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https://github.com/hypervortex/VH-Bombsquad-Modded-Server-Files
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192 lines
5.8 KiB
Python
192 lines
5.8 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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"""Settings UI related to gamepad functionality."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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import ba.internal
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if TYPE_CHECKING:
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from typing import Any
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def gamepad_configure_callback(event: dict[str, Any]) -> None:
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"""Respond to a gamepad button press during config selection."""
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from ba.internal import get_remote_app_name
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from bastd.ui.settings import gamepad
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# Ignore all but button-presses.
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if event['type'] not in ['BUTTONDOWN', 'HATMOTION']:
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return
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ba.internal.release_gamepad_input()
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try:
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ba.app.ui.clear_main_menu_window(transition='out_left')
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except Exception:
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ba.print_exception('Error transitioning out main_menu_window.')
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ba.playsound(ba.getsound('activateBeep'))
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ba.playsound(ba.getsound('swish'))
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inputdevice = event['input_device']
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assert isinstance(inputdevice, ba.InputDevice)
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if inputdevice.allows_configuring:
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ba.app.ui.set_main_menu_window(
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gamepad.GamepadSettingsWindow(inputdevice).get_root_widget()
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)
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else:
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width = 700
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height = 200
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button_width = 100
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uiscale = ba.app.ui.uiscale
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dlg = ba.containerwidget(
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scale=(
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1.7
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if uiscale is ba.UIScale.SMALL
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else 1.4
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if uiscale is ba.UIScale.MEDIUM
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else 1.0
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),
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size=(width, height),
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transition='in_right',
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)
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ba.app.ui.set_main_menu_window(dlg)
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device_name = inputdevice.name
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if device_name == 'iDevice':
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msg = ba.Lstr(
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resource='bsRemoteConfigureInAppText',
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subs=[('${REMOTE_APP_NAME}', get_remote_app_name())],
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)
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else:
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msg = ba.Lstr(
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resource='cantConfigureDeviceText',
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subs=[('${DEVICE}', device_name)],
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)
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ba.textwidget(
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parent=dlg,
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position=(0, height - 80),
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size=(width, 25),
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text=msg,
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scale=0.8,
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h_align='center',
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v_align='top',
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)
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def _ok() -> None:
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from bastd.ui.settings import controls
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ba.containerwidget(edit=dlg, transition='out_right')
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ba.app.ui.set_main_menu_window(
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controls.ControlsSettingsWindow(
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transition='in_left'
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).get_root_widget()
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)
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ba.buttonwidget(
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parent=dlg,
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position=((width - button_width) / 2, 20),
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size=(button_width, 60),
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label=ba.Lstr(resource='okText'),
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on_activate_call=_ok,
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)
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class GamepadSelectWindow(ba.Window):
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"""Window for selecting a gamepad to configure."""
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def __init__(self) -> None:
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from typing import cast
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width = 480
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height = 170
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spacing = 40
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self._r = 'configGamepadSelectWindow'
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uiscale = ba.app.ui.uiscale
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super().__init__(
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root_widget=ba.containerwidget(
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scale=(
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2.3
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if uiscale is ba.UIScale.SMALL
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else 1.5
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if uiscale is ba.UIScale.MEDIUM
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else 1.0
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),
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size=(width, height),
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transition='in_right',
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)
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)
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btn = ba.buttonwidget(
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parent=self._root_widget,
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position=(20, height - 60),
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size=(130, 60),
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label=ba.Lstr(resource='backText'),
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button_type='back',
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scale=0.8,
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on_activate_call=self._back,
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)
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# Let's not have anything selected by default; its misleading looking
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# for the controller getting configured.
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ba.containerwidget(
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edit=self._root_widget,
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cancel_button=btn,
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selected_child=cast(ba.Widget, 0),
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)
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ba.textwidget(
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parent=self._root_widget,
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position=(20, height - 50),
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size=(width, 25),
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text=ba.Lstr(resource=self._r + '.titleText'),
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maxwidth=250,
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color=ba.app.ui.title_color,
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h_align='center',
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v_align='center',
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)
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ba.buttonwidget(
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edit=btn,
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button_type='backSmall',
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size=(60, 60),
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label=ba.charstr(ba.SpecialChar.BACK),
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)
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v: float = height - 60
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v -= spacing
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ba.textwidget(
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parent=self._root_widget,
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position=(15, v),
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size=(width - 30, 30),
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scale=0.8,
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text=ba.Lstr(resource=self._r + '.pressAnyButtonText'),
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maxwidth=width * 0.95,
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color=ba.app.ui.infotextcolor,
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h_align='center',
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v_align='top',
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)
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v -= spacing * 1.24
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if ba.app.platform == 'android':
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ba.textwidget(
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parent=self._root_widget,
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position=(15, v),
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size=(width - 30, 30),
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scale=0.46,
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text=ba.Lstr(resource=self._r + '.androidNoteText'),
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maxwidth=width * 0.95,
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color=(0.7, 0.9, 0.7, 0.5),
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h_align='center',
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v_align='top',
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)
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ba.internal.capture_gamepad_input(gamepad_configure_callback)
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def _back(self) -> None:
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from bastd.ui.settings import controls
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ba.internal.release_gamepad_input()
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ba.containerwidget(edit=self._root_widget, transition='out_right')
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ba.app.ui.set_main_menu_window(
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controls.ControlsSettingsWindow(
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transition='in_left'
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).get_root_widget()
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)
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