vh-bombsquad-modded-server-.../dist/ba_root/mods/chatHandle/ChatCommands/commands/NewCmds.py
2024-02-20 23:04:51 +05:30

762 lines
28 KiB
Python

from .Handlers import handlemsg, handlemsg_all, send, clientid_to_myself, sendall, sendchat
from playersData import pdata
import discord, requests, asyncio
from features import discord_bot as dc
from stats import mystats
from ba._general import Call
# from tools.whitelist import add_to_white_list, add_commit_to_logs
from serverData import serverdata
from bastd.actor.spaz import Spaz
import ba
import _ba,os,json
import time
import setting
import ba.internal
import _thread
import random
from datetime import datetime, timedelta
from stats import mystats
from bastd.gameutils import SharedObjects
from tools import playlist
from tools import logger, mongo
Commands = ['hug', 'icy', 'spaz', 'top', 'setscore', 'disablebomb', 'zombieall', 'boxall', 'texall', 'kickall', 'ooh', 'spazall', 'acla', 'vcl', 'removepaidtag', 'complaint']
CommandAliases = ['cc', 'ccall', 'control', 'ooh', 'playsound', 'dbomb', 'resetstats', 'pme', 'zombie', 'rainbow', 'tex', 'hugall', 'box', 'ac', 'exchange', 'tint', 'say', 'playsound', 'admisncmdlist', 'vipcmdlist', 'rpt', 'comp']
def NewCommands(command, arguments, clientid, accountid, ARGUMENTS):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
ARGUMENTS : str
clientid : int
accountid : int
Returns:
None
"""
if command == 'hug':
hug(arguments, clientid)
elif command == 'hugall':
hugall(arguments, clientid)
elif command in ['control', 'exchange']:
control(arguments, clientid)
elif command == 'icy':
icy(arguments, clientid)
elif command == 'pme':
fetch_send_stats(accountid, clientid, arguments)
elif command in ['cc', 'spaz']:
spaz(arguments, clientid)
elif command in ['ccall', 'spazall']:
spazall(arguments, clientid)
# elif command in ['removepaideffect', 'rpe']:
# rpe(arguments, clientid, accountid)
elif command in ['removepaidtag', 'rpt']:
rpt(arguments, clientid, accountid)
elif command == 'ac':
ac(arguments, clientid)
elif command == 'tint':
tint(arguments, clientid)
elif command == 'top':
top(arguments, clientid)
elif command in ['setscore', 'resetstats']:
reset(arguments, clientid)
elif command in ['dbomb', 'disablebomb']:
dbomb(arguments, clientid)
elif command == 'box':
box(arguments, clientid)
elif command == 'boxall':
boxall(arguments, clientid)
elif command == 'kickall':
kickall(arguments, clientid)
elif command == 'tex':
tex(arguments, clientid)
elif command == 'zombie':
zombie(arguments, clientid)
elif command == 'zombieall':
zombieall(arguments, clientid)
elif command == 'texall':
texall(arguments, clientid)
elif command == 'say':
server_chat(arguments, clientid)
elif command in ['acl', 'admincmdlist']:
acl(arguments, clientid)
elif command in ['vcl', 'vipcmdlist']:
vcl(arguments, clientid)
elif command == 'ooh':
play_ooh_sound(arguments)
elif command == 'playsound':
play_sound(arguments, clientid)
elif command in ['comp', 'complaint']:
get_complaint(arguments, clientid, accountid, ARGUMENTS)
elif command == 'disco':
start_disco(arguments)
def start_disco(arguments):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
times = [0]
# Define the colors for the disco effect
colors = [
(1, 0.6, 0.6), # Red
(0.6, 1, 0.6), # Green
(5, 1, 3), # Pink
(1, 6, 6), # Light Blue
(0.6, 0.6, 1) # Blue
]
# Create a light node for each color
light_nodes = []
for color in colors:
light = ba.newnode('light',
owner=player.node,
attrs={'color': color,
'radius': 0.1})
light_nodes.append(light)
def disco():
# Calculate the color index based on time
color_index = int((times[0] * 0.1) % len(colors))
# Interpolate between the current color and the next color
current_color = colors[color_index]
next_color = colors[(color_index + 1) % len(colors)]
t = (times[0] * 0.1) % 1
new_color = (
current_color[0] + (next_color[0] - current_color[0]) * t,
current_color[1] + (next_color[1] - current_color[1]) * t,
current_color[2] + (next_color[2] - current_color[2]) * t
)
# Apply the new color to the player's tint
player.globalsnode.tint = new_color
# Increment time
times[0] += 1
# Update the colors of the light nodes
for i, light in enumerate(light_nodes):
light_color = colors[(color_index + i) % len(colors)]
light.color = light_color
# Call disco function again after a short delay
ba.timer(33, disco)
# Start the disco effect
disco()
def dbomb(arguments, clientid):
print("Command received: /dbomb")
settings = setting.get_settings_data()
print("Current bomb count:", settings['playermod']['default_bomb_count'])
if arguments == [] or arguments == ['']:
if settings['playermod']['default_bomb_count'] != 0:
settings['playermod']['default_bomb_count'] = 0
setting.commit(settings)
print("Settings after disabling bombs:", setting.get_settings_data()) # Print updated settings
ba.internal.chatmessage("Bombs are disabled now :(")
send("To turn on bombs, type /dbomb", clientid)
else:
settings['playermod']['default_bomb_count'] = 2
setting.commit(settings)
print("Settings after enabling bombs:", setting.get_settings_data()) # Print updated settings
ba.internal.chatmessage("Now you can use bombs :)")
def hug(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
with ba.Context(player):
send(f"Using: /hugall [or] /hug [player1Index] [player2Index]", clientid)
else:
try:
players[int(arguments[0])].actor.node.hold_node = players[int(arguments[1])].actor.node
except:
pass
def stats_clientid(ac_id, clientid, arguments):
session = ba.internal.get_foreground_host_session()
if arguments == [] or arguments == ['']:
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
acid = i.get_v1_account_id()
stats = mystats.get_stats_by_id(acid)
if stats:
tickets = getcoins(acid)
reply = (
f"\ue048| Name: {stats['name']}\n"
f"\ue048| PB-ID: {stats['aid']}\n"
f"\ue048| Tickets: {tickets}\ue01f\n"
f"\ue048| Rank: {stats['rank']}\n"
f"\ue048| Score: {stats['scores']}\n"
f"\ue048| Games: {stats['games']}\n"
f"\ue048| Kills: {stats['kills']}\n"
f"\ue048| Deaths: {stats['deaths']}\n"
f"\ue048| Avg.: {stats['avg_score']}\n"
)
else:
reply = "Not played any match yet."
_ba.pushcall(Call(send, reply, clientid), from_other_thread=True)
def fetch_send_stats(ac_id, clientid, arguments):
_thread.start_new_thread(stats_clientid, (ac_id, clientid, arguments,))
def hugall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
players[0].actor.node.hold_node = players[1].actor.node
except:
pass
try:
players[1].actor.node.hold_node = players[0].actor.node
except:
pass
try:
players[2].actor.node.hold_node = players[3].actor.node
except:
pass
try:
players[3].actor.node.hold_node = players[2].actor.node
except:
pass
try:
players[4].actor.node.hold_node = players[5].actor.node
except:
pass
try:
players[5].actor.node.hold_node = players[4].actor.node
except:
pass
try:
players[6].actor.node.hold_node = players[7].actor.node
except:
pass
try:
players[7].actor.node.hold_node = players[6].actor.node
except:
pass
#REMOVE PAID EFFECT
# def rpe(arguments, clientid, accountid):
# try:
# custom = pdata.get_custom()['paideffects']
# aeffect = custom[accountid]['effect']
# session = ba.internal.get_foreground_host_session()
# for i in session.sessionplayers:
# if i.inputdevice.client_id == int(arguments[0]):
# pdata.remove_paid_effect(i.get_v1_account_id())
# send(f"paid {aeffect} effect have been removed Successfully", clientid)
# except:
# return
#REMOVE PAID TAG
def rpt(arguments, clientid, accountid):
try:
custom = pdata.get_custom()['paidtags']
atag = custom[accountid]['tag']
session = ba.internal.get_foreground_host_session()
for i in session.sessionplayers:
if i.inputdevice.client_id == int(arguments[0]):
pdata.remove_paid_tag(i.get_v1_account_id())
send(f"paid {atag} tag have been removed Successfully", clientid)
except:
return
#KICK ALL :)))))))))
def kickall(arguments, clientid):
try:
for i in _ba.get_game_roster():
if i['client_id'] != clientid:
_ba.disconnect_client(i['client_id'])
except:
pass
def server_chat(arguments, clientid):
if arguments == []:
ba.screenmessage('Usage: /say <text to send>', transient=True, clients=[clientid])
else:
message = " ".join(arguments)
_ba.chatmessage(message)
def box(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
try:
if arguments != []:
n = int(arguments[0])
players[n].actor.node.torso_model = ba.getmodel("tnt");
players[n].actor.node.color_mask_texture = ba.gettexture("tnt");
players[n].actor.node.color_texture = ba.gettexture("tnt")
players[n].actor.node.highlight = (1,1,1)
players[n].actor.node.color = (1,1,1);
players[n].actor.node.head_model = None;
players[n].actor.node.style = "cyborg";
except:
send(f"Using: /boxall [or] /box [PlayerID]", clientid)
except:
send(f"Using: /boxall [or] /box [PlayerID]", clientid)
#BOXALL
def boxall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
for i in players:
try:
i.actor.node.torso_model = ba.getmodel("tnt");
i.actor.node.color_mask_texture = ba.gettexture("tnt");
i.actor.node.color_texture = ba.gettexture("tnt")
i.actor.node.highlight = (1,1,1);
i.actor.node.color = (1,1,1);
i.actor.node.head_model = None;
i.actor.node.style = "cyborg";
except:
pass
except:
pass
def ac(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if arguments[0] == 'r':
m = 1.3 if a[1] is None else float(a[1])
s = 1000 if a[2] is None else float(a[2])
ba.animate_array(player.globalsnode, 'ambient_color',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True)
else:
try:
if a[1] is not None:
player.globalsnode.ambient_color = (float(a[0]),float(a[1]),float(a[2]))
except:
pass
except:
send(f"Using: '/ac [Red] [Green] [Blue]' or '/ac r [brightness] [speed]'", clientid)
def tint(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if arguments[0] == 'r':
m = 1.3 if a[1] is None else float(a[1])
s = 1000 if a[2] is None else float(a[2])
ba.animate_array(player.globalsnode, 'tint',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True)
else:
try:
if a[1] is not None:
player.globalsnode.tint = (float(a[0]),float(a[1]),float(a[2]))
except:
pass
except:
send(f"Using: '/tint [Red] [Green] [Blue]' or '/tint r [brightness] [speed]'", clientid)
def spaz(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
try:
if arguments != []:
n = int(a[0])
players[n].actor.node.color_texture = ba.gettexture(a[1]+"Color")
players[n].actor.node.color_mask_texture = ba.gettexture(a[1]+"ColorMask")
players[n].actor.node.head_model = ba.getmodel(a[1]+"Head")
players[n].actor.node.torso_model = ba.getmodel(a[1]+"Torso")
players[n].actor.node.pelvis_model = ba.getmodel(a[1]+"Pelvis")
players[n].actor.node.upper_arm_model = ba.getmodel(a[1]+"UpperArm")
players[n].actor.node.forearm_model = ba.getmodel(a[1]+"ForeArm")
players[n].actor.node.hand_model = ba.getmodel(a[1]+"Hand")
players[n].actor.node.upper_leg_model = ba.getmodel(a[1]+"UpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel(a[1]+"LowerLeg")
players[n].actor.node.toes_model = ba.getmodel(a[1]+"Toes")
players[n].actor.node.style = (a[1])
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|_______________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
def spazall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
i.actor.node.color_texture = ba.gettexture(a[0]+"Color")
i.actor.node.color_mask_texture = ba.gettexture(a[0]+"ColorMask")
i.actor.node.head_model = ba.getmodel(a[0]+"Head")
i.actor.node.torso_model = ba.getmodel(a[0]+"Torso")
i.actor.node.pelvis_model = ba.getmodel(a[0]+"Pelvis")
i.actor.node.upper_arm_model = ba.getmodel(a[0]+"UpperArm")
i.actor.node.forearm_model = ba.getmodel(a[0]+"ForeArm")
i.actor.node.hand_model = ba.getmodel(a[0]+"Hand")
i.actor.node.upper_leg_model = ba.getmodel(a[0]+"UpperLeg")
i.actor.node.lower_leg_model = ba.getmodel(a[0]+"LowerLeg")
i.actor.node.toes_model = ba.getmodel(a[0]+"Toes")
i.actor.node.style = a[0]
except:
send(f"Using: /spazall [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
def zombie(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
try:
if arguments != []:
n = int(a[0])
players[n].actor.node.color_texture = ba.gettexture("agentColor")
players[n].actor.node.color_mask_texture = ba.gettexture("pixieColorMask")
players[n].actor.node.head_model = ba.getmodel("zoeHead")
players[n].actor.node.torso_model = ba.getmodel("bonesTorso")
players[n].actor.node.pelvis_model = ba.getmodel("pixiePelvis")
players[n].actor.node.upper_arm_model = ba.getmodel("frostyUpperArm")
players[n].actor.node.forearm_model = ba.getmodel("frostyForeArm")
players[n].actor.node.hand_model = ba.getmodel("bonesHand")
players[n].actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg")
players[n].actor.node.toes_model = ba.getmodel("bonesToes")
players[n].actor.node.color = (0,1,0)
players[n].actor.node.highlight = (0.6,0.6,0.6)
players[n].actor.node.style = "spaz"
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
def zombieall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
i.actor.node.color_texture = ba.gettexture("agentColor")
i.actor.node.color_mask_texture = ba.gettexture("pixieColorMask")
i.actor.node.head_model = ba.getmodel("zoeHead")
i.actor.node.torso_model = ba.getmodel("bonesTorso")
i.actor.node.pelvis_model = ba.getmodel("pixiePelvis")
i.actor.node.upper_arm_model = ba.getmodel("frostyUpperArm")
i.actor.node.forearm_model = ba.getmodel("frostyForeArm")
i.actor.node.hand_model = ba.getmodel("bonesHand")
i.actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg")
i.actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg")
i.actor.node.toes_model = ba.getmodel("bonesToes")
i.actor.node.color = (0,1,0)
i.actor.node.highlight = (0.6,0.6,0.6)
i.actor.node.style = "spaz"
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
def tex(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if len(a) > 1: n = int(a[0])
color = None
if (len(a) > 1) and (str(a[1]) == 'kronk'): color = str(a[1])
else:color = str(a[1]) + 'Color'
try:
players[n].actor.node.color_mask_texture= ba.gettexture(str(a[1]) + 'ColorMask')
players[n].actor.node.color_texture= ba.gettexture(color)
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
def texall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
color = None
if str(a[0]) == 'kronk':
color = str(a[0])
else:color = str(a[0]) + 'Color'
for i in players:
try:
i.actor.node.color_mask_texture= ba.gettexture(str(a[0]) + 'ColorMask')
i.actor.node.color_texture= ba.gettexture(color)
except:
pass
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
def control(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if True:
try:
player1 = int(a[0])
except:
pass
try:
player2 = int(a[1])
except:
pass
node1 = players[player1].actor.node
node2 = players[player2].actor.node
players[player1].actor.node = node2
players[player2].actor.node = node1
except:
send(f"Using: /exchange [PlayerID1] [PlayerID2]", clientid)
def icy(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if True:
try:
player1 = int(a[0])
except:
pass
try:
player2 = int(a[1])
except:
pass
node1 = players[player2].actor.node
players[player1].actor.node = node1
except:
send(f"Using: /icy [PlayerID1] [PlayerID2]", clientid)
def acl(arguments, clientid):
data = pdata.roles_cmdlist(admin)
send(f"\ue046____________|ADMIN-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| {data} kick, kill, heal, curse, sleep, superpunch or sp, gloves, tint", clientid)
send(f"\ue046|| shield, ice, thaw, gm, fly, inv, hl, speed, sm, dv, nv, creepy, ac", clientid)
send(f"\ue046|| hug, tex, icy, celebrate, end, lm, gp, remove, zombie, reflections", clientid)
def vcl(arguments, clientid):
send(f"\ue046___________|VIP-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| kill, heal, curse, sleep, gloves, hug, shield, ice, thaw, fly", clientid)
send(f"\ue046|| box, tex, inv, hl, zombie, creepy, nv, dv, sm, lm, end, remove", clientid)
def top(arguments, clientid, id):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
base_path = os.path.join(_ba.env()['python_directory_user'], "stats" + os.sep)
statsFile = base_path + 'stats.json'
with ba.Context(player):
try:
temp_limit = int(a[0])
temp_toppers = []
f = open(statsFile, 'r')
temp_stats = mystats.get_all_stats()
for i in range(1,limit+1):
for id in temp_stats:
if int(temp_stats[id]['rank'])==i: temp_toppers.append(id)
if temp_toppers != []:
for account_id in temp_toppers:
temp_name = temp_stats[accountid]['name']
_ba.chatmessage("{0}. {1} -----> {2}".format(temp_toppers.index(account_id)+1,temp_name[temp_name.find('>')+1:].encode('utf8'),temp_stats[account_id]['scores']))
f.close()
except:
send(f"Usage: /top <range>", clientid)
def reset(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
base_path = os.path.join(_ba.env()['python_directory_user'], "stats" + os.sep)
statsFile = base_path + 'stats.json'
with ba.Context(player):
try:
temp_rank = int(a[0])
temp_stats = mystats.get_all_stats()
for id in temp_stats:
if id['client_id'] == temp_stats:
if int(temp_stats[id]['rank']) == temp_rank: accountid = id
f.close()
temp_name = temp_stats[accountid]['name']
temp_name = temp_name[temp_name.find('>')+1:].encode('utf-8')
try:
temp_score = int(a[1])
except:
temp_score = 0
stats[accountid]['score'] = temp_score
_ba.chatmessage("{}'s score set to {}".format(temp_name,temp_score))
#backup
from shutil import copyfile
src = statsFile
from datetime import datetime
now = datetime.now().strftime('%d-%m %H:%M:%S')
dst = 'stats.bak---' + now
copyfile(src,dst)
#write new stats
f = open(statsFile, 'w')
f.write(json.dumps(temp_stats))
f.close()
'''
mystats.refreshStats()
'''
except:
send(f"Usage: /reset <rank of player> (optional:newScore)", clientid)
def play_ooh_sound(arguments):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
a = arguments
if a is not None and len(a) > 0:
times = int(a[0])
def ooh_recursive(c):
ba.playsound(ba.getsound('ooh'), volume=2)
c -= 1
if c > 0:
ba.Timer(int(a[1]) if len(a) > 1 and a[1] is not None else 1000, ba.Call(ooh_recursive, c=c))
ooh_recursive(c=times)
else:
ba.playsound(ba.getsound('ooh'), volume=2)
except Exception as e:
pass
def play_sound(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
a = arguments # Assign arguments to 'a'
if a is not None and len(a) > 0:
sound_name = str(a[0])
times = int(a[1]) if len(a) > 1 else 1 # Set default times to 1 if not provided
volume = float(a[2]) if len(a) > 2 else 2.0 # Set default volume to 2.0 if not provided
def play_sound_recursive(c):
ba.playsound(ba.getsound(sound_name), volume=volume)
c -= 1
if c > 0:
ba.Timer(int(a[3]) if len(a) > 3 and a[3] is not None else 1000, ba.Call(play_sound_recursive, c=c))
play_sound_recursive(c=times)
else:
send(f"Using: /playsound [music sound] [time] [volume]", clientid)
except Exception as e:
send(f"Using: /playsound [music sound] [time] [volume]", clientid)
def get_complaint(arguments, clientid, acid, ARGUMENTS):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
server = _ba.app.server._config.party_name
customers = pdata.get_custom()['complainter']
a = arguments
b = ARGUMENTS
if not arguments or arguments == ['']:
with ba.Context(player):
send(f"Using: /comp [Clientid of offender] [complaint reason]", clientid)
else:
cl_id = int(arguments[0])
complaint = " ".join(b[1:])
# Check if the user is trying to complain against themselves
if cl_id == clientid:
send("You can't file a complaint against yourself.", clientid)
return
for pla in ba.internal.get_foreground_host_session().sessionplayers:
if pla.inputdevice.client_id == clientid:
name = pla.getname(full=True, icon=True)
if pla.inputdevice.client_id == cl_id:
fname = pla.getname(full=True, icon=True)
for ros in ba.internal.get_game_roster():
if ros['account_id'] == acid:
myself = ros["display_string"]
for roe in ba.internal.get_game_roster():
if roe["client_id"] == cl_id:
offendr = roe["display_string"]
pbid = roe["account_id"]
otheraccounts = pdata.get_detailed_pinfo(pbid)
now = datetime.now().strftime('%d-%m-%Y %I:%M:%S %p')
if acid not in customers:
if not complaint:
send("Please provide a complaint reason.", clientid)
return
expiry = datetime.now() + timedelta(seconds=30)
customers[acid] = {'expiry': expiry.strftime('%d-%m-%Y %I:%M:%S %p')}
# Call the send_complaint_to_channel function
asyncio.ensure_future(dc.send_complaint_to_channel(server_name=server, time=now, myself=myself, ign=name, useracid=acid, fign=fname, acid=pbid, linkedaccount=otheraccounts, offender=offendr, complaint=complaint))
send("A complaint has been sent on the Discord server. Please wait for Staff to take action...!!", clientid)
else:
till = customers[acid]['expiry']
send(f"You can use the complaint command again at {till}", clientid)