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dist/ba_root/mods/maps/baMaps_v1.py
vendored
334
dist/ba_root/mods/maps/baMaps_v1.py
vendored
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@ -1,334 +0,0 @@
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# ba_meta require api 6
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# Plugin SEBASTIAN2059 - Zacker Tz
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# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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# - Maps: -
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# - Neo Zone - by Zacker Tz || Zacker#5505 -
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# - Big H map - by SEBASTIAN2059 || SEBASTIAN2059#5751 -
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# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from bastd.maps import *
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import ba
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import _ba
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import base64
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from ba import _map
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import random
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if TYPE_CHECKING:
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from typing import Any, List, Dict
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#Map by Zacker Tz
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class neo_defs():
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boxes = {}
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points = {}
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boxes['area_of_interest_bounds'] = (0, 4, 0) + (0, 0, 0) + (50, 10, 20)
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boxes['edge_box'] = (0, 4, 0) + (0.0, 0.0, 0.0) + (40, 2, 10)
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boxes['map_bounds'] = (0, 4, 0) + (0, 0, 0) + (28, 10, 28)
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points['ffa_spawn1'] = (-10,3.17,0) + (1.0,0.1,1.0)
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points['ffa_spawn2'] = (10,3.17,0) + (1.0,0.1,1.0)
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points['ffa_spawn3'] = (-5.25,3.17,-1.75) + (0.5,0.1,0.5)
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points['ffa_Spawn4'] = (5.25,3.17,-1.75) + (0.5,0.1,0.5)
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points['spawn1'] = (-11,3.17,0) + (1.0,0.1,1.0)
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points['spawn2'] = (11,3.17,0) + (1.0,0.1,1.0)
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points['flag1'] = (-12.0,3.3,0) + (2.0,0.1,2.0)
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points['flag2'] = (12.0,3.3,0) + (2.0,0.1,2.0)
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points['flag_default'] = (0,3.3,1.75)
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points['powerup_spawn1'] = (-11,4.0,-1.75)
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points['powerup_spawn2'] = (-11,4.0,1.75)
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points['powerup_spawn3'] = (-1.75,4.0,0)
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points['powerup_spawn4'] = (1.75,4.0,0.0)
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points['powerup_spawn5'] = (11,4.0,-1.75)
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points['powerup_spawn6'] = (11,4.0,1.75)
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class NeoZone(ba.Map):
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"""Agent john's former workplace"""
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defs = neo_defs()
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name = 'Neo Zone'
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@classmethod
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def get_play_types(cls) -> List[str]:
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"""Return valid play types for this map."""
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return ['melee','king_of_the_hill','keep_away','team_flag']
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@classmethod
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def get_preview_texture_name(cls) -> str:
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return 'rgbStripes'
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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'model': ba.getmodel('landMine'),
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'tex': ba.gettexture('landMine'),
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'bgtex': ba.gettexture('black'),
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'bgmodel': ba.getmodel('thePadBG'),
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}
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return data
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def __init__(self) -> None:
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super().__init__()
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shared = SharedObjects.get()
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self._collide_with_player=ba.Material()
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self._collide_with_player.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True)))
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self.dont_collide=ba.Material()
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self.dont_collide.add_actions(conditions=('they_are_different_node_than_us', ),actions=(('modify_part_collision', 'collide', False)))
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self._map_model = ba.getmodel('image1x1')
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self._map_model2 = ba.getmodel('tnt')
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self._map_tex = ba.gettexture('powerupIceBombs')
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self._map_tex1 = ba.gettexture('ouyaUButton')
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self.background = ba.newnode('terrain',
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attrs={
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'model': self.preloaddata['bgmodel'],
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'lighting': False,
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'background': True,
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'color_texture': self.preloaddata['bgtex']
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})
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locations = [(7.0,0.0,0),(5.25,0.0,0),(5.25,0.0,-1.75),
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(3.5,0.0,-1.75),(1.75,0.0,-1.75),(1.75,0.0,0),
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(1.75,0.0,1.75),
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(0,0.0,1.75),
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(-7.0,0.0,0),(-5.25,0.0,0),(-5.25,3.17,-1.75),
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(-3.5,0.0,-1.75),(-1.75,0.0,-1.75),(-1.75,0.0,0),
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(-1.75,0.0,1.75)]
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num = 0
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for pos in locations:
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color = (0,1,0) if num in [0,1,5,8,9,13] else (0,0,1) if num in [6,7,14] else (1,0,0) if num in [2,3,4,10,11,12] else (1,1,1)
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self.decor = ba.newnode('prop',
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attrs={'body': 'puck',
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'position': (pos[0],3.17,pos[2]),
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'model': self._map_model,
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'model_scale': 1.7,
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'body_scale': 0.1,
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'shadow_size': 0.0,
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'gravity_scale':0.0,
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'color_texture': self._map_tex1,
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'reflection': 'soft',
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'reflection_scale': [0.5],
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'is_area_of_interest': True,
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'materials': [self.dont_collide]})
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self.region = ba.newnode('region',attrs={
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'position': (pos[0],2.3,pos[2]),
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'scale': (1.9,1.9,1.9),
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'type': 'box',
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'materials': (self._collide_with_player, shared.footing_material)})
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self.zone = ba.newnode('locator',
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attrs={'shape':'box',
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'position':(pos[0],2.3,pos[2]),
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'color':color,
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'opacity':1,'draw_beauty':True,'additive':False,'size':[1.75,1.75,1.75]})
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num += 1
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#Sides
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side_locations = [(-10.5,2.3,0),(10.5,2.3,0)]
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for pos in side_locations:
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self.big_region = ba.newnode('region',attrs={
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'position': pos,
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'scale': (5.7,1.9,5.7),
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'type': 'box',
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'materials': (self._collide_with_player, shared.footing_material)})
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self.big_zone = ba.newnode('locator',
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attrs={'shape':'box',
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'position':pos,
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'color':(0,1,1.5),
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'opacity':1,'draw_beauty':True,'additive':False,'size':[5.25,1.75,5.25]})
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exec(base64.b64decode("dCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiTWFwYXMgcG9yOiBTRUJBU1RJQU4yMDU5IHkgWmFja2VyIERDIiwgCiAgICAgICAgJ3NjYWxlJzowLjYsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgCiAgICAgICAgJ29wYWNpdHknOiAwLjQsCiAgICAgICAgJ3NoYWRvdyc6MC41LAogICAgICAgICdmbGF0bmVzcyc6MS4yLAogICAgICAgICdjb2xvcic6KDEsIDEsIDEpLAogICAgICAgICdoX2FsaWduJzonY2VudGVyJywKICAgICAgICAndl9hdHRhY2gnOidib3R0b20nfSk=").decode('UTF-8')) #bubalu
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gnode = ba.getactivity().globalsnode
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gnode.tint = (1.1, 1.05, 1.17)
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gnode.happy_thoughts_mode = False
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gnode.ambient_color = (1.2, 1.17, 1.1)
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gnode.vignette_outer = (0.9, 0.9, 0.96)
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gnode.vignette_inner = (0.95, 0.95, 0.93)
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#Map by Sebastian2059
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class c_defs():
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boxes = {}
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points = {}
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boxes['area_of_interest_bounds'] = (0, 4, 0) + (0, 0, 0) + (50, 10, 20)
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boxes['edge_box'] = (0, 4, 0) + (0.0, 0.0, 0.0) + (40, 2, 10)
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boxes['map_bounds'] = (0, 4, 0) + (0, 0, 0) + (28, 10, 28)
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points['ffa_spawn1'] = (-9,0.5,-3) + (1.0,0.1,5.0)
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points['ffa_spawn2'] = (9,0.5,-3) + (1.0,0.1,5.0)
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points['ffa_spawn3'] = (-6,0.5,-6.0) + (2.0,0.1,1.0)
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points['ffa_Spawn4'] = (6,0.5,0.0) + (2.0,0.1,1.0)
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points['ffa_spawn5'] = (6,0.5,-6.0) + (2.0,0.1,1.0)
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points['ffa_Spawn6'] = (-6,0.5,0.0) + (2.0,0.1,1.0)
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points['spawn1'] = (-9,0.5,-3) + (1.0,0.1,1.0)
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points['spawn2'] = (9,0.5,-3) + (1.0,0.1,1.0)
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points['flag1'] = (-10.0,0.8,-3) + (2.0,0.1,2.0)
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points['flag2'] = (10.0,0.8,-3) + (2.0,0.1,2.0)
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points['flag_default'] = (0,0.8,-3.0)
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points['powerup_spawn1'] = (-9,1.0,-8)
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points['powerup_spawn2'] = (-9,1.0,3)
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points['powerup_spawn3'] = (-1.5,1.0,-8.25)
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points['powerup_spawn4'] = (1.5,1.0,-8.25)
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points['powerup_spawn5'] = (-1.5,1.0,2.25)
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points['powerup_spawn6'] = (1.5,1.0,2.25)
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points['powerup_spawn7'] = (9,1.0,-8)
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points['powerup_spawn8'] = (9,1.0,3)
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points['race_mine1'] = (-1.5, 0.7, -0.7)
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points['race_mine2'] = (-1.5, 0.7, 0.7)
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points['race_mine3'] = (-4.5, 0.7, 0.0)
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points['race_mine4'] = (4.5, 0.7, 0.0)
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points['race_mine5'] = (4.5, 0.7, -6.0)
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points['race_mine6'] = (-4.5, 0.7, -6.0)
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points['race_mine7'] = (0.0, 0.7, -6.0)
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points['race_mine8'] = (-10.0, 0.7, -4.5)
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points['race_mine9'] = (10.0, 0.7, -4.5)
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points['race_mine10'] = (10.0, 0.7, -1.5)
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points['race_mine11'] = (-10.0, 0.7, -1.5)
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points['race_point1'] = (0.0, 0.5, 0.0) + (0.3, 2.0, 1.5)
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points['race_point2'] = (3.5, 0.5, 0.0) + (0.3, 2.0, 1.5)
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points['race_point3'] = (7.0, 0.5, 0.0) + (0.3, 2.0, 1.5)
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points['race_point4'] = (9.0, 0.5, -2.0) + (1.5, 2.0, 0.3)
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points['race_point5'] = (9.0, 0.5, -4.0) + (1.5, 2.0, 0.3)
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points['race_point6'] = (7.0, 0.5, -6.0) + (0.3, 2.0, 1.5)
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points['race_point7'] = (3.5, 0.5, -6.0) + (0.3, 2.0, 1.5)
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points['race_point8'] = (0.0, 0.5, -6.0) + (0.3, 2.0, 1.5)
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points['race_point9'] = (-3.5, 0.5, -6.0) + (0.3, 2.0, 1.5)
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points['race_point10'] = (-7.0, 0.5, -6.0) + (0.3, 2.0, 1.5)
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points['race_point11'] = (-9.0, 0.5, -2.0) + (1.5, 2.0, 0.3)
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points['race_point12'] = (-9.0, 0.5, -4.0) + (1.5, 2.0, 0.3)
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points['race_point13'] = (-7.0, 0.5, 0.0) + (0.3, 2.0, 1.5)
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points['race_point14'] = (-3.5, 0.5, 0.0) + (0.3, 2.0, 1.5)
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class CMap(ba.Map):
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"""Jack Morgan used to run here"""
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defs = c_defs()
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name = 'Big H'
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@classmethod
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def get_play_types(cls) -> List[str]:
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"""Return valid play types for this map."""
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return ['melee','king_of_the_hill','keep_away','team_flag','race']
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@classmethod
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def get_preview_texture_name(cls) -> str:
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return 'bigG'
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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'model': ba.getmodel('landMine'),
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'tex': ba.gettexture('landMine'),
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'bgtex': ba.gettexture('black'),
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'bgmodel': ba.getmodel('thePadBG'),
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}
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return data
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def __init__(self) -> None:
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super().__init__()
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shared = SharedObjects.get()
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self._collide_with_player=ba.Material()
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self._collide_with_player.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True)))
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self.dont_collide=ba.Material()
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self.dont_collide.add_actions(conditions=('they_are_different_node_than_us', ),actions=(('modify_part_collision', 'collide', False)))
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self.ice_material = ba.Material()
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self.ice_material.add_actions(actions=('modify_part_collision','friction',0.01))
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self._map_model = ba.getmodel('image1x1')
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self._map_model2 = ba.getmodel('tnt')
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self._map_tex = ba.gettexture('powerupIceBombs')
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self._map_tex1 = ba.gettexture('circleOutlineNoAlpha')
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self._map_tex2 = ba.gettexture('black')
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self.background = ba.newnode('terrain',
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attrs={
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'model': self.preloaddata['bgmodel'],
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'lighting': False,
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'background': True,
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'color_texture': self.preloaddata['bgtex']
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})
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posS = [(0.0,0.05,0)]
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for m_pos in posS:
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self.mv_center = ba.newnode('prop',
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attrs={'body': 'puck',
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'position': m_pos,
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'model': self._map_model,
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'model_scale': 35,
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'body_scale': 0.1,
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'shadow_size': 0.0,
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'gravity_scale':0.0,
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'color_texture': self._map_tex2,
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'reflection': 'soft',
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'reflection_scale': [0],
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'is_area_of_interest': True,
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'materials': [self.dont_collide]})
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try:
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self._gamemode = ba.getactivity().name
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except Exception:
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print('error')
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pass
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locations = [(-9,0.0,-3.0),(9,0.0,-3.0),(0.0,0.0,0.0),(0.0,0.0,-6.0),(0.0,0.0,-3.0)]
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scales = [[3.0,1.0,14.0],[3.0,1.0,14.0],[15.0,1.0,3.0],[15.0,1.0,3.0],[3.0,1.0,3.0]]
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index = 0
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for pos in locations:
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#
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scale = scales[index]
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ba.newnode('region',attrs={'position': pos,'scale': scale,'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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ba.newnode('locator',attrs={'shape':'box','position':pos,
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'color':(1,1,1),'opacity':1, 'drawShadow':False,'draw_beauty':True,'additive':False,'size':scale})
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index += 1
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pos = [-3.0,0.0,-8.25]
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for p in range(10):
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scale = [1.5,1.0,1.5]
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ba.newnode('region',attrs={'position': pos,'scale': scale,'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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ba.newnode('locator',attrs={'shape':'box','position':pos,
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'color':(1,1,1),'opacity':1, 'drawShadow':False,'draw_beauty':True,'additive':False,'size':scale})
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pos[0] += 1.5
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if p == 4:
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pos[0] = -3.0
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pos[2] = 2.25
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if self._gamemode == 'Race':
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ice_locations = [(-8,0.0,0),(8,0.0,0),
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(-8,0.0,-6),(8,0.0,-6),
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(-9,0.0,-3),(9,0.0,-3)]
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for pos in ice_locations:
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scale = [3.0,1.025,3.0]
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ba.newnode('region',attrs={'position': pos,'scale': scale,'type': 'box','materials': (self._collide_with_player, shared.footing_material, self.ice_material)})
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ba.newnode('locator',attrs={'shape':'box','position':pos,
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'color':(0,1,1),'opacity':1, 'drawShadow':False,'draw_beauty':True,'additive':False,'size':scale})
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exec(base64.b64decode("dCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiTWFwYXMgcG9yOiBTRUJBU1RJQU4yMDU5IHkgWmFja2VyIERDIiwgCiAgICAgICAgJ3NjYWxlJzowLjYsCiAgICAgICAgJ3Bvc2l0aW9uJzooMCwwKSwgCiAgICAgICAgJ29wYWNpdHknOiAwLjQsCiAgICAgICAgJ3NoYWRvdyc6MC41LAogICAgICAgICdmbGF0bmVzcyc6MS4yLAogICAgICAgICdjb2xvcic6KDEsIDEsIDEpLAogICAgICAgICdoX2FsaWduJzonY2VudGVyJywKICAgICAgICAndl9hdHRhY2gnOidib3R0b20nfSk=").decode('UTF-8')) #saludo
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gnode = ba.getactivity().globalsnode
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gnode.tint = (1.1, 1.05, 1.17)
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gnode.happy_thoughts_mode = False
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gnode.ambient_color = (1.2, 1.17, 1.1)
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gnode.vignette_outer = (0.9, 0.9, 0.96)
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gnode.vignette_inner = (0.95, 0.95, 0.93)
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||||
|
||||
#List Maps
|
||||
zk2059 = [NeoZone,CMap]
|
||||
|
||||
def register_maps():
|
||||
for new_map in zk2059:
|
||||
_map.register_map(new_map)
|
||||
|
||||
# ba_meta export plugin
|
||||
class Zk2059(ba.Plugin):
|
||||
def __init__(self):
|
||||
if _ba.env().get("build_number", 0) >= 20258:
|
||||
register_maps()
|
||||
else:
|
||||
print("new_maps.py only runs with BombSquad versions higher than 1.5.29.")
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue