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56
dist/ba_root/mods/maps/MemoryGame.py
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56
dist/ba_root/mods/maps/MemoryGame.py
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import ba
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from bastd.gameutils import SharedObjects
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from typing import Any, Sequence, Optional, List, Dict, Type, Type , Union, Any, Literal
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class MGdefs():
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points = {}
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boxes = {}
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points['flag_default'] = (0.17358, 3.75764, 1.99124)
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boxes['area_of_interest_bounds'] = (0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
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boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
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class MGmap(ba.Map):
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defs = MGdefs()
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name = 'Sky Tiles'
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@classmethod
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def get_play_types(cls) -> List[str]:
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"""Return valid play types for this map."""
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return []
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@classmethod
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def get_preview_texture_name(cls) -> str:
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return 'achievementOffYouGo'
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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'bgtex': ba.gettexture('menuBG'),
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'bgmodel': ba.getmodel('thePadBG')
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}
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return data
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def __init__(self) -> None:
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super().__init__()
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shared = SharedObjects.get()
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self.node = ba.newnode(
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'terrain',
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attrs={
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'model': self.preloaddata['bgmodel'],
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'lighting': False,
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'background': True,
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'color_texture': self.preloaddata['bgtex']
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})
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gnode = ba.getactivity().globalsnode
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gnode.tint = (1.3, 1.2, 1.0)
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gnode.ambient_color = (1.3, 1.2, 1.0)
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gnode.vignette_outer = (0.57, 0.57, 0.57)
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gnode.vignette_inner = (0.9, 0.9, 0.9)
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gnode.vr_camera_offset = (0, -0.8, -1.1)
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gnode.vr_near_clip = 0.5
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ba._map.register_map(MGmap)
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