from .Handlers import handlemsg, handlemsg_all, send, clientid_to_myself from playersData import pdata # from tools.whitelist import add_to_white_list, add_commit_to_logs from serverData import serverdata #from chatHandle.ChatCommands.commands import NormalCommands as nc import ba import _ba,os,json import time import setting import ba.internal import _thread import random from stats import mystats from bastd.gameutils import SharedObjects from tools import playlist from tools import logger Commands = ['hug', 'icy', 'spaz', 'zombieall', 'boxall', 'texall', 'kickall', 'ooh', 'spazall', 'acl', 'vcl'] CommandAliases = ['cc', 'ccall', 'control', 'zombie', 'rainbow', 'ooh', 'playsound', 'tex', 'hugall', 'box', 'ac', 'exchange', 'tint', 'say', 'playsound', 'admincmdlist', 'vipcmdlist'] def NewCommands(command, arguments, clientid, accountid): """ Checks The Command And Run Function Parameters: command : str arguments : str clientid : int accountid : int Returns: None """ if command == 'hug': hug(arguments, clientid) elif command == 'hugall': hugall(arguments, clientid) elif command in ['control', 'exchange']: control(arguments, clientid) elif command == 'icy': icy(arguments, clientid) elif command in ['cc', 'spaz']: spaz(arguments, clientid) elif command in ['ccall', 'spazall']: spazall(arguments, clientid) elif command == 'ac': ac(arguments, clientid) elif command == 'tint': tint(arguments, clientid) elif command == 'box': box(arguments, clientid) elif command == 'boxall': boxall(arguments, clientid) elif command == 'kickall': kickall(arguments, clientid) elif command == 'tex': tex(arguments, clientid) elif command == 'zombie': zombie(arguments, clientid) elif command == 'zombieall': zombieall(arguments, clientid) elif command == 'texall': texall(arguments, clientid) elif command == 'say': server_chat(arguments, clientid) elif command in ['acl', 'admincmdlist']: acl(arguments, clientid) elif command == 'ooh': play_ooh_sound(arguments) elif command == 'playsound': play_sound(arguments, clientid) elif command in ['vcl', 'vipcmdlist']: vcl(arguments, clientid) def hug(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() if arguments == [] or arguments == ['']: with ba.Context(player): send(f"Using: /hugall [or] /hug [player1Index] [player2Index]", clientid) else: try: players[int(arguments[0])].actor.node.hold_node = players[int(arguments[1])].actor.node except: pass def hugall(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() with ba.Context(player): try: players[0].actor.node.hold_node = players[1].actor.node except: pass try: players[1].actor.node.hold_node = players[0].actor.node except: pass try: players[2].actor.node.hold_node = players[3].actor.node except: pass try: players[3].actor.node.hold_node = players[2].actor.node except: pass try: players[4].actor.node.hold_node = players[5].actor.node except: pass try: players[5].actor.node.hold_node = players[4].actor.node except: pass try: players[6].actor.node.hold_node = players[7].actor.node except: pass try: players[7].actor.node.hold_node = players[6].actor.node except: pass #KICK ALL :))))))))) def kickall(arguments, clientid): try: for i in _ba.get_game_roster(): if i['client_id'] != clientid: _ba.disconnect_client(i['client_id']) except: pass def server_chat(arguments, clientid): if arguments == []: ba.screenmessage('Usage: /say ', transient=True, clients=[clientid]) else: message = " ".join(arguments) _ba.chatmessage(message) def box(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() with ba.Context(player): try: try: if arguments != []: n = int(arguments[0]) players[n].actor.node.torso_model = ba.getmodel("tnt"); players[n].actor.node.color_mask_texture = ba.gettexture("tnt"); players[n].actor.node.color_texture = ba.gettexture("tnt") players[n].actor.node.highlight = (1,1,1) players[n].actor.node.color = (1,1,1); players[n].actor.node.head_model = None; players[n].actor.node.style = "cyborg"; except: send(f"Using: /boxall [or] /box [PlayerID]", clientid) except: send(f"Using: /boxall [or] /box [PlayerID]", clientid) #BOXALL def boxall(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() with ba.Context(player): try: for i in players: try: i.actor.node.torso_model = ba.getmodel("tnt"); i.actor.node.color_mask_texture = ba.gettexture("tnt"); i.actor.node.color_texture = ba.gettexture("tnt") i.actor.node.highlight = (1,1,1); i.actor.node.color = (1,1,1); i.actor.node.head_model = None; i.actor.node.style = "cyborg"; except: pass except: pass def ac(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: if arguments[0] == 'r': m = 1.3 if a[1] is None else float(a[1]) s = 1000 if a[2] is None else float(a[2]) ba.animate_array(player.globalsnode, 'ambient_color',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True) else: try: if a[1] is not None: player.globalsnode.ambient_color = (float(a[0]),float(a[1]),float(a[2])) except: pass except: send(f"Using: '/ac [Red] [Green] [Blue]' or '/ac r [brightness] [speed]'", clientid) def tint(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: if arguments[0] == 'r': m = 1.3 if a[1] is None else float(a[1]) s = 1000 if a[2] is None else float(a[2]) ba.animate_array(player.globalsnode, 'tint',3, {0: (1*m,0,0), s: (0,1*m,0),s*2:(0,0,1*m),s*3:(1*m,0,0)},True) else: try: if a[1] is not None: player.globalsnode.tint = (float(a[0]),float(a[1]),float(a[2])) except: pass except: send(f"Using: '/tint [Red] [Green] [Blue]' or '/tint r [brightness] [speed]'", clientid) def spaz(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: try: if arguments != []: n = int(a[0]) players[n].actor.node.color_texture = ba.gettexture(a[1]+"Color") players[n].actor.node.color_mask_texture = ba.gettexture(a[1]+"ColorMask") players[n].actor.node.head_model = ba.getmodel(a[1]+"Head") players[n].actor.node.torso_model = ba.getmodel(a[1]+"Torso") players[n].actor.node.pelvis_model = ba.getmodel(a[1]+"Pelvis") players[n].actor.node.upper_arm_model = ba.getmodel(a[1]+"UpperArm") players[n].actor.node.forearm_model = ba.getmodel(a[1]+"ForeArm") players[n].actor.node.hand_model = ba.getmodel(a[1]+"Hand") players[n].actor.node.upper_leg_model = ba.getmodel(a[1]+"UpperLeg") players[n].actor.node.lower_leg_model = ba.getmodel(a[1]+"LowerLeg") players[n].actor.node.toes_model = ba.getmodel(a[1]+"Toes") players[n].actor.node.style = (a[1]) except: send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|_______________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid) except: send(f"Using: /spazall [AppearanceName] [or] /spaz [PlayerID] [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid) def spazall(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): for i in players: try: i.actor.node.color_texture = ba.gettexture(a[0]+"Color") i.actor.node.color_mask_texture = ba.gettexture(a[0]+"ColorMask") i.actor.node.head_model = ba.getmodel(a[0]+"Head") i.actor.node.torso_model = ba.getmodel(a[0]+"Torso") i.actor.node.pelvis_model = ba.getmodel(a[0]+"Pelvis") i.actor.node.upper_arm_model = ba.getmodel(a[0]+"UpperArm") i.actor.node.forearm_model = ba.getmodel(a[0]+"ForeArm") i.actor.node.hand_model = ba.getmodel(a[0]+"Hand") i.actor.node.upper_leg_model = ba.getmodel(a[0]+"UpperLeg") i.actor.node.lower_leg_model = ba.getmodel(a[0]+"LowerLeg") i.actor.node.toes_model = ba.getmodel(a[0]+"Toes") i.actor.node.style = a[0] except: send(f"Using: /spazall [AppearanceName] \n________________|_AppearanceName_|________________\n {'ali, wizard, cyborg, penguin, agent, pixie, bear, bunny'}", clientid) def zombie(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: try: if arguments != []: n = int(a[0]) players[n].actor.node.color_texture = ba.gettexture("agentColor") players[n].actor.node.color_mask_texture = ba.gettexture("pixieColorMask") players[n].actor.node.head_model = ba.getmodel("zoeHead") players[n].actor.node.torso_model = ba.getmodel("bonesTorso") players[n].actor.node.pelvis_model = ba.getmodel("pixiePelvis") players[n].actor.node.upper_arm_model = ba.getmodel("frostyUpperArm") players[n].actor.node.forearm_model = ba.getmodel("frostyForeArm") players[n].actor.node.hand_model = ba.getmodel("bonesHand") players[n].actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg") players[n].actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg") players[n].actor.node.toes_model = ba.getmodel("bonesToes") players[n].actor.node.color = (0,1,0) players[n].actor.node.highlight = (0.6,0.6,0.6) players[n].actor.node.style = "spaz" except: send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid) except: send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid) def zombieall(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): for i in players: try: i.actor.node.color_texture = ba.gettexture("agentColor") i.actor.node.color_mask_texture = ba.gettexture("pixieColorMask") i.actor.node.head_model = ba.getmodel("zoeHead") i.actor.node.torso_model = ba.getmodel("bonesTorso") i.actor.node.pelvis_model = ba.getmodel("pixiePelvis") i.actor.node.upper_arm_model = ba.getmodel("frostyUpperArm") i.actor.node.forearm_model = ba.getmodel("frostyForeArm") i.actor.node.hand_model = ba.getmodel("bonesHand") i.actor.node.upper_leg_model = ba.getmodel("bonesUpperLeg") i.actor.node.lower_leg_model = ba.getmodel("pixieLowerLeg") i.actor.node.toes_model = ba.getmodel("bonesToes") i.actor.node.color = (0,1,0) i.actor.node.highlight = (0.6,0.6,0.6) i.actor.node.style = "spaz" except: send(f"Using: /zombieall [or] /zombie [PlayerID]", clientid) def tex(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: if len(a) > 1: n = int(a[0]) color = None if (len(a) > 1) and (str(a[1]) == 'kronk'): color = str(a[1]) else:color = str(a[1]) + 'Color' try: players[n].actor.node.color_mask_texture= ba.gettexture(str(a[1]) + 'ColorMask') players[n].actor.node.color_texture= ba.gettexture(color) except: send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid) except: send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid) def texall(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: color = None if str(a[0]) == 'kronk': color = str(a[0]) else:color = str(a[0]) + 'Color' for i in players: try: i.actor.node.color_mask_texture= ba.gettexture(str(a[0]) + 'ColorMask') i.actor.node.color_texture= ba.gettexture(color) except: pass except: send(f"Using: /texall [texture] [or] /tex [PlayerID] [texture]", clientid) def control(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: if True: try: player1 = int(a[0]) except: pass try: player2 = int(a[1]) except: pass node1 = players[player1].actor.node node2 = players[player2].actor.node players[player1].actor.node = node2 players[player2].actor.node = node1 except: send(f"Using: /exchange [PlayerID1] [PlayerID2]", clientid) def icy(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() a = arguments with ba.Context(player): try: if True: try: player1 = int(a[0]) except: pass try: player2 = int(a[1]) except: pass node1 = players[player2].actor.node players[player1].actor.node = node1 except: send(f"Using: /icy [PlayerID1] [PlayerID2]", clientid) def play_ooh_sound(arguments): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() with ba.Context(player): try: a = arguments if a is not None and len(a) > 0: times = int(a[0]) def ooh_recursive(c): ba.playsound(ba.getsound('ooh'), volume=2) c -= 1 if c > 0: ba.Timer(int(a[1]) if len(a) > 1 and a[1] is not None else 1000, ba.Call(ooh_recursive, c=c)) ooh_recursive(c=times) else: ba.playsound(ba.getsound('ooh'), volume=2) except Exception as e: pass def play_sound(arguments, clientid): players = _ba.get_foreground_host_activity().players player = _ba.get_foreground_host_activity() with ba.Context(player): try: a = arguments # Assign arguments to 'a' if a is not None and len(a) > 0: sound_name = str(a[0]) times = int(a[1]) if len(a) > 1 else 1 # Set default times to 1 if not provided volume = float(a[2]) if len(a) > 2 else 2.0 # Set default volume to 2.0 if not provided def play_sound_recursive(c): ba.playsound(ba.getsound(sound_name), volume=volume) c -= 1 if c > 0: ba.Timer(int(a[3]) if len(a) > 3 and a[3] is not None else 1000, ba.Call(play_sound_recursive, c=c)) play_sound_recursive(c=times) else: send(f"Using: /playsound [music sound] [time] [volume]", clientid) except Exception as e: send(f"Using: /playsound [music sound] [time] [volume]", clientid) def acl(arguments, clientid): send(f"\ue046____________|ADMIN-CMDS-LISTS|______________\ue046", clientid) send(f"\ue046|| kick, kill, heal, curse, ooh, sleep, superpunch or sp, gloves, tint", clientid) send(f"\ue046|| shield, ice, thaw, gm, playsound, inv, hl, speed, sm, dv, nv, creepy, ac", clientid) send(f"\ue046|| hug, tex, icy, celebrate, end, fly, lm, gp, remove, zombie, reflections", clientid) def vcl(arguments, clientid): send(f"\ue046___________|VIP-CMDS-LISTS|______________\ue046", clientid) send(f"\ue046|| kill, heal, curse, sleep, ooh, gloves, creepy, hug, shield, thaw, fly", clientid) send(f"\ue046|| box, tex, inv, hl, zombie, playsound, nv, dv, sm, ice, lm, end, remove", clientid)