
|
t.torso_model = 'cowboyTorso'
|
|
t.pelvis_model = 'cowboyPelvis'
|
|
t.upper_arm_model = 'cowboyUpperArm'
|
|
t.forearm_model = 'cowboyForeArm'
|
|
t.hand_model = 'cowboyHand'
|
|
t.upper_leg_model = 'cowboyUpperLeg'
|
|
t.lower_leg_model = 'cowboyLowerLeg'
|
|
t.toes_model = 'cowboyToes'
|
|
cowboy_sounds = ['cowboy1', 'cowboy2', 'cowboy3', 'cowboy4']
|
|
cowboy_hit_sounds = ['cowboyHit1', 'cowboyHit2']
|
|
t.attack_sounds = cowboy_sounds
|
|
t.jump_sounds = cowboy_sounds
|
|
t.impact_sounds = cowboy_hit_sounds
|
|
t.death_sounds = ['cowboyDeath']
|
|
t.pickup_sounds = cowboy_sounds
|
|
t.fall_sounds = ['cowboyFall']
|
|
t.style = 'spaz'
|
|
|
|
# Witch ###################################
|
|
t = Appearance('Witch')
|
|
t.color_texture = 'witchColor'
|
|
t.color_mask_texture = 'witchColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'witchIcon'
|
|
t.icon_mask_texture = 'witchIconColorMask'
|
|
t.head_model = 'witchHead'
|
|
t.torso_model = 'witchTorso'
|
|
t.pelvis_model = 'witchPelvis'
|
|
t.upper_arm_model = 'witchUpperArm'
|
|
t.forearm_model = 'witchForeArm'
|
|
t.hand_model = 'witchHand'
|
|
t.upper_leg_model = 'witchUpperLeg'
|
|
t.lower_leg_model = 'witchLowerLeg'
|
|
t.toes_model = 'witchToes'
|
|
witch_sounds = ['witch1', 'witch2', 'witch3', 'witch4']
|
|
witch_hit_sounds = ['witchHit1', 'witchHit2']
|
|
t.attack_sounds = witch_sounds
|
|
t.jump_sounds = witch_sounds
|
|
t.impact_sounds = witch_hit_sounds
|
|
t.death_sounds = ['witchDeath']
|
|
t.pickup_sounds = witch_sounds
|
|
t.fall_sounds = ['witchFall']
|
|
t.style = 'spaz'
|
|
|
|
# Warrior ###################################
|
|
t = Appearance('Warrior')
|
|
t.color_texture = 'warriorColor'
|
|
t.color_mask_texture = 'warriorColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'warriorIcon'
|
|
t.icon_mask_texture = 'warriorIconColorMask'
|
|
t.head_model = 'warriorHead'
|
|
t.torso_model = 'warriorTorso'
|
|
t.pelvis_model = 'warriorPelvis'
|
|
t.upper_arm_model = 'warriorUpperArm'
|
|
t.forearm_model = 'warriorForeArm'
|
|
t.hand_model = 'warriorHand'
|
|
t.upper_leg_model = 'warriorUpperLeg'
|
|
t.lower_leg_model = 'warriorLowerLeg'
|
|
t.toes_model = 'warriorToes'
|
|
warrior_sounds = ['warrior1', 'warrior2', 'warrior3', 'warrior4']
|
|
warrior_hit_sounds = ['warriorHit1', 'warriorHit2']
|
|
t.attack_sounds = warrior_sounds
|
|
t.jump_sounds = warrior_sounds
|
|
t.impact_sounds = warrior_hit_sounds
|
|
t.death_sounds = ['warriorDeath']
|
|
t.pickup_sounds = warrior_sounds
|
|
t.fall_sounds = ['warriorFall']
|
|
t.style = 'spaz'
|
|
|
|
# Superhero ###################################
|
|
t = Appearance('Middle-Man')
|
|
t.color_texture = 'superheroColor'
|
|
t.color_mask_texture = 'superheroColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'superheroIcon'
|
|
t.icon_mask_texture = 'superheroIconColorMask'
|
|
t.head_model = 'superheroHead'
|
|
t.torso_model = 'superheroTorso'
|
|
t.pelvis_model = 'superheroPelvis'
|
|
t.upper_arm_model = 'superheroUpperArm'
|
|
t.forearm_model = 'superheroForeArm'
|
|
t.hand_model = 'superheroHand'
|
|
t.upper_leg_model = 'superheroUpperLeg'
|
|
t.lower_leg_model = 'superheroLowerLeg'
|
|
t.toes_model = 'superheroToes'
|
|
superhero_sounds = ['superhero1', 'superhero2', 'superhero3', 'superhero4']
|
|
superhero_hit_sounds = ['superheroHit1', 'superheroHit2']
|
|
t.attack_sounds = superhero_sounds
|
|
t.jump_sounds = superhero_sounds
|
|
t.impact_sounds = superhero_hit_sounds
|
|
t.death_sounds = ['superheroDeath']
|
|
t.pickup_sounds = superhero_sounds
|
|
t.fall_sounds = ['superheroFall']
|
|
t.style = 'spaz'
|
|
|
|
# Alien ###################################
|
|
t = Appearance('Alien')
|
|
t.color_texture = 'alienColor'
|
|
t.color_mask_texture = 'alienColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'alienIcon'
|
|
t.icon_mask_texture = 'alienIconColorMask'
|
|
t.head_model = 'alienHead'
|
|
t.torso_model = 'alienTorso'
|
|
t.pelvis_model = 'alienPelvis'
|
|
t.upper_arm_model = 'alienUpperArm'
|
|
t.forearm_model = 'alienForeArm'
|
|
t.hand_model = 'alienHand'
|
|
t.upper_leg_model = 'alienUpperLeg'
|
|
t.lower_leg_model = 'alienLowerLeg'
|
|
t.toes_model = 'alienToes'
|
|
alien_sounds = ['alien1', 'alien2', 'alien3', 'alien4']
|
|
alien_hit_sounds = ['alienHit1', 'alienHit2']
|
|
t.attack_sounds = alien_sounds
|
|
t.jump_sounds = alien_sounds
|
|
t.impact_sounds = alien_hit_sounds
|
|
t.death_sounds = ['alienDeath']
|
|
t.pickup_sounds = alien_sounds
|
|
t.fall_sounds = ['alienFall']
|
|
t.style = 'spaz'
|
|
|
|
# OldLady ###################################
|
|
t = Appearance('OldLady')
|
|
t.color_texture = 'oldLadyColor'
|
|
t.color_mask_texture = 'oldLadyColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'oldLadyIcon'
|
|
t.icon_mask_texture = 'oldLadyIconColorMask'
|
|
t.head_model = 'oldLadyHead'
|
|
t.torso_model = 'oldLadyTorso'
|
|
t.pelvis_model = 'oldLadyPelvis'
|
|
t.upper_arm_model = 'oldLadyUpperArm'
|
|
t.forearm_model = 'oldLadyForeArm'
|
|
t.hand_model = 'oldLadyHand'
|
|
t.upper_leg_model = 'oldLadyUpperLeg'
|
|
t.lower_leg_model = 'oldLadyLowerLeg'
|
|
t.toes_model = 'oldLadyToes'
|
|
old_lady_sounds = ['oldLady1', 'oldLady2', 'oldLady3', 'oldLady4']
|
|
old_lady_hit_sounds = ['oldLadyHit1', 'oldLadyHit2']
|
|
t.attack_sounds = old_lady_sounds
|
|
t.jump_sounds = old_lady_sounds
|
|
t.impact_sounds = old_lady_hit_sounds
|
|
t.death_sounds = ['oldLadyDeath']
|
|
t.pickup_sounds = old_lady_sounds
|
|
t.fall_sounds = ['oldLadyFall']
|
|
t.style = 'spaz'
|
|
|
|
# Gladiator ###################################
|
|
t = Appearance('Gladiator')
|
|
t.color_texture = 'gladiatorColor'
|
|
t.color_mask_texture = 'gladiatorColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'gladiatorIcon'
|
|
t.icon_mask_texture = 'gladiatorIconColorMask'
|
|
t.head_model = 'gladiatorHead'
|
|
t.torso_model = 'gladiatorTorso'
|
|
t.pelvis_model = 'gladiatorPelvis'
|
|
t.upper_arm_model = 'gladiatorUpperArm'
|
|
t.forearm_model = 'gladiatorForeArm'
|
|
t.hand_model = 'gladiatorHand'
|
|
t.upper_leg_model = 'gladiatorUpperLeg'
|
|
t.lower_leg_model = 'gladiatorLowerLeg'
|
|
t.toes_model = 'gladiatorToes'
|
|
gladiator_sounds = ['gladiator1', 'gladiator2', 'gladiator3', 'gladiator4']
|
|
gladiator_hit_sounds = ['gladiatorHit1', 'gladiatorHit2']
|
|
t.attack_sounds = gladiator_sounds
|
|
t.jump_sounds = gladiator_sounds
|
|
t.impact_sounds = gladiator_hit_sounds
|
|
t.death_sounds = ['gladiatorDeath']
|
|
t.pickup_sounds = gladiator_sounds
|
|
t.fall_sounds = ['gladiatorFall']
|
|
t.style = 'spaz'
|
|
|
|
# Wrestler ###################################
|
|
t = Appearance('Wrestler')
|
|
t.color_texture = 'wrestlerColor'
|
|
t.color_mask_texture = 'wrestlerColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'wrestlerIcon'
|
|
t.icon_mask_texture = 'wrestlerIconColorMask'
|
|
t.head_model = 'wrestlerHead'
|
|
t.torso_model = 'wrestlerTorso'
|
|
t.pelvis_model = 'wrestlerPelvis'
|
|
t.upper_arm_model = 'wrestlerUpperArm'
|
|
t.forearm_model = 'wrestlerForeArm'
|
|
t.hand_model = 'wrestlerHand'
|
|
t.upper_leg_model = 'wrestlerUpperLeg'
|
|
t.lower_leg_model = 'wrestlerLowerLeg'
|
|
t.toes_model = 'wrestlerToes'
|
|
wrestler_sounds = ['wrestler1', 'wrestler2', 'wrestler3', 'wrestler4']
|
|
wrestler_hit_sounds = ['wrestlerHit1', 'wrestlerHit2']
|
|
t.attack_sounds = wrestler_sounds
|
|
t.jump_sounds = wrestler_sounds
|
|
t.impact_sounds = wrestler_hit_sounds
|
|
t.death_sounds = ['wrestlerDeath']
|
|
t.pickup_sounds = wrestler_sounds
|
|
t.fall_sounds = ['wrestlerFall']
|
|
t.style = 'spaz'
|
|
|
|
# OperaSinger ###################################
|
|
t = Appearance('Gretel')
|
|
t.color_texture = 'operaSingerColor'
|
|
t.color_mask_texture = 'operaSingerColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'operaSingerIcon'
|
|
t.icon_mask_texture = 'operaSingerIconColorMask'
|
|
t.head_model = 'operaSingerHead'
|
|
t.torso_model = 'operaSingerTorso'
|
|
t.pelvis_model = 'operaSingerPelvis'
|
|
t.upper_arm_model = 'operaSingerUpperArm'
|
|
t.forearm_model = 'operaSingerForeArm'
|
|
t.hand_model = 'operaSingerHand'
|
|
t.upper_leg_model = 'operaSingerUpperLeg'
|
|
t.lower_leg_model = 'operaSingerLowerLeg'
|
|
t.toes_model = 'operaSingerToes'
|
|
opera_singer_sounds = [
|
|
'operaSinger1',
|
|
'operaSinger2',
|
|
'operaSinger3',
|
|
'operaSinger4',
|
|
]
|
|
opera_singer_hit_sounds = ['operaSingerHit1', 'operaSingerHit2']
|
|
t.attack_sounds = opera_singer_sounds
|
|
t.jump_sounds = opera_singer_sounds
|
|
t.impact_sounds = opera_singer_hit_sounds
|
|
t.death_sounds = ['operaSingerDeath']
|
|
t.pickup_sounds = opera_singer_sounds
|
|
t.fall_sounds = ['operaSingerFall']
|
|
t.style = 'spaz'
|
|
|
|
# Pixie ###################################
|
|
t = Appearance('Pixel')
|
|
t.color_texture = 'pixieColor'
|
|
t.color_mask_texture = 'pixieColorMask'
|
|
t.default_color = (0, 1, 0.7)
|
|
t.default_highlight = (0.65, 0.35, 0.75)
|
|
t.icon_texture = 'pixieIcon'
|
|
t.icon_mask_texture = 'pixieIconColorMask'
|
|
t.head_model = 'pixieHead'
|
|
t.torso_model = 'pixieTorso'
|
|
t.pelvis_model = 'pixiePelvis'
|
|
t.upper_arm_model = 'pixieUpperArm'
|
|
t.forearm_model = 'pixieForeArm'
|
|
t.hand_model = 'pixieHand'
|
|
t.upper_leg_model = 'pixieUpperLeg'
|
|
t.lower_leg_model = 'pixieLowerLeg'
|
|
t.toes_model = 'pixieToes'
|
|
pixie_sounds = ['pixie1', 'pixie2', 'pixie3', 'pixie4']
|
|
pixie_hit_sounds = ['pixieHit1', 'pixieHit2']
|
|
t.attack_sounds = pixie_sounds
|
|
t.jump_sounds = pixie_sounds
|
|
t.impact_sounds = pixie_hit_sounds
|
|
t.death_sounds = ['pixieDeath']
|
|
t.pickup_sounds = pixie_sounds
|
|
t.fall_sounds = ['pixieFall']
|
|
t.style = 'pixie'
|
|
|
|
# Robot ###################################
|
|
t = Appearance('Robot')
|
|
t.color_texture = 'robotColor'
|
|
t.color_mask_texture = 'robotColorMask'
|
|
t.default_color = (0.3, 0.5, 0.8)
|
|
t.default_highlight = (1, 0, 0)
|
|
t.icon_texture = 'robotIcon'
|
|
t.icon_mask_texture = 'robotIconColorMask'
|
|
t.head_model = 'robotHead'
|
|
t.torso_model = 'robotTorso'
|
|
t.pelvis_model = 'robotPelvis'
|
|
t.upper_arm_model = 'robotUpperArm'
|
|
t.forearm_model = 'robotForeArm'
|
|
t.hand_model = 'robotHand'
|
|
t.upper_leg_model = 'robotUpperLeg'
|
|
t.lower_leg_model = 'robotLowerLeg'
|
|
t.toes_model = 'robotToes'
|
|
robot_sounds = ['robot1', 'robot2', 'robot3', 'robot4']
|
|
robot_hit_sounds = ['robotHit1', 'robotHit2']
|
|
t.attack_sounds = robot_sounds
|
|
t.jump_sounds = robot_sounds
|
|
t.impact_sounds = robot_hit_sounds
|
|
t.death_sounds = ['robotDeath']
|
|
t.pickup_sounds = robot_sounds
|
|
t.fall_sounds = ['robotFall']
|
|
t.style = 'spaz'
|
|
|
|
# Bunny ###################################
|
|
t = Appearance('Easter Bunny')
|
|
t.color_texture = 'bunnyColor'
|
|
t.color_mask_texture = 'bunnyColorMask'
|
|
t.default_color = (1, 1, 1)
|
|
t.default_highlight = (1, 0.5, 0.5)
|
|
t.icon_texture = 'bunnyIcon'
|
|
t.icon_mask_texture = 'bunnyIconColorMask'
|
|
t.head_model = 'bunnyHead'
|
|
t.torso_model = 'bunnyTorso'
|
|
t.pelvis_model = 'bunnyPelvis'
|
|
t.upper_arm_model = 'bunnyUpperArm'
|
|
t.forearm_model = 'bunnyForeArm'
|
|
t.hand_model = 'bunnyHand'
|
|
t.upper_leg_model = 'bunnyUpperLeg'
|
|
t.lower_leg_model = 'bunnyLowerLeg'
|
|
t.toes_model = 'bunnyToes'
|
|
bunny_sounds = ['bunny1', 'bunny2', 'bunny3', 'bunny4']
|
|
bunny_hit_sounds = ['bunnyHit1', 'bunnyHit2']
|
|
t.attack_sounds = bunny_sounds
|
|
t.jump_sounds = ['bunnyJump']
|
|
t.impact_sounds = bunny_hit_sounds
|
|
t.death_sounds = ['bunnyDeath']
|
|
t.pickup_sounds = bunny_sounds
|
|
t.fall_sounds = ['bunnyFall']
|
|
t.style = 'bunny'
|