from .Handlers import handlemsg, handlemsg_all, clientid_to_myself,send import ba, _ba import json import os Commands = ['kill', 'fall', 'heal', 'curse', 'sleep', 'superpunch', 'gloves', 'shield', 'freeze', 'unfreeze', 'godmode', 'speedon'] CommandAliases = ['die', 'fell-down', 'heath', 'cur', 'sp', 'punch', 'protect', 'ice', 'thaw', 'gm', 'speedy'] def ExcelCommand(command, arguments, clientid, accountid): """ Checks The Command And Run Function Parameters: command : str arguments : str clientid : int accountid : int Returns: None """ if command in ['kill', 'die']: kill(arguments, clientid) elif command in ['fall', 'fell-down']: fall(arguments, clientid) elif command in ['heal', 'heath']: heal(arguments, clientid) elif command in ['curse', 'cur']: curse(arguments, clientid) elif command == 'sleep': sleep(arguments, clientid) elif command in ['sp', 'superpunch']: super_punch(arguments, clientid) elif command in ['gloves', 'punch']: gloves(arguments, clientid) elif command in ['shield', 'protect']: shield(arguments, clientid) elif command in ['freeze', 'ice']: freeze(arguments, clientid) elif command in ['unfreeze', 'thaw']: un_freeze(arguments, clientid) elif command in ['gm', 'godmode']: god_mode(arguments, clientid) elif command in ['speedon', 'speedy']: speedy(arguments, clientid) def kill(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.DieMessage()) elif arguments[0] == 'all': handlemsg_all(ba.DieMessage()) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.DieMessage()) except: return def fall(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.StandMessage()) elif arguments[0] == 'all': handlemsg_all(ba.StandMessage()) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.StandMessage()) except: return def heal(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.PowerupMessage(poweruptype='health')) elif arguments[0] == 'all': handlemsg_all(ba.PowerupMessage(poweruptype='health')) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.PowerupMessage(poweruptype='health')) except: return def curse(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.PowerupMessage(poweruptype='curse')) elif arguments[0] == 'all': handlemsg_all(ba.PowerupMessage(poweruptype='curse')) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.PowerupMessage(poweruptype='curse')) except: return def sleep(arguments, clientid): activity = _ba.get_foreground_host_activity() if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) activity.players[myself].actor.node.handlemessage('knockout', 8000) elif arguments[0] == 'all': for i in activity.players: i.actor.node.handlemessage('knockout', 8000) else: try: req_player = int(arguments[0]) activity.players[req_player].actor.node.handlemessage('knockout', 8000) except: return def super_punch(arguments, clientid): activity = _ba.get_foreground_host_activity() if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) if activity.players[myself].actor._punch_power_scale != 15: activity.players[myself].actor._punch_power_scale = 15 activity.players[myself].actor._punch_cooldown = 0 else: activity.players[myself].actor._punch_power_scale = 1.2 activity.players[myself].actor._punch_cooldown = 400 elif arguments[0] == 'all': activity = _ba.get_foreground_host_activity() for i in activity.players: if i.actor._punch_power_scale != 15: i.actor._punch_power_scale = 15 i.actor._punch_cooldown = 0 else: i.actor._punch_power_scale = 1.2 i.actor._punch_cooldown = 400 else: try: activity = _ba.get_foreground_host_activity() req_player = int(arguments[0]) if activity.players[req_player].actor._punch_power_scale != 15: activity.players[req_player].actor._punch_power_scale = 15 activity.players[req_player].actor._punch_cooldown = 0 else: activity.players[req_player].actor._punch_power_scale = 1.2 activity.players[req_player].actor._punch_cooldown = 400 except: return def gloves(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.PowerupMessage(poweruptype='punch')) elif arguments[0] == 'all': handlemsg_all(ba.PowerupMessage(poweruptype='punch')) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.PowerupMessage(poweruptype='punch')) except: return def shield(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.PowerupMessage(poweruptype='shield')) elif arguments[0] == 'all': handlemsg_all(ba.PowerupMessage(poweruptype='shield')) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.PowerupMessage(poweruptype='shield')) except: return def freeze(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.FreezeMessage()) elif arguments[0] == 'all': handlemsg_all(ba.FreezeMessage()) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.FreezeMessage()) except: return def un_freeze(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) handlemsg(myself, ba.ThawMessage()) elif arguments[0] == 'all': handlemsg_all(ba.ThawMessage()) else: try: req_player = int(arguments[0]) handlemsg(req_player, ba.ThawMessage()) except: return def god_mode(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) activity = _ba.get_foreground_host_activity() player = activity.players[myself].actor if player._punch_power_scale != 7: player._punch_power_scale = 7 player.node.hockey = True player.node.invincible = True else: player._punch_power_scale = 1.2 player.node.hockey = False player.node.invincible = False elif arguments[0] == 'all': activity = _ba.get_foreground_host_activity() for i in activity.players: if i.actor._punch_power_scale != 7: i.actor._punch_power_scale = 7 i.actor.node.hockey = True i.actor.node.invincible = True else: i.actor._punch_power_scale = 1.2 i.actor.node.hockey = False i.actor.node.invincible = False else: activity = _ba.get_foreground_host_activity() req_player = int(arguments[0]) player = activity.players[req_player].actor if player._punch_power_scale != 7: player._punch_power_scale = 7 player.node.hockey = True player.node.invincible = True else: player._punch_power_scale = 1.2 player.node.hockey = False player.node.invincible = False def speedy(arguments, clientid): if arguments == [] or arguments == ['']: myself = clientid_to_myself(clientid) activity = _ba.get_foreground_host_activity() player = activity.players[myself].actor if player.node.hockey != True: player.node.hockey = True else: player.node.hockey = False elif arguments[0] == 'all': activity = _ba.get_foreground_host_activity() for i in activity.players: if i.actor.node.hockey != True: i.actor.node.hockey = True else: i.actor.node.hockey = False else: activity = _ba.get_foreground_host_activity() req_player = int(arguments[0]) player = activity.players[req_player].actor if player.node.hockey != True: player.node.hockey = True else: player.node.hockey = False