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https://github.com/hypervortex/VH-Bombsquad-Modded-Server-Files
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118 lines
3.4 KiB
Python
118 lines
3.4 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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"""Defines some lovely Actor(s)."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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if TYPE_CHECKING:
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from typing import Any, Sequence, Callable
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# FIXME: Should make this an Actor.
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class Spawner:
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"""Utility for delayed spawning of objects.
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Category: **Gameplay Classes**
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Creates a light flash and sends a Spawner.SpawnMessage
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to the current activity after a delay.
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"""
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class SpawnMessage:
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"""Spawn message sent by a Spawner after its delay has passed.
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Category: **Message Classes**
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"""
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spawner: Spawner
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"""The ba.Spawner we came from."""
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data: Any
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"""The data object passed by the user."""
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pt: Sequence[float]
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"""The spawn position."""
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def __init__(
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self,
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spawner: Spawner,
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data: Any,
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pt: Sequence[float], # pylint: disable=invalid-name
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):
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"""Instantiate with the given values."""
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self.spawner = spawner
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self.data = data
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self.pt = pt # pylint: disable=invalid-name
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def __init__(
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self,
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data: Any = None,
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pt: Sequence[float] = (0, 0, 0), # pylint: disable=invalid-name
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spawn_time: float = 1.0,
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send_spawn_message: bool = True,
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spawn_callback: Callable[[], Any] | None = None,
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):
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"""Instantiate a Spawner.
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Requires some custom data, a position,
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and a spawn-time in seconds.
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"""
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self._spawn_callback = spawn_callback
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self._send_spawn_message = send_spawn_message
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self._spawner_sound = ba.getsound('swip2')
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self._data = data
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self._pt = pt
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# create a light where the spawn will happen
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self._light = ba.newnode(
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'light',
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attrs={
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'position': tuple(pt),
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'radius': 0.1,
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'color': (1.0, 0.1, 0.1),
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'lights_volumes': False,
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},
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)
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scl = float(spawn_time) / 3.75
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min_val = 0.4
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max_val = 0.7
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ba.playsound(self._spawner_sound, position=self._light.position)
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ba.animate(
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self._light,
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'intensity',
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{
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0.0: 0.0,
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0.25 * scl: max_val,
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0.500 * scl: min_val,
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0.750 * scl: max_val,
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1.000 * scl: min_val,
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1.250 * scl: 1.1 * max_val,
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1.500 * scl: min_val,
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1.750 * scl: 1.2 * max_val,
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2.000 * scl: min_val,
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2.250 * scl: 1.3 * max_val,
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2.500 * scl: min_val,
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2.750 * scl: 1.4 * max_val,
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3.000 * scl: min_val,
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3.250 * scl: 1.5 * max_val,
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3.500 * scl: min_val,
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3.750 * scl: 2.0,
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4.000 * scl: 0.0,
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},
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)
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ba.timer(spawn_time, self._spawn)
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def _spawn(self) -> None:
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ba.timer(1.0, self._light.delete)
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if self._spawn_callback is not None:
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self._spawn_callback()
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if self._send_spawn_message:
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# only run if our activity still exists
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activity = ba.getactivity()
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if activity is not None:
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activity.handlemessage(
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self.SpawnMessage(self, self._data, self._pt)
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)
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