vh-bombsquad-modded-server-.../dist/ba_root/mods/chatHandle/ChatCommands/commands/NewCmds.py
2024-02-26 00:17:10 +05:30

484 lines
18 KiB
Python

from .Handlers import handlemsg, handlemsg_all, send, clientid_to_myself
from playersData import pdata
# from tools.whitelist import add_to_white_list, add_commit_to_logs
from serverData import serverdata
#from chatHandle.ChatCommands.commands import NormalCommands as nc
import ba
import _ba,os,json
import time
import setting
import ba.internal
import _thread
import random
from stats import mystats
from bastd.gameutils import SharedObjects
from tools import playlist
from tools import logger
Commands = ['hug', 'icy', 'spaz', 'zombieall', 'boxall', 'texall', 'kickall', 'ooh', 'spazall', 'acl', 'vcl']
CommandAliases = ['cc', 'ccall', 'control', 'zombie', 'rainbow', 'ooh', 'playsound', 'tex', 'hugall', 'box', 'ac', 'exchange', 'tint', 'say', 'playsound', 'admincmdlist', 'vipcmdlist']
def NewCommands(command, arguments, clientid, accountid):
"""
Checks The Command And Run Function
Parameters:
command : str
arguments : str
clientid : int
accountid : int
Returns:
None
"""
if command == 'hug':
hug(arguments, clientid)
elif command == 'hugall':
hugall(arguments, clientid)
elif command in ['control', 'exchange']:
control(arguments, clientid)
elif command == 'icy':
icy(arguments, clientid)
elif command in ['cc', 'spaz']:
spaz(arguments, clientid)
elif command in ['ccall', 'spazall']:
spazall(arguments, clientid)
elif command == 'ac':
ac(arguments, clientid)
elif command == 'tint':
tint(arguments, clientid)
elif command == 'box':
box(arguments, clientid)
elif command == 'boxall':
boxall(arguments, clientid)
elif command == 'kickall':
kickall(arguments, clientid)
elif command == 'tex':
tex(arguments, clientid)
elif command == 'zombie':
zombie(arguments, clientid)
elif command == 'zombieall':
zombieall(arguments, clientid)
elif command == 'texall':
texall(arguments, clientid)
elif command == 'say':
server_chat(arguments, clientid)
elif command in ['acl', 'admincmdlist']:
acl(arguments, clientid)
elif command == 'ooh':
play_ooh_sound(arguments)
elif command == 'playsound':
play_sound(arguments, clientid)
elif command in ['vcl', 'vipcmdlist']:
vcl(arguments, clientid)
def hug(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
if arguments == [] or arguments == ['']:
with ba.Context(player):
send(f"Using: /hugall [or] /hug [player1Index] [player2Index]", clientid)
else:
try:
players[int(arguments[0])].actor.node.hold_node = players[int(arguments[1])].actor.node
except:
pass
def hugall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
players[0].actor.node.hold_node = players[1].actor.node
except:
pass
try:
players[1].actor.node.hold_node = players[0].actor.node
except:
pass
try:
players[2].actor.node.hold_node = players[3].actor.node
except:
pass
try:
players[3].actor.node.hold_node = players[2].actor.node
except:
pass
try:
players[4].actor.node.hold_node = players[5].actor.node
except:
pass
try:
players[5].actor.node.hold_node = players[4].actor.node
except:
pass
try:
players[6].actor.node.hold_node = players[7].actor.node
except:
pass
try:
players[7].actor.node.hold_node = players[6].actor.node
except:
pass
#KICK ALL :)))))))))
def kickall(arguments, clientid):
try:
for i in _ba.get_game_roster():
if i['client_id'] != clientid:
_ba.disconnect_client(i['client_id'])
except:
pass
def server_chat(arguments, clientid):
if arguments == []:
ba.screenmessage('Usage: /say <text to send>', transient=True, clients=[clientid])
else:
message = " ".join(arguments)
_ba.chatmessage(message)
def box(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
try:
if arguments != []:
n = int(arguments[0])
players[n].actor.node.torso_model = ba.getmodel("tnt");
players[n].actor.node.color_mask_texture = ba.gettexture("tnt");
players[n].actor.node.color_texture = ba.gettexture("tnt")
players[n].actor.node.highlight = (1,1,1)
players[n].actor.node.color = (1,1,1);
players[n].actor.node.head_model = None;
players[n].actor.node.style = "cyborg";
except:
send(f"Using: /boxall [or] /box [PlayerID]", clientid)
except:
send(f"Using: /boxall [or] /box [PlayerID]", clientid)
#BOXALL
def boxall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
for i in players:
try:
i.actor.node.torso_model = ba.getmodel("tnt");
i.actor.node.color_mask_texture = ba.gettexture("tnt");
i.actor.node.color_texture = ba.gettexture("tnt")
i.actor.node.highlight = (1,1,1);
i.actor.node.color = (1,1,1);
i.actor.node.head_model = None;
i.actor.node.style = "cyborg";
except:
pass
except:
pass
def ac(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if arguments[0] == 'r':
m = 1.3 if a[1] is None else float(a[1])
s = 1000 if a[2] is None else float(a[2])
ba.animate_array(player.globalsnode, 'ambient_color',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True)
else:
try:
if a[1] is not None:
player.globalsnode.ambient_color = (float(a[0]),float(a[1]),float(a[2]))
except:
pass
except:
send(f"Using: '/ac [Red] [Green] [Blue]' or '/ac r [brightness] [speed]'", clientid)
def tint(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if arguments[0] == 'r':
m = 1.3 if a[1] is None else float(a[1])
s = 1000 if a[2] is None else float(a[2])
ba.animate_array(player.globalsnode, 'tint',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True)
else:
try:
if a[1] is not None:
player.globalsnode.tint = (float(a[0]),float(a[1]),float(a[2]))
except:
pass
except:
send(f"Using: '/tint [Red] [Green] [Blue]' or '/tint r [brightness] [speed]'", clientid)
def spaz(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
try:
if arguments != []:
n = int(a[0])
players[n].actor.node.color_texture = ba.gettexture(a[1]+"Color")
players[n].actor.node.color_mask_texture = ba.gettexture(a[1]+"ColorMask")
players[n].actor.node.head_model = ba.getmodel(a[1]+"Head")
players[n].actor.node.torso_model = ba.getmodel(a[1]+"Torso")
players[n].actor.node.pelvis_model = ba.getmodel(a[1]+"Pelvis")
players[n].actor.node.upper_arm_model = ba.getmodel(a[1]+"UpperArm")
players[n].actor.node.forearm_model = ba.getmodel(a[1]+"ForeArm")
players[n].actor.node.hand_model = ba.getmodel(a[1]+"Hand")
players[n].actor.node.upper_leg_model = ba.getmodel(a[1]+"UpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel(a[1]+"LowerLeg")
players[n].actor.node.toes_model = ba.getmodel(a[1]+"Toes")
players[n].actor.node.style = (a[1])
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|_______________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
except:
send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
def spazall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
i.actor.node.color_texture = ba.gettexture(a[0]+"Color")
i.actor.node.color_mask_texture = ba.gettexture(a[0]+"ColorMask")
i.actor.node.head_model = ba.getmodel(a[0]+"Head")
i.actor.node.torso_model = ba.getmodel(a[0]+"Torso")
i.actor.node.pelvis_model = ba.getmodel(a[0]+"Pelvis")
i.actor.node.upper_arm_model = ba.getmodel(a[0]+"UpperArm")
i.actor.node.forearm_model = ba.getmodel(a[0]+"ForeArm")
i.actor.node.hand_model = ba.getmodel(a[0]+"Hand")
i.actor.node.upper_leg_model = ba.getmodel(a[0]+"UpperLeg")
i.actor.node.lower_leg_model = ba.getmodel(a[0]+"LowerLeg")
i.actor.node.toes_model = ba.getmodel(a[0]+"Toes")
i.actor.node.style = a[0]
except:
send(f"Using: /spazall [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid)
def zombie(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
try:
if arguments != []:
n = int(a[0])
players[n].actor.node.color_texture = ba.gettexture("agentColor")
players[n].actor.node.color_mask_texture = ba.gettexture("pixieColorMask")
players[n].actor.node.head_model = ba.getmodel("zoeHead")
players[n].actor.node.torso_model = ba.getmodel("bonesTorso")
players[n].actor.node.pelvis_model = ba.getmodel("pixiePelvis")
players[n].actor.node.upper_arm_model = ba.getmodel("frostyUpperArm")
players[n].actor.node.forearm_model = ba.getmodel("frostyForeArm")
players[n].actor.node.hand_model = ba.getmodel("bonesHand")
players[n].actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg")
players[n].actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg")
players[n].actor.node.toes_model = ba.getmodel("bonesToes")
players[n].actor.node.color = (0,1,0)
players[n].actor.node.highlight = (0.6,0.6,0.6)
players[n].actor.node.style = "spaz"
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
def zombieall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
for i in players:
try:
i.actor.node.color_texture = ba.gettexture("agentColor")
i.actor.node.color_mask_texture = ba.gettexture("pixieColorMask")
i.actor.node.head_model = ba.getmodel("zoeHead")
i.actor.node.torso_model = ba.getmodel("bonesTorso")
i.actor.node.pelvis_model = ba.getmodel("pixiePelvis")
i.actor.node.upper_arm_model = ba.getmodel("frostyUpperArm")
i.actor.node.forearm_model = ba.getmodel("frostyForeArm")
i.actor.node.hand_model = ba.getmodel("bonesHand")
i.actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg")
i.actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg")
i.actor.node.toes_model = ba.getmodel("bonesToes")
i.actor.node.color = (0,1,0)
i.actor.node.highlight = (0.6,0.6,0.6)
i.actor.node.style = "spaz"
except:
send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid)
def tex(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if len(a) > 1: n = int(a[0])
color = None
if (len(a) > 1) and (str(a[1]) == 'kronk'): color = str(a[1])
else:color = str(a[1]) + 'Color'
try:
players[n].actor.node.color_mask_texture= ba.gettexture(str(a[1]) + 'ColorMask')
players[n].actor.node.color_texture= ba.gettexture(color)
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
def texall(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
color = None
if str(a[0]) == 'kronk':
color = str(a[0])
else:color = str(a[0]) + 'Color'
for i in players:
try:
i.actor.node.color_mask_texture= ba.gettexture(str(a[0]) + 'ColorMask')
i.actor.node.color_texture= ba.gettexture(color)
except:
pass
except:
send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid)
def control(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if True:
try:
player1 = int(a[0])
except:
pass
try:
player2 = int(a[1])
except:
pass
node1 = players[player1].actor.node
node2 = players[player2].actor.node
players[player1].actor.node = node2
players[player2].actor.node = node1
except:
send(f"Using: /exchange [PlayerID1] [PlayerID2]", clientid)
def icy(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
a = arguments
with ba.Context(player):
try:
if True:
try:
player1 = int(a[0])
except:
pass
try:
player2 = int(a[1])
except:
pass
node1 = players[player2].actor.node
players[player1].actor.node = node1
except:
send(f"Using: /icy [PlayerID1] [PlayerID2]", clientid)
def play_ooh_sound(arguments):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
a = arguments
if a is not None and len(a) > 0:
times = int(a[0])
def ooh_recursive(c):
ba.playsound(ba.getsound('ooh'), volume=2)
c -= 1
if c > 0:
ba.Timer(int(a[1]) if len(a) > 1 and a[1] is not None else 1000, ba.Call(ooh_recursive, c=c))
ooh_recursive(c=times)
else:
ba.playsound(ba.getsound('ooh'), volume=2)
except Exception as e:
pass
def play_sound(arguments, clientid):
players = _ba.get_foreground_host_activity().players
player = _ba.get_foreground_host_activity()
with ba.Context(player):
try:
a = arguments # Assign arguments to 'a'
if a is not None and len(a) > 0:
sound_name = str(a[0])
times = int(a[1]) if len(a) > 1 else 1 # Set default times to 1 if not provided
volume = float(a[2]) if len(a) > 2 else 2.0 # Set default volume to 2.0 if not provided
def play_sound_recursive(c):
ba.playsound(ba.getsound(sound_name), volume=volume)
c -= 1
if c > 0:
ba.Timer(int(a[3]) if len(a) > 3 and a[3] is not None else 1000, ba.Call(play_sound_recursive, c=c))
play_sound_recursive(c=times)
else:
send(f"Using: /playsound [music sound] [time] [volume]", clientid)
except Exception as e:
send(f"Using: /playsound [music sound] [time] [volume]", clientid)
def acl(arguments, clientid):
send(f"\ue046____________|ADMIN-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| kick, kill, heal, curse, ooh, sleep, superpunch or sp, gloves, tint", clientid)
send(f"\ue046|| shield, ice, thaw, gm, playsound, inv, hl, speed, sm, dv, nv, creepy, ac", clientid)
send(f"\ue046|| hug, tex, icy, celebrate, end, fly, lm, gp, remove, zombie, reflections", clientid)
def vcl(arguments, clientid):
send(f"\ue046___________|VIP-CMDS-LISTS|______________\ue046", clientid)
send(f"\ue046|| kill, heal, curse, sleep, ooh, gloves, creepy, hug, shield, thaw, fly", clientid)
send(f"\ue046|| box, tex, inv, hl, zombie, playsound, nv, dv, sm, ice, lm, end, remove", clientid)