Initial commit

This commit is contained in:
vortex 2024-02-26 00:17:10 +05:30
parent bc49523c99
commit 44d606cce7
1929 changed files with 612166 additions and 0 deletions

View file

@ -0,0 +1 @@
# Released under the MIT License. See LICENSE for details.

View file

@ -0,0 +1,112 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the co-op join screen."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from ba.internal import JoinActivity
if TYPE_CHECKING:
pass
class CoopJoinActivity(JoinActivity):
"""Join-screen for co-op mode."""
# We can assume our session is a CoopSession.
session: ba.CoopSession
def __init__(self, settings: dict):
super().__init__(settings)
session = self.session
assert isinstance(session, ba.CoopSession)
def on_transition_in(self) -> None:
from bastd.actor.controlsguide import ControlsGuide
from bastd.actor.text import Text
super().on_transition_in()
assert isinstance(self.session, ba.CoopSession)
assert self.session.campaign
Text(
self.session.campaign.getlevel(
self.session.campaign_level_name
).displayname,
scale=1.3,
h_attach=Text.HAttach.CENTER,
h_align=Text.HAlign.CENTER,
v_attach=Text.VAttach.TOP,
transition=Text.Transition.FADE_IN,
transition_delay=4.0,
color=(1, 1, 1, 0.6),
position=(0, -95),
).autoretain()
ControlsGuide(delay=1.0).autoretain()
ba.pushcall(self._show_remaining_achievements)
def _show_remaining_achievements(self) -> None:
from bastd.actor.text import Text
# We only show achievements and challenges for CoopGameActivities.
session = self.session
assert isinstance(session, ba.CoopSession)
gameinstance = session.get_current_game_instance()
if not isinstance(gameinstance, ba.CoopGameActivity):
return
delay = 1.0
vpos = -140.0
# Now list our remaining achievements for this level.
assert self.session.campaign is not None
assert isinstance(self.session, ba.CoopSession)
levelname = (
self.session.campaign.name + ':' + self.session.campaign_level_name
)
ts_h_offs = 60
if not (ba.app.demo_mode or ba.app.arcade_mode):
achievements = [
a
for a in ba.app.ach.achievements_for_coop_level(levelname)
if not a.complete
]
have_achievements = bool(achievements)
achievements = [a for a in achievements if not a.complete]
vrmode = ba.app.vr_mode
if have_achievements:
Text(
ba.Lstr(resource='achievementsRemainingText'),
host_only=True,
position=(ts_h_offs - 10, vpos),
transition=Text.Transition.FADE_IN,
scale=1.1 * 0.76,
h_attach=Text.HAttach.LEFT,
v_attach=Text.VAttach.TOP,
color=(1, 1, 1.2, 1) if vrmode else (0.8, 0.8, 1, 1),
shadow=1.0,
flatness=1.0 if vrmode else 0.6,
transition_delay=delay,
).autoretain()
hval = ts_h_offs + 50
vpos -= 35
for ach in achievements:
delay += 0.05
ach.create_display(hval, vpos, delay, style='in_game')
vpos -= 55
if not achievements:
Text(
ba.Lstr(resource='noAchievementsRemainingText'),
host_only=True,
position=(ts_h_offs + 15, vpos + 10),
transition=Text.Transition.FADE_IN,
scale=0.7,
h_attach=Text.HAttach.LEFT,
v_attach=Text.VAttach.TOP,
color=(1, 1, 1, 0.5),
transition_delay=delay + 0.5,
).autoretain()

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,36 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the draw screen."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
from bastd.actor.zoomtext import ZoomText
if TYPE_CHECKING:
pass
class DrawScoreScreenActivity(MultiTeamScoreScreenActivity):
"""Score screen shown after a draw."""
default_music = None # Awkward silence...
def on_begin(self) -> None:
ba.set_analytics_screen('Draw Score Screen')
super().on_begin()
ZoomText(
ba.Lstr(resource='drawText'),
position=(0, 0),
maxwidth=400,
shiftposition=(-220, 0),
shiftdelay=2.0,
flash=False,
trail=False,
jitter=1.0,
).autoretain()
ba.timer(0.35, ba.Call(ba.playsound, self._score_display_sound))
self.show_player_scores(results=self.settings_raw.get('results', None))

View file

@ -0,0 +1,168 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the end screen in dual-team mode."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
from bastd.actor.zoomtext import ZoomText
if TYPE_CHECKING:
pass
class TeamVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
"""Scorescreen between rounds of a dual-team session."""
def __init__(self, settings: dict):
super().__init__(settings=settings)
self._winner: ba.SessionTeam = settings['winner']
assert isinstance(self._winner, ba.SessionTeam)
def on_begin(self) -> None:
ba.set_analytics_screen('Teams Score Screen')
super().on_begin()
height = 130
active_team_count = len(self.teams)
vval = (height * active_team_count) / 2 - height / 2
i = 0
shift_time = 2.5
# Usually we say 'Best of 7', but if the language prefers we can say
# 'First to 4'.
session = self.session
assert isinstance(session, ba.MultiTeamSession)
if ba.app.lang.get_resource('bestOfUseFirstToInstead'):
best_txt = ba.Lstr(
resource='firstToSeriesText',
subs=[('${COUNT}', str(session.get_series_length() / 2 + 1))],
)
else:
best_txt = ba.Lstr(
resource='bestOfSeriesText',
subs=[('${COUNT}', str(session.get_series_length()))],
)
ZoomText(
best_txt,
position=(0, 175),
shiftposition=(-250, 175),
shiftdelay=2.5,
flash=False,
trail=False,
h_align='center',
scale=0.25,
color=(0.5, 0.5, 0.5, 1.0),
jitter=3.0,
).autoretain()
for team in self.session.sessionteams:
ba.timer(
i * 0.15 + 0.15,
ba.WeakCall(
self._show_team_name,
vval - i * height,
team,
i * 0.2,
shift_time - (i * 0.150 + 0.150),
),
)
ba.timer(
i * 0.150 + 0.5,
ba.Call(ba.playsound, self._score_display_sound_small),
)
scored = team is self._winner
delay = 0.2
if scored:
delay = 1.2
ba.timer(
i * 0.150 + 0.2,
ba.WeakCall(
self._show_team_old_score,
vval - i * height,
team,
shift_time - (i * 0.15 + 0.2),
),
)
ba.timer(
i * 0.15 + 1.5,
ba.Call(ba.playsound, self._score_display_sound),
)
ba.timer(
i * 0.150 + delay,
ba.WeakCall(
self._show_team_score,
vval - i * height,
team,
scored,
i * 0.2 + 0.1,
shift_time - (i * 0.15 + delay),
),
)
i += 1
self.show_player_scores()
def _show_team_name(
self,
pos_v: float,
team: ba.SessionTeam,
kill_delay: float,
shiftdelay: float,
) -> None:
del kill_delay # Unused arg.
ZoomText(
ba.Lstr(value='${A}:', subs=[('${A}', team.name)]),
position=(100, pos_v),
shiftposition=(-150, pos_v),
shiftdelay=shiftdelay,
flash=False,
trail=False,
h_align='right',
maxwidth=300,
color=team.color,
jitter=1.0,
).autoretain()
def _show_team_old_score(
self, pos_v: float, sessionteam: ba.SessionTeam, shiftdelay: float
) -> None:
ZoomText(
str(sessionteam.customdata['score'] - 1),
position=(150, pos_v),
maxwidth=100,
color=(0.6, 0.6, 0.7),
shiftposition=(-100, pos_v),
shiftdelay=shiftdelay,
flash=False,
trail=False,
lifespan=1.0,
h_align='left',
jitter=1.0,
).autoretain()
def _show_team_score(
self,
pos_v: float,
sessionteam: ba.SessionTeam,
scored: bool,
kill_delay: float,
shiftdelay: float,
) -> None:
del kill_delay # Unused arg.
ZoomText(
str(sessionteam.customdata['score']),
position=(150, pos_v),
maxwidth=100,
color=(1.0, 0.9, 0.5) if scored else (0.6, 0.6, 0.7),
shiftposition=(-100, pos_v),
shiftdelay=shiftdelay,
flash=scored,
trail=scored,
h_align='left',
jitter=1.0,
trailcolor=(1, 0.8, 0.0, 0),
).autoretain()

View file

@ -0,0 +1,368 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the final screen in free-for-all games."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
if TYPE_CHECKING:
from typing import Any
class FreeForAllVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
"""Score screen shown at after free-for-all rounds."""
def __init__(self, settings: dict):
super().__init__(settings=settings)
# Keep prev activity alive while we fade in.
self.transition_time = 0.5
self._cymbal_sound = ba.getsound('cymbal')
def on_begin(self) -> None:
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
from bastd.actor.text import Text
from bastd.actor.image import Image
ba.set_analytics_screen('FreeForAll Score Screen')
super().on_begin()
y_base = 100.0
ts_h_offs = -305.0
tdelay = 1.0
scale = 1.2
spacing = 37.0
# We include name and previous score in the sort to reduce the amount
# of random jumping around the list we do in cases of ties.
player_order_prev = list(self.players)
player_order_prev.sort(
reverse=True,
key=lambda p: (
p.team.sessionteam.customdata['previous_score'],
p.getname(full=True),
),
)
player_order = list(self.players)
player_order.sort(
reverse=True,
key=lambda p: (
p.team.sessionteam.customdata['score'],
p.team.sessionteam.customdata['score'],
p.getname(full=True),
),
)
v_offs = -74.0 + spacing * len(player_order_prev) * 0.5
delay1 = 1.3 + 0.1
delay2 = 2.9 + 0.1
delay3 = 2.9 + 0.1
order_change = player_order != player_order_prev
if order_change:
delay3 += 1.5
ba.timer(0.3, ba.Call(ba.playsound, self._score_display_sound))
results = self.settings_raw['results']
assert isinstance(results, ba.GameResults)
self.show_player_scores(
delay=0.001, results=results, scale=1.2, x_offset=-110.0
)
sound_times: set[float] = set()
def _scoretxt(
text: str,
x_offs: float,
y_offs: float,
highlight: bool,
delay: float,
extrascale: float,
flash: bool = False,
) -> Text:
return Text(
text,
position=(
ts_h_offs + x_offs * scale,
y_base + (y_offs + v_offs + 2.0) * scale,
),
scale=scale * extrascale,
color=(
(1.0, 0.7, 0.3, 1.0) if highlight else (0.7, 0.7, 0.7, 0.7)
),
h_align=Text.HAlign.RIGHT,
transition=Text.Transition.IN_LEFT,
transition_delay=tdelay + delay,
flash=flash,
).autoretain()
v_offs -= spacing
slide_amt = 0.0
transtime = 0.250
transtime2 = 0.250
session = self.session
assert isinstance(session, ba.FreeForAllSession)
title = Text(
ba.Lstr(
resource='firstToSeriesText',
subs=[('${COUNT}', str(session.get_ffa_series_length()))],
),
scale=1.05 * scale,
position=(
ts_h_offs - 0.0 * scale,
y_base + (v_offs + 50.0) * scale,
),
h_align=Text.HAlign.CENTER,
color=(0.5, 0.5, 0.5, 0.5),
transition=Text.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
v_offs -= 25
v_offs_start = v_offs
ba.timer(
tdelay + delay3,
ba.WeakCall(
self._safe_animate,
title.position_combine,
'input0',
{
0.0: ts_h_offs - 0.0 * scale,
transtime2: ts_h_offs - (0.0 + slide_amt) * scale,
},
),
)
for i, player in enumerate(player_order_prev):
v_offs_2 = v_offs_start - spacing * (player_order.index(player))
ba.timer(
tdelay + 0.3,
ba.Call(ba.playsound, self._score_display_sound_small),
)
if order_change:
ba.timer(
tdelay + delay2 + 0.1,
ba.Call(ba.playsound, self._cymbal_sound),
)
img = Image(
player.get_icon(),
position=(
ts_h_offs - 72.0 * scale,
y_base + (v_offs + 15.0) * scale,
),
scale=(30.0 * scale, 30.0 * scale),
transition=Image.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
ba.timer(
tdelay + delay2,
ba.WeakCall(
self._safe_animate,
img.position_combine,
'input1',
{
0: y_base + (v_offs + 15.0) * scale,
transtime: y_base + (v_offs_2 + 15.0) * scale,
},
),
)
ba.timer(
tdelay + delay3,
ba.WeakCall(
self._safe_animate,
img.position_combine,
'input0',
{
0: ts_h_offs - 72.0 * scale,
transtime2: ts_h_offs - (72.0 + slide_amt) * scale,
},
),
)
txt = Text(
ba.Lstr(value=player.getname(full=True)),
maxwidth=130.0,
scale=0.75 * scale,
position=(
ts_h_offs - 50.0 * scale,
y_base + (v_offs + 15.0) * scale,
),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
color=ba.safecolor(player.team.color + (1,)),
transition=Text.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
ba.timer(
tdelay + delay2,
ba.WeakCall(
self._safe_animate,
txt.position_combine,
'input1',
{
0: y_base + (v_offs + 15.0) * scale,
transtime: y_base + (v_offs_2 + 15.0) * scale,
},
),
)
ba.timer(
tdelay + delay3,
ba.WeakCall(
self._safe_animate,
txt.position_combine,
'input0',
{
0: ts_h_offs - 50.0 * scale,
transtime2: ts_h_offs - (50.0 + slide_amt) * scale,
},
),
)
txt_num = Text(
'#' + str(i + 1),
scale=0.55 * scale,
position=(
ts_h_offs - 95.0 * scale,
y_base + (v_offs + 8.0) * scale,
),
h_align=Text.HAlign.RIGHT,
color=(0.6, 0.6, 0.6, 0.6),
transition=Text.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
ba.timer(
tdelay + delay3,
ba.WeakCall(
self._safe_animate,
txt_num.position_combine,
'input0',
{
0: ts_h_offs - 95.0 * scale,
transtime2: ts_h_offs - (95.0 + slide_amt) * scale,
},
),
)
s_txt = _scoretxt(
str(player.team.sessionteam.customdata['previous_score']),
80,
0,
False,
0,
1.0,
)
ba.timer(
tdelay + delay2,
ba.WeakCall(
self._safe_animate,
s_txt.position_combine,
'input1',
{
0: y_base + (v_offs + 2.0) * scale,
transtime: y_base + (v_offs_2 + 2.0) * scale,
},
),
)
ba.timer(
tdelay + delay3,
ba.WeakCall(
self._safe_animate,
s_txt.position_combine,
'input0',
{
0: ts_h_offs + 80.0 * scale,
transtime2: ts_h_offs + (80.0 - slide_amt) * scale,
},
),
)
score_change = (
player.team.sessionteam.customdata['score']
- player.team.sessionteam.customdata['previous_score']
)
if score_change > 0:
xval = 113
yval = 3.0
s_txt_2 = _scoretxt(
'+' + str(score_change),
xval,
yval,
True,
0,
0.7,
flash=True,
)
ba.timer(
tdelay + delay2,
ba.WeakCall(
self._safe_animate,
s_txt_2.position_combine,
'input1',
{
0: y_base + (v_offs + yval + 2.0) * scale,
transtime: y_base + (v_offs_2 + yval + 2.0) * scale,
},
),
)
ba.timer(
tdelay + delay3,
ba.WeakCall(
self._safe_animate,
s_txt_2.position_combine,
'input0',
{
0: ts_h_offs + xval * scale,
transtime2: ts_h_offs + (xval - slide_amt) * scale,
},
),
)
def _safesetattr(
node: ba.Node | None, attr: str, value: Any
) -> None:
if node:
setattr(node, attr, value)
ba.timer(
tdelay + delay1,
ba.Call(_safesetattr, s_txt.node, 'color', (1, 1, 1, 1)),
)
for j in range(score_change):
ba.timer(
(tdelay + delay1 + 0.15 * j),
ba.Call(
_safesetattr,
s_txt.node,
'text',
str(
player.team.sessionteam.customdata[
'previous_score'
]
+ j
+ 1
),
),
)
tfin = tdelay + delay1 + 0.15 * j
if tfin not in sound_times:
sound_times.add(tfin)
ba.timer(
tfin,
ba.Call(
ba.playsound, self._score_display_sound_small
),
)
v_offs -= spacing
def _safe_animate(
self, node: ba.Node | None, attr: str, keys: dict[float, float]
) -> None:
"""Run an animation on a node if the node still exists."""
if node:
ba.animate(node, attr, keys)

View file

@ -0,0 +1,93 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the join screen for multi-team sessions."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from ba.internal import JoinActivity
from bastd.actor.text import Text
if TYPE_CHECKING:
pass
class MultiTeamJoinActivity(JoinActivity):
"""Join screen for teams sessions."""
def __init__(self, settings: dict):
super().__init__(settings)
self._next_up_text: Text | None = None
def on_transition_in(self) -> None:
from bastd.actor.controlsguide import ControlsGuide
from ba import DualTeamSession
super().on_transition_in()
ControlsGuide(delay=1.0).autoretain()
session = self.session
assert isinstance(session, ba.MultiTeamSession)
# Show info about the next up game.
self._next_up_text = Text(
ba.Lstr(
value='${1} ${2}',
subs=[
('${1}', ba.Lstr(resource='upFirstText')),
('${2}', session.get_next_game_description()),
],
),
h_attach=Text.HAttach.CENTER,
scale=0.7,
v_attach=Text.VAttach.TOP,
h_align=Text.HAlign.CENTER,
position=(0, -70),
flash=False,
color=(0.5, 0.5, 0.5, 1.0),
transition=Text.Transition.FADE_IN,
transition_delay=5.0,
)
# In teams mode, show our two team names.
# FIXME: Lobby should handle this.
if isinstance(ba.getsession(), DualTeamSession):
team_names = [team.name for team in ba.getsession().sessionteams]
team_colors = [
tuple(team.color) + (0.5,)
for team in ba.getsession().sessionteams
]
if len(team_names) == 2:
for i in range(2):
Text(
team_names[i],
scale=0.7,
h_attach=Text.HAttach.CENTER,
v_attach=Text.VAttach.TOP,
h_align=Text.HAlign.CENTER,
position=(-200 + 350 * i, -100),
color=team_colors[i],
transition=Text.Transition.FADE_IN,
).autoretain()
Text(
ba.Lstr(
resource='mustInviteFriendsText',
subs=[
('${GATHER}', ba.Lstr(resource='gatherWindow.titleText'))
],
),
h_attach=Text.HAttach.CENTER,
scale=0.8,
host_only=True,
v_attach=Text.VAttach.CENTER,
h_align=Text.HAlign.CENTER,
position=(0, 0),
flash=False,
color=(0, 1, 0, 1.0),
transition=Text.Transition.FADE_IN,
transition_delay=2.0,
transition_out_delay=7.0,
).autoretain()

View file

@ -0,0 +1,262 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to teams mode score screen."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from ba.internal import ScoreScreenActivity
from bastd.actor.text import Text
from bastd.actor.image import Image
if TYPE_CHECKING:
pass
class MultiTeamScoreScreenActivity(ScoreScreenActivity):
"""Base class for score screens."""
def __init__(self, settings: dict):
super().__init__(settings=settings)
self._score_display_sound = ba.getsound('scoreHit01')
self._score_display_sound_small = ba.getsound('scoreHit02')
self._show_up_next: bool = True
def on_begin(self) -> None:
super().on_begin()
session = self.session
if self._show_up_next and isinstance(session, ba.MultiTeamSession):
txt = ba.Lstr(
value='${A} ${B}',
subs=[
(
'${A}',
ba.Lstr(
resource='upNextText',
subs=[
('${COUNT}', str(session.get_game_number() + 1))
],
),
),
('${B}', session.get_next_game_description()),
],
)
Text(
txt,
maxwidth=900,
h_attach=Text.HAttach.CENTER,
v_attach=Text.VAttach.BOTTOM,
h_align=Text.HAlign.CENTER,
v_align=Text.VAlign.CENTER,
position=(0, 53),
flash=False,
color=(0.3, 0.3, 0.35, 1.0),
transition=Text.Transition.FADE_IN,
transition_delay=2.0,
).autoretain()
def show_player_scores(
self,
delay: float = 2.5,
results: ba.GameResults | None = None,
scale: float = 1.0,
x_offset: float = 0.0,
y_offset: float = 0.0,
) -> None:
"""Show scores for individual players."""
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
ts_v_offset = 150.0 + y_offset
ts_h_offs = 80.0 + x_offset
tdelay = delay
spacing = 40
is_free_for_all = isinstance(self.session, ba.FreeForAllSession)
def _get_prec_score(p_rec: ba.PlayerRecord) -> int | None:
if is_free_for_all and results is not None:
assert isinstance(results, ba.GameResults)
assert p_rec.team.activityteam is not None
val = results.get_sessionteam_score(p_rec.team)
return val
return p_rec.accumscore
def _get_prec_score_str(p_rec: ba.PlayerRecord) -> str | ba.Lstr:
if is_free_for_all and results is not None:
assert isinstance(results, ba.GameResults)
assert p_rec.team.activityteam is not None
val = results.get_sessionteam_score_str(p_rec.team)
assert val is not None
return val
return str(p_rec.accumscore)
# stats.get_records() can return players that are no longer in
# the game.. if we're using results we have to filter those out
# (since they're not in results and that's where we pull their
# scores from)
if results is not None:
assert isinstance(results, ba.GameResults)
player_records = []
assert self.stats
valid_players = list(self.stats.get_records().items())
# noinspection PyUnresolvedReferences
def _get_player_score_set_entry(
player: ba.SessionPlayer,
) -> ba.PlayerRecord | None:
for p_rec in valid_players:
if p_rec[1].player is player:
return p_rec[1]
return None
# Results is already sorted; just convert it into a list of
# score-set-entries.
for winnergroup in results.winnergroups:
for team in winnergroup.teams:
if len(team.players) == 1:
player_entry = _get_player_score_set_entry(
team.players[0]
)
if player_entry is not None:
player_records.append(player_entry)
else:
player_records = []
player_records_scores = [
(_get_prec_score(p), name, p)
for name, p in list(self.stats.get_records().items())
]
player_records_scores.sort(reverse=True)
# Just want living player entries.
player_records = [p[2] for p in player_records_scores if p[2]]
voffs = -140.0 + spacing * len(player_records) * 0.5
def _txt(
xoffs: float,
yoffs: float,
text: ba.Lstr,
h_align: Text.HAlign = Text.HAlign.RIGHT,
extrascale: float = 1.0,
maxwidth: float | None = 120.0,
) -> None:
Text(
text,
color=(0.5, 0.5, 0.6, 0.5),
position=(
ts_h_offs + xoffs * scale,
ts_v_offset + (voffs + yoffs + 4.0) * scale,
),
h_align=h_align,
v_align=Text.VAlign.CENTER,
scale=0.8 * scale * extrascale,
maxwidth=maxwidth,
transition=Text.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
session = self.session
assert isinstance(session, ba.MultiTeamSession)
tval = ba.Lstr(
resource='gameLeadersText',
subs=[('${COUNT}', str(session.get_game_number()))],
)
_txt(
180,
43,
tval,
h_align=Text.HAlign.CENTER,
extrascale=1.4,
maxwidth=None,
)
_txt(-15, 4, ba.Lstr(resource='playerText'), h_align=Text.HAlign.LEFT)
_txt(180, 4, ba.Lstr(resource='killsText'))
_txt(280, 4, ba.Lstr(resource='deathsText'), maxwidth=100)
score_label = 'Score' if results is None else results.score_label
translated = ba.Lstr(translate=('scoreNames', score_label))
_txt(390, 0, translated)
topkillcount = 0
topkilledcount = 99999
top_score = (
0 if not player_records else _get_prec_score(player_records[0])
)
for prec in player_records:
topkillcount = max(topkillcount, prec.accum_kill_count)
topkilledcount = min(topkilledcount, prec.accum_killed_count)
def _scoretxt(
text: str | ba.Lstr,
x_offs: float,
highlight: bool,
delay2: float,
maxwidth: float = 70.0,
) -> None:
Text(
text,
position=(
ts_h_offs + x_offs * scale,
ts_v_offset + (voffs + 15) * scale,
),
scale=scale,
color=(1.0, 0.9, 0.5, 1.0)
if highlight
else (0.5, 0.5, 0.6, 0.5),
h_align=Text.HAlign.RIGHT,
v_align=Text.VAlign.CENTER,
maxwidth=maxwidth,
transition=Text.Transition.IN_LEFT,
transition_delay=tdelay + delay2,
).autoretain()
for playerrec in player_records:
tdelay += 0.05
voffs -= spacing
Image(
playerrec.get_icon(),
position=(
ts_h_offs - 12 * scale,
ts_v_offset + (voffs + 15.0) * scale,
),
scale=(30.0 * scale, 30.0 * scale),
transition=Image.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
Text(
ba.Lstr(value=playerrec.getname(full=True)),
maxwidth=160,
scale=0.75 * scale,
position=(
ts_h_offs + 10.0 * scale,
ts_v_offset + (voffs + 15) * scale,
),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
color=ba.safecolor(playerrec.team.color + (1,)),
transition=Text.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
_scoretxt(
str(playerrec.accum_kill_count),
180,
playerrec.accum_kill_count == topkillcount,
0.1,
)
_scoretxt(
str(playerrec.accum_killed_count),
280,
playerrec.accum_killed_count == topkilledcount,
0.1,
)
_scoretxt(
_get_prec_score_str(playerrec),
390,
_get_prec_score(playerrec) == top_score,
0.2,
)

View file

@ -0,0 +1,481 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the final screen in multi-teams sessions."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
if TYPE_CHECKING:
pass
class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
"""Final score screen for a team series."""
# Dont' play music by default; (we do manually after a delay).
default_music = None
def __init__(self, settings: dict):
super().__init__(settings=settings)
self._min_view_time = 15.0
self._is_ffa = isinstance(self.session, ba.FreeForAllSession)
self._allow_server_transition = True
self._tips_text = None
self._default_show_tips = False
def on_begin(self) -> None:
# pylint: disable=too-many-branches
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
from bastd.actor.text import Text
from bastd.actor.image import Image
ba.set_analytics_screen(
'FreeForAll Series Victory Screen'
if self._is_ffa
else 'Teams Series Victory Screen'
)
if ba.app.ui.uiscale is ba.UIScale.LARGE:
sval = ba.Lstr(resource='pressAnyKeyButtonPlayAgainText')
else:
sval = ba.Lstr(resource='pressAnyButtonPlayAgainText')
self._show_up_next = False
self._custom_continue_message = sval
super().on_begin()
winning_sessionteam = self.settings_raw['winner']
# Pause a moment before playing victory music.
ba.timer(0.6, ba.WeakCall(self._play_victory_music))
ba.timer(
4.4, ba.WeakCall(self._show_winner, self.settings_raw['winner'])
)
ba.timer(4.6, ba.Call(ba.playsound, self._score_display_sound))
# Score / Name / Player-record.
player_entries: list[tuple[int, str, ba.PlayerRecord]] = []
# Note: for ffa, exclude players who haven't entered the game yet.
if self._is_ffa:
for _pkey, prec in self.stats.get_records().items():
if prec.player.in_game:
player_entries.append(
(
prec.player.sessionteam.customdata['score'],
prec.getname(full=True),
prec,
)
)
player_entries.sort(reverse=True, key=lambda x: x[0])
else:
for _pkey, prec in self.stats.get_records().items():
player_entries.append((prec.score, prec.name_full, prec))
player_entries.sort(reverse=True, key=lambda x: x[0])
ts_height = 300.0
ts_h_offs = -390.0
tval = 6.4
t_incr = 0.12
always_use_first_to = ba.app.lang.get_resource(
'bestOfUseFirstToInstead'
)
session = self.session
if self._is_ffa:
assert isinstance(session, ba.FreeForAllSession)
txt = ba.Lstr(
value='${A}:',
subs=[
(
'${A}',
ba.Lstr(
resource='firstToFinalText',
subs=[
(
'${COUNT}',
str(session.get_ffa_series_length()),
)
],
),
)
],
)
else:
assert isinstance(session, ba.MultiTeamSession)
# Some languages may prefer to always show 'first to X' instead of
# 'best of X'.
# FIXME: This will affect all clients connected to us even if
# they're not using this language. Should try to come up
# with a wording that works everywhere.
if always_use_first_to:
txt = ba.Lstr(
value='${A}:',
subs=[
(
'${A}',
ba.Lstr(
resource='firstToFinalText',
subs=[
(
'${COUNT}',
str(
session.get_series_length() / 2 + 1
),
)
],
),
)
],
)
else:
txt = ba.Lstr(
value='${A}:',
subs=[
(
'${A}',
ba.Lstr(
resource='bestOfFinalText',
subs=[
(
'${COUNT}',
str(session.get_series_length()),
)
],
),
)
],
)
Text(
txt,
v_align=Text.VAlign.CENTER,
maxwidth=300,
color=(0.5, 0.5, 0.5, 1.0),
position=(0, 220),
scale=1.2,
transition=Text.Transition.IN_TOP_SLOW,
h_align=Text.HAlign.CENTER,
transition_delay=t_incr * 4,
).autoretain()
win_score = (session.get_series_length() - 1) // 2 + 1
lose_score = 0
for team in self.teams:
if team.sessionteam.customdata['score'] != win_score:
lose_score = team.sessionteam.customdata['score']
if not self._is_ffa:
Text(
ba.Lstr(
resource='gamesToText',
subs=[
('${WINCOUNT}', str(win_score)),
('${LOSECOUNT}', str(lose_score)),
],
),
color=(0.5, 0.5, 0.5, 1.0),
maxwidth=160,
v_align=Text.VAlign.CENTER,
position=(0, -215),
scale=1.8,
transition=Text.Transition.IN_LEFT,
h_align=Text.HAlign.CENTER,
transition_delay=4.8 + t_incr * 4,
).autoretain()
if self._is_ffa:
v_extra = 120
else:
v_extra = 0
mvp: ba.PlayerRecord | None = None
mvp_name: str | None = None
# Show game MVP.
if not self._is_ffa:
mvp, mvp_name = None, None
for entry in player_entries:
if entry[2].team == winning_sessionteam:
mvp = entry[2]
mvp_name = entry[1]
break
if mvp is not None:
Text(
ba.Lstr(resource='mostValuablePlayerText'),
color=(0.5, 0.5, 0.5, 1.0),
v_align=Text.VAlign.CENTER,
maxwidth=300,
position=(180, ts_height / 2 + 15),
transition=Text.Transition.IN_LEFT,
h_align=Text.HAlign.LEFT,
transition_delay=tval,
).autoretain()
tval += 4 * t_incr
Image(
mvp.get_icon(),
position=(230, ts_height / 2 - 55 + 14 - 5),
scale=(70, 70),
transition=Image.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
assert mvp_name is not None
Text(
ba.Lstr(value=mvp_name),
position=(280, ts_height / 2 - 55 + 15 - 5),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
maxwidth=170,
scale=1.3,
color=ba.safecolor(mvp.team.color + (1,)),
transition=Text.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
tval += 4 * t_incr
# Most violent.
most_kills = 0
for entry in player_entries:
if entry[2].kill_count >= most_kills:
mvp = entry[2]
mvp_name = entry[1]
most_kills = entry[2].kill_count
if mvp is not None:
Text(
ba.Lstr(resource='mostViolentPlayerText'),
color=(0.5, 0.5, 0.5, 1.0),
v_align=Text.VAlign.CENTER,
maxwidth=300,
position=(180, ts_height / 2 - 150 + v_extra + 15),
transition=Text.Transition.IN_LEFT,
h_align=Text.HAlign.LEFT,
transition_delay=tval,
).autoretain()
Text(
ba.Lstr(
value='(${A})',
subs=[
(
'${A}',
ba.Lstr(
resource='killsTallyText',
subs=[('${COUNT}', str(most_kills))],
),
)
],
),
position=(260, ts_height / 2 - 150 - 15 + v_extra),
color=(0.3, 0.3, 0.3, 1.0),
scale=0.6,
h_align=Text.HAlign.LEFT,
transition=Text.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
tval += 4 * t_incr
Image(
mvp.get_icon(),
position=(233, ts_height / 2 - 150 - 30 - 46 + 25 + v_extra),
scale=(50, 50),
transition=Image.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
assert mvp_name is not None
Text(
ba.Lstr(value=mvp_name),
position=(270, ts_height / 2 - 150 - 30 - 36 + v_extra + 15),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
maxwidth=180,
color=ba.safecolor(mvp.team.color + (1,)),
transition=Text.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
tval += 4 * t_incr
# Most killed.
most_killed = 0
mkp, mkp_name = None, None
for entry in player_entries:
if entry[2].killed_count >= most_killed:
mkp = entry[2]
mkp_name = entry[1]
most_killed = entry[2].killed_count
if mkp is not None:
Text(
ba.Lstr(resource='mostViolatedPlayerText'),
color=(0.5, 0.5, 0.5, 1.0),
v_align=Text.VAlign.CENTER,
maxwidth=300,
position=(180, ts_height / 2 - 300 + v_extra + 15),
transition=Text.Transition.IN_LEFT,
h_align=Text.HAlign.LEFT,
transition_delay=tval,
).autoretain()
Text(
ba.Lstr(
value='(${A})',
subs=[
(
'${A}',
ba.Lstr(
resource='deathsTallyText',
subs=[('${COUNT}', str(most_killed))],
),
)
],
),
position=(260, ts_height / 2 - 300 - 15 + v_extra),
h_align=Text.HAlign.LEFT,
scale=0.6,
color=(0.3, 0.3, 0.3, 1.0),
transition=Text.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
tval += 4 * t_incr
Image(
mkp.get_icon(),
position=(233, ts_height / 2 - 300 - 30 - 46 + 25 + v_extra),
scale=(50, 50),
transition=Image.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
assert mkp_name is not None
Text(
ba.Lstr(value=mkp_name),
position=(270, ts_height / 2 - 300 - 30 - 36 + v_extra + 15),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
color=ba.safecolor(mkp.team.color + (1,)),
maxwidth=180,
transition=Text.Transition.IN_LEFT,
transition_delay=tval,
).autoretain()
tval += 4 * t_incr
# Now show individual scores.
tdelay = tval
Text(
ba.Lstr(resource='finalScoresText'),
color=(0.5, 0.5, 0.5, 1.0),
position=(ts_h_offs, ts_height / 2),
transition=Text.Transition.IN_RIGHT,
transition_delay=tdelay,
).autoretain()
tdelay += 4 * t_incr
v_offs = 0.0
tdelay += len(player_entries) * 8 * t_incr
for _score, name, prec in player_entries:
tdelay -= 4 * t_incr
v_offs -= 40
Text(
str(prec.team.customdata['score'])
if self._is_ffa
else str(prec.score),
color=(0.5, 0.5, 0.5, 1.0),
position=(ts_h_offs + 230, ts_height / 2 + v_offs),
h_align=Text.HAlign.RIGHT,
transition=Text.Transition.IN_RIGHT,
transition_delay=tdelay,
).autoretain()
tdelay -= 4 * t_incr
Image(
prec.get_icon(),
position=(ts_h_offs - 72, ts_height / 2 + v_offs + 15),
scale=(30, 30),
transition=Image.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
Text(
ba.Lstr(value=name),
position=(ts_h_offs - 50, ts_height / 2 + v_offs + 15),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
maxwidth=180,
color=ba.safecolor(prec.team.color + (1,)),
transition=Text.Transition.IN_RIGHT,
transition_delay=tdelay,
).autoretain()
ba.timer(15.0, ba.WeakCall(self._show_tips))
def _show_tips(self) -> None:
from bastd.actor.tipstext import TipsText
self._tips_text = TipsText(offs_y=70)
def _play_victory_music(self) -> None:
# Make sure we don't stomp on the next activity's music choice.
if not self.is_transitioning_out():
ba.setmusic(ba.MusicType.VICTORY)
def _show_winner(self, team: ba.SessionTeam) -> None:
from bastd.actor.image import Image
from bastd.actor.zoomtext import ZoomText
if not self._is_ffa:
offs_v = 0.0
ZoomText(
team.name,
position=(0, 97),
color=team.color,
scale=1.15,
jitter=1.0,
maxwidth=250,
).autoretain()
else:
offs_v = -80.0
if len(team.players) == 1:
i = Image(
team.players[0].get_icon(),
position=(0, 143),
scale=(100, 100),
).autoretain()
assert i.node
ba.animate(i.node, 'opacity', {0.0: 0.0, 0.25: 1.0})
ZoomText(
ba.Lstr(
value=team.players[0].getname(full=True, icon=False)
),
position=(0, 97 + offs_v),
color=team.color,
scale=1.15,
jitter=1.0,
maxwidth=250,
).autoretain()
s_extra = 1.0 if self._is_ffa else 1.0
# Some languages say "FOO WINS" differently for teams vs players.
if isinstance(self.session, ba.FreeForAllSession):
wins_resource = 'seriesWinLine1PlayerText'
else:
wins_resource = 'seriesWinLine1TeamText'
wins_text = ba.Lstr(resource=wins_resource)
# Temp - if these come up as the english default, fall-back to the
# unified old form which is more likely to be translated.
ZoomText(
wins_text,
position=(0, -10 + offs_v),
color=team.color,
scale=0.65 * s_extra,
jitter=1.0,
maxwidth=250,
).autoretain()
ZoomText(
ba.Lstr(resource='seriesWinLine2Text'),
position=(0, -110 + offs_v),
scale=1.0 * s_extra,
color=team.color,
jitter=1.0,
maxwidth=250,
).autoretain()