# Released under the MIT License. See LICENSE for details. # """Functionality related to co-op campaigns.""" from __future__ import annotations from typing import TYPE_CHECKING import _ba if TYPE_CHECKING: from typing import Any import ba def register_campaign(campaign: ba.Campaign) -> None: """Register a new campaign.""" _ba.app.campaigns[campaign.name] = campaign def getcampaign(name: str) -> ba.Campaign: """Return a campaign by name.""" return _ba.app.campaigns[name] class Campaign: """Represents a unique set or series of ba.Level-s. Category: **App Classes** """ def __init__( self, name: str, sequential: bool = True, levels: list[ba.Level] | None = None, ): self._name = name self._sequential = sequential self._levels: list[ba.Level] = [] if levels is not None: for level in levels: self.addlevel(level) @property def name(self) -> str: """The name of the Campaign.""" return self._name @property def sequential(self) -> bool: """Whether this Campaign's levels must be played in sequence.""" return self._sequential def addlevel(self, level: ba.Level, index: int | None = None) -> None: """Adds a ba.Level to the Campaign.""" if level.campaign is not None: raise RuntimeError('Level already belongs to a campaign.') level.set_campaign(self, len(self._levels)) if index is None: self._levels.append(level) else: self._levels.insert(index, level) @property def levels(self) -> list[ba.Level]: """The list of ba.Level-s in the Campaign.""" return self._levels def getlevel(self, name: str) -> ba.Level: """Return a contained ba.Level by name.""" from ba import _error for level in self._levels: if level.name == name: return level raise _error.NotFoundError( "Level '" + name + "' not found in campaign '" + self.name + "'" ) def reset(self) -> None: """Reset state for the Campaign.""" _ba.app.config.setdefault('Campaigns', {})[self._name] = {} # FIXME should these give/take ba.Level instances instead of level names?.. def set_selected_level(self, levelname: str) -> None: """Set the Level currently selected in the UI (by name).""" self.configdict['Selection'] = levelname _ba.app.config.commit() def get_selected_level(self) -> str: """Return the name of the Level currently selected in the UI.""" return self.configdict.get('Selection', self._levels[0].name) @property def configdict(self) -> dict[str, Any]: """Return the live config dict for this campaign.""" val: dict[str, Any] = _ba.app.config.setdefault( 'Campaigns', {} ).setdefault(self._name, {}) assert isinstance(val, dict) return val def init_campaigns() -> None: """Fill out initial default Campaigns.""" # pylint: disable=cyclic-import from ba._level import Level from bastd.game.onslaught import OnslaughtGame from bastd.game.football import FootballCoopGame from bastd.game.runaround import RunaroundGame from bastd.game.thelaststand import TheLastStandGame from bastd.game.race import RaceGame from bastd.game.targetpractice import TargetPracticeGame from bastd.game.meteorshower import MeteorShowerGame from bastd.game.easteregghunt import EasterEggHuntGame from bastd.game.ninjafight import NinjaFightGame # TODO: Campaigns should be load-on-demand; not all imported at launch # like this. # FIXME: Once translations catch up, we can convert these to use the # generic display-name '${GAME} Training' type stuff. register_campaign( Campaign( 'Easy', levels=[ Level( 'Onslaught Training', gametype=OnslaughtGame, settings={'preset': 'training_easy'}, preview_texture_name='doomShroomPreview', ), Level( 'Rookie Onslaught', gametype=OnslaughtGame, settings={'preset': 'rookie_easy'}, preview_texture_name='courtyardPreview', ), Level( 'Rookie Football', gametype=FootballCoopGame, settings={'preset': 'rookie_easy'}, preview_texture_name='footballStadiumPreview', ), Level( 'Pro Onslaught', gametype=OnslaughtGame, settings={'preset': 'pro_easy'}, preview_texture_name='doomShroomPreview', ), Level( 'Pro Football', gametype=FootballCoopGame, settings={'preset': 'pro_easy'}, preview_texture_name='footballStadiumPreview', ), Level( 'Pro Runaround', gametype=RunaroundGame, settings={'preset': 'pro_easy'}, preview_texture_name='towerDPreview', ), Level( 'Uber Onslaught', gametype=OnslaughtGame, settings={'preset': 'uber_easy'}, preview_texture_name='courtyardPreview', ), Level( 'Uber Football', gametype=FootballCoopGame, settings={'preset': 'uber_easy'}, preview_texture_name='footballStadiumPreview', ), Level( 'Uber Runaround', gametype=RunaroundGame, settings={'preset': 'uber_easy'}, preview_texture_name='towerDPreview', ), ], ) ) # "hard" mode register_campaign( Campaign( 'Default', levels=[ Level( 'Onslaught Training', gametype=OnslaughtGame, settings={'preset': 'training'}, preview_texture_name='doomShroomPreview', ), Level( 'Rookie Onslaught', gametype=OnslaughtGame, settings={'preset': 'rookie'}, preview_texture_name='courtyardPreview', ), Level( 'Rookie Football', gametype=FootballCoopGame, settings={'preset': 'rookie'}, preview_texture_name='footballStadiumPreview', ), Level( 'Pro Onslaught', gametype=OnslaughtGame, settings={'preset': 'pro'}, preview_texture_name='doomShroomPreview', ), Level( 'Pro Football', gametype=FootballCoopGame, settings={'preset': 'pro'}, preview_texture_name='footballStadiumPreview', ), Level( 'Pro Runaround', gametype=RunaroundGame, settings={'preset': 'pro'}, preview_texture_name='towerDPreview', ), Level( 'Uber Onslaught', gametype=OnslaughtGame, settings={'preset': 'uber'}, preview_texture_name='courtyardPreview', ), Level( 'Uber Football', gametype=FootballCoopGame, settings={'preset': 'uber'}, preview_texture_name='footballStadiumPreview', ), Level( 'Uber Runaround', gametype=RunaroundGame, settings={'preset': 'uber'}, preview_texture_name='towerDPreview', ), Level( 'The Last Stand', gametype=TheLastStandGame, settings={}, preview_texture_name='rampagePreview', ), ], ) ) # challenges: our 'official' random extra co-op levels register_campaign( Campaign( 'Challenges', sequential=False, levels=[ Level( 'Infinite Onslaught', gametype=OnslaughtGame, settings={'preset': 'endless'}, preview_texture_name='doomShroomPreview', ), Level( 'Infinite Runaround', gametype=RunaroundGame, settings={'preset': 'endless'}, preview_texture_name='towerDPreview', ), Level( 'Race', displayname='${GAME}', gametype=RaceGame, settings={'map': 'Big G', 'Laps': 3, 'Bomb Spawning': 0}, preview_texture_name='bigGPreview', ), Level( 'Pro Race', displayname='Pro ${GAME}', gametype=RaceGame, settings={'map': 'Big G', 'Laps': 3, 'Bomb Spawning': 1000}, preview_texture_name='bigGPreview', ), Level( 'Lake Frigid Race', displayname='${GAME}', gametype=RaceGame, settings={ 'map': 'Lake Frigid', 'Laps': 6, 'Mine Spawning': 2000, 'Bomb Spawning': 0, }, preview_texture_name='lakeFrigidPreview', ), Level( 'Football', displayname='${GAME}', gametype=FootballCoopGame, settings={'preset': 'tournament'}, preview_texture_name='footballStadiumPreview', ), Level( 'Pro Football', displayname='Pro ${GAME}', gametype=FootballCoopGame, settings={'preset': 'tournament_pro'}, preview_texture_name='footballStadiumPreview', ), Level( 'Runaround', displayname='${GAME}', gametype=RunaroundGame, settings={'preset': 'tournament'}, preview_texture_name='towerDPreview', ), Level( 'Uber Runaround', displayname='Uber ${GAME}', gametype=RunaroundGame, settings={'preset': 'tournament_uber'}, preview_texture_name='towerDPreview', ), Level( 'The Last Stand', displayname='${GAME}', gametype=TheLastStandGame, settings={'preset': 'tournament'}, preview_texture_name='rampagePreview', ), Level( 'Tournament Infinite Onslaught', displayname='Infinite Onslaught', gametype=OnslaughtGame, settings={'preset': 'endless_tournament'}, preview_texture_name='doomShroomPreview', ), Level( 'Tournament Infinite Runaround', displayname='Infinite Runaround', gametype=RunaroundGame, settings={'preset': 'endless_tournament'}, preview_texture_name='towerDPreview', ), Level( 'Target Practice', displayname='Pro ${GAME}', gametype=TargetPracticeGame, settings={}, preview_texture_name='doomShroomPreview', ), Level( 'Target Practice B', displayname='${GAME}', gametype=TargetPracticeGame, settings={ 'Target Count': 2, 'Enable Impact Bombs': False, 'Enable Triple Bombs': False, }, preview_texture_name='doomShroomPreview', ), Level( 'Meteor Shower', displayname='${GAME}', gametype=MeteorShowerGame, settings={}, preview_texture_name='rampagePreview', ), Level( 'Epic Meteor Shower', displayname='${GAME}', gametype=MeteorShowerGame, settings={'Epic Mode': True}, preview_texture_name='rampagePreview', ), Level( 'Easter Egg Hunt', displayname='${GAME}', gametype=EasterEggHuntGame, settings={}, preview_texture_name='towerDPreview', ), Level( 'Pro Easter Egg Hunt', displayname='Pro ${GAME}', gametype=EasterEggHuntGame, settings={'Pro Mode': True}, preview_texture_name='towerDPreview', ), Level( name='Ninja Fight', # (unique id not seen by player) displayname='${GAME}', # (readable name seen by player) gametype=NinjaFightGame, settings={'preset': 'regular'}, preview_texture_name='courtyardPreview', ), Level( name='Pro Ninja Fight', displayname='Pro ${GAME}', gametype=NinjaFightGame, settings={'preset': 'pro'}, preview_texture_name='courtyardPreview', ), ], ) )