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# Released under the MIT License. See LICENSE for details.
#
"""Powerup related functionality."""
from __future__ import annotations
from typing import TYPE_CHECKING
from dataclasses import dataclass
if TYPE_CHECKING:
from typing import Sequence
import ba
@dataclass
class PowerupMessage:
"""A message telling an object to accept a powerup.
Category: **Message Classes**
This message is normally received by touching a ba.PowerupBox.
"""
poweruptype: str
"""The type of powerup to be granted (a string).
See ba.Powerup.poweruptype for available type values."""
sourcenode: ba.Node | None = None
"""The node the powerup game from, or None otherwise.
If a powerup is accepted, a ba.PowerupAcceptMessage should be sent
back to the sourcenode to inform it of the fact. This will generally
cause the powerup box to make a sound and disappear or whatnot."""
@dataclass
class PowerupAcceptMessage:
"""A message informing a ba.Powerup that it was accepted.
Category: **Message Classes**
This is generally sent in response to a ba.PowerupMessage
to inform the box (or whoever granted it) that it can go away.
"""
def get_default_powerup_distribution() -> Sequence[tuple[str, int]]:
"""Standard set of powerups."""
return (
('triple_bombs', 3),
('ice_bombs', 3),
('punch', 3),
('impact_bombs', 3),
('land_mines', 2),
('sticky_bombs', 3),
('shield', 2),
('health', 1),
('curse', 1),
)