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@ -8,8 +8,6 @@ from __future__ import annotations
from typing import TYPE_CHECKING
import ba
import random
#import files.snowfall as sf
from bastd.gameutils import SharedObjects
if TYPE_CHECKING:
@ -99,13 +97,12 @@ class HockeyStadium(ba.Map):
gnode.floor_reflection = True
gnode.debris_friction = 0.3
gnode.debris_kill_height = -0.3
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.2, 1.3, 1.33)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.66, 0.67, 0.73)
gnode.vignette_inner = (0.93, 0.93, 0.95)
gnode.vr_camera_offset = (0, -0.8, -1.1)
gnode.vr_near_clip = 0.5
sf.start_snowfall()
self.is_hockey = True
@ -159,13 +156,12 @@ class FootballStadium(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.3, 1.2, 1.0)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.57, 0.57, 0.57)
gnode.vignette_inner = (0.9, 0.9, 0.9)
gnode.vr_camera_offset = (0, -0.8, -1.1)
gnode.vr_near_clip = 0.5
#sf.start_snowfall()
def is_point_near_edge(self, point: ba.Vec3, running: bool = False) -> bool:
box_position = self.defs.boxes['edge_box'][0:3]
@ -274,11 +270,10 @@ class Bridgit(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.1, 1.2, 1.3)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.65, 0.6, 0.55)
gnode.vignette_inner = (0.9, 0.9, 0.93)
#sf.start_snowfall()
class BigG(ba.Map):
@ -385,11 +380,10 @@ class BigG(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.1, 1.2, 1.3)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.65, 0.6, 0.55)
gnode.vignette_inner = (0.9, 0.9, 0.93)
#sf.start_snowfall()
class Roundabout(ba.Map):
@ -489,12 +483,11 @@ class Roundabout(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.0, 1.05, 1.1)
gnode.ambient_color = (5, 5, 5)
gnode.shadow_ortho = True
gnode.vignette_outer = (0.63, 0.65, 0.7)
gnode.vignette_inner = (0.97, 0.95, 0.93)
#sf.start_snowfall()
class MonkeyFace(ba.Map):
@ -594,12 +587,11 @@ class MonkeyFace(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.1, 1.2, 1.2)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.60, 0.62, 0.66)
gnode.vignette_inner = (0.97, 0.95, 0.93)
gnode.vr_camera_offset = (-1.4, 0, 0)
#sf.start_snowfall()
class ZigZag(ba.Map):
@ -702,12 +694,11 @@ class ZigZag(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.0, 1.15, 1.15)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.57, 0.59, 0.63)
gnode.vignette_inner = (0.97, 0.95, 0.93)
gnode.vr_camera_offset = (-1.5, 0, 0)
#sf.start_snowfall()
class ThePad(ba.Map):
@ -792,11 +783,10 @@ class ThePad(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.1, 1.1, 1.0)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.7, 0.65, 0.75)
gnode.vignette_inner = (0.95, 0.95, 0.93)
#sf.start_snowfall()
class DoomShroom(ba.Map):
@ -877,12 +867,11 @@ class DoomShroom(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (0.82, 1.10, 1.15)
gnode.ambient_color = (5, 5, 5)
gnode.shadow_ortho = False
gnode.vignette_outer = (0.76, 0.76, 0.76)
gnode.vignette_inner = (0.95, 0.95, 0.99)
#sf.start_snowfall()
def is_point_near_edge(self, point: ba.Vec3, running: bool = False) -> bool:
xpos = point.x
@ -972,13 +961,12 @@ class LakeFrigid(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1, 1, 1)
gnode.ambient_color = (5, 5, 5)
gnode.shadow_ortho = True
gnode.vignette_outer = (0.86, 0.86, 0.86)
gnode.vignette_inner = (0.95, 0.95, 0.99)
gnode.vr_near_clip = 0.5
#sf.start_snowfall()
self.is_hockey = True
@ -1053,11 +1041,10 @@ class TipTop(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (0.8, 0.9, 1.3)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.79, 0.79, 0.69)
gnode.vignette_inner = (0.97, 0.97, 0.99)
#sf.start_snowfall()
class CragCastle(ba.Map):
@ -1146,12 +1133,11 @@ class CragCastle(ba.Map):
gnode = ba.getactivity().globalsnode
gnode.shadow_ortho = True
gnode.shadow_offset = (0, 0, -5.0)
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.15, 1.05, 0.75)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.6, 0.65, 0.6)
gnode.vignette_inner = (0.95, 0.95, 0.95)
gnode.vr_near_clip = 1.0
#sf.start_snowfall()
class TowerD(ba.Map):
@ -1250,11 +1236,11 @@ class TowerD(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.15, 1.11, 1.03)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.7, 0.73, 0.7)
gnode.vignette_inner = (0.95, 0.95, 0.95)
sf.start_snowfall()
def is_point_near_edge(self, point: ba.Vec3, running: bool = False) -> bool:
# see if we're within edge_box
boxes = self.defs.boxes
@ -1356,12 +1342,11 @@ class HappyThoughts(ba.Map):
gnode = ba.getactivity().globalsnode
gnode.happy_thoughts_mode = True
gnode.shadow_offset = (0.0, 8.0, 5.0)
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.3, 1.23, 1.0)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.64, 0.59, 0.69)
gnode.vignette_inner = (0.95, 0.95, 0.93)
gnode.vr_near_clip = 1.0
#sf.start_snowfall()
self.is_flying = True
# throw out some tips on flying
@ -1462,11 +1447,10 @@ class StepRightUp(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.2, 1.1, 1.0)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.7, 0.65, 0.75)
gnode.vignette_inner = (0.95, 0.95, 0.93)
#sf.start_snowfall()
class Courtyard(ba.Map):
@ -1570,11 +1554,10 @@ class Courtyard(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.2, 1.17, 1.1)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.6, 0.6, 0.64)
gnode.vignette_inner = (0.95, 0.95, 0.93)
#sf.start_snowfall()
def is_point_near_edge(self, point: ba.Vec3, running: bool = False) -> bool:
# count anything off our ground level as safe (for our platforms)
@ -1676,11 +1659,11 @@ class Rampage(ba.Map):
},
)
gnode = ba.getactivity().globalsnode
gnode.tint = (0.6, 0.8, 0.8)
gnode.tint = (1.2, 1.1, 0.97)
gnode.ambient_color = (5, 5, 5)
gnode.vignette_outer = (0.62, 0.64, 0.69)
gnode.vignette_inner = (0.97, 0.95, 0.93)
#sf.start_snowfall()
def is_point_near_edge(self, point: ba.Vec3, running: bool = False) -> bool:
box_position = self.defs.boxes['edge_box'][0:3]
box_scale = self.defs.boxes['edge_box'][6:9]