from __future__ import annotations from typing import TYPE_CHECKING import ba,_ba from bastd.gameutils import SharedObjects if TYPE_CHECKING: from typing import Any, List, Dict class mapdefs: points = {} # noinspection PyDictCreation boxes = {} boxes['area_of_interest_bounds'] = (0.0, 1.185751251, 0.4326226188) + ( 0.0, 0.0, 0.0) + (45.8180273, 11.57249038, 22.89134176) boxes['edge_box'] = (-0.103873591, 0.4133341891, 0.4294651013) + ( 0.0, 0.0, 0.0) + (22.48295719, 1.290242794, 8.990252454) points['ffa_spawn1'] = (-0.08015551329, 0.02275111462, -4.373674593) + (8.895057015, 1.0, 0.444350722) points['ffa_spawn2'] = (-0.08015551329, 0.02275111462, 4.076288941) + (8.895057015, 1.0, 0.444350722) points['flag1'] = (-10.99027878, 0.05744967453, 0.1095578275) points['flag2'] = (11.01486398, 0.03986567039, 0.1095578275) points['flag_default'] = (-0.1001374046, 0.04180340146, 0.1095578275) boxes['goal1'] = (16.22454533, 1.0, -1.6087926362) + (0.0, 0.0, 0.0) + (1.6, 4.0, 6.17466313) boxes['goal2'] = (-16.25961605, 1.0, -1.6097860203) + (0.0, 0.0, 0.0) + (1.6, 4.0, 6.11856424) boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + ( 42.09506485, 22.81173179, 29.76723155) points['powerup_spawn1'] = (8.414681236, 0.9515026107, -5.037912441) points['powerup_spawn2'] = (-8.555402285, 0.9515026107, -5.037912441) points['powerup_spawn3'] = (5.414681236, 0.9515026107, 5.148223181) points['powerup_spawn4'] = (-5.737266365, 0.9515026107, 5.148223181) points['spawn1'] = (-10.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0) points['spawn2'] = (9.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0) points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271) class SoccerStadiumPro(ba.Map): """Stadium map for football games.""" defs = mapdefs name = 'Soccer Stadium Pro' @classmethod def get_play_types(cls) -> list[str]: """Return valid play types for this map.""" return ['melee', 'football', 'team_flag', 'keep_away'] @classmethod def get_preview_texture_name(cls) -> str: return 'footballStadiumPreview' @classmethod def on_preload(cls) -> Any: data: dict[str, Any] = { 'model': ba.getmodel('footballStadium'), 'vr_fill_model': ba.getmodel('footballStadiumVRFill'), 'collide_model': ba.getcollidemodel('footballStadiumCollide'), 'tex': ba.gettexture('footballStadium') } return data def __init__(self) -> None: super().__init__() shared = SharedObjects.get() # self.node = ba.newnode( # 'terrain', # delegate=self, # attrs={ # 'model': self.preloaddata['model'], # 'collide_model': self.preloaddata['collide_model'], # 'color_texture': self.preloaddata['tex'], # 'materials': [shared.footing_material] # }) ba.newnode('terrain', attrs={ 'model': self.preloaddata['vr_fill_model'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['tex'] }) gnode = ba.getactivity().globalsnode gnode.tint = (1.3, 1.2, 1.0) gnode.ambient_color = (1.3, 1.2, 1.0) gnode.vignette_outer = (0.57, 0.57, 0.57) gnode.vignette_inner = (0.9, 0.9, 0.9) gnode.vr_camera_offset = (0, -0.8, -1.1) gnode.vr_near_clip = 0.5 # gnode.area_of_interest_bounds=(-20,-2,-10,54,2,3) self.extend() def is_point_near_edge(self, point: ba.Vec3, running: bool = False) -> bool: box_position = self.defs.boxes['edge_box'][0:3] box_scale = self.defs.boxes['edge_box'][6:9] xpos = (point.x - box_position[0]) / box_scale[0] zpos = (point.z - box_position[2]) / box_scale[2] return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5 def extend(self): shared = SharedObjects.get() self.mat = ba.Material() self._real_wall_material=ba.Material() self._real_wall_material.add_actions( actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self.mat.add_actions( actions=( ('modify_part_collision','physical',False), ('modify_part_collision','collide',False)) ) fakemat=ba.Material() fakemat.add_actions( actions=( ('modify_part_collision','physical',False), ('modify_part_collision','collide',False)) ) # map pos=(0,0.1,-2) self.main_ground=ba.newnode('region',attrs={'position': pos,'scale': (54,0.001,28),'type': 'box','materials': [self._real_wall_material,shared.footing_material]}) self.node_map = ba.newnode('prop', owner=self.main_ground, attrs={ 'model':self.preloaddata['model'], 'light_model':ba.getmodel('powerupSimple'), 'position':(0,7,0), 'body':'puck', 'shadow_size':0.0, 'velocity':(0,0,0), 'color_texture':self.preloaddata['tex'], 'reflection_scale':[1.5], 'materials':[self.mat,shared.footing_material], 'model_scale':1.6, 'body_scale':1.7, 'density':9000000000 }) mnode = ba.newnode('math', owner=self.main_ground, attrs={ 'input1': (0, 0.1, 0), 'operation': 'add' }) self.node_map.changerotation(0,0,0) self.main_ground.connectattr('position', mnode, 'input2') mnode.connectattr('output', self.node_map, 'position') self.main_wall_top=ba.newnode('region',attrs={'position': (-4.30,0.1,-10.8),'scale': (54,20,0.1),'type': 'box','materials': [self._real_wall_material,shared.footing_material]}) self.main_wall_left=ba.newnode('region',attrs={'position': (-21.30,0.1,-4.8),'scale': (1,20,34),'type': 'box','materials': [self._real_wall_material,shared.footing_material]}) self.main_wall_right=ba.newnode('region',attrs={'position': (21.30,0.1,-4.8),'scale': (1,20,34),'type': 'box','materials': [self._real_wall_material,shared.footing_material]}) self.main_wall_bottom=ba.newnode('region',attrs={'position': (-4.30,0.1,6.8),'scale': (54,20,0.1),'type': 'box','materials': [self._real_wall_material,shared.footing_material]}) # goal posts pos=(0.0, 3.504164695739746, -1.6) self.ud_1_r=ba.newnode('region',attrs={'position': pos,'scale': (2,1,2),'type': 'box','materials': [fakemat ]}) self.node = ba.newnode('prop', owner=self.ud_1_r, attrs={ 'model':ba.getmodel('hockeyStadiumOuter'), 'light_model':ba.getmodel('powerupSimple'), 'position':(2,7,2), 'body':'puck', 'shadow_size':0.0, 'velocity':(0,0,0), 'color_texture':ba.gettexture('hockeyStadium'), 'reflection_scale':[1.5], 'materials':[self.mat,shared.footing_material], 'model_scale':1.9, 'body_scale':1.9, 'density':9000000000 }) mnode = ba.newnode('math', owner=self.ud_1_r, attrs={ 'input1': (0, -3.4, 0), 'operation': 'add' }) self.node.changerotation(0,0,0) self.ud_1_r.connectattr('position', mnode, 'input2') mnode.connectattr('output', self.node, 'position') # # // goal post collide model pos=(16.88630542755127, 0.3009839951992035, -5.2) self.gp_upper_r=ba.newnode('region',attrs={'position': pos,'scale': (3.5,6.5,0.4),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) pos= (16.88630542755127, 0.4209839951992035, 1.83331298828125) self.gp_lower_r=ba.newnode('region',attrs={'position': pos,'scale': (3.5,6.5,0.4),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) # roof pos=(16.88630542755127, 3.6009839951992035, -1.63331298828125) self.gp_roof_r=ba.newnode('region',attrs={'position': pos,'scale': (3.2,0.1,7.2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) # back side pos=(18.4630542755127, 0.5009839951992035, -2.0) self.gp_back_r=ba.newnode('region',attrs={'position': pos,'scale': (0.2,6,6.7),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) # Left ============================================================================= pos=(-16.85874137878418, 0.3002381920814514, -5.2) self.gp_upper_l=ba.newnode('region',attrs={'position': pos,'scale': (3.5,6.5,0.4),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) pos=(-16.8830542755127, 0.4209839951992035, 1.83331298828125) self.gp_lower_l=ba.newnode('region',attrs={'position': pos,'scale': (3.5,6.5,0.4),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) # roof pos=(-16.88630542755127, 3.6009839951992035, -1.63331298828125) self.gp_roof_l=ba.newnode('region',attrs={'position': pos,'scale': (3.2,0.1,7.2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) # back side pos=(-18.4630542755127, 0.5009839951992035, -2.0) self.gp_back_l=ba.newnode('region',attrs={'position': pos,'scale': (0.2,6,6.7),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) ba._map.register_map(SoccerStadiumPro)