# Released under the MIT License. See LICENSE for details. # """Provides a window for configuring play options.""" from __future__ import annotations from typing import TYPE_CHECKING import ba import ba.internal from bastd.ui import popup if TYPE_CHECKING: from typing import Any class PlayOptionsWindow(popup.PopupWindow): """A popup window for configuring play options.""" def __init__( self, sessiontype: type[ba.Session], playlist: str, scale_origin: tuple[float, float], delegate: Any = None, ): # FIXME: Tidy this up. # pylint: disable=too-many-branches # pylint: disable=too-many-statements # pylint: disable=too-many-locals from ba.internal import get_map_class, getclass, filter_playlist from bastd.ui.playlist import PlaylistTypeVars self._r = 'gameListWindow' self._delegate = delegate self._pvars = PlaylistTypeVars(sessiontype) self._transitioning_out = False # We behave differently if we're being used for playlist selection # vs starting a game directly (should make this more elegant). self._selecting_mode = ba.app.ui.selecting_private_party_playlist self._do_randomize_val = ba.app.config.get( self._pvars.config_name + ' Playlist Randomize', 0 ) self._sessiontype = sessiontype self._playlist = playlist self._width = 500.0 self._height = 330.0 - 50.0 # In teams games, show the custom names/colors button. if self._sessiontype is ba.DualTeamSession: self._height += 50.0 self._row_height = 45.0 # Grab our maps to display. model_opaque = ba.getmodel('level_select_button_opaque') model_transparent = ba.getmodel('level_select_button_transparent') mask_tex = ba.gettexture('mapPreviewMask') # Poke into this playlist and see if we can display some of its maps. map_textures = [] map_texture_entries = [] rows = 0 columns = 0 game_count = 0 scl = 0.35 c_width_total = 0.0 try: max_columns = 5 name = playlist if name == '__default__': plst = self._pvars.get_default_list_call() else: try: plst = ba.app.config[ self._pvars.config_name + ' Playlists' ][name] except Exception: print( 'ERROR INFO: self._config_name is:', self._pvars.config_name, ) print( 'ERROR INFO: playlist names are:', list( ba.app.config[ self._pvars.config_name + ' Playlists' ].keys() ), ) raise plst = filter_playlist( plst, self._sessiontype, remove_unowned=False, mark_unowned=True, name=name, ) game_count = len(plst) for entry in plst: mapname = entry['settings']['map'] maptype: type[ba.Map] | None try: maptype = get_map_class(mapname) except ba.NotFoundError: maptype = None if maptype is not None: tex_name = maptype.get_preview_texture_name() if tex_name is not None: map_textures.append(tex_name) map_texture_entries.append(entry) rows = (max(0, len(map_textures) - 1) // max_columns) + 1 columns = min(max_columns, len(map_textures)) if len(map_textures) == 1: scl = 1.1 elif len(map_textures) == 2: scl = 0.7 elif len(map_textures) == 3: scl = 0.55 else: scl = 0.35 self._row_height = 128.0 * scl c_width_total = scl * 250.0 * columns if map_textures: self._height += self._row_height * rows except Exception: ba.print_exception('Error listing playlist maps.') show_shuffle_check_box = game_count > 1 if show_shuffle_check_box: self._height += 40 # Creates our _root_widget. uiscale = ba.app.ui.uiscale scale = ( 1.69 if uiscale is ba.UIScale.SMALL else 1.1 if uiscale is ba.UIScale.MEDIUM else 0.85 ) super().__init__( position=scale_origin, size=(self._width, self._height), scale=scale ) playlist_name: str | ba.Lstr = ( self._pvars.default_list_name if playlist == '__default__' else playlist ) self._title_text = ba.textwidget( parent=self.root_widget, position=(self._width * 0.5, self._height - 89 + 51), size=(0, 0), text=playlist_name, scale=1.4, color=(1, 1, 1), maxwidth=self._width * 0.7, h_align='center', v_align='center', ) self._cancel_button = ba.buttonwidget( parent=self.root_widget, position=(25, self._height - 53), size=(50, 50), scale=0.7, label='', color=(0.42, 0.73, 0.2), on_activate_call=self._on_cancel_press, autoselect=True, icon=ba.gettexture('crossOut'), iconscale=1.2, ) h_offs_img = self._width * 0.5 - c_width_total * 0.5 v_offs_img = self._height - 118 - scl * 125.0 + 50 bottom_row_buttons = [] self._have_at_least_one_owned = False for row in range(rows): for col in range(columns): tex_index = row * columns + col if tex_index < len(map_textures): tex_name = map_textures[tex_index] h = h_offs_img + scl * 250 * col v = v_offs_img - self._row_height * row entry = map_texture_entries[tex_index] owned = not ( ('is_unowned_map' in entry and entry['is_unowned_map']) or ( 'is_unowned_game' in entry and entry['is_unowned_game'] ) ) if owned: self._have_at_least_one_owned = True try: desc = getclass( entry['type'], subclassof=ba.GameActivity ).get_settings_display_string(entry) if not owned: desc = ba.Lstr( value='${DESC}\n${UNLOCK}', subs=[ ('${DESC}', desc), ( '${UNLOCK}', ba.Lstr( resource='unlockThisInTheStoreText' ), ), ], ) desc_color = (0, 1, 0) if owned else (1, 0, 0) except Exception: desc = ba.Lstr(value='(invalid)') desc_color = (1, 0, 0) btn = ba.buttonwidget( parent=self.root_widget, size=(scl * 240.0, scl * 120.0), position=(h, v), texture=ba.gettexture(tex_name if owned else 'empty'), model_opaque=model_opaque if owned else None, on_activate_call=ba.Call( ba.screenmessage, desc, desc_color ), label='', color=(1, 1, 1), autoselect=True, extra_touch_border_scale=0.0, model_transparent=model_transparent if owned else None, mask_texture=mask_tex if owned else None, ) if row == 0 and col == 0: ba.widget(edit=self._cancel_button, down_widget=btn) if row == rows - 1: bottom_row_buttons.append(btn) if not owned: # Ewww; buttons don't currently have alpha so in this # case we draw an image over our button with an empty # texture on it. ba.imagewidget( parent=self.root_widget, size=(scl * 260.0, scl * 130.0), position=(h - 10.0 * scl, v - 4.0 * scl), draw_controller=btn, color=(1, 1, 1), texture=ba.gettexture(tex_name), model_opaque=model_opaque, opacity=0.25, model_transparent=model_transparent, mask_texture=mask_tex, ) ba.imagewidget( parent=self.root_widget, size=(scl * 100, scl * 100), draw_controller=btn, position=(h + scl * 70, v + scl * 10), texture=ba.gettexture('lock'), ) # Team names/colors. self._custom_colors_names_button: ba.Widget | None if self._sessiontype is ba.DualTeamSession: y_offs = 50 if show_shuffle_check_box else 0 self._custom_colors_names_button = ba.buttonwidget( parent=self.root_widget, position=(100, 200 + y_offs), size=(290, 35), on_activate_call=ba.WeakCall(self._custom_colors_names_press), autoselect=True, textcolor=(0.8, 0.8, 0.8), label=ba.Lstr(resource='teamNamesColorText'), ) if not ba.app.accounts_v1.have_pro(): ba.imagewidget( parent=self.root_widget, size=(30, 30), position=(95, 202 + y_offs), texture=ba.gettexture('lock'), draw_controller=self._custom_colors_names_button, ) else: self._custom_colors_names_button = None # Shuffle. def _cb_callback(val: bool) -> None: self._do_randomize_val = val cfg = ba.app.config cfg[ self._pvars.config_name + ' Playlist Randomize' ] = self._do_randomize_val cfg.commit() if show_shuffle_check_box: self._shuffle_check_box = ba.checkboxwidget( parent=self.root_widget, position=(110, 200), scale=1.0, size=(250, 30), autoselect=True, text=ba.Lstr(resource=self._r + '.shuffleGameOrderText'), maxwidth=300, textcolor=(0.8, 0.8, 0.8), value=self._do_randomize_val, on_value_change_call=_cb_callback, ) # Show tutorial. show_tutorial = bool(ba.app.config.get('Show Tutorial', True)) def _cb_callback_2(val: bool) -> None: cfg = ba.app.config cfg['Show Tutorial'] = val cfg.commit() self._show_tutorial_check_box = ba.checkboxwidget( parent=self.root_widget, position=(110, 151), scale=1.0, size=(250, 30), autoselect=True, text=ba.Lstr(resource=self._r + '.showTutorialText'), maxwidth=300, textcolor=(0.8, 0.8, 0.8), value=show_tutorial, on_value_change_call=_cb_callback_2, ) # Grumble: current autoselect doesn't do a very good job # with checkboxes. if self._custom_colors_names_button is not None: for btn in bottom_row_buttons: ba.widget( edit=btn, down_widget=self._custom_colors_names_button ) if show_shuffle_check_box: ba.widget( edit=self._custom_colors_names_button, down_widget=self._shuffle_check_box, ) ba.widget( edit=self._shuffle_check_box, up_widget=self._custom_colors_names_button, ) else: ba.widget( edit=self._custom_colors_names_button, down_widget=self._show_tutorial_check_box, ) ba.widget( edit=self._show_tutorial_check_box, up_widget=self._custom_colors_names_button, ) self._ok_button = ba.buttonwidget( parent=self.root_widget, position=(70, 44), size=(200, 45), scale=1.8, text_res_scale=1.5, on_activate_call=self._on_ok_press, autoselect=True, label=ba.Lstr( resource='okText' if self._selecting_mode else 'playText' ), ) ba.widget(edit=self._ok_button, up_widget=self._show_tutorial_check_box) ba.containerwidget( edit=self.root_widget, start_button=self._ok_button, cancel_button=self._cancel_button, selected_child=self._ok_button, ) # Update now and once per second. self._update_timer = ba.Timer( 1.0, ba.WeakCall(self._update), timetype=ba.TimeType.REAL, repeat=True, ) self._update() def _custom_colors_names_press(self) -> None: from bastd.ui.account import show_sign_in_prompt from bastd.ui.teamnamescolors import TeamNamesColorsWindow from bastd.ui.purchase import PurchaseWindow if not ba.app.accounts_v1.have_pro(): if ba.internal.get_v1_account_state() != 'signed_in': show_sign_in_prompt() else: PurchaseWindow(items=['pro']) self._transition_out() return assert self._custom_colors_names_button TeamNamesColorsWindow( scale_origin=( self._custom_colors_names_button.get_screen_space_center() ) ) def _does_target_playlist_exist(self) -> bool: if self._playlist == '__default__': return True return self._playlist in ba.app.config.get( self._pvars.config_name + ' Playlists', {} ) def _update(self) -> None: # All we do here is make sure our targeted playlist still exists, # and close ourself if not. if not self._does_target_playlist_exist(): self._transition_out() def _transition_out(self, transition: str = 'out_scale') -> None: if not self._transitioning_out: self._transitioning_out = True ba.containerwidget(edit=self.root_widget, transition=transition) def on_popup_cancel(self) -> None: ba.playsound(ba.getsound('swish')) self._transition_out() def _on_cancel_press(self) -> None: self._transition_out() def _on_ok_press(self) -> None: # Disallow if our playlist has disappeared. if not self._does_target_playlist_exist(): return # Disallow if we have no unlocked games. if not self._have_at_least_one_owned: ba.playsound(ba.getsound('error')) ba.screenmessage( ba.Lstr(resource='playlistNoValidGamesErrorText'), color=(1, 0, 0), ) return cfg = ba.app.config cfg[self._pvars.config_name + ' Playlist Selection'] = self._playlist # Head back to the gather window in playlist-select mode # or start the game in regular mode. if self._selecting_mode: from bastd.ui.gather import GatherWindow if self._sessiontype is ba.FreeForAllSession: typename = 'ffa' elif self._sessiontype is ba.DualTeamSession: typename = 'teams' else: raise RuntimeError('Only teams and ffa currently supported') cfg['Private Party Host Session Type'] = typename ba.playsound(ba.getsound('gunCocking')) ba.app.ui.set_main_menu_window( GatherWindow(transition='in_right').get_root_widget() ) self._transition_out(transition='out_left') if self._delegate is not None: self._delegate.on_play_options_window_run_game() else: ba.internal.fade_screen(False, endcall=self._run_selected_playlist) ba.internal.lock_all_input() self._transition_out(transition='out_left') if self._delegate is not None: self._delegate.on_play_options_window_run_game() cfg.commit() def _run_selected_playlist(self) -> None: ba.internal.unlock_all_input() try: ba.internal.new_host_session(self._sessiontype) except Exception: from bastd import mainmenu ba.print_exception('exception running session', self._sessiontype) # Drop back into a main menu session. ba.internal.new_host_session(mainmenu.MainMenuSession)