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199
dist/ba_data/python/ba/_enums.py
vendored
199
dist/ba_data/python/ba/_enums.py
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# Released under the MIT License. See LICENSE for details.
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"""Enum vals generated by batools.pythonenumsmodule; do not edit by hand."""
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from enum import Enum
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class InputType(Enum):
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"""Types of input a controller can send to the game.
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Category: Enums
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"""
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UP_DOWN = 2
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LEFT_RIGHT = 3
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JUMP_PRESS = 4
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JUMP_RELEASE = 5
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PUNCH_PRESS = 6
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PUNCH_RELEASE = 7
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BOMB_PRESS = 8
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BOMB_RELEASE = 9
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PICK_UP_PRESS = 10
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PICK_UP_RELEASE = 11
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RUN = 12
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FLY_PRESS = 13
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FLY_RELEASE = 14
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START_PRESS = 15
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START_RELEASE = 16
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HOLD_POSITION_PRESS = 17
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HOLD_POSITION_RELEASE = 18
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LEFT_PRESS = 19
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LEFT_RELEASE = 20
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RIGHT_PRESS = 21
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RIGHT_RELEASE = 22
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UP_PRESS = 23
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UP_RELEASE = 24
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DOWN_PRESS = 25
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DOWN_RELEASE = 26
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class UIScale(Enum):
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"""The overall scale the UI is being rendered for. Note that this is
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independent of pixel resolution. For example, a phone and a desktop PC
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might render the game at similar pixel resolutions but the size they
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display content at will vary significantly.
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Category: Enums
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'large' is used for devices such as desktop PCs where fine details can
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be clearly seen. UI elements are generally smaller on the screen
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and more content can be seen at once.
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'medium' is used for devices such as tablets, TVs, or VR headsets.
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This mode strikes a balance between clean readability and amount of
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content visible.
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'small' is used primarily for phones or other small devices where
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content needs to be presented as large and clear in order to remain
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readable from an average distance.
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"""
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LARGE = 0
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MEDIUM = 1
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SMALL = 2
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class TimeType(Enum):
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"""Specifies the type of time for various operations to target/use.
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Category: Enums
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'sim' time is the local simulation time for an activity or session.
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It can proceed at different rates depending on game speed, stops
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for pauses, etc.
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'base' is the baseline time for an activity or session. It proceeds
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consistently regardless of game speed or pausing, but may stop during
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occurrences such as network outages.
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'real' time is mostly based on clock time, with a few exceptions. It may
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not advance while the app is backgrounded for instance. (the engine
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attempts to prevent single large time jumps from occurring)
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"""
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SIM = 0
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BASE = 1
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REAL = 2
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class TimeFormat(Enum):
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"""Specifies the format time values are provided in.
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Category: Enums
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"""
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SECONDS = 0
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MILLISECONDS = 1
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class Permission(Enum):
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"""Permissions that can be requested from the OS.
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Category: Enums
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"""
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STORAGE = 0
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class SpecialChar(Enum):
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"""Special characters the game can print.
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Category: Enums
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"""
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DOWN_ARROW = 0
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UP_ARROW = 1
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LEFT_ARROW = 2
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RIGHT_ARROW = 3
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TOP_BUTTON = 4
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LEFT_BUTTON = 5
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RIGHT_BUTTON = 6
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BOTTOM_BUTTON = 7
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DELETE = 8
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SHIFT = 9
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BACK = 10
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LOGO_FLAT = 11
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REWIND_BUTTON = 12
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PLAY_PAUSE_BUTTON = 13
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FAST_FORWARD_BUTTON = 14
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DPAD_CENTER_BUTTON = 15
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OUYA_BUTTON_O = 16
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OUYA_BUTTON_U = 17
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OUYA_BUTTON_Y = 18
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OUYA_BUTTON_A = 19
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OUYA_LOGO = 20
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LOGO = 21
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TICKET = 22
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GOOGLE_PLAY_GAMES_LOGO = 23
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GAME_CENTER_LOGO = 24
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DICE_BUTTON1 = 25
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DICE_BUTTON2 = 26
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DICE_BUTTON3 = 27
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DICE_BUTTON4 = 28
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GAME_CIRCLE_LOGO = 29
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PARTY_ICON = 30
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TEST_ACCOUNT = 31
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TICKET_BACKING = 32
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TROPHY1 = 33
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TROPHY2 = 34
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TROPHY3 = 35
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TROPHY0A = 36
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TROPHY0B = 37
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TROPHY4 = 38
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LOCAL_ACCOUNT = 39
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ALIBABA_LOGO = 40
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FLAG_UNITED_STATES = 41
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FLAG_MEXICO = 42
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FLAG_GERMANY = 43
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FLAG_BRAZIL = 44
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FLAG_RUSSIA = 45
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FLAG_CHINA = 46
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FLAG_UNITED_KINGDOM = 47
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FLAG_CANADA = 48
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FLAG_INDIA = 49
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FLAG_JAPAN = 50
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FLAG_FRANCE = 51
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FLAG_INDONESIA = 52
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FLAG_ITALY = 53
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FLAG_SOUTH_KOREA = 54
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FLAG_NETHERLANDS = 55
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FEDORA = 56
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HAL = 57
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CROWN = 58
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YIN_YANG = 59
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EYE_BALL = 60
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SKULL = 61
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HEART = 62
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DRAGON = 63
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HELMET = 64
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MUSHROOM = 65
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NINJA_STAR = 66
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VIKING_HELMET = 67
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MOON = 68
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SPIDER = 69
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FIREBALL = 70
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FLAG_UNITED_ARAB_EMIRATES = 71
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FLAG_QATAR = 72
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FLAG_EGYPT = 73
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FLAG_KUWAIT = 74
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FLAG_ALGERIA = 75
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FLAG_SAUDI_ARABIA = 76
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FLAG_MALAYSIA = 77
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FLAG_CZECH_REPUBLIC = 78
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FLAG_AUSTRALIA = 79
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FLAG_SINGAPORE = 80
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OCULUS_LOGO = 81
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STEAM_LOGO = 82
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NVIDIA_LOGO = 83
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FLAG_IRAN = 84
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FLAG_POLAND = 85
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FLAG_ARGENTINA = 86
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FLAG_PHILIPPINES = 87
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FLAG_CHILE = 88
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MIKIROG = 89
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V2_LOGO = 90
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