vh-bombsquad-modded-server-.../dist/ba_root/mods/maps/MemoryGame.py
2024-06-06 19:50:58 +05:30

56 lines
No EOL
1.7 KiB
Python

import ba
from bastd.gameutils import SharedObjects
from typing import Any, Sequence, Optional, List, Dict, Type, Type , Union, Any, Literal
class MGdefs():
points = {}
boxes = {}
points['flag_default'] = (0.17358, 3.75764, 1.99124)
boxes['area_of_interest_bounds'] = (0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
class MGmap(ba.Map):
defs = MGdefs()
name = 'Sky Tiles'
@classmethod
def get_play_types(cls) -> List[str]:
"""Return valid play types for this map."""
return []
@classmethod
def get_preview_texture_name(cls) -> str:
return 'achievementOffYouGo'
@classmethod
def on_preload(cls) -> Any:
data: Dict[str, Any] = {
'bgtex': ba.gettexture('menuBG'),
'bgmodel': ba.getmodel('thePadBG')
}
return data
def __init__(self) -> None:
super().__init__()
shared = SharedObjects.get()
self.node = ba.newnode(
'terrain',
attrs={
'model': self.preloaddata['bgmodel'],
'lighting': False,
'background': True,
'color_texture': self.preloaddata['bgtex']
})
gnode = ba.getactivity().globalsnode
gnode.tint = (1.3, 1.2, 1.0)
gnode.ambient_color = (1.3, 1.2, 1.0)
gnode.vignette_outer = (0.57, 0.57, 0.57)
gnode.vignette_inner = (0.9, 0.9, 0.9)
gnode.vr_camera_offset = (0, -0.8, -1.1)
gnode.vr_near_clip = 0.5
ba._map.register_map(MGmap)