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dist/ba_data/python/bastd/ui/coop/level.py
vendored
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dist/ba_data/python/bastd/ui/coop/level.py
vendored
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@ -1,78 +0,0 @@
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# Released under the MIT License. See LICENSE for details.
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#
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"""Bits of utility functionality related to co-op levels."""
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from __future__ import annotations
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import ba
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class CoopLevelLockedWindow(ba.Window):
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"""Window showing that a level is locked."""
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def __init__(self, name: ba.Lstr, dep_name: ba.Lstr):
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width = 550.0
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height = 250.0
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lock_tex = ba.gettexture('lock')
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uiscale = ba.app.ui.uiscale
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super().__init__(
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root_widget=ba.containerwidget(
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size=(width, height),
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transition='in_right',
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scale=(
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1.7
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if uiscale is ba.UIScale.SMALL
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else 1.3
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if uiscale is ba.UIScale.MEDIUM
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else 1.0
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),
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)
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)
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ba.textwidget(
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parent=self._root_widget,
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position=(150 - 20, height * 0.63),
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size=(0, 0),
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h_align='left',
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v_align='center',
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text=ba.Lstr(
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resource='levelIsLockedText', subs=[('${LEVEL}', name)]
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),
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maxwidth=400,
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color=(1, 0.8, 0.3, 1),
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scale=1.1,
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)
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ba.textwidget(
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parent=self._root_widget,
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position=(150 - 20, height * 0.48),
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size=(0, 0),
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h_align='left',
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v_align='center',
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text=ba.Lstr(
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resource='levelMustBeCompletedFirstText',
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subs=[('${LEVEL}', dep_name)],
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),
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maxwidth=400,
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color=ba.app.ui.infotextcolor,
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scale=0.8,
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)
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ba.imagewidget(
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parent=self._root_widget,
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position=(56 - 20, height * 0.39),
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size=(80, 80),
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texture=lock_tex,
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opacity=1.0,
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)
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btn = ba.buttonwidget(
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parent=self._root_widget,
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position=((width - 140) / 2, 30),
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size=(140, 50),
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label=ba.Lstr(resource='okText'),
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on_activate_call=self._ok,
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)
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ba.containerwidget(
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edit=self._root_widget, selected_child=btn, start_button=btn
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)
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ba.playsound(ba.getsound('error'))
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def _ok(self) -> None:
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ba.containerwidget(edit=self._root_widget, transition='out_left')
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