mirror of
https://github.com/hypervortex/VH-Bombsquad-Modded-Server-Files
synced 2025-10-16 12:02:51 +00:00
217 lines
No EOL
8.8 KiB
Python
217 lines
No EOL
8.8 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba,_ba
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from bastd.gameutils import SharedObjects
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from bastd.actor.playerspaz import PlayerSpaz
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if TYPE_CHECKING:
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from typing import Any, List, Dict
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class mapdefs:
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points = {}
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# noinspection PyDictCreation
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boxes = {}
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boxes['area_of_interest_bounds'] = (0.0, 1.185751251, 0.4326226188) + (
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0.0, 0.0, 0.0) + (29.8180273, 11.57249038, 18.89134176)
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boxes['edge_box'] = (-0.103873591, 0.4133341891, 0.4294651013) + (
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0.0, 0.0, 0.0) + (22.48295719, 1.290242794, 8.990252454)
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points['ffa_spawn1'] = (-0.08015551329, 0.02275111462,
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-4.373674593) + (8.895057015, 1.0, 0.444350722)
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points['ffa_spawn2'] = (-0.08015551329, 0.02275111462,
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4.076288941) + (8.895057015, 1.0, 0.444350722)
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points['flag1'] = (-10.99027878, 0.05744967453, 0.1095578275)
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points['flag2'] = (11.01486398, 0.03986567039, 0.1095578275)
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points['flag_default'] = (-0.1001374046, 0.04180340146, 0.1095578275)
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boxes['goal1'] = (12.22454533, 1.0,
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0.1087926362) + (0.0, 0.0, 0.0) + (2.0, 2.0, 12.97466313)
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boxes['goal2'] = (-12.15961605, 1.0,
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0.1097860203) + (0.0, 0.0, 0.0) + (2.0, 2.0, 13.11856424)
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boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
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42.09506485, 22.81173179, 29.76723155)
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points['powerup_spawn1'] = (5.414681236, 0.9515026107, -5.037912441)
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points['powerup_spawn2'] = (-5.555402285, 0.9515026107, -5.037912441)
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points['powerup_spawn3'] = (5.414681236, 0.9515026107, 5.148223181)
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points['powerup_spawn4'] = (-5.737266365, 0.9515026107, 5.148223181)
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points['spawn1'] = (-10.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0)
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points['spawn2'] = (9.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
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points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271)
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class LakeOfDeath(ba.Map):
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"""Stadium map for football games."""
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defs = mapdefs
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defs.points['spawn1'] = (-12.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0)
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defs.points['spawn2'] = (12.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
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name = 'Lake of Death'
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@classmethod
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'football', 'team_flag', 'keep_away']
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@classmethod
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def get_preview_texture_name(cls) -> str:
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return 'footballStadiumPreview'
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@classmethod
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def on_preload(cls) -> Any:
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data: dict[str, Any] = {
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'model': ba.getmodel('footballStadium'),
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'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
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'collide_model': ba.getcollidemodel('footballStadiumCollide'),
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'tex': ba.gettexture('footballStadium')
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}
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return data
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def __init__(self) -> None:
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super().__init__()
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shared = SharedObjects.get()
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self.node = ba.newnode(
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'terrain',
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delegate=self,
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attrs={
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'model': self.preloaddata['model'],
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'collide_model': self.preloaddata['collide_model'],
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'color_texture': self.preloaddata['tex'],
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'materials': [shared.footing_material]
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})
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ba.newnode('terrain',
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attrs={
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'model': self.preloaddata['vr_fill_model'],
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'lighting': False,
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'vr_only': True,
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'background': True,
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'color_texture': self.preloaddata['tex']
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})
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gnode = ba.getactivity().globalsnode
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gnode.tint = (1.3, 1.2, 1.0)
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gnode.ambient_color = (1.3, 1.2, 1.0)
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gnode.vignette_outer = (0.57, 0.57, 0.57)
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gnode.vignette_inner = (0.9, 0.9, 0.9)
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gnode.vr_camera_offset = (0, -0.8, -1.1)
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gnode.vr_near_clip = 0.5
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self.map_extend()
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def is_point_near_edge(self,
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point: ba.Vec3,
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running: bool = False) -> bool:
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box_position = self.defs.boxes['edge_box'][0:3]
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box_scale = self.defs.boxes['edge_box'][6:9]
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xpos = (point.x - box_position[0]) / box_scale[0]
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zpos = (point.z - box_position[2]) / box_scale[2]
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return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
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def map_extend(self):
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self.create_ramp(0)
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self.create_ramp(10.9)
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self.ground()
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def ground(self):
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shared = SharedObjects.get()
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self._real_wall_material=ba.Material()
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self._real_wall_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self.mat = ba.Material()
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self.mat.add_actions(
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actions=( ('modify_part_collision','physical',False),
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('modify_part_collision','collide',False))
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)
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spaz_collide_mat=ba.Material()
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spaz_collide_mat.add_actions(
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conditions=('they_have_material',shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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( 'call','at_connect',ba.Call(self._handle_player_collide )),
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),
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)
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pos=(0,0.1,-5)
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self.main_region=ba.newnode('region',attrs={'position': pos,'scale': (21,0.001,23),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat]})
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def create_ramp(self,loc):
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z_marg=0
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if loc!=0:
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z_marg=0.3
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shared = SharedObjects.get()
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self._real_wall_material=ba.Material()
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self._real_wall_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self.mat = ba.Material()
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self.mat.add_actions(
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actions=( ('modify_part_collision','physical',False),
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('modify_part_collision','collide',False))
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)
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spaz_collide_mat=ba.Material()
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pos=(-5.3 +loc,0.7,1.1+z_marg)
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self.ud_1_r=ba.newnode('region',attrs={'position': pos,'scale': (2,1,2),'type': 'box','materials': [shared.footing_material,spaz_collide_mat ]})
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self.node = ba.newnode('prop',
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owner=self.ud_1_r,
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attrs={
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'model':ba.getmodel('bridgitLevelTop'),
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'light_model':ba.getmodel('powerupSimple'),
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'position':(2,7,2),
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'body':'puck',
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'shadow_size':0.0,
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'velocity':(0,0,0),
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'color_texture':ba.gettexture('bridgitLevelColor'),
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'model_scale':0.72,
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'reflection_scale':[1.5],
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'materials':[self.mat, shared.object_material,shared.footing_material],
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'density':9000000000
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})
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self.node.changerotation(0,0,0)
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mnode = ba.newnode('math',
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owner=self.ud_1_r,
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attrs={
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'input1': (0, -2.9, 0),
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'operation': 'add'
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})
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self.ud_1_r.connectattr('position', mnode, 'input2')
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mnode.connectattr('output', self.node, 'position')
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pos=(-9.67+loc,0.1,0+z_marg)
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self.left_region=ba.newnode('region',attrs={'position': pos,'scale': (2.4,0.4,3.4),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
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pos=(-5.67+loc,0.1,0+z_marg)
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self.center_region=ba.newnode('region',attrs={'position': pos,'scale': (8,0.4,1),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
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pos=(-1.3+loc-0.1,0.1,0+z_marg)
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self.right_region=ba.newnode('region',attrs={'position': pos,'scale': (2.6,0.4,3.7),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
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def _handle_player_collide(self):
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try:
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player = ba.getcollision().opposingnode.getdelegate(
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PlayerSpaz, True)
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except ba.NotFoundError:
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return
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if player.is_alive():
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player.shatter(True)
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ba._map.register_map(LakeOfDeath) |