from __future__ import annotations from typing import TYPE_CHECKING import ba from bastd.gameutils import SharedObjects if TYPE_CHECKING: from typing import Any, List, Dict class mapdefs: points = {} # noinspection PyDictCreation boxes = {} boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855, -5.401537075) + (0.0, 0.0, 0.0) + ( 42.46156851, 20.94044653, 0.6931564611) points['ffa_spawn1'] = (-9.295167711, 8.010664315, -5.44451005) + (1.555840357, 1.453808816, 0.1165648888) points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + ( 1.553861796, 1.453808816, 0.04419853907) points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + ( 1.337925849, 1.453808816, 0.04419853907) points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + ( 1.337925849, 1.453808816, 0.04419853907) points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + ( 1.337925849, 1.453808816, 0.04419853907) points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + ( 1.878332089, 1.453808816, 0.007578097856) points['flag1'] = (-11.75152479, 8.057427485, -5.52) points['flag2'] = (9.840909039, 8.188634282, -5.52) points['flag3'] = (-0.2195258696, 5.010273907, -5.52) points['flag4'] = (-0.04605809154, 12.73369108, -5.52) points['flag_default'] = (-0.04201942896, 12.72374492, -5.52) boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + ( 0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168) points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985) points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177) points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453) points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453) points['spawn1'] = (-9.295167711, 8.010664315, -5.44451005) + (1.555840357, 1.453808816, 0.1165648888) points['spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (1.553861796, 1.453808816, 0.04419853907) points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + ( 1.555840357, 1.453808816, 0.1165648888) points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + ( 1.553861796, 1.453808816, 0.04419853907) points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + ( 0.9516389866, 0.6666414677, 0.08607244075) points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + ( 0.5245740665, 0.5245740665, 0.01941146064) class CreativeThoughts(ba.Map): """Freaking map by smoothy.""" defs = mapdefs name = 'Creative Thoughts' @classmethod def get_play_types(cls) -> List[str]: """Return valid play types for this map.""" return [ 'melee', 'keep_away', 'team_flag' ] @classmethod def get_preview_texture_name(cls) -> str: return 'alwaysLandPreview' @classmethod def on_preload(cls) -> Any: data: Dict[str, Any] = { 'model': ba.getmodel('alwaysLandLevel'), 'bottom_model': ba.getmodel('alwaysLandLevelBottom'), 'bgmodel': ba.getmodel('alwaysLandBG'), 'collide_model': ba.getcollidemodel('alwaysLandLevelCollide'), 'tex': ba.gettexture('alwaysLandLevelColor'), 'bgtex': ba.gettexture('alwaysLandBGColor'), 'vr_fill_mound_model': ba.getmodel('alwaysLandVRFillMound'), 'vr_fill_mound_tex': ba.gettexture('vrFillMound') } return data @classmethod def get_music_type(cls) -> ba.MusicType: return ba.MusicType.FLYING def __init__(self) -> None: super().__init__(vr_overlay_offset=(0, -3.7, 2.5)) shared = SharedObjects.get() self._fake_wall_material=ba.Material() self._real_wall_material=ba.Material() self._fake_wall_material.add_actions( conditions=(('they_are_younger_than',9000),'and',('they_have_material', shared.player_material)), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self._real_wall_material.add_actions( conditions=('they_have_material', shared.player_material), actions=( ('modify_part_collision', 'collide', True), ('modify_part_collision', 'physical', True) )) self.background = ba.newnode( 'terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'background': True, 'color_texture': ba.gettexture("rampageBGColor") }) self.leftwall=ba.newnode('region',attrs={'position': (-17.75152479, 13, -5.52),'scale': (0.1,15.5,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) self.rightwall=ba.newnode('region',attrs={'position': (17.75, 13, -5.52),'scale': (0.1,15.5,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) self.topwall=ba.newnode('region',attrs={'position': (0, 21.0, -5.52),'scale': (35.4,0.2,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material ]}) ba.newnode('locator', attrs={'shape':'box', 'position':(-17.75152479, 13, -5.52), 'color':(0,0,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(0.1,15.5,2)}) ba.newnode('locator', attrs={'shape':'box', 'position':(17.75, 13, -5.52), 'color':(0,0,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(0.1,15.5,2)}) ba.newnode('locator', attrs={'shape':'box', 'position':(0, 21.0, -5.52), 'color':(0,0,0), 'opacity':1,'draw_beauty':True,'additive':False,'size':(35.4,0.2,2)}) # self.node_text_left = ba.newnode('text', # attrs={ # 'text': "|\n|\n|\n|\n|\n\n\n\n|\n|\n|\n|\n End here \n|\n|\n|\n|\n|\n|\n|\n\n\n\n|\n|\n", # 'in_world': True, # 'shadow': 1.0, # 'flatness': 1.0, # 'scale':0.019, # 'h_align': 'center', # 'position':(-18,20,-5) # }) # self.node_text_right = ba.newnode('text', # attrs={ # 'text': "|\n|\n|\n|\n|\n\n\n\n|\n|\n|\n|\n End here \n|\n|\n|\n|\n|\n|\n|\n\n\n\n|\n|\n", # 'in_world': True, # 'shadow': 1.0, # 'flatness': 1.0, # 'scale':0.019, # 'h_align': 'center', # 'position':(17,20,-5) # }) # self.node_text_top = ba.newnode('text', # attrs={ # 'text': "_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _", # 'in_world': True, # 'shadow': 1.0, # 'flatness': 1.0, # 'scale':0.019, # 'h_align': 'center', # 'position':(0,21,-5) # }) gnode = ba.getactivity().globalsnode gnode.happy_thoughts_mode = True gnode.shadow_offset = (0.0, 8.0, 5.0) gnode.tint = (1.3, 1.23, 1.0) gnode.ambient_color = (1.3, 1.23, 1.0) gnode.vignette_outer = (0.64, 0.59, 0.69) gnode.vignette_inner = (0.95, 0.95, 0.93) gnode.vr_near_clip = 1.0 self.is_flying = True # throw out some tips on flying txt = ba.newnode('text', attrs={ 'text': ba.Lstr(resource='pressJumpToFlyText'), 'scale': 1.2, 'maxwidth': 800, 'position': (0, 200), 'shadow': 0.5, 'flatness': 0.5, 'h_align': 'center', 'v_attach': 'bottom' }) cmb = ba.newnode('combine', owner=txt, attrs={ 'size': 4, 'input0': 0.3, 'input1': 0.9, 'input2': 0.0 }) ba.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0}) cmb.connectattr('output', txt, 'color') ba.timer(10.0, txt.delete) ba._map.register_map(CreativeThoughts)