{ "accountSettingsWindow": { "accountNameRules": "账户名称不能包含Emoji表情符号或其他特殊符号!", "accountProfileText": "(账户资料)", "accountsText": "账户", "achievementProgressText": "完成了${TOTAL}个成就中的${COUNT}个", "campaignProgressText": "战役进程 [困难] :${PROGRESS}", "changeOncePerSeason": "在每个赛季中你只能更改它一次。", "changeOncePerSeasonError": "你需要等到下个赛季才能对它再次更改 (还有${NUM}天)", "customName": "玩家姓名", "googlePlayGamesAccountSwitchText": "如果你想登录两个不同的谷歌账户,\n请使用Play游戏APP来操作~", "linkAccountsEnterCodeText": "输入代码", "linkAccountsGenerateCodeText": "生成代码", "linkAccountsInfoText": "(在不同的平台上同步游戏进程)", "linkAccountsInstructionsNewText": "要关联两个帐户,首先点“生成代码”\n,在第二设备点“输入代码”输入。\n两个帐户数据将被两者共享。\n\n您最多可以关联${COUNT}个帐户。\n(包括自己的账户)\n\n重要提示:最好只关联自己的账户;\n如果你与朋友的账户关联了,那么\n你们将不能同时游玩线上模式。", "linkAccountsInstructionsText": "若要关联两个账户,在其中一个账户内\n生成一个代码,用以在另一个账户内输入。\n游戏进程和物品将会被合并。\n您最多可以关联${COUNT}个账户\n\n重要:只能关联您自己的帐户!\n如果您跟您的朋友关联帐户\n您将无法在同一时间玩\n\n另外:此操作目前不能撤销,所以要小心!", "linkAccountsText": "关联账户", "linkedAccountsText": "已关联的账户:", "manageAccountText": "管理账户", "nameChangeConfirm": "更改账户名称为${NAME}?", "notLoggedInText": "未登录", "resetProgressConfirmNoAchievementsText": "这样会重置单机模式的进程和\n本地的高分记录(并不包括你的点券),\n而且不能恢复,确定要这样做吗?", "resetProgressConfirmText": "这样会重置单机模式的进程,\n成就和本地的高分记录\n(并不包括你的点券),而且不能\n恢复,确定要这样做吗?", "resetProgressText": "重置游戏进程", "setAccountName": "设置账户名称", "setAccountNameDesc": "选择要为您的帐户显示的名称。\n您可以从链接的帐户选择\n或创建唯一的自定义名称。", "signInInfoText": "登陆以获取点券, 在线竞赛,\n并在不同设备上同步游戏进程。", "signInText": "登陆", "signInWithDeviceInfoText": "(仅适用于此设备的一个自动账户)", "signInWithDeviceText": "用设备账户来登陆", "signInWithGameCircleText": "使用 Game Circle 登入", "signInWithGooglePlayText": "用 Google Play 来登陆", "signInWithTestAccountInfoText": "使用设备上的其他网络帐号登录;不建议选择该项", "signInWithTestAccountText": "用测试账户来登陆", "signInWithV2InfoText": "(账户在所有平台都通用)", "signInWithV2Text": "使用炸弹小分队账号登录", "signOutText": "登出", "signingInText": "登录中...", "signingOutText": "登出中...", "testAccountWarningOculusText": "警告:你正在使用“测试”账户登录。\n此账户会在今年晚些时候被Oculus账户代替,\n并将会提供票券购买功能和其他的功能。\n\n现在你只能在游戏中赢取票券。\n(然而,你可以免费升级到BombSquad的专业版本)", "testAccountWarningText": "警告:你正在使用“测试”账户登录。\n这个账户是与现在这一台设备绑定的,\n并且可能会被周期性地重置数据。(所以\n请不要花太长的时间来解锁或收集物品)\n\n运行本游戏的正式版来使用一个\"真正的\"账户\n(Game-Center或Google Plus账户等等)。\n这样做能将你的数据存储在云端并且在不同的\n设备间共享。\n", "ticketsText": "点券:${COUNT}", "titleText": "账号", "unlinkAccountsInstructionsText": "选择要取消关联的帐户", "unlinkAccountsText": "取消连结帐户", "unlinkLegacyV1AccountsText": "取消连接旧版(V1)账户", "v2LinkInstructionsText": "扫码或使用链接来登录或注册新账户", "viaAccount": "(不可用名称 ${NAME})", "youAreLoggedInAsText": "您已登录为", "youAreSignedInAsText": "你已登录为:" }, "achievementChallengesText": "成就挑战", "achievementText": "成就", "achievements": { "Boom Goes the Dynamite": { "description": "用 TNT 炸死三个坏蛋", "descriptionComplete": "用 TNT 炸死了三个坏蛋", "descriptionFull": "在${LEVEL}中用TNT炸死三个坏蛋", "descriptionFullComplete": "在${LEVEL}中用 TNT 炸死了三个坏蛋", "name": "发威吧!TNT!" }, "Boxer": { "description": "不使用任何炸弹获得胜利", "descriptionComplete": "没有使用任何炸弹就获胜了", "descriptionFull": "在${LEVEL}中不用炸弹获胜", "descriptionFullComplete": "在${LEVEL}中没用炸弹就获胜了", "name": "拳王" }, "Dual Wielding": { "descriptionFull": "连接两个控制手柄(硬件或应用)", "descriptionFullComplete": "已经连接两个控制手柄(硬件或应用)", "name": "成双成对" }, "Flawless Victory": { "description": "毫发无损地获胜", "descriptionComplete": "毫发无损地获胜了", "descriptionFull": "在${LEVEL}中毫发无损地获胜", "descriptionFullComplete": "在${LEVEL}中毫发无损地获胜了", "name": "完美获胜" }, "Free Loader": { "descriptionFull": "开始一个“混战模式”游戏(2+玩家)", "descriptionFullComplete": "已经开始一个“混战模式”游戏(2+玩家)", "name": "揩油的人" }, "Gold Miner": { "description": "用地雷杀死6个坏蛋", "descriptionComplete": "用地雷杀死了6个坏蛋", "descriptionFull": "在${LEVEL}中用地雷杀死6个坏蛋", "descriptionFullComplete": "在${LEVEL}中用地雷杀死了6个坏蛋", "name": "地雷专家" }, "Got the Moves": { "description": "不用炸弹或拳头攻击就获胜", "descriptionComplete": "没有用炸弹或拳头攻击就获胜了", "descriptionFull": "在${LEVEL}中不用炸弹或拳头攻击就获胜", "descriptionFullComplete": "在${LEVEL}中没有用炸弹或拳头攻击就获胜了", "name": "跑位是关键" }, "In Control": { "descriptionFull": "连接一个控制手柄(硬件或应用)", "descriptionFullComplete": "已经连接一个控制手柄(硬件或应用)", "name": "掌控之中" }, "Last Stand God": { "description": "得1000分", "descriptionComplete": "得了1000分", "descriptionFull": "在${LEVEL}中获得1000分", "descriptionFullComplete": "在${LEVEL}中获得了1000分", "name": "${LEVEL}之神" }, "Last Stand Master": { "description": "得250分", "descriptionComplete": "得了250分", "descriptionFull": "在${LEVEL}中获得250分", "descriptionFullComplete": "在${LEVEL}中获得了250分", "name": "${LEVEL}的大师" }, "Last Stand Wizard": { "description": "得了500分", "descriptionComplete": "得了500分", "descriptionFull": "在${LEVEL}中获得500分", "descriptionFullComplete": "在${LEVEL}中获得了500分", "name": "${LEVEL}的行家" }, "Mine Games": { "description": "用地雷炸死3个坏蛋", "descriptionComplete": "用地雷炸死了3个坏蛋", "descriptionFull": "在${LEVEL}中用地雷炸死3个坏蛋", "descriptionFullComplete": "在${LEVEL}中用地雷炸死了3个坏蛋", "name": "地雷战" }, "Off You Go Then": { "description": "把3个坏蛋扔出地图", "descriptionComplete": "把3个坏蛋扔出地图", "descriptionFull": "在${LEVEL}中把3个坏蛋扔出地图", "descriptionFullComplete": "在${LEVEL}中把3个坏蛋扔出地图", "name": "现在到你了" }, "Onslaught God": { "description": "得5000分", "descriptionComplete": "得了5000分", "descriptionFull": "在${LEVEL}中获得5000分", "descriptionFullComplete": "在${LEVEL}中获得了5000分", "name": "${LEVEL}之神" }, "Onslaught Master": { "description": "得500分", "descriptionComplete": "得了500分", "descriptionFull": "在${LEVEL}中得500分", "descriptionFullComplete": "在${LEVEL} 中得到500分", "name": "${LEVEL} 专家" }, "Onslaught Training Victory": { "description": "打败所有敌人", "descriptionComplete": "打败了所有敌人", "descriptionFull": "在${LEVEL} 上打败所有敌人", "descriptionFullComplete": "在${LEVEL} 上打败了所有敌人", "name": "${LEVEL} 胜利" }, "Onslaught Wizard": { "description": "得1000分", "descriptionComplete": "得了1000分", "descriptionFull": "在${LEVEL} 中得1000分", "descriptionFullComplete": "在${LEVEL} 中得到了1000分", "name": "${LEVEL} 之圣" }, "Precision Bombing": { "description": "一个工具箱都不捡就取得胜利", "descriptionComplete": "一个工具箱都不捡就取得了胜利", "descriptionFull": "在${LEVEL} 中一个工具箱都不捡就取得胜利", "descriptionFullComplete": "在${LEVEL} 中一个工具箱都不捡就取得了胜利", "name": "精确爆炸" }, "Pro Boxer": { "description": "不用任何炸弹就取胜", "descriptionComplete": "不用任何炸弹就取胜了", "descriptionFull": "在${LEVEL} 中不用炸弹就取胜", "descriptionFullComplete": "在${LEVEL} 中不用炸弹就取胜了", "name": "专业拳击手" }, "Pro Football Shutout": { "description": "完爆坏人队(不让坏人队得分)", "descriptionComplete": "完爆了坏人队(不让坏人队得分)", "descriptionFull": "在${LEVEL} 中完爆坏人队(不让坏人队得分)", "descriptionFullComplete": "在${LEVEL} 中完爆了坏人队(不让坏人队得分)", "name": "无懈可击的${LEVEL}" }, "Pro Football Victory": { "description": "赢得比赛", "descriptionComplete": "赢得了比赛", "descriptionFull": "赢得${LEVEL}", "descriptionFullComplete": "赢得了${LEVEL}", "name": "${LEVEL} 获胜" }, "Pro Onslaught Victory": { "description": "打败所有敌人", "descriptionComplete": "打败了所有敌人", "descriptionFull": "在${LEVEL} 中打败所有坏蛋", "descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋", "name": "${LEVEL} 获胜" }, "Pro Runaround Victory": { "description": "打败所有敌人", "descriptionComplete": "打败了所有敌人", "descriptionFull": "在${LEVEL} 中打败所有坏蛋", "descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋", "name": "${LEVEL} 取胜" }, "Rookie Football Shutout": { "description": "完爆坏人队(不让坏人队得分)", "descriptionComplete": "完爆了坏人队", "descriptionFull": "在${LEVEL} 中完爆坏人队", "descriptionFullComplete": "在${LEVEL} 中完爆了坏人队", "name": "${LEVEL} 完胜" }, "Rookie Football Victory": { "description": "赢得比赛", "descriptionComplete": "赢得了比赛", "descriptionFull": "赢得${LEVEL}", "descriptionFullComplete": "赢得了${LEVEL}", "name": "${LEVEL} 获胜" }, "Rookie Onslaught Victory": { "description": "打败所有敌人", "descriptionComplete": "打败了所有敌人", "descriptionFull": "在${LEVEL} 中打败所有坏蛋", "descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋", "name": "${LEVEL} 获胜" }, "Runaround God": { "description": "得2000分", "descriptionComplete": "得了2000分", "descriptionFull": "在${LEVEL} 中得到2000分", "descriptionFullComplete": "在${LEVEL} 中得到了2000分", "name": "${LEVEL} 之神" }, "Runaround Master": { "description": "得500分", "descriptionComplete": "得了500分", "descriptionFull": "在${LEVEL} 中得到500分", "descriptionFullComplete": "在${LEVEL} 中得到了500分", "name": "${LEVEL} 大师" }, "Runaround Wizard": { "description": "得1000分", "descriptionComplete": "得了1000分", "descriptionFull": "在${LEVEL} 得到1000分", "descriptionFullComplete": "在${LEVEL} 中得到了1000分", "name": "${LEVEL} 之圣" }, "Sharing is Caring": { "descriptionFull": "成功和一个朋友分享游戏", "descriptionFullComplete": "已经成功和一个朋友分享游戏", "name": "独享不如分享" }, "Stayin' Alive": { "description": "一直活着赢得比赛", "descriptionComplete": "一直活着赢得了比赛", "descriptionFull": "在${LEVEL} 中不死赢得比赛", "descriptionFullComplete": "在${LEVEL} 中不死赢得了比赛", "name": "不死之身" }, "Super Mega Punch": { "description": "一拳造成100%的伤害", "descriptionComplete": "一拳造成了100%的伤害", "descriptionFull": "一拳造成了100%的伤害", "descriptionFullComplete": "在${LEVEL}中一拳造成了100%的伤害", "name": "无敌大拳头" }, "Super Punch": { "description": "一拳造成50%的伤害", "descriptionComplete": "一拳造成了50%的伤害", "descriptionFull": "在${LEVEL}中一拳造成了50%的伤害", "descriptionFullComplete": "在${LEVEL}中一拳造成50%的伤害", "name": "大拳头" }, "TNT Terror": { "description": "用TNT炸死6个坏蛋", "descriptionComplete": "用TNT炸死了6个坏蛋", "descriptionFull": "在${LEVEL}中用TNT炸死6个坏蛋", "descriptionFullComplete": "在${LEVEL}中用TNT炸死了6个坏蛋", "name": "恐怖TNT" }, "Team Player": { "descriptionFull": "开始一个“团队”游戏(4+玩家)", "descriptionFullComplete": "已经开始一个“团队”游戏(4+玩家)", "name": "团队玩家" }, "The Great Wall": { "description": "阻止所有坏蛋通过", "descriptionComplete": "阻止了所有坏蛋", "descriptionFull": "在${LEVEL}中阻止所有坏蛋通过", "descriptionFullComplete": "在${LEVEL}中阻止了所有坏蛋", "name": "铜墙铁壁" }, "The Wall": { "description": "阻止所有坏蛋通过", "descriptionComplete": "阻止了所有的坏蛋", "descriptionFull": "在${LEVEL}中阻止所有坏蛋通过", "descriptionFullComplete": "在${LEVEL}中阻止了所有的坏蛋", "name": "铜墙铁壁" }, "Uber Football Shutout": { "description": "不失分赢得比赛", "descriptionComplete": "不失分赢得了比赛", "descriptionFull": "在${LEVEL} 中不失分赢得比赛", "descriptionFullComplete": "在${LEVEL} 中不失分赢得了比赛", "name": "${LEVEL} 完胜" }, "Uber Football Victory": { "description": "赢得比赛", "descriptionComplete": "赢得比赛", "descriptionFull": "在${LEVEL}中获胜", "descriptionFullComplete": "在${LEVEL}中获胜", "name": "${LEVEL} 获胜" }, "Uber Onslaught Victory": { "description": "防御所有坏蛋", "descriptionComplete": "防御了所有坏蛋", "descriptionFull": "在 ${LEVEL} 中防御所有坏蛋", "descriptionFullComplete": "在 ${LEVEL} 中防御了所有坏蛋", "name": "${LEVEL} 获胜" }, "Uber Runaround Victory": { "description": "打败所有敌人", "descriptionComplete": "打败了所有敌人", "descriptionFull": "在 ${LEVEL} 中打败所有敌人", "descriptionFullComplete": "在 ${LEVEL} 中打败了所有敌人", "name": "${LEVEL} 获胜" } }, "achievementsRemainingText": "未完成成就:", "achievementsText": "成就", "achievementsUnavailableForOldSeasonsText": "抱歉,往届的成就细节不可用。", "activatedText": "${THING} 已激活", "addGameWindow": { "getMoreGamesText": "获取更多游戏模式…", "titleText": "添加比赛" }, "allowText": "允许", "alreadySignedInText": "您的账号已在其他设备登录;\n请切换账号或者退出已登录的设备,\n然后再试一次", "apiVersionErrorText": "无法加载模组${NAME};它的API版本为 ${VERSION_USED},我们需要 ${VERSION_REQUIRED}.", "audioSettingsWindow": { "headRelativeVRAudioInfoText": "(“自动”仅在插入耳机时有效)", "headRelativeVRAudioText": "头部相对VR音频", "musicVolumeText": "音乐音量", "soundVolumeText": "音效音量", "soundtrackButtonText": "自定义背景音乐", "soundtrackDescriptionText": "导入自定义背景音乐", "titleText": "声音" }, "autoText": "自动", "backText": "返回", "banThisPlayerText": "禁掉该玩家", "bestOfFinalText": "${COUNT}局决胜制最后得分", "bestOfSeriesText": "${COUNT}决胜制:", "bestRankText": "您的最佳是 #${RANK}", "bestRatingText": "您的最高评价是 ${RATING}", "bombBoldText": "炸弹", "bombText": "炸弹", "boostText": "加速", "bsRemoteConfigureInAppText": "${REMOTE_APP_NAME}在该应用程序自身中设置。", "buttonText": "按钮", "canWeDebugText": "您是否希望炸弹小分队向开发人员自动报告\n错误、崩溃和基本使用信息?\n\n数据中不包含任何个人信息,可有助于\n保持游戏零错误平稳运行。", "cancelText": "取消", "cantConfigureDeviceText": "抱歉,${DEVICE}不可配置。", "challengeEndedText": "此挑战已经结束。", "chatMuteText": "屏蔽消息", "chatMutedText": "聊天静音", "chatUnMuteText": "取消屏蔽消息", "choosingPlayerText": "<选择玩家>", "completeThisLevelToProceedText": "你需要先完成这一关", "completionBonusText": "完成奖励", "configControllersWindow": { "configureControllersText": "手柄配置", "configureKeyboard2Text": "键盘设置 P2", "configureKeyboardText": "键盘配置", "configureMobileText": "用移动设备作为控制器", "configureTouchText": "触摸屏配置", "ps3Text": "PS3手柄", "titleText": "手柄", "wiimotesText": "Wiimote", "xbox360Text": "Xbox360手柄" }, "configGamepadSelectWindow": { "androidNoteText": "注意:是否支持手柄取决于设备和安卓版本。", "pressAnyButtonText": "按手柄上的任意按钮\n 您想要配置...", "titleText": "手柄配置" }, "configGamepadWindow": { "advancedText": "高级", "advancedTitleText": "高级控制器设置", "analogStickDeadZoneDescriptionText": "(释放摇杆角色出现“漂移”情况时调高)", "analogStickDeadZoneText": "模拟摇杆盲区", "appliesToAllText": "(适用于所有该类型手柄)", "autoRecalibrateDescriptionText": "(角色未全速移动时有效)", "autoRecalibrateText": "自动校准模拟摇杆", "axisText": "轴", "clearText": "清除", "dpadText": "方向键", "extraStartButtonText": "额外启动按钮", "ifNothingHappensTryAnalogText": "如无反应,请尝试分配至模拟摇杆。", "ifNothingHappensTryDpadText": "如无反应,请尝试分配至方向键。", "ignoreCompletelyDescriptionText": "(避免这个控制器影响游戏或菜单)", "ignoreCompletelyText": "已完全忽略", "ignoredButton1Text": "已忽略 按键1", "ignoredButton2Text": "已忽略 按键2", "ignoredButton3Text": "已忽略 按键3", "ignoredButton4Text": "已忽略 按键4", "ignoredButtonDescriptionText": "(用于防止“主页”或“同步”按钮影响用户界面)", "pressAnyAnalogTriggerText": "按任意模拟扳机...", "pressAnyButtonOrDpadText": "按任意键或方向键...", "pressAnyButtonText": "按任意键", "pressLeftRightText": "按左或右", "pressUpDownText": "按上或下", "runButton1Text": "跑 按键1", "runButton2Text": "跑 按键2", "runTrigger1Text": "跑 扳机1", "runTrigger2Text": "跑 扳机2", "runTriggerDescriptionText": "(模拟扳机可实现变速奔跑)", "secondHalfText": "用于设置显示为单一手柄的\n二合一手柄设备的\n第二部分。", "secondaryEnableText": "启用", "secondaryText": "从属手柄", "startButtonActivatesDefaultDescriptionText": "(如果启动按钮更倾向为“菜单”按钮,则关闭此功能)", "startButtonActivatesDefaultText": "启动按钮激活默认部件", "titleText": "手柄设置", "twoInOneSetupText": "二合一手柄设置", "uiOnlyDescriptionText": "阻止这个控制器加入游戏", "uiOnlyText": "限制菜单应用", "unassignedButtonsRunText": "全部未分配按钮 跑", "unsetText": "<未设置>", "vrReorientButtonText": "虚拟按钮调整" }, "configKeyboardWindow": { "configuringText": "配置${DEVICE}", "keyboard2NoteText": "注:大多数键盘一次只能同时按几个按键,\n所以如果玩家另接一个单独的键盘,\n则两个键盘可帮助他们更好地玩游戏。\n请注意,即使在这种情况下,您也仍需\n为两个玩家分配独特的按键。" }, "configTouchscreenWindow": { "actionControlScaleText": "动作控制量表", "actionsText": "动作", "buttonsText": "按钮", "dragControlsText": "<拖动手柄重新定位他们>", "joystickText": "游戏摇杆", "movementControlScaleText": "移动控制量表", "movementText": "移动", "resetText": "重置", "swipeControlsHiddenText": "隐藏滑动图标", "swipeInfoText": "“滑动”式手柄是需要花点时间来适应的,但\n能不看手柄上的控制键玩游戏会更轻松。", "swipeText": "滑动", "titleText": "触摸屏配置" }, "configureItNowText": "立即配置?", "configureText": "配置", "connectMobileDevicesWindow": { "amazonText": "亚马逊Appstore", "appStoreText": "App Store", "bestResultsText": "零延迟无线网可助你取得最佳成绩。要想降低无线网延迟,\n你可以关闭其他无线设备,\n或者在无线路由器附近玩,\n再或者将游戏主机连接以太网。", "explanationText": "如果想把智能手机或平板设备作为控制器,请安装\n“${REMOTE_APP_NAME}”。通过无线网络,最多可\n以支持8个设备同时连接。最酷的是,这完全免费!", "forAndroidText": "安卓", "forIOSText": "苹果iOS", "getItForText": "iOS 用户可从 ${REMOTE_APP_NAME} 取得炸弹小分队遥控器\nAndroid 使用者可以通过 Google Play 商店或者亚马逊应用商店下载", "googlePlayText": "Google Play", "titleText": "把移动设备用作为游戏手柄" }, "continuePurchaseText": "花 ${PRICE}继续?", "continueText": "继续", "controlsText": "控制键", "coopSelectWindow": { "activenessAllTimeInfoText": "不提供所有时间的排名。", "activenessInfoText": "倍数随玩游戏天数增加,\n随未玩游戏天数减少。", "activityText": "活动", "campaignText": "比赛", "challengesInfoText": "获取完成迷你游戏的奖励。\n\n每完成一项挑战\n奖励和难度都会增加,\n每挑战失败或放弃挑战一次,奖励和难度都会降低。", "challengesText": "挑战", "currentBestText": "当前最高分", "customText": "自定义", "entryFeeText": "参赛", "forfeitConfirmText": "要放弃挑战吗?", "forfeitNotAllowedYetText": "尚不能放弃此挑战。", "forfeitText": "放弃", "multipliersText": "倍数", "nextChallengeText": "下一挑战", "nextPlayText": "下一次游戏", "ofTotalTimeText": "${TOTAL}", "playNowText": "立即开玩", "pointsText": "分", "powerRankingFinishedSeasonUnrankedText": "(已结束赛季,未排名)", "powerRankingNotInTopText": "(${NUMBER}名以外)", "powerRankingPointsEqualsText": "${NUMBER}分", "powerRankingPointsMultText": "(x ${NUMBER} 分)", "powerRankingPointsText": "${NUMBER} 分", "powerRankingPointsToRankedText": "(${CURRENT}分 已获得 共${REMAINING}分)", "powerRankingText": "能力排位", "prizesText": "奖励", "proMultInfoText": "${PRO}升级的玩家\n获得${PERCENT}%的得分提速。", "seeMoreText": "更多……", "skipWaitText": "跳过等待", "timeRemainingText": "剩余时间", "toRankedText": "排名", "totalText": "总计", "tournamentInfoText": "与联赛中的其他玩家\n争夺高分。\n\n锦标赛时间结束时\n高分玩家将赢得奖励。", "welcome1Text": "欢迎来到${LEAGUE}。你可以通过\n在锦标赛中赚取星级、达成成就及\n赢得冠军来提升你的联赛排名。", "welcome2Text": "你还可参加很多相同活动来赢取点券。\n点券可用于解锁新的角色、地图和\n迷你游戏,或进入锦标赛,或更多用途", "yourPowerRankingText": "你的能力排位:" }, "copyConfirmText": "复制到剪贴板", "copyOfText": "${NAME} 复制", "copyText": "copy", "createEditPlayerText": "<创建/编辑玩家>", "createText": "创建", "creditsWindow": { "additionalAudioArtIdeasText": "添补音频、初期原图和创意:${NAME}", "additionalMusicFromText": "添补背景音乐:${NAME}", "allMyFamilyText": "帮助进行游戏测试的我的所有好友和家人", "codingGraphicsAudioText": "编码、图像和音频:${NAME}", "languageTranslationsText": "语言翻译:", "legalText": "法律:", "publicDomainMusicViaText": "版权公有音乐:${NAME}", "softwareBasedOnText": "该软件部分基于${NAME}的工作", "songCreditText": "${TITLE}演唱:${PERFORMER}\n作曲:${COMPOSER},改编:${ARRANGER},发行:${PUBLISHER},\n由${SOURCE}提供", "soundAndMusicText": "音乐和音效", "soundsText": "音乐(${SOURCE}):", "specialThanksText": "特别感谢", "thanksEspeciallyToText": "尤其感谢 ${NAME}", "titleText": "${APP_NAME}制作团队", "whoeverInventedCoffeeText": "发明咖啡的人" }, "currentStandingText": "您目前的排名是#${RANK}", "customizeText": "自定义...", "deathsTallyText": "${COUNT}次死亡", "deathsText": "死亡", "debugText": "调试", "debugWindow": { "reloadBenchmarkBestResultsText": "注意:建议您在调试阶段将设置->画面->纹理设置为“高”。", "runCPUBenchmarkText": "运行CPU基准程序", "runGPUBenchmarkText": "运行GPU基准程序", "runMediaReloadBenchmarkText": "运行媒体重载基准程序", "runStressTestText": "运行压力测试", "stressTestPlayerCountText": "玩家计数", "stressTestPlaylistDescriptionText": "压力测试列表", "stressTestPlaylistNameText": "列表名称", "stressTestPlaylistTypeText": "列表类型", "stressTestRoundDurationText": "回合时长", "stressTestTitleText": "压力测试", "titleText": "基准程序和压力测试", "totalReloadTimeText": "总计重载时间:${TIME}(详见日志)" }, "defaultGameListNameText": "默认${PLAYMODE}列表", "defaultNewGameListNameText": "我的${PLAYMODE}列表", "deleteText": "删除", "demoText": "演示", "denyText": "拒绝", "deprecatedText": "已弃用", "desktopResText": "桌面分辨率", "deviceAccountUpgradeText": "紧急警告:\n你正在使用本地账户登录! (${NAME})\n此账户会在未来升级中被删除!!\n~如果想保持账号,请升级到v2账户~", "difficultyEasyText": "简单", "difficultyHardOnlyText": "仅限困难模式", "difficultyHardText": "困难", "difficultyHardUnlockOnlyText": "该关卡只可解锁在困难模式下解锁。\n你认为自己拥有夺冠的实力吗!?!?", "directBrowserToURLText": "请打开网页浏览器访问以下URL:", "disableRemoteAppConnectionsText": "解除手柄应用链接", "disableXInputDescriptionText": "允许使用4个以上的控制器但可能不会正常工作", "disableXInputText": "禁用XInput", "doneText": "完成", "drawText": "平局", "duplicateText": "复制", "editGameListWindow": { "addGameText": "添加\n比赛", "cantOverwriteDefaultText": "不可以覆盖默认的比赛列表!", "cantSaveAlreadyExistsText": "已存在与此名字相同的比赛列表!", "cantSaveEmptyListText": "不可以保存空白的比赛列表!", "editGameText": "编辑\n比赛", "gameListText": "比赛列表", "listNameText": "比赛列表名称", "nameText": "名称", "removeGameText": "删除\n比赛", "saveText": "保存", "titleText": "列表编辑器" }, "editProfileWindow": { "accountProfileInfoText": "此特殊玩家档案,\n可能含有其中一个图标:\n\n${ICONS}\n\n基于您的登录平台以显示\n相关图标。", "accountProfileText": "(账户资料)", "availableText": "\"${NAME}\"可用。", "changesNotAffectText": "注意:更改不会影响已经存在的比赛角色", "characterText": "角色", "checkingAvailabilityText": "正在检查\"${NAME}\"是否可用…", "colorText": "颜色", "getMoreCharactersText": "获取更多角色...", "getMoreIconsText": "获取更多图标...", "globalProfileInfoText": "全球玩家档案可使玩家拥有全世界唯一\n的名称。档案也包括自定义图标。", "globalProfileText": "(全球档案)", "highlightText": "副颜色", "iconText": "图标", "localProfileInfoText": "本地玩家档案不含图标,且玩家名称不具唯一性。\n升级至全球档案,以拥有唯一的游戏名称,并添加自定义图标。\n#警告:切勿使用随机到的名称,被使用的可能性极大。", "localProfileText": "(本地档案)", "nameDescriptionText": "角色名称", "nameText": "名称", "randomText": "随机", "titleEditText": "编辑档案", "titleNewText": "新建档案", "unavailableText": "\"${NAME}\"不可用;请尝试另一名称。", "upgradeProfileInfoText": "这可在全球范围内保存您的玩家名称,\n并可让您为自己的名称分配一个自定义图标。", "upgradeToGlobalProfileText": "升级至全球档案" }, "editSoundtrackWindow": { "cantDeleteDefaultText": "不能删除默认的背景音乐。", "cantEditDefaultText": "不能编辑默认的背景音乐。请备份或是新建一个背景音乐列表。", "cantOverwriteDefaultText": "不可以覆盖默认的背景音乐", "cantSaveAlreadyExistsText": "这个名字的背景音乐已经存在!", "defaultGameMusicText": "<默认游戏音乐>", "defaultSoundtrackNameText": "默认自定义背景音乐", "deleteConfirmText": "删除自定义背景音乐:\n\n'${NAME}'?", "deleteText": "删除自定义\n背景音乐", "duplicateText": "备份自定义\n背景音乐", "editSoundtrackText": "自定义背景音乐编辑器", "editText": "编辑自定义\n背景音乐", "fetchingITunesText": "正在获得音乐应用播放列表", "musicVolumeZeroWarning": "注意:现在音量为0", "nameText": "名称", "newSoundtrackNameText": "我的背景音乐${COUNT}", "newSoundtrackText": "新的背景音乐:", "newText": "创建背\n景音乐", "selectAPlaylistText": "选择一个列表", "selectASourceText": "音乐来源", "testText": "测试", "titleText": "自定义背景音乐", "useDefaultGameMusicText": "默认游戏音乐", "useITunesPlaylistText": "音乐应用播放列表", "useMusicFileText": "音乐文件(mp3等)", "useMusicFolderText": "音乐文件夹" }, "editText": "修改", "endText": "结束", "enjoyText": "尽情享用吧!", "epicDescriptionFilterText": "史诗级慢动作 ${DESCRIPTION}。", "epicNameFilterText": "史诗级${NAME}", "errorAccessDeniedText": "访问被拒绝", "errorDeviceTimeIncorrectText": "您设备的时间有 ${HOURS} 小时的误差。\n这会导致游戏出现问题。\n请检查您设备的时间和时区设置。", "errorOutOfDiskSpaceText": "磁盘空间不足", "errorSecureConnectionFailText": "无法建立安全的云链接,网络可能会连接失败", "errorText": "错误", "errorUnknownText": "未知错误", "exitGameText": "退出${APP_NAME}?", "exportSuccessText": "退出'${NAME}'", "externalStorageText": "外部存储器", "failText": "失败", "fatalErrorText": "哎呀,有些档案遗失或损坏了。\n请尝试重新安装游戏,或者\n联系 ${EMAIL} 寻求帮助", "fileSelectorWindow": { "titleFileFolderText": "选择一个文件或文件夹", "titleFileText": "选择一个文件", "titleFolderText": "选择一个文件夹", "useThisFolderButtonText": "使用此文件夹" }, "filterText": "过滤器", "finalScoreText": "最后得分", "finalScoresText": "最后得分", "finalTimeText": "最终时间", "finishingInstallText": "安装即将完成...", "fireTVRemoteWarningText": "* 为获得更好的游戏体验,请使用\n游戏手柄或在您的手机和\n平板电脑上安装\n'${REMOTE_APP_NAME}'。", "firstToFinalText": "${COUNT}局自由混战赛最后得分", "firstToSeriesText": "${COUNT}局自由混战赛", "fiveKillText": "五连杀!!!", "flawlessWaveText": "完美的一波!", "fourKillText": "四连杀!!!", "friendScoresUnavailableText": "无法查看好友的得分。", "gameCenterText": "GameCenter", "gameCircleText": "GameCircle", "gameLeadersText": "最高得分玩家数:${COUNT}", "gameListWindow": { "cantDeleteDefaultText": "您不能删除默认的比赛列表!", "cantEditDefaultText": "不能编辑默认的比赛列表!复制或者新建一个。", "cantShareDefaultText": "你不能分享默认列表", "deleteConfirmText": "是否删除“${LIST}”?", "deleteText": "删除比\n赛列表", "duplicateText": "复制比\n赛列表", "editText": "编辑比\n赛列表", "gameListText": "比赛列表", "newText": "新建比\n赛列表", "showTutorialText": "显示教程", "shuffleGameOrderText": "随机比赛模式", "titleText": "自定义${TYPE}列表" }, "gameSettingsWindow": { "addGameText": "添加比赛" }, "gamesToText": "${WINCOUNT}比${LOSECOUNT}", "gatherWindow": { "aboutDescriptionLocalMultiplayerExtraText": "请记住:如果你有足够多的游戏手柄,\n派对中的任意设备可允许多个玩家同时游戏。", "aboutDescriptionText": "使用这些选项卡来组织一场派对。\n\n通过派对,你可以和好友在不同的设备上\n一起玩游戏和比赛。\n\n使用手柄右上角的${PARTY}按钮\n来发起派对聊天和互动。\n(在菜单中时按${BUTTON})", "aboutText": "关于", "addressFetchErrorText": "<获取地址出错>", "appInviteInfoText": "邀请好友一起玩BombSquad,新玩家可获得 ${COUNT}免费点券。\n每成功邀请到一位好友,您可获得${YOU_COUNT}点券。", "appInviteMessageText": "${NAME} 在${APP_NAME}中送给了您${COUNT} 点券", "appInviteSendACodeText": "向他们发送一个代码", "appInviteTitleText": "${APP_NAME} App 邀请码", "bluetoothAndroidSupportText": "(适用于任何支持蓝牙功能的安卓设备)", "bluetoothDescriptionText": "通过蓝牙来创建或加入比赛", "bluetoothHostText": "通过蓝牙来创建游戏", "bluetoothJoinText": "通过蓝牙来加入游戏", "bluetoothText": "蓝牙", "checkingText": "检查中...", "copyCodeConfirmText": "代码已复制到粘贴板。", "copyCodeText": "复制代码", "dedicatedServerInfoText": "建立一个专用服务器来获得最佳效果,详情见 bombsquadgame.com/server 哦!", "disconnectClientsText": "这将使派对中的${COUNT}位玩家\n断开连接。是否确定?", "earnTicketsForRecommendingAmountText": "如果您的朋友们玩了这款游戏,他们将会收到 ${COUNT} 点券\n(每个畅游的朋友将让你收到 ${YOU_COUNT}点券)", "earnTicketsForRecommendingText": "分享游戏来\n获取免费点券...", "emailItText": "通过电子邮件发送", "favoritesSaveText": "另存为收藏", "favoritesText": "收藏", "freeCloudServerAvailableMinutesText": "下一次免费云服务器将在 ${MINUTES} 分钟后可用。", "freeCloudServerAvailableNowText": "当前免费云服务器可用!", "freeCloudServerNotAvailableText": "无免费云服务器可用。", "friendHasSentPromoCodeText": "从 ${NAME} 中获取 ${COUNT} 张 ${APP_NAME} 点券", "friendPromoCodeAwardText": "每使用一次,你可收到${COUNT}张点券。", "friendPromoCodeExpireText": "代码将在 ${EXPIRE_HOURS} 小时后失效,代码仅适用于新玩家。", "friendPromoCodeInstructionsText": "要使用代码,可打开 ${APP_NAME},按\"设置->高级->输入促销代码\"操作。\n所有支持平台的下载链接见 bombsquadgame.com。", "friendPromoCodeRedeemLongText": "达到${MAX_USES}人后,就不可获得${COUNT}免费点券。(防止玩家用来作弊)", "friendPromoCodeRedeemShortText": "可在游戏中兑换${COUNT}免费点券。", "friendPromoCodeWhereToEnterText": "(在\"设置->高级->输入促销代码\"中)", "getFriendInviteCodeText": "获取好友邀请码", "googlePlayDescriptionText": "邀请Google Play玩家来加入你的派对", "googlePlayInviteText": "邀请", "googlePlayReInviteText": "如果你发出一个新邀请,\n则你的派对中的${COUNT}位Google Play玩家将断开连接。\n在发出的新邀请中再次邀请他们,让他们重回派对。", "googlePlaySeeInvitesText": "查看邀请", "googlePlayText": "Google Play", "googlePlayVersionOnlyText": "(仅针对 Google Play 设备)", "hostPublicPartyDescriptionText": "创建一个公开派对", "hostingUnavailableText": "主机不可用", "inDevelopmentWarningText": "注意:\n\n联网模式是一项新的并且还在开发特性,\n目前强烈建议所有玩家在同一个\n无线局域网下游戏。", "internetText": "在线游戏", "inviteAFriendText": "好友还未加入该游戏?邀请他们\n一起玩,新玩家可获得${COUNT}张免费点券。", "inviteFriendsText": "邀请朋友", "joinPublicPartyDescriptionText": "加入一个公开派对", "localNetworkDescriptionText": "加入一个局域网派对(通过wifi,蓝牙,etc等)", "localNetworkText": "本地网络", "makePartyPrivateText": "将我的派对变成私人派对", "makePartyPublicText": "将我的派对变成公开派对", "manualAddressText": "地址", "manualConnectText": "连接", "manualDescriptionText": "加入派对,地址:", "manualJoinSectionText": "使用地址加入", "manualJoinableFromInternetText": "是否可从互联网连接?:", "manualJoinableNoWithAsteriskText": "否*", "manualJoinableYesText": "是", "manualRouterForwardingText": "* 若要解决此问题,请尝试将您的路由器设置为将UDP端口${PORT}转发到你的本地地址(地址一般是192.168.*.1)", "manualText": "手动", "manualYourAddressFromInternetText": "互联网地址:", "manualYourLocalAddressText": "本地地址:", "nearbyText": "附近", "noConnectionText": "<无连接>", "otherVersionsText": "(其他版本)", "partyCodeText": "派对代码", "partyInviteAcceptText": "接受", "partyInviteDeclineText": "拒绝", "partyInviteGooglePlayExtraText": "(查看'Gather'窗口中的'Google Play'选项卡)", "partyInviteIgnoreText": "忽略", "partyInviteText": "${NAME}已邀请\n你加入他们的派对!", "partyNameText": "派对名称", "partyServerRunningText": "您的派对服务器正在运行。", "partySizeText": "派对规模大小", "partyStatusCheckingText": "检查中", "partyStatusJoinableText": "你的派对现在可以从互联网上加入了", "partyStatusNoConnectionText": "无法连接到服务器", "partyStatusNotJoinableText": "你的派对不能从互联网上加入", "partyStatusNotPublicText": "你的派对是私人的", "pingText": "延迟", "portText": "端口", "privatePartyCloudDescriptionText": "私有方在专用的云服务器上运行;无需路由器配置", "privatePartyHostText": "创建一个私人派对", "privatePartyJoinText": "加入一个公开派对", "privateText": "私人", "publicHostRouterConfigText": "这可能需要配置路由器进行端口转发,为了更简单的选择,请使用私人派对", "publicText": "公共", "requestingAPromoCodeText": "正在请求代码…", "sendDirectInvitesText": "直接邀请", "shareThisCodeWithFriendsText": "与好友分享此代码:", "showMyAddressText": "显示我的地址", "startHostingPaidText": "创建需花费 ${COST}", "startHostingText": "创建", "startStopHostingMinutesText": "你还可以使用${MINUTES}分钟的免费服务器", "stopHostingText": "停止主机", "titleText": "多人游戏", "wifiDirectDescriptionBottomText": "如果所有设备都设有 Wi-Fi Direct 面板,那他们应该可以使用通过它来找到彼此,\n然后相互连接。一旦所有设备都相互连接上了,你就可以通过“本地网络”选项卡\n在此组织派对,常规的无线局域网也是一样。\n\n如要取得最佳效果,Wi-Fi Direct 创建者也应是${APP_NAME} 派对的创建者", "wifiDirectDescriptionTopText": "无需无线网络即可直接\n通过Wi-Fi Direct连接安卓设备。对于安装了Android 4.2或更高版本操作系统的设备效果更好。\n\n要使用该功能,可打开无线网络连接设置,然后在菜单中寻找'Wi-Fi Direct'。", "wifiDirectOpenWiFiSettingsText": "打开无线网络连接设置", "wifiDirectText": "Wi-Fi Direct", "worksBetweenAllPlatformsText": "(所有平台之间运作)", "worksWithGooglePlayDevicesText": "(适用于运行Google Play(安卓)版游戏的设备)", "youHaveBeenSentAPromoCodeText": "您已送出一个 ${APP_NAME} 促销代码:" }, "getTicketsWindow": { "freeText": "免费!", "freeTicketsText": "免费点券", "inProgressText": "一个交易正在进行;请稍后再试。", "purchasesRestoredText": "购买恢复。", "receivedTicketsText": "获得${COUNT}点券!", "restorePurchasesText": "恢复购买", "ticketDoublerText": "点券倍增器", "ticketPack1Text": "小型点券包", "ticketPack2Text": "中等点券包", "ticketPack3Text": "大型点券包", "ticketPack4Text": "巨型点券包", "ticketPack5Text": "猛犸象点券包", "ticketPack6Text": "终极点券包", "ticketsFromASponsorText": "观看广告\n白嫖${COUNT}个点券", "ticketsText": "${COUNT}点券", "titleText": "获得点券", "unavailableLinkAccountText": "对不起,该平台上不可进行购买。\n您可将此帐户链接到另一个\n平台,以进行购买。", "unavailableTemporarilyText": "该选项当前不可用;请稍后再试。", "unavailableText": "对不起,该选项不可用。", "versionTooOldText": "对不起,这个版本的游戏太旧了;请更新到新版本。", "youHaveShortText": "您拥有${COUNT}", "youHaveText": "你拥有${COUNT}点券" }, "googleMultiplayerDiscontinuedText": "抱歉,Google的多人游戏服务已不可用。\n我将尽快更换新的替代服务。\n在此之前,请尝试其他连接方法。\n-Eric", "googlePlayPurchasesNotAvailableText": "Google商店购买不可用!\n请安装谷歌框架或更新Google服务。", "googlePlayServicesNotAvailableText": "Google Play服务不可用\n某些功能可能会被禁用", "googlePlayText": "Google Play", "graphicsSettingsWindow": { "alwaysText": "总是", "fullScreenCmdText": "全屏显示(Cmd+F)", "fullScreenCtrlText": "全屏(Ctrl-F)", "gammaText": "Gamma", "highText": "高", "higherText": "极高", "lowText": "低", "mediumText": "中", "neverText": "关", "resolutionText": "分辨率", "showFPSText": "显示FPS", "texturesText": "材质质量", "titleText": "图像质量", "tvBorderText": "电视边缘", "verticalSyncText": "垂直同步", "visualsText": "视觉" }, "helpWindow": { "bombInfoText": "炸弹\n比拳头伤害高,但也能把自己送上西天。\n给你个建议:等引线快烧完的时候\n再把炸弹扔向敌人。", "canHelpText": "${APP_NAME}可以帮助。", "controllersInfoText": "你可以和好友在同一网络下玩${APP_NAME},或者\n如果你有足够多的手柄,那也可以在同一个设备上游戏。\n${APP_NAME}支持各种选择;你甚至可以通过免费的'${REMOTE_APP_NAME}'\n用手机作为游戏手柄。\n更多信息,请参见设置->手柄。", "controllersInfoTextRemoteOnly": "你可以通过网络与你的朋友们一起游玩${APP_NAME}\n或者你可以使用${REMOTE_APP_NAME}\n它会将你的手机作为手柄在同一个设备上与你的朋友一起游玩", "controllersText": "手柄", "controlsSubtitleText": "你的友好的${APP_NAME}角色具有几个基本动作:", "controlsText": "控制键", "devicesInfoText": "VR版${APP_NAME}可与\n普通版本联网游戏,所以掏出你所有的手机、平板电脑\n和电脑,大玩一场吧。你甚至还可以将\n普通版本的游戏连接至VR版,\n让游戏外的人也能看你玩。", "devicesText": "设备", "friendsGoodText": "这对你而言都是好事。和三五好友一起玩${APP_NAME}最有趣了,\n最多可以支持8个玩家一起玩,进入", "friendsText": "好友", "jumpInfoText": "跳跃\n跳跃可以跳过较窄的缝隙,\n或是把炸弹扔的更远,\n或是表达你难以掩盖的喜悦之情。", "orPunchingSomethingText": "或用拳猛击敌人,将它砸下悬崖,然后在它下落的途中用粘性炸弹炸掉它。", "pickUpInfoText": "拾起\n你可以拾起旗子,敌人,\n还有所有没固定在地上的东西,\n然后,再扔出去吧。", "powerupBombDescriptionText": "将炸弹最大投掷数量\n由一个提升为三个", "powerupBombNameText": "三连炸弹", "powerupCurseDescriptionText": "你可能想要避开这些。\n…或者你想试试看?", "powerupCurseNameText": "诅咒", "powerupHealthDescriptionText": "完全回血!\n想不到吧!", "powerupHealthNameText": "医疗包", "powerupIceBombsDescriptionText": "威力比普通炸弹小,\n但能将你的敌人冻住,\n让它们变得特别脆弱。", "powerupIceBombsNameText": "冰冻弹", "powerupImpactBombsDescriptionText": "威力比普通炸弹稍弱,\n但碰到外物后就会爆炸。", "powerupImpactBombsNameText": "触感弹", "powerupLandMinesDescriptionText": "大特价,一包3个。\n居家旅行,防守阵地的不二选择,\n还可以阻止那些跑的飞快的敌人。", "powerupLandMinesNameText": "地雷", "powerupPunchDescriptionText": "让您变成专业拳击手\n更高!更快!更强!", "powerupPunchNameText": "拳击手套", "powerupShieldDescriptionText": "能吸收一些伤害,\n关键时刻可能会有用。", "powerupShieldNameText": "能量护盾", "powerupStickyBombsDescriptionText": "黏在任何碰到的东西上,\n然后就等着看烟花吧。", "powerupStickyBombsNameText": "黏黏炸弹", "powerupsSubtitleText": "当然,没有道具的游戏很难通关:", "powerupsText": "道具", "punchInfoText": "拳击\n跑得越快,拳击的伤害\n越高。所以像疯子一样\n旋转跳跃吧!", "runInfoText": "冲刺\n按任意键冲刺,如果你用手柄操作将会容易许多。\n冲刺跑的虽快,但会造成转向困难。且冲且珍惜。", "someDaysText": "有些时候你只是想挥拳猛击某些东西,或把什么东西给炸飞。", "titleText": "${APP_NAME}帮助", "toGetTheMostText": "要想最痛快地玩这个游戏,你需要:", "welcomeText": "欢迎来到${APP_NAME}!" }, "holdAnyButtonText": "<按住任意按钮>", "holdAnyKeyText": "<按住任何键>", "hostIsNavigatingMenusText": "- ${HOST}像皇帝一样控制主菜单 -", "importPlaylistCodeInstructionsText": "用代码来导入列表", "importPlaylistSuccessText": "成功导入${TYPE}列表 '${NAME}'", "importText": "导入", "importingText": "导入中", "inGameClippedNameText": "名字会是\n\"${NAME}\"", "installDiskSpaceErrorText": "错误:无法完成安装。\n您的设备可能是空间不足。\n腾出一些空间,然后重试。", "internal": { "arrowsToExitListText": "按${LEFT}或${RIGHT}退出列表", "buttonText": "按钮", "cantKickHostError": "你不能踢房主啊喂!", "chatBlockedText": "玩家 ${NAME} 被禁言 ${TIME} 秒.", "connectedToGameText": "加入 '${NAME}'", "connectedToPartyText": "加入${NAME}的房间!", "connectingToPartyText": "正在连接...", "connectionFailedHostAlreadyInPartyText": "连接失败;创建者正在另一派对中。", "connectionFailedPartyFullText": "连接出错:房间满员了…", "connectionFailedText": "连接失败。", "connectionFailedVersionMismatchText": "连接失败;创建者正在运行不同版本的游戏。\n请确保你们都安装了最新版本,然后再试一次。", "connectionRejectedText": "连接被拒绝。", "controllerConnectedText": "${CONTROLLER}已连接。", "controllerDetectedText": "检测到1个手柄。", "controllerDisconnectedText": "${CONTROLLER}断开连接。", "controllerDisconnectedTryAgainText": "${CONTROLLER}断开连接。请尝试重新连接。", "controllerForMenusOnlyText": "此控制器无法在游戏中使用", "controllerReconnectedText": "${CONTROLLER}重新连接。", "controllersConnectedText": "已连接${COUNT}个手柄。", "controllersDetectedText": "检测到${COUNT}个手柄。", "controllersDisconnectedText": "${COUNT}个手柄断开连接。", "corruptFileText": "检测到已损坏的文件。请尝试重新安装,或发送电子邮件至${EMAIL}", "errorPlayingMusicText": "播放音乐错误:${MUSIC}", "errorResettingAchievementsText": "无法重置在线成就;请稍后再试。", "hasMenuControlText": "${NAME}目前拥有菜单的控制权限。", "incompatibleNewerVersionHostText": "房主运行着最新版本游戏。\n请更新您的游戏版本然后重试。", "incompatibleVersionHostText": "创建者正在运行不同版本的游戏。\n请确保你们都安装了最新版本,然后再试一次。", "incompatibleVersionPlayerText": "${NAME}正在运行不同版本的游戏。\n请确保你们都安装了最新版本,然后再试一次。", "invalidAddressErrorText": "错误:无效的地址。", "invalidNameErrorText": "错误:无效的名字", "invalidPortErrorText": "错误:无效端口", "invitationSentText": "已发出邀请。", "invitationsSentText": "已发出${COUNT}个邀请。", "joinedPartyInstructionsText": "有人加入了你的派对\n去“开始战斗”中开始一场游戏吧", "keyboardText": "键盘", "kickIdlePlayersKickedText": "${NAME}空闲,将其踢出。", "kickIdlePlayersWarning1Text": "如果${NAME}仍然空闲,则将在${COUNT}秒后被踢出。", "kickIdlePlayersWarning2Text": "(您可以在设置 ->高级中将其关闭)", "leftGameText": "离开 '${NAME}'.", "leftPartyText": "离开${NAME}的游戏", "noMusicFilesInFolderText": "文件夹内没有音乐文件。", "playerJoinedPartyText": "${NAME}加入了游戏!", "playerLeftPartyText": "${NAME}离开了游戏。", "rejectingInviteAlreadyInPartyText": "拒绝邀请(已经在派对中)。", "serverRestartingText": "服务器自动重启中,请重新加入..", "serverShuttingDownText": "服务器正在关机…", "signInErrorText": "登陆出错啦~", "signInNoConnectionText": "哎呀,无法登陆。(网络连接有故障?)", "telnetAccessDeniedText": "错误:用户未得到telnet访问授权。", "timeOutText": "(将在${TIME}秒内超出时限)", "touchScreenJoinWarningText": "您已以触摸屏方式加入。\n如果这是一个错误,点击“菜单->离开游戏菜单”。", "touchScreenText": "触摸屏", "unableToResolveHostText": "错误:房主有问题", "unavailableNoConnectionText": "哎呀,这个用不了呢(网络连接故障?)", "vrOrientationResetCardboardText": "重置VR定位。\n您需使用外部手柄来玩该游戏。", "vrOrientationResetText": "VR定位重置。", "willTimeOutText": "(若空闲则会超出时限)" }, "jumpBoldText": "跳", "jumpText": "跳", "keepText": "举起", "keepTheseSettingsText": "要保留您的新设置吗?", "keyboardChangeInstructionsText": "双击空格以更改控制器", "keyboardNoOthersAvailableText": "无其他可用的控制器", "keyboardSwitchText": "切换控制器为\"${NAME}\"", "kickOccurredText": "踢出 ${NAME}", "kickQuestionText": "你们说要不要踢 ${NAME}? 呢…", "kickText": "踢出", "kickVoteCantKickAdminsText": "无法踢出管理员.", "kickVoteCantKickSelfText": "您不能踢出您自己.", "kickVoteFailedNotEnoughVotersText": "没有足够玩家投票", "kickVoteFailedText": "踢出玩家投票未成功", "kickVoteStartedText": "踢出${NAME}的投票已被发起", "kickVoteText": "投票踢出玩家", "kickVotingDisabledText": "投票踢出已被禁用.", "kickWithChatText": "在聊天框中输入 ${YES} 来同意,输入 ${NO} 来拒绝(输入2来弃权)", "killsTallyText": "${COUNT}次击杀", "killsText": "击杀数", "kioskWindow": { "easyText": "简单", "epicModeText": "史诗模式", "fullMenuText": "完整菜单", "hardText": "困难", "mediumText": "中等", "singlePlayerExamplesText": "单人游戏/合作模式样例", "versusExamplesText": "对战模式样例" }, "languageSetText": "现在的语言是 \"${LANGUAGE}\"。", "lapNumberText": "圈数:${CURRENT}/${TOTAL}", "lastGamesText": "(最后${COUNT}局比赛)", "leaderboardsText": "排行榜", "league": { "allTimeText": "所有时间", "currentSeasonText": "当前赛季(${NUMBER})", "leagueFullText": "${NAME}联赛", "leagueRankText": "联赛排名", "leagueText": "联赛", "rankInLeagueText": "#${RANK}、${NAME}联赛${SUFFIX}", "seasonEndedDaysAgoText": "赛季已于${NUMBER}天前结束。", "seasonEndsDaysText": "赛季将于${NUMBER}天后结束。", "seasonEndsHoursText": "赛季将于${NUMBER}小时后结束。", "seasonEndsMinutesText": "赛季将于${NUMBER}分钟后结束。", "seasonText": "第${NUMBER}赛季", "tournamentLeagueText": "你一定要到${NAME}联赛参加这项赛事。", "trophyCountsResetText": "奖杯计数将在下个赛季重置。" }, "levelBestScoresText": "在 ${LEVEL}中的最佳成绩", "levelBestTimesText": "在 ${LEVEL}中的最佳时间", "levelFastestTimesText": "${LEVEL}最短时间", "levelHighestScoresText": "${LEVEL}最高得分", "levelIsLockedText": "${LEVEL}处于锁定状态。", "levelMustBeCompletedFirstText": "必须先完成${LEVEL}。", "levelText": "${NUMBER}关卡", "levelUnlockedText": "关卡解锁!", "livesBonusText": "生命奖励", "loadingText": "载入中", "loadingTryAgainText": "加载中请稍后再试", "macControllerSubsystemBothText": "均可(不推荐)", "macControllerSubsystemClassicText": "经典", "macControllerSubsystemDescriptionText": "(如果你的手柄无法工作,请尝试更改此项)", "macControllerSubsystemMFiNoteText": "已检测到 Made-for-iOS/Mac 手柄;\n你需要在 设置->手柄 中启用该设备", "macControllerSubsystemMFiText": "Made-for-iOS/Mac", "macControllerSubsystemTitleText": "手柄支持", "mainMenu": { "creditsText": "制作团队", "demoMenuText": "演示菜单", "endGameText": "结束", "endTestText": "结束测试", "exitGameText": "退出", "exitToMenuText": "退出到菜单", "howToPlayText": "帮助", "justPlayerText": "(仅${NAME})", "leaveGameText": "离开游戏", "leavePartyConfirmText": "确实要离开吗?", "leavePartyText": "离开派对", "quitText": "离开游戏", "resumeText": "回到游戏", "settingsText": "设置" }, "makeItSoText": "应用", "mapSelectGetMoreMapsText": "获取更多地图…", "mapSelectText": "选择…", "mapSelectTitleText": "${GAME}地图", "mapText": "地图", "maxConnectionsText": "最大连接数", "maxPartySizeText": "最大派对规模", "maxPlayersText": "最多人数", "merchText": "来买周边吧~", "modeArcadeText": "街机模式", "modeClassicText": "经典模式", "modeDemoText": "演示模式", "mostValuablePlayerText": "最具价值玩家", "mostViolatedPlayerText": "最遭暴力玩家", "mostViolentPlayerText": "最暴力玩家", "moveText": "移动", "multiKillText": "${COUNT}连杀!!", "multiPlayerCountText": "${COUNT}名玩家", "mustInviteFriendsText": "注意:你必须在“${GATHER}”面板中邀请好友,\n或连接多个\n手柄,和好友一起游戏。", "nameBetrayedText": "${NAME}背叛了${VICTIM}", "nameDiedText": "${NAME}挂了。", "nameKilledText": "${NAME}把${VICTIM}杀了", "nameNotEmptyText": "名字不能为空", "nameScoresText": "${NAME}得分咯!", "nameSuicideKidFriendlyText": "${NAME}意外挂了。", "nameSuicideText": "${NAME}自杀了。", "nameText": "名称", "nativeText": "本机", "newPersonalBestText": "新个人记录!", "newTestBuildAvailableText": "更新的测试版可供下载了!(${VERSION}生成${BUILD})。\n到${ADDRESS}获取", "newText": "新建", "newVersionAvailableText": "更新版本的 ${APP_NAME} 可供下载了! 版本号(${VERSION})", "nextAchievementsText": "下一个成就:", "nextLevelText": "下一关", "noAchievementsRemainingText": "- '无'", "noContinuesText": "(无可继续)", "noExternalStorageErrorText": "该设备上未发现外部存储器", "noGameCircleText": "错误:未登入GameCircle", "noProfilesErrorText": "您没有玩家档案,所以还得忍受“${NAME}”这个名字。\n进入设置->玩家档案,为自己创建档案。", "noScoresYetText": "还未有得分记录。", "noThanksText": "不,谢谢", "noTournamentsInTestBuildText": "温馨提示:测试版的锦标赛分数不能计入锦标赛哦!", "noValidMapsErrorText": "该比赛类型中未发现有效地图。", "notEnoughPlayersRemainingText": "剩余玩家不足,退出并开始新游戏。", "notEnoughPlayersText": "你需要至少${COUNT}名玩家来开始这场比赛!", "notNowText": "不是现在", "notSignedInErrorText": "您必须登录到您的帐户。", "notSignedInGooglePlayErrorText": "您必须通过Google Play登录。", "notSignedInText": "(未登录)", "notUsingAccountText": "注意:已忽略${SERVICE}账户的自动登录\n如果你想用它登录,前往“账户->使用${SERVICE}登录”~", "nothingIsSelectedErrorText": "未选择任何内容!", "numberText": "#${NUMBER}", "offText": "关", "okText": "好的", "onText": "开", "oneMomentText": "请稍候...", "onslaughtRespawnText": "${PLAYER}将于第${WAVE}波后复活", "orText": "${A}或${B}", "otherText": "其他。。。", "outOfText": "(在${ALL}名玩家中位列#${RANK})", "ownFlagAtYourBaseWarning": "你的旗帜必须在\n你自己的基地上才能得分!", "packageModsEnabledErrorText": "启用本地程序包修改时,联网对战模式不可用(参见设置->高级)", "partyWindow": { "chatMessageText": "聊天消息", "emptyText": "你的派对为空", "hostText": "(创建者)", "sendText": "发送", "titleText": "你的派对" }, "pausedByHostText": "(创建者已暂停)", "perfectWaveText": "完美的一波!", "pickUpText": "捡起", "playModes": { "coopText": "合作", "freeForAllText": "混战模式", "multiTeamText": "多团队", "singlePlayerCoopText": "单人游戏/合作模式", "teamsText": "团队对抗" }, "playText": "开始战斗", "playWindow": { "coopText": "合作模式", "freeForAllText": "大乱斗", "oneToFourPlayersText": "适合1~4名玩家", "teamsText": "团队对抗", "titleText": "开始战斗", "twoToEightPlayersText": "适合2~8名玩家" }, "playerCountAbbreviatedText": "${COUNT}名玩家", "playerDelayedJoinText": "${PLAYER}将在下一回合开始时进入。", "playerInfoText": "玩家资料", "playerLeftText": "${PLAYER}离开了游戏。", "playerLimitReachedText": "已达到${COUNT}名玩家上限;其他玩家不允许加入。", "playerProfilesWindow": { "cantDeleteAccountProfileText": "您无法删除您的帐户资料。", "deleteButtonText": "删除\n档案", "deleteConfirmText": "删除'${PROFILE}'?", "editButtonText": "编辑\n档案", "explanationText": "(为这个账号定制玩家名称和外观)", "newButtonText": "创建\n档案", "titleText": "玩家档案" }, "playerText": "玩家", "playlistNoValidGamesErrorText": "此列表未包含有效的已解锁游戏。", "playlistNotFoundText": "找不到列表", "playlistText": "列表", "playlistsText": "列表", "pleaseRateText": "如果你喜欢 ${APP_NAME},请考虑花一点时间\n来评价一下它或为它写一篇评论。这将为我们提供\n有用的反馈建议,为游戏的未来开发给予支持。\n\n感谢您!\n-eric", "pleaseWaitText": "请稍等...", "pluginClassLoadErrorText": "加载'${PLUGIN}'插件时出错了耶: ${ERROR}", "pluginInitErrorText": "初始化'${PLUGIN}'插件失败了啦: ${ERROR}", "pluginSettingsText": "插件设置喵", "pluginsAutoEnableNewText": "自动启用新插件", "pluginsDetectedText": "新插件安装成功,请重启游戏或在设置中设置它们~", "pluginsDisableAllText": "禁用所有插件", "pluginsEnableAllText": "启用所有插件", "pluginsRemovedText": "有${NUM}个插件被删除了...", "pluginsText": "插件", "practiceText": "练习", "pressAnyButtonPlayAgainText": "按任意按钮再玩一次...", "pressAnyButtonText": "按任意按钮继续...", "pressAnyButtonToJoinText": "按任意按钮加入...", "pressAnyKeyButtonPlayAgainText": "按任意键/按钮再玩一次...", "pressAnyKeyButtonText": "按任意键/按钮继续......", "pressAnyKeyText": "按任意键...", "pressJumpToFlyText": "** 按连续跳跃以腾空 **", "pressPunchToJoinText": "按下“出拳”来加入", "pressToOverrideCharacterText": "按${BUTTONS}更换您的角色", "pressToSelectProfileText": "按${BUTTONS}选择一个玩家", "pressToSelectTeamText": "按下${BUTTONS}来选择一支队伍", "promoCodeWindow": { "codeText": "代码", "codeTextDescription": "促销代码", "enterText": "输入" }, "promoSubmitErrorText": "提交代码时出错; 检查您的互联网连接", "ps3ControllersWindow": { "macInstructionsText": "关闭PS3背面的电源开关,确保\n您的Mac电脑上启用了蓝牙,然后通过USB连接线将您的手柄连接到\n您的Mac电脑上使其配对。之后,您\n就可以使用该手柄上的主页按钮以有线(USB)或无线(蓝牙)模式\n将其连接到您的Mac电脑上。\n\n在一些Mac电脑上配对时可能会提示您输入密码。\n在此情况下,请参阅一下教程或搜索谷歌寻求帮助。\n\n\n\n\n无线连接的PS3手柄应该出现在\n系统偏好设置->蓝牙中的设备列表中。当您想要再次用你的PS3使用它们时,\n您可能需要从该列表中移除它们。\n\n另外,请确保它们在未使用状态下时与蓝牙断开连接,\n以免其电池持续消耗。\n\n蓝牙最多可处理7个连接设备,\n虽然您的里程可能会有所不同。", "ouyaInstructionsText": "若要通过OUYA使用PS3手柄,仅需使用USB连接线\n将其连接配对。这样做可能会使您的其他手柄断开连接,因此\n您应该重新启动您的OUYA,然后拔下USB连接线。\n\n然后,你应该能够使用手柄的主页按钮\n以无线模式将其连接。结束游戏后,按住主页按钮\n10秒钟,以关闭手柄;否则,手柄将持续处于启动状态\n并消耗电池。", "pairingTutorialText": "配对教程视频", "titleText": "使用 PS3 手柄玩 ${APP_NAME}:" }, "punchBoldText": "拳击", "punchText": "拳击", "purchaseForText": "购买花费${PRICE}", "purchaseGameText": "购买游戏", "purchasingText": "正在购买…", "quitGameText": "退出${APP_NAME}?", "quittingIn5SecondsText": "在5秒后退出...", "randomPlayerNamesText": "企鹅王,企鹅骑士团成员,王♂の传人,挨揍使我快乐,ChineseBomber,一拳超人,二营长の意大利炮,野渡无人舟自横,马克斯,雪糕,炸鸡翅,手柄玩家18子,寻找宝藏的海盗,炸弹投手,炸弹不是糖果,我是对面的,万有引力,鸟语花香,狗年大吉,小狗狗,大狗子,二狗子,三狗子,四狗子,五狗子,高质量人类,吴签,菜虚困,劈我瓜是吧,是我dio哒,亚达哟,王雷卖鱼,蕉♂个朋友,小猪配齐,摇摆羊,可莉,胡桃,钟离,七七,刻晴,甘雨,巴巴托斯,温迪,旅行者,绿坝娘,哔哩哔哩,别闹我有药", "randomText": "随机", "rankText": "排行", "ratingText": "排名", "reachWave2Text": "进入第2波才可排名。", "readyText": "准备", "recentText": "最近", "remoteAppInfoShortText": "与家人或者朋友们一起玩${APP_NAME}是非常有趣的!\n您可以连接一个或多个硬件控制器\n或者在手机、平板上安装${REMOTE_APP_NAME}APP程序\n把他们当做控制器使用。", "remote_app": { "app_name": "炸弹小分队手柄", "app_name_short": "炸弹小分队手柄", "button_position": "按钮位置", "button_size": "按钮尺寸", "cant_resolve_host": "无法解析主机。", "capturing": "捕捉中…", "connected": "已连接。", "description": "使用手机或平板电脑作为炸弹小分队游戏手柄。\n一台电视或平板电脑上可同时连接8台设备,体验史诗级多人模式的疯狂游戏。", "disconnected": "服务器断开连接", "dpad_fixed": "固定", "dpad_floating": "浮动", "dpad_position": "方向键位置", "dpad_size": "方向键尺寸", "dpad_type": "方向键类型", "enter_an_address": "输入地址", "game_full": "游戏连接已满或不接受更多连接。", "game_shut_down": "游戏关闭。", "hardware_buttons": "硬件按钮", "join_by_address": "通过地址…加入", "lag": "延迟:${SECONDS}秒", "reset": "恢复默认值", "run1": "运行 1", "run2": "运行 2", "searching": "正在搜索炸弹小分队游戏…", "searching_caption": "点击游戏名,进入游戏。\n确保和游戏处于相同的wifi网络下。", "start": "开始", "version_mismatch": "版本不匹配。\n确定 炸弹小分队 和 BombSquad Remote\n 为最新版本后,重新尝试。" }, "removeInGameAdsText": "在商店中解锁\"${PRO}\",以删除游戏中的广告。", "renameText": "重命名", "replayEndText": "结束回放", "replayNameDefaultText": "终场游戏回放", "replayReadErrorText": "读取回放文件时出错。", "replayRenameWarningText": "如果想保存回放文件,则以游戏来命名\"${REPLAY}\";否则文件将被覆盖。", "replayVersionErrorText": "抱歉,该回放由不同版本的游戏制成,\n不能使用。", "replayWatchText": "观看回放", "replayWriteErrorText": "写入回放文件时出错。", "replaysText": "回放", "reportPlayerExplanationText": "利用此电子邮箱举报作弊、 不当言语或其他不良行为。\n请描述如下信息:", "reportThisPlayerCheatingText": "作弊", "reportThisPlayerLanguageText": "不当言语", "reportThisPlayerReasonText": "举报内容是?", "reportThisPlayerText": "举报该玩家", "requestingText": "正在请求...", "restartText": "重新启动", "retryText": "请重试", "revertText": "还原", "runText": "运行", "saveText": "保存", "scanScriptsErrorText": "扫描脚本存在一个或多个错误;查看错误日志来了解详情。", "scoreChallengesText": "得分挑战", "scoreListUnavailableText": "得分列表不可用。", "scoreText": "得分", "scoreUnits": { "millisecondsText": "毫秒", "pointsText": "分", "secondsText": "秒" }, "scoreWasText": "(是${COUNT})", "selectText": "选择", "seriesWinLine1PlayerText": "赢得", "seriesWinLine1TeamText": "赢得", "seriesWinLine1Text": "赢得", "seriesWinLine2Text": "系列!", "settingsWindow": { "accountText": "账户", "advancedText": "高级", "audioText": "音效", "controllersText": "控制器", "graphicsText": "图像", "playerProfilesMovedText": "注意:玩家档案已移至主菜单的「账号」窗口下", "playerProfilesText": "玩家档案", "titleText": "设置" }, "settingsWindowAdvanced": { "alwaysUseInternalKeyboardDescriptionText": "(一款简单、控制方便的用于文本编辑的屏幕键盘)", "alwaysUseInternalKeyboardText": "始终使用内置键盘", "benchmarksText": "基准与压力测试", "disableCameraGyroscopeMotionText": "禁用相机陀螺仪运动", "disableCameraShakeText": "禁用相机抖动", "disableThisNotice": "(可在高级设置中关闭此通知)", "enablePackageModsDescriptionText": "(启用额外的模组功能,但是禁用多人模式)", "enablePackageModsText": "启用本地程序包修改", "enterPromoCodeText": "输入促销代码", "forTestingText": "注意:这些数值仅用于测试,并会在应用程序退出时丢失。", "helpTranslateText": "${APP_NAME}的非英语翻译是社区\n共同努力的成果。如果您希望参与翻译或对其提出更正,\n请点击以下链接。先行感谢!", "kickIdlePlayersText": "踢掉空闲玩家", "kidFriendlyModeText": "儿童友好模式(低暴力等)", "languageText": "语言", "moddingGuideText": "修改指南", "mustRestartText": "您必须重启游戏来使之生效", "netTestingText": "网络测试", "resetText": "恢复默认值", "showBombTrajectoriesText": "显示炸弹轨迹", "showInGamePingText": "显示游戏延迟", "showPlayerNamesText": "显示玩家名字", "showUserModsText": "显示修改文件夹", "titleText": "高级", "translationEditorButtonText": "${APP_NAME}翻译编辑器", "translationFetchErrorText": "翻译状态不可用", "translationFetchingStatusText": "检查翻译进度…", "translationInformMe": "所选语言可更新时请通知我!", "translationNoUpdateNeededText": "当前语言是最新的;呜呼!", "translationUpdateNeededText": "**当前语言需要更新!! **", "vrTestingText": "VR测试" }, "shareText": "分享", "sharingText": "分享", "showText": "显示", "signInForPromoCodeText": "您必须登录到一个帐户, 代码才能生效", "signInWithGameCenterText": "使用游戏中心\n应用程序登录。", "singleGamePlaylistNameText": "仅${GAME}", "singlePlayerCountText": "一个玩家", "soloNameFilterText": "单挑模式 ${NAME}", "soundtrackTypeNames": { "CharSelect": "角色选择", "Chosen One": "选定模式", "Epic": "史诗模式游戏", "Epic Race": "史诗级竞赛", "FlagCatcher": "夺旗战", "Flying": "快乐山区", "Football": "运旗战", "ForwardMarch": "突袭战", "GrandRomp": "征服战", "Hockey": "冰球战", "Keep Away": "抓旗战", "Marching": "塔防战", "Menu": "主菜单", "Onslaught": "冲锋战", "Race": "竞赛", "Scary": "山丘之王", "Scores": "得分屏幕", "Survival": "消除战", "ToTheDeath": "死亡竞赛", "Victory": "最终得分屏幕" }, "spaceKeyText": "空格", "statsText": "详情", "storagePermissionAccessText": "需要存储权限", "store": { "alreadyOwnText": "您已拥有${NAME}!", "bombSquadProDescriptionText": "• 在游戏中赚取双倍点券\n• 移除游戏广告\n• 包括${COUNT}奖励点券\n• +${PERCENT}%联赛得分奖励\n• 解锁'${INF_ONSLAUGHT}'和\n '${INF_RUNAROUND}'合作关卡", "bombSquadProFeaturesText": "功能:", "bombSquadProNameText": "${APP_NAME}专业版", "bombSquadProNewDescriptionText": "• 移除游戏内广告和烦人页面\n• 解锁更多的游戏设置\n• 另外还包括:", "buyText": "购买", "charactersText": "人物", "comingSoonText": "敬请期待……", "extrasText": "额外部分", "freeBombSquadProText": "BombSquad现在是免费的,由于最初您是通过购买所得,您将获得\nBombSquad专业版升级和${COUNT}点券,以表感谢。\n尽享全新功能,同时感谢您的支持!\n-Eric", "gameUpgradesText": "游戏升级", "holidaySpecialText": "假期特献", "howToSwitchCharactersText": "(进入\"${SETTINGS} -> ${PLAYER_PROFILES}\"指定和自定义人物)", "howToUseIconsText": "(升级全球档案以使用图标)", "howToUseMapsText": "(在团队/混战游戏中使用这些地图)", "iconsText": "图标", "loadErrorText": "无法加载页面。\n请检查您的网络连接。", "loadingText": "加载中", "mapsText": "地图", "miniGamesText": "迷你游戏", "oneTimeOnlyText": "(仅一次)", "purchaseAlreadyInProgressText": "该物品的购买已在进行中。", "purchaseConfirmText": "购买${ITEM}?", "purchaseNotValidError": "购买无效。\n如果这是一个错误,请联系${EMAIL}。", "purchaseText": "购买", "saleBundleText": "捆绑销售!", "saleExclaimText": "出售!", "salePercentText": "(${PERCENT}%折扣)", "saleText": "特卖", "searchText": "搜索", "teamsFreeForAllGamesText": "团队/混战游戏", "totalWorthText": "*** 价值${TOTAL_WORTH}! ***", "upgradeQuestionText": "更新吗?", "winterSpecialText": "冬季特献", "youOwnThisText": "- 您已拥有 -" }, "storeDescriptionText": "8人派对游戏尽显疯狂!\n\n在爆炸类迷你游戏中炸飞您的好友(或电脑),如夺旗战、冰球战及史诗级慢动作死亡竞赛!\n\n简单的控制和广泛的手柄支持可轻松允许多达8人参与游戏;您甚至可以通过免费的“BombSquad Remote”应用将您的移动设备作为手柄使用!\n\n投射炸弹!\n\n更多信息,请登录www.froemling.net/bombsquad。", "storeDescriptions": { "blowUpYourFriendsText": "炸飞你的好友。", "competeInMiniGamesText": "在从竞速到飞行的迷你游戏中一较高下。", "customize2Text": "自定义角色、迷你游戏,甚至是背景音乐。", "customizeText": "自定义角色并创建自己的迷你游戏播放列表。", "sportsMoreFunText": "加入炸药后运动变得更加有趣。", "teamUpAgainstComputerText": "组队对抗电脑程序。" }, "storeText": "商店", "submitText": "提交", "submittingPromoCodeText": "正在提交代码...", "teamNamesColorText": "团队名称/颜色。。。", "telnetAccessGrantedText": "Telnet访问已启用。", "telnetAccessText": "检测到Telnet访问;是否允许?", "testBuildErrorText": "该测试版已失效;请检查是否存在新版本。", "testBuildText": "测试版", "testBuildValidateErrorText": "无法验证测试版。(无网络连接?)", "testBuildValidatedText": "测试版已通过验证;尽请享用!", "thankYouText": "感谢您的支持!尽情享受游戏!!", "threeKillText": "三杀!!", "timeBonusText": "时间奖励", "timeElapsedText": "时间耗尽", "timeExpiredText": "时间结束", "timeSuffixDaysText": "${COUNT}天", "timeSuffixHoursText": "${COUNT}时", "timeSuffixMinutesText": "${COUNT}分", "timeSuffixSecondsText": "${COUNT}秒", "tipText": "提示", "titleText": "炸弹小分队", "titleVRText": "炸弹小分队 VR", "topFriendsText": "最佳好友", "tournamentCheckingStateText": "检查锦标赛状态;请稍候……", "tournamentEndedText": "本次锦标赛已经结束。一场新的锦标赛即将开始。", "tournamentEntryText": "锦标赛入口", "tournamentResultsRecentText": "最近锦标赛结果", "tournamentStandingsText": "锦标赛积分榜", "tournamentText": "锦标赛", "tournamentTimeExpiredText": "锦标赛时间结束", "tournamentsDisabledWorkspaceText": "工作区启用时无法参加锦标赛!\n关闭工作区,才能进入锦标赛。", "tournamentsText": "锦标赛", "translations": { "characterNames": { "Agent Johnson": "约翰逊特工", "B-9000": "B-9000", "Bernard": "伯纳德", "Bones": "骷髅", "Butch": "牛仔邦奇", "Easter Bunny": "复活兔", "Flopsy": "萌兔耷拉", "Frosty": "冰冰", "Gretel": "格蕾特", "Grumbledorf": "男巫", "Jack Morgan": "杰克摩根", "Kronk": "克罗克", "Lee": "李", "Lucky": "幸运儿", "Mel": "梅尔", "Middle-Man": "平衡之尊", "Minimus": "迷你姆斯", "Pascal": "巴斯卡", "Pixel": "精灵", "Sammy Slam": "萨米斯拉姆", "Santa Claus": "圣诞老人", "Snake Shadow": "蛇影", "Spaz": "斯巴子", "Taobao Mascot": "淘公仔", "Todd McBurton": "托德马克波顿", "Zoe": "佐伊", "Zola": "佐拉" }, "coopLevelNames": { "${GAME} Training": "${GAME}训练", "Infinite ${GAME}": "无限${GAME}", "Infinite Onslaught": "无限冲锋战", "Infinite Runaround": "无限塔防战", "Onslaught Training": "冲锋训练", "Pro ${GAME}": "专业版${GAME}", "Pro Football": "专业橄榄球赛", "Pro Onslaught": "专业冲锋战", "Pro Runaround": "专业塔防战", "Rookie ${GAME}": "新手版${GAME}", "Rookie Football": "新手橄榄球赛", "Rookie Onslaught": "新手冲锋战", "The Last Stand": "最终杀敌战", "Uber ${GAME}": "高级${GAME}", "Uber Football": "高级橄榄球赛", "Uber Onslaught": "高级冲锋战", "Uber Runaround": "高级塔防战" }, "gameDescriptions": { "Be the chosen one for a length of time to win.\nKill the chosen one to become it.": "在一定时间内取代选定目标进而获得胜利。\n杀死选定目标并取而代之。", "Bomb as many targets as you can.": "尽可能多地炸毁目标。", "Carry the flag for ${ARG1} seconds.": "扛旗${ARG1}秒。", "Carry the flag for a set length of time.": "在设定时长内扛旗。", "Crush ${ARG1} of your enemies.": "粉碎${ARG1}敌人。", "Defeat all enemies.": "打败所有的敌人。", "Dodge the falling bombs.": "躲避下落的炸弹。", "Final glorious epic slow motion battle to the death.": "在最后的荣耀史诗级慢动作大战中战斗至死。", "Gather eggs!": "收集蛋吧!", "Get the flag to the enemy end zone.": "扛旗进入敌人达阵区。", "How fast can you defeat the ninjas?": "你能多快地打败忍者?", "Kill a set number of enemies to win.": "杀死一定数量的敌人来获得胜利。", "Last one standing wins.": "最终杀敌者获胜。", "Last remaining alive wins.": "最终幸存者获胜。", "Last team standing wins.": "最终杀敌团队获胜。", "Prevent enemies from reaching the exit.": "阻止敌人到达出口。", "Reach the enemy flag to score.": "触碰敌人的旗帜来得分。", "Return the enemy flag to score.": "交回敌人的旗帜来得分。", "Run ${ARG1} laps.": "跑${ARG1}圈。", "Run ${ARG1} laps. Your entire team has to finish.": "跑${ARG1}圈。你的整个团队都得完成。", "Run 1 lap.": "跑1圈。", "Run 1 lap. Your entire team has to finish.": "跑1圈。你的整个团队都得完成。", "Run real fast!": "快速奔跑!", "Score ${ARG1} goals.": "${ARG1}进球得分。", "Score ${ARG1} touchdowns.": "${ARG1}触地得分。", "Score a goal.": "一次进球得分。", "Score a touchdown.": "一次触地得分。", "Score some goals.": "多次进球得分。", "Secure all ${ARG1} flags.": "固定所有的${ARG1}旗帜。", "Secure all flags on the map to win.": "固定地图上的所有旗帜来获得胜利。", "Secure the flag for ${ARG1} seconds.": "固定旗帜${ARG1}秒。", "Secure the flag for a set length of time.": "在设定时长内固定旗帜。", "Steal the enemy flag ${ARG1} times.": "窃取敌人的旗帜${ARG1}次。", "Steal the enemy flag.": "窃取敌人的旗帜。", "There can be only one.": "无敌模式", "Touch the enemy flag ${ARG1} times.": "触碰敌人的旗帜${ARG1}次。", "Touch the enemy flag.": "触碰敌人的旗帜。", "carry the flag for ${ARG1} seconds": "扛旗${ARG1}秒", "kill ${ARG1} enemies": "杀死${ARG1}敌人", "last one standing wins": "最终杀敌者获胜", "last team standing wins": "最终杀敌团队获胜", "return ${ARG1} flags": "交回${ARG1}旗帜", "return 1 flag": "交回1面旗帜", "run ${ARG1} laps": "跑${ARG1}圈", "run 1 lap": "跑1圈", "score ${ARG1} goals": "${ARG1}进球得分", "score ${ARG1} touchdowns": "${ARG1}触地得分", "score a goal": "一次进球得分", "score a touchdown": "一次触地得分", "secure all ${ARG1} flags": "固定所有的${ARG1}旗帜", "secure the flag for ${ARG1} seconds": "固定旗帜${ARG1}秒", "touch ${ARG1} flags": "触碰${ARG1}旗帜", "touch 1 flag": "触碰1面旗帜" }, "gameNames": { "Assault": "突袭战", "Capture the Flag": "夺旗战", "Chosen One": "选定模式", "Conquest": "征服战", "Death Match": "死亡竞赛", "Easter Egg Hunt": "彩蛋猎人", "Elimination": "消除战", "Football": "运旗战", "Hockey": "冰球战", "Keep Away": "抓旗战", "King of the Hill": "山丘之王", "Meteor Shower": "流星战", "Ninja Fight": "忍者大战", "Onslaught": "冲锋战", "Race": "竞速赛", "Runaround": "塔防战", "Target Practice": "目标训练", "The Last Stand": "最终杀敌战" }, "inputDeviceNames": { "Keyboard": "键盘", "Keyboard P2": "键盘P2" }, "languages": { "Arabic": "阿拉伯语", "Belarussian": "白俄罗斯语", "Chinese": "简体中文", "ChineseTraditional": "繁体中文", "Croatian": "克罗地亚语", "Czech": "捷克语", "Danish": "丹麦语", "Dutch": "荷兰语", "English": "英语", "Esperanto": "世界语", "Filipino": "菲律宾语", "Finnish": "芬兰语", "French": "法语", "German": "德语", "Gibberish": "用于测试", "Greek": "希腊语", "Hindi": "印度语", "Hungarian": "匈牙利语", "Indonesian": "印尼语", "Italian": "意大利语", "Japanese": "日本语", "Korean": "朝鲜语", "Malay": "马来语", "Persian": "波斯文", "Polish": "波兰语", "Portuguese": "葡萄牙语", "Romanian": "罗马尼亚语", "Russian": "俄语", "Serbian": "塞尔维亚语", "Slovak": "斯洛伐克语", "Spanish": "西班牙语", "Swedish": "瑞典语", "Tamil": "泰米尔语", "Thai": "泰语", "Turkish": "土耳其语", "Ukrainian": "乌克兰语", "Venetian": "威尼斯语", "Vietnamese": "越南语" }, "leagueNames": { "Bronze": "铜牌联赛", "Diamond": "钻石联赛", "Gold": "金牌联赛", "Silver": "银牌联赛" }, "mapsNames": { "Big G": "大G地图", "Bridgit": "小桥地图", "Courtyard": "庭院地图", "Crag Castle": "岩城地图", "Doom Shroom": "末日蘑菇地图", "Football Stadium": "橄榄球场", "Happy Thoughts": "快乐想法", "Hockey Stadium": "曲棍球场地图", "Lake Frigid": "寒湖地图", "Monkey Face": "猴面地图", "Rampage": "狂暴地图", "Roundabout": "塔防地图", "Step Right Up": "攻击地图", "The Pad": "平板地图", "Tip Top": "顶点地图", "Tower D": "塔防地图", "Zigzag": "蜿蜒地图" }, "playlistNames": { "Just Epic": "仅限史诗级", "Just Sports": "仅限运动类" }, "scoreNames": { "Flags": "旗帜", "Goals": "进球", "Score": "得分", "Survived": "幸存", "Time": "时间", "Time Held": "保持时间" }, "serverResponses": { "A code has already been used on this account.": "该账户已使用代码。", "A reward has already been given for that address.": "您已经领取过该奖励了", "Account linking successful!": "账号连接成功!", "Account unlinking successful!": "取消关联账户成功!", "Accounts are already linked.": "账号已经连接。", "Ad view could not be verified.\nPlease be sure you are running an official and up-to-date version of the game.": "广告加载失败。\n请验证你的游戏版本为官方最新版。", "An error has occurred; (${ERROR})": "出现了一个错误; (${ERROR})", "An error has occurred; please contact support. (${ERROR})": "出现了一个错误,请联系客服获取支持.(${ERROR})", "An error has occurred; please contact support@froemling.net.": "发生了一个错误,请联系 support@froemling.net。", "An error has occurred; please try again later.": "发生了一个错误, 请稍候再试", "Are you sure you want to link these accounts?\n\n${ACCOUNT1}\n${ACCOUNT2}\n\nThis cannot be undone!": "确定要链接这些账户?\n\n${ACCOUNT1}\n${ACCOUNT2}\n\n此操作不可撤销!", "BombSquad Pro unlocked!": "炸弹小分队专业版已解锁!", "Can't link 2 accounts of this type.": "无法连接2个这种账号。", "Can't link 2 diamond league accounts.": "无法连接两个钻石联赛账号。", "Can't link; would surpass maximum of ${COUNT} linked accounts.": "无法连接,会超过上限 ${COUNT} 个账号。", "Cheating detected; scores and prizes suspended for ${COUNT} days.": "发现作弊行为;得分及奖励在${COUNT}天内暂停。", "Could not establish a secure connection.": "无法建立安全连接。", "Daily maximum reached.": "已达今日上限。", "Entering tournament...": "进入锦标赛……", "Invalid code.": "代码无效。", "Invalid payment; purchase canceled.": "不可用的付款方式:交易取消", "Invalid promo code.": "促销代码无效。", "Invalid purchase.": "购买无效。", "Invalid tournament entry; score will be ignored.": "错误的联赛资料,分数会被忽略。", "Item unlocked!": "项目已解除锁定!", "LINKING DENIED. ${ACCOUNT} contains\nsignificant data that would ALL BE LOST.\nYou can link in the opposite order if you'd like\n(and lose THIS account's data instead)": "连接账号行为取消。${ACCOUNT} 含有\n重要数据可能会丢失。\n如果你想要的话,你可以反向链接账号。\n(那样就会丢失这个账号的数据)", "Link account ${ACCOUNT} to this account?\nAll existing data on ${ACCOUNT} will be lost.\nThis can not be undone. Are you sure?": "将帐户${ACCOUNT}关联到此帐户吗?\n${ACCOUNT}将共享数据。\n此操作不能撤销。", "Max number of playlists reached.": "已达到最大列表数目。", "Max number of profiles reached.": "已达到最大档案数目。", "Maximum friend code rewards reached.": "邀请码奖励达到上限", "Message is too long.": "消息太长.", "No servers are available. Please try again soon.": "当前没有空余的服务器,请稍后再试", "Profile \"${NAME}\" upgraded successfully.": "${NAME}档案升级成功。", "Profile could not be upgraded.": "档案不可升级。", "Purchase successful!": "购买成功!", "Received ${COUNT} tickets for signing in.\nCome back tomorrow to receive ${TOMORROW_COUNT}.": "登录领取${COUNT}点券。\n明日再来领取${TOMORROW_COUNT}。", "Server functionality is no longer supported in this version of the game;\nPlease update to a newer version.": "此版本的游戏不再支持服务器功能;\n请更新到较新版本。", "Sorry, there are no uses remaining on this code.": "对不起,此代码已经无法继续使用了。", "Sorry, this code has already been used.": "对不起,此代码已被使用。", "Sorry, this code has expired.": "对不起,此代码已失效。", "Sorry, this code only works for new accounts.": "对不起,此代码仅适用于新账户。", "Still searching for nearby servers; please try again soon.": "正在搜索附近的服务器,请稍后再试", "Temporarily unavailable; please try again later.": "目前暂不可用;请稍候再试!", "The tournament ended before you finished.": "本次锦标赛在你完成之前结束。", "This account cannot be unlinked for ${NUM} days.": "此帐户无法在${NUM}天内取消关联。", "This code cannot be used on the account that created it.": "此代码不可在创建其的账户上使用。", "This is currently unavailable; please try again later.": "当前不可用:请稍后再试", "This requires version ${VERSION} or newer.": "这需要版本${VERSION}或更高版本。", "Tournaments disabled due to rooted device.": "该设备已禁用比赛。", "Tournaments require ${VERSION} or newer": "比赛需要${VERSION}或更高版本", "Unlink ${ACCOUNT} from this account?\nAll data on ${ACCOUNT} will be reset.\n(except for achievements in some cases)": "从此帐户取消 ${ACCOUNT} 的连结?\n${ACCOUNT}上的所有数据将被重置。\n(在某些情况下除成就外)", "WARNING: complaints of hacking have been issued against your account.\nAccounts found to be hacking will be banned. Please play fair.": "警告:针对您的帐户发出黑客投诉。\n被盗用的帐户将被禁止。请公平竞技。", "Would you like to link your device account to this one?\n\nYour device account is ${ACCOUNT1}\nThis account is ${ACCOUNT2}\n\nThis will allow you to keep your existing progress.\nWarning: this cannot be undone!\n": "是否将您的设备帐户链接到此?\n\n您的设备账户为${ACCOUNT1}\n此帐户为${ACCOUNT2}\n\n您可保存现有进度。\n警告: 此操作不可撤消!", "You already own this!": "你已拥有了!", "You can join in ${COUNT} seconds.": "你在${COUNT} 秒后可以加入", "You don't have enough tickets for this!": "你的点券不足!", "You don't own that.": "你尚未拥有", "You got ${COUNT} tickets!": "你获得了${COUNT}点券!", "You got a ${ITEM}!": "你获得了一个${ITEM}!", "You have been promoted to a new league; congratulations!": "你已被升级至一个全新联赛;恭喜!", "You must update to a newer version of the app to do this.": "你必须升级到最新版本才可以", "You must update to the newest version of the game to do this.": "你必须更新到最新版来做到这一点。", "You must wait a few seconds before entering a new code.": "你必须在输入新代码前稍等几秒。", "You ranked #${RANK} in the last tournament. Thanks for playing!": "你在上一场锦标赛中排名#${RANK}。多谢玩赏本游戏!", "Your account was rejected. Are you signed in?": "您的账号被拒绝。您是否已登录?", "Your copy of the game has been modified.\nPlease revert any changes and try again.": "你的游戏副本已被更改。\n请恢复任何更改并重试。", "Your friend code was used by ${ACCOUNT}": "${ACCOUNT}已使用您的好友代码" }, "settingNames": { "1 Minute": "1分钟", "1 Second": "1秒钟", "10 Minutes": "10分钟", "2 Minutes": "2分钟", "2 Seconds": "2秒钟", "20 Minutes": "20分钟", "4 Seconds": "4秒钟", "5 Minutes": "5分钟", "8 Seconds": "8秒钟", "Allow Negative Scores": "允许负分", "Balance Total Lives": "平衡总生命", "Bomb Spawning": "生成炸弹", "Chosen One Gets Gloves": "选定目标获取手套", "Chosen One Gets Shield": "选定目标获取盾牌", "Chosen One Time": "选定模式时间", "Enable Impact Bombs": "启用冲击炸弹", "Enable Triple Bombs": "启用三连炸弹", "Entire Team Must Finish": "整个队伍必须一起通过", "Epic Mode": "史诗模式", "Flag Idle Return Time": "旗帜闲置返回时间", "Flag Touch Return Time": "旗帜触碰返回时间", "Hold Time": "保持时间", "Kills to Win Per Player": "每一玩家取胜击杀数", "Laps": "圈数", "Lives Per Player": "每一玩家生命", "Long": "长", "Longer": "更长", "Mine Spawning": "地雷增生", "No Mines": "无地雷", "None": "无", "Normal": "正常", "Pro Mode": "专业模式", "Respawn Times": "重生時長", "Score to Win": "得分取胜", "Short": "短", "Shorter": "更短", "Solo Mode": "单人模式", "Target Count": "目标计数", "Time Limit": "时限" }, "statements": { "${TEAM} is disqualified because ${PLAYER} left": "${TEAM}被踢,因为 ${PLAYER}离开了", "Killing ${NAME} for skipping part of the track!": "杀死跳过部分赛道的${NAME}!", "Warning to ${NAME}: turbo / button-spamming knocks you out.": "警告 ${NAME}: 超幅 / 散播按钮 将使你被踢出。" }, "teamNames": { "Bad Guys": "坏人队", "Blue": "蓝队", "Good Guys": "好人队", "Red": "红队" }, "tips": { "A perfectly timed running-jumping-spin-punch can kill in a single hit\nand earn you lifelong respect from your friends.": "一记完美、及时的“跑跳旋转拳”可一次性击杀敌人,并\n助你一生享有好友的尊重。", "Always remember to floss.": "地面上的辅助线可能会有用。", "Create player profiles for yourself and your friends with\nyour preferred names and appearances instead of using random ones.": "使用首选名称和外观,而非采用随机形式\n来为自己和好友创建玩家档案。", "Curse boxes turn you into a ticking time bomb.\nThe only cure is to quickly grab a health-pack.": "诅咒之盒把你变成了一个定时炸弹。\n唯一的解决方法是迅速抢占一个生命值包。", "Despite their looks, all characters' abilities are identical,\nso just pick whichever one you most closely resemble.": "尽管长相不同,所有人物的技能是相同的,\n所以只需随意挑选一个与你最相似的。", "Don't get too cocky with that energy shield; you can still get yourself thrown off a cliff.": "不要因为拥有能量盾牌而狂妄自大;你仍然可能使自己坠入悬崖。", "Don't run all the time. Really. You will fall off cliffs.": "不要总是奔跑。真的。你可能会坠入悬崖。", "Don't spin for too long; you'll become dizzy and fall.": "不要旋转得太久,不然你会眩晕并摔倒。", "Hold any button to run. (Trigger buttons work well if you have them)": "按住任意按钮来奔跑。(如果你有的话,扳机按钮将会很有用)", "Hold down any button to run. You'll get places faster\nbut won't turn very well, so watch out for cliffs.": "按住任意按钮来奔跑。你将会更快地抵达一些地方,\n但是转弯效果并不好,所以当心悬崖。", "Ice bombs are not very powerful, but they freeze\nwhoever they hit, leaving them vulnerable to shattering.": "寒冰炸弹并非很厉害,但它们能够冻结\n任何被击中者,使他们极易粉碎。", "If someone picks you up, punch them and they'll let go.\nThis works in real life too.": "如果有人将你提起,出拳攻击他们,他们便会放手。\n这在现实生活中同样有效。", "If you are short on controllers, install the '${REMOTE_APP_NAME}' app\non your mobile devices to use them as controllers.": "如果您缺控制器,可以在手机安装「${REMOTE_APP_NAME}」\n然后手机就可以当作控制器啦~", "If you are short on controllers, install the 'BombSquad Remote' app\non your iOS or Android devices to use them as controllers.": "如果你没有手柄,请在你的iOS或Android设备上安装\n“BombSquad Remote”应用程序,并将它们作为手柄使用。", "If you get a sticky-bomb stuck to you, jump around and spin in circles. You might\nshake the bomb off, or if nothing else your last moments will be entertaining.": "如果一个黏黏弹将你困住,你应该四处跳动并转圈。你可能\n将炸弹抖落,或如果没有其他办法,你最后的时刻将是有趣的。", "If you kill an enemy in one hit you get double points for it.": "如果你一击杀死一个敌人,你将获得双倍积分。", "If you pick up a curse, your only hope for survival is to\nfind a health powerup in the next few seconds.": "如果你捡到一个诅咒之盒,你唯一的生存希望是\n在接下来的几秒内找到一个加血包。", "If you stay in one place, you're toast. Run and dodge to survive..": "如果你停留在一个地方,你就完了。为了生存而奔跑和躲避……", "If you've got lots of players coming and going, turn on 'auto-kick-idle-players'\nunder settings in case anyone forgets to leave the game.": "如果众多玩家进进出出,在设置下打开“自动踢出闲置玩家”,以防\n任何玩家忘记离开游戏。", "If your device gets too warm or you'd like to conserve battery power,\nturn down \"Visuals\" or \"Resolution\" in Settings->Graphics": "如果你的设备过热,或者你想要节省电池电量,\n则在设置->图形中调低“视觉效果”或“分辨率”", "If your framerate is choppy, try turning down resolution\nor visuals in the game's graphics settings.": "如果你的帧速率不稳定,请尝试在游戏的\n图形设置中调低分辨率或视觉效果。", "In Capture-the-Flag, your own flag must be at your base to score, If the other\nteam is about to score, stealing their flag can be a good way to stop them.": "在夺旗战中,你的旗帜必须位于你的基地才能得分,如果对方\n团队即将得分,窃取他们的旗帜是一个不错的阻止方法。", "In hockey, you'll maintain more speed if you turn gradually.": "在冰球战中,逐渐转向将使你保持更快的速度。", "It's easier to win with a friend or two helping.": "在拥有一名好友或两个帮扶的情况下更易获胜。", "Jump just as you're throwing to get bombs up to the highest levels.": "就像你试图将炸弹扔到最高点那样跳起来。", "Land-mines are a good way to stop speedy enemies.": "地雷是阻止高速敌人的一个很好的方式。", "Many things can be picked up and thrown, including other players. Tossing\nyour enemies off cliffs can be an effective and emotionally fulfilling strategy.": "很多东西都可以捡起来并投掷,包括其他玩家。将你的\n敌人抛下悬崖可能是一个有效的且情感上可获得满足的策略。", "No, you can't get up on the ledge. You have to throw bombs.": "不,你不能在岩脊上起身。你必须要投掷炸弹。", "Players can join and leave in the middle of most games,\nand you can also plug and unplug controllers on the fly.": "玩家可在大多数游戏中途加入或离开,\n同时,你也可以在百忙中插上或拔出手柄。", "Practice using your momentum to throw bombs more accurately.": "练习借助你的力量更准确地投掷炸弹。", "Punches do more damage the faster your fists are moving,\nso try running, jumping, and spinning like crazy.": "拳头跑得越快,拳击的伤害越高,\n所以请成为飞奔的拳击手吧。", "Run back and forth before throwing a bomb\nto 'whiplash' it and throw it farther.": "在投掷炸弹之前来回跑动,\n以“鞭打”炸弹,并将其投掷更远。", "Take out a group of enemies by\nsetting off a bomb near a TNT box.": "在TNT炸药箱附近引爆\n一个炸弹来消灭一群敌人。", "The head is the most vulnerable area, so a sticky-bomb\nto the noggin usually means game-over.": "头部是最脆弱的区域,所以一个黏黏弹\n接触头部通常便意味着游戏结束。", "This level never ends, but a high score here\nwill earn you eternal respect throughout the world.": "这一关卡永远不会结束,但是更高的得分将\n助你赢得全世界永恒的尊重。", "Throw strength is based on the direction you are holding.\nTo toss something gently in front of you, don't hold any direction.": "投掷力量取决于你所保持的方向。\n如要向前方轻轻投掷某物,不要保持在任何方向。", "Tired of the soundtrack? Replace it with your own!\nSee Settings->Audio->Soundtrack": "更换背景音乐?更换成你自己音乐吧!\n参见设置->音频->背景音乐", "Try 'Cooking off' bombs for a second or two before throwing them.": "尝试在投掷之前将炸弹“爆燃”一秒或两秒。", "Try tricking enemies into killing eachother or running off cliffs.": "试图诱使敌人互相厮杀或坠入悬崖。", "Use the pick-up button to grab the flag < ${PICKUP} >": "使用拾取按钮来抢夺旗帜< ${PICKUP} >", "Whip back and forth to get more distance on your throws..": "来回鞭打以投掷更远距离……", "You can 'aim' your punches by spinning left or right.\nThis is useful for knocking bad guys off edges or scoring in hockey.": "你可以通过左转或右转“瞄准”出拳。\n这有利于将坏人击倒出边界或在冰球战中得分。", "You can judge when a bomb is going to explode based on the\ncolor of sparks from its fuse: yellow..orange..red..BOOM.": "你可以根据导火线火花的颜色判断炸弹什么时候爆炸:\n黄色……橙色……红色……嘭。", "You can throw bombs higher if you jump just before throwing.": "如果投弹前跳起,你将投掷更远。", "You take damage when you whack your head on things,\nso try to not whack your head on things.": "当你用头部重击物体时将受到伤害,\n所以尽量不要用头部重击物体。", "Your punches do much more damage if you are running or spinning.": "如果你奔跑或旋转,拳击的伤害将更高。" } }, "trophiesRequiredText": "你必须要有至少 ${NUMBER} 个奖杯", "trophiesText": "奖杯", "trophiesThisSeasonText": "本赛季奖杯", "tutorial": { "cpuBenchmarkText": "以惊人的速度运行教程(主要用于测试CPU速度)", "phrase01Text": "嗨,您好!", "phrase02Text": "欢迎来到${APP_NAME}!", "phrase03Text": "以下是用于控制你的角色的一些技巧:", "phrase04Text": "${APP_NAME}的很多方面是以物理为基础的。", "phrase05Text": "例如,当你出拳时,", "phrase06Text": "伤害程度取决于你拳头的速度。", "phrase07Text": "看到没?如果我们不动,这样几乎不会伤害${NAME}。", "phrase08Text": "现在,让我们跳跃并旋转起来,以获得更快的速度。", "phrase09Text": "啊,这样好多了。", "phrase10Text": "奔跑也会发挥作用。", "phrase11Text": "按住任意按钮来奔跑。", "phrase12Text": "想成为一拳超人,可以尝试边跑边旋转。", "phrase13Text": "啊;真抱歉啊,${NAME}。(狗头)", "phrase14Text": "你可以捡起并投掷物体,如旗帜或${NAME}。", "phrase15Text": "最后,还有炸弹。", "phrase16Text": "投掷炸弹需要练习。", "phrase17Text": "大家不要学我这样丢...", "phrase18Text": "跑起来有助你投掷得更远。", "phrase19Text": "跳跃有助你投掷得更高。", "phrase20Text": "“鞭打”你的炸弹以抛出更远的距离。", "phrase21Text": "你还要卡准时机丢出炸弹。", "phrase22Text": "我靠。", "phrase23Text": "可以让火线先燃烧一秒或两秒。", "phrase24Text": "好耶!差点秒杀~", "phrase25Text": "好了,教程先到这里吧。", "phrase26Text": "先尝试一波吧,老铁!", "phrase27Text": "记住刚刚的教程,你会活着回来的!", "phrase28Text": "......好吧,也许...", "phrase29Text": "祝好运!", "randomName1Text": "弗雷德", "randomName2Text": "哈里", "randomName3Text": "比尔", "randomName4Text": "查克", "randomName5Text": "菲尔", "skipConfirmText": "确定跳过教程?点击或按下按钮以确认。", "skipVoteCountText": "${COUNT}/${TOTAL}跳过投票", "skippingText": "跳过教程……", "toSkipPressAnythingText": "(点击或按下任何按钮以跳过教程)" }, "twoKillText": "双杀!", "unavailableText": "不可用", "unconfiguredControllerDetectedText": "检测到未配置的手柄:", "unlockThisInTheStoreText": "这必须在商店中解锁。", "unlockThisProfilesText": "如需创建超过 ${NUM} 个玩家档案,你需要", "unlockThisText": "你需要这些来解锁", "unsupportedHardwareText": "抱歉,此版本的游戏不支持该硬件。", "upFirstText": "进入第一局:", "upNextText": "进入比赛${COUNT}第二局:", "updatingAccountText": "更新您的帐户……", "upgradeText": "升级", "upgradeToPlayText": "在游戏商店中解锁\"${PRO}\",以体验该游戏。", "useDefaultText": "使用默认值", "usesExternalControllerText": "该游戏使用外部手柄进行输入。", "usingItunesText": "使用音乐应用设置背景音乐……", "usingItunesTurnRepeatAndShuffleOnText": "请确认iTunes中随机播放已开启且重复全部歌曲。", "v2AccountLinkingInfoText": "要连接V2账户,请点击“管理账户”~", "validatingTestBuildText": "测试版验证中……", "victoryText": "胜利!", "voteDelayText": "${NUMBER} 秒内你不能发起另一个投票", "voteInProgressText": "已经有一个投票在进行中了", "votedAlreadyText": "你已经投过票啦!", "votesNeededText": "通过需要 ${NUMBER} 个投票", "vsText": "vs.", "waitingForHostText": "(请等待${HOST}继续游戏)", "waitingForPlayersText": "等待玩家的加入……", "waitingInLineText": "正在排队等候(人满为患)...", "watchAVideoText": "看一个小广告视频", "watchAnAdText": "观看广告", "watchWindow": { "deleteConfirmText": "删除\"${REPLAY}\"?", "deleteReplayButtonText": "删除\n回放", "myReplaysText": "我的回放", "noReplaySelectedErrorText": "未选择回放", "playbackSpeedText": "回放速度: ${SPEED}", "renameReplayButtonText": "重命名\n录像", "renameReplayText": "重命名\"${REPLAY}\"至:", "renameText": "重命名", "replayDeleteErrorText": "删除回放错误。", "replayNameText": "回放名称", "replayRenameErrorAlreadyExistsText": "该名称的回放已经存在。", "replayRenameErrorInvalidName": "无法重命名回放;名称无效。", "replayRenameErrorText": "重命名回放错误。", "sharedReplaysText": "共享回放", "titleText": "观看回放", "watchReplayButtonText": "观看\n回放" }, "waveText": "波", "wellSureText": "确定!", "whatIsThisText": "这啥玩意??", "wiimoteLicenseWindow": { "titleText": "DarwiinRemote版权所有" }, "wiimoteListenWindow": { "listeningText": "监听Wiimotes……", "pressText": "同时按下Wiimote按钮1和2。", "pressText2": "在较新的安装有Motion Plus的Wiimotes上,可按下背部的红色“同步”按钮作为替代。" }, "wiimoteSetupWindow": { "copyrightText": "DarwiinRemote版权所有", "listenText": "监听", "macInstructionsText": "确保您Mac上的Wii已关闭且蓝牙已启用\n,然后按下“监听”。Wiimote支持可能出现稍许不稳定,\n所以在完成连接之前\n您可能需要尝试多次。\n\n蓝牙需能够处理多达7台连接设备,\n但您的里程可能会有所不同。\n\nBombSquad支持原装Wiimotes、Nunchuks\n及经典手柄。\n较新版本的Wii Remote Plus现也已可使用,\n但与附件不兼容", "thanksText": "感谢DarwiinRemote团队的努力,\n这一切已成为可能。", "titleText": "Wiimote设置" }, "winsPlayerText": "${NAME}获胜!", "winsTeamText": "${NAME}获胜!", "winsText": "${NAME}获胜!", "workspaceSyncErrorText": "同步${WORKSPACE}出错了啦,详情见日志文件", "workspaceSyncReuseText": "同步${WORKSPACE}时出错,正在使用以前同步的数据....", "worldScoresUnavailableText": "全球得分不可用。", "worldsBestScoresText": "全球最高得分", "worldsBestTimesText": "全球最佳时间", "xbox360ControllersWindow": { "getDriverText": "获取驱动程序", "macInstructions2Text": "如要使用无线手柄,您还需要\n“用于Windows的无线Xbox360手柄”自带的接收器。\n一个接收器可让您连接多达4个手柄。\n\n重要提示:第三方接收器与此驱动程序不兼容;\n请确保您的接收器标示有'Microsoft',而非'XBOX 360'。\nMicrosoft不再单独出售该设备,所以您需要获得\n手柄附带的接收器或在eBay搜索其他设备。\n\n如果这对您有帮助,请考虑在驱动程序开发人员\n网站进行捐赠。", "macInstructionsText": "如要使用Xbox 360手柄,您需要安装\n通过以下链接所获得的Mac驱动程序。\n该驱动程序与有线和无线手柄二者兼容。", "ouyaInstructionsText": "如要在BombSquad中使用有线Xbox 360手柄,只需\n将其插入您设备的USB端口。您可以使用USB集线器\n以连接多个手柄。\n\n如要使用无线手柄,您需要一台无线接收器,\n其可作为“用于Windows的无线Xbox360手柄”\n安装包的一部分或单独出售。每一接收器插入一个USB端口,\n允许您连接多达4台无线手柄。", "ouyaInstructionsTextScale": 0.8, "titleText": "在${APP_NAME}中使用Xbox 360手柄:" }, "yesAllowText": "是的,允许!", "yourBestScoresText": "你的最高得分", "yourBestTimesText": "你的最佳时刻" }